上古巨神

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上古巨神
Elder Titan icon.png
Strength primary attribute symbol.png
24 + 2.6
Agility attribute symbol.png
14 + 1.8
Intelligence attribute symbol.png
23 + 1.6
等级 基础 1 15 25
生命值 200 680 1400 1920
生命恢复速率 0.25 1.69 3.87 5.43
魔法值 75 328 570 746
魔法恢复速率 0.01 0.93 1.83 2.47
攻击力 23‒33 47‒57 83‒93 109‒119
护甲 1 3 6.6 9.17
技能伤害增强 0% 1.64% 3.24% 4.39%
每秒攻击次数 0.58 0.67 0.81 0.92
移动速度 315
转身速率 0.4
视野 1800/800
攻击范围 150
弹道速度 瞬间
攻击动作 0.35+0.97
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

上古巨神是一名以强力的范围高爆发控制闻名的力量型近战英雄

上古巨神最著名的技能可能就是星体游魂,这个技能制造他的一个镜像,伤害它经过的单位,并在回归后为上古巨神提供移动速度和攻击力加成,让他成为一个令人可怕的近战的存在。, 回音重踏在可以造成持续的睡眠,上古巨神也可以击倒身边的敌人一段时间;星体游魂也可以使用他的技能,在远距离控制大片敌人,让他成为为数不多的不需要购买闪烁匕首先手英雄之一。他的技能组合创造了绝佳的时机来施放终极技能裂地沟壑,一个可以造成基于英雄最大生命值百分比的伤害并减速敌人技能。这个技能配合他的自然秩序,一个降低敌人物理和魔法抗性的光环,让他的技能在游戏全期都能发挥巨大作用。作为这个世界的先祖,上古巨神重塑战场的形态,并且将战场的局势扭转至对自己有利。

Bio[编辑]

上古巨神 上古巨神 —— 创世工匠
播放 "战斗如同破碎世界的碎片一般连接起来"
定位: 先手 先手 / 控制 控制 / 爆发 爆发 / 耐久 耐久
背景: 也许有人会问:“这个世界是如何形成的?”在所有现存世界中,为什么这个世界的属性如此奇特,如此多样化,其中的生物,文化和传说更是数不胜数呢?“答案,”有人低语道,“就在于巨神们。”

这些原初的先祖在宇宙形成伊始就已在世——即使他们并非创世的见证,他们降世时耳中也是回荡着创世的巨响。带着宇宙原初力量的印记,他们最大的愿望是自己创世者的生涯能得到延续。所以他们转而承担了改造事物的任务:捶打、鼓风、加热、塑形,一切全凭意志。事物改造后如果失去了挑战性,他们就会提着工具转向自己,修正自己的思想,锻炼自己的灵魂,提高自身的忍耐力。现实本身就是他们锻造的终极目标。但是,在这样的过程中,他们有时也会犯错。在施展雄图大志时,错误总是不可避免。

我们所知的上古巨神是伟大的创造者,他曾在创世的熔炉研习。在磨砺技艺时,他打碎了一样东西,无法修复、只能放弃的东西。他陷入了自己破碎的世界,这也是他自己破碎的灵魂。他滞留所在的位面里全是参差不齐的碎片和漫山遍野的裂缝,还有其他从初生宇宙裂缝中散落的失落残片。这就解释了为什么众所周知的世界形似一座小岛,岛上尽是失事船只上的幸存者,现在这些落难之人早已在历史长河中被忘却。世人虽无记忆,但是自责的人除外。他将永世寻找方法去完成修复工作,寻找再次与他残破的灵魂结合的方法,寻找修复世人和世界的方法。这就是我们所知的上古巨神。

配音: Jim French (台词)


Abilities[编辑]

回音重踏
Echo Stomp icon.png
技能属性
无目标 / 持续施法
影响目标
敌人
伤害类型
物理 / 魔法
上古巨神与他的星体游魂一起践踏地面,对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害,星体游魂造成魔法伤害。
施法动作0.4+0
吟唱时间1.3
作用范围500
物理伤害70/100/130/160
魔法伤害70/100/130/160
昏迷时间2/3/4/5
冷却时间 14/13/12/11
魔法值 100
特效
负面效果 回音重踏: 会被强驱散所驱散
创世之力依然在巨神的重踏下回响。

附录:

  • 对目标施加睡眠效果,在叫醒他们之前阻止他们行动。
  • Astral Spirit icon.png 星体游魂存在时,它可以完美地同步施放上古巨神的回音重踏。
    • 上古巨神造成物理伤害,星体游魂造成魔法伤害。
    • 上古巨神和星体游魂对周围的单位造成昏迷效果。如果范围重叠,持续时间不会叠加。
    • 如果星体游魂不存在或没有学习,物理和魔法伤害都将围绕上古巨神。
  • Astral Spirit icon.png 星体游魂同样拥有此技能 (但是图标Echo Stomp (Astral Spirit) icon.png不同)。游魂施放此技能将迫使上古巨神施放他的回音重踏。
    • 当星体游魂施放此技能,上古巨神处于施法点时被控制,什么都不会发生,星体游魂的此技能将进入冷却。
    • 然而, 尽管星体游魂本身的回音重踏进入冷却,但是上古巨神仍然可以施放回音重踏,并且星体游魂仍会模仿主身踩踏。
    • 当星体游魂被控制时(如处于[[|16px|link=虚空假面/旧的技能#Chronosphere]] [[虚空假面/旧的技能#Chronosphere|]]中)上古巨神使用此技能,它仍会造成它部分的回音重踏。
    • 星体游魂的回音重踏无法通过命令取消。在回音重踏施法时,星体游魂无法行动。
  • 昏迷的单位在最初的0.8秒无法被打醒。
  • 昏迷的单位永远不会被自动攻击,无视任何设置。攻击它们需要下达强制攻击命令。
  • 只有由玩家的单位造成的伤害才会叫醒昏迷单位,唯一的例外是上古巨神的[[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]


星体游魂
Elder Titan Astral Spirit model.png
Unknown Unit icon.png
英雄级单位
等级 1
生命值 100
生命恢复速率 0
护甲 0
魔法抗性 0 %
移动速度 315
跟随距离 100
转身速率 0.5
碰撞体积 8
视野 400400 ()
金钱 0
经验值 0
模型缩放 1
附录 无敌
移动速度与
与施法者的
移动速度相等
技能:
Echo Stomp (Astral Spirit) icon.png 回音重踏
Return Astral Spirit icon.png 星体游魂回归
Natural Order (Astral Spirit) icon.png 自然秩序

星体游魂
Astral Spirit icon.png
技能属性
点目标
影响目标
敌人
伤害类型
魔法
上古巨神将他的星体游魂,一个从隐藏位面拖出的自己送至前方。灵魂对任何经过的单位造成伤害。当它与巨神合体时,它每伤害过一个单位就能给予若干攻击力和移动速度加成。
星体游魂拥有回音践踏,回归和自然秩序三个技能。
施法动作0.4+0
施法距离1200
伤害作用范围275
伤害60/90/120/150
移动速度加成(每个小兵)1%
移动速度加成(每个英雄)5%
攻击力加成(每个小兵)6/9/12/15
攻击力加成(每个英雄)12/24/36/48 (Talent tree symbol.png 92/104/116/128)
游魂持续时间8
增益效果持续时间9
冷却时间 16
魔法值 80/90/100/110
无视技能免疫 不会伤害技能免疫单位
特效
增益效果 星体巨神加成: 不会被驱散
就像四大基本法则,上古巨神在所有位面同时存在,可以在需要协助的时候将其他位面的自己拖入。

附录:

  • 灵魂在持续时间内受上古巨神控制。
  • 其他玩家无法控制游魂,所以无法被用来阻止选择游魂后面的单位。
  • 游魂不会阻挡任何技能(如[[|16px|link=帕吉/旧的技能#Meat Hook]] [[帕吉/旧的技能#Meat Hook|]][[|16px|link=米拉娜/旧的技能#Sacred Arrow]] [[米拉娜/旧的技能#Sacred Arrow|]]Hookshot icon.png 发射钩爪)。
    • 这是因为游魂的单位类型和无敌状态使得绝大多数技能都会无视它。
    • 唯二能够以它为目标的技能是[[|16px|link=孽主/旧的技能#Dark Rift]] [[孽主/旧的技能#Dark Rift|]]Boots of Travel 1 icon.png 远行鞋,因为它们可以选定那种类型的无敌单位。
    • 唯一能影响游魂的技能是Drum of Endurance icon.png 韧鼓迅捷光环
  • 游魂的移动速度与上古巨神施法时保持一致,而不会调整至施法后上古巨神的移动速度。
  • 如果学习了[[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]],光环的debuff效果总是先于伤害产生,有效地增加它的伤害。
  • 星体游魂距离上古巨神小于100距离时会回归,意味着上古巨神经过星体游魂时也会回归。
  • 星体游魂回归时施放[[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]]将强制它停下并施放回音重踏,施法完毕后继续回归。
  • 星体游魂回归后,上古巨神受到星体巨神加成效果,根据经过的单位增加他的攻击力和移动速度。
    • 当buff存在时重新施法,灵魂再次回归后buff会刷新,但不会升级。
    • 如果没有击中敌人,不会对上古巨神施加buff,也不会刷新现有的buff。


星体游魂回归
Return Astral Spirit icon.png
技能属性
无目标
影响目标
自身
使星体游魂回归至上古巨神。
施法动作0+0
冷却时间 0

附录:

  • 在游魂回归或上古巨神死亡前替代[[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]
  • 释放不会被视为一次使用技能,因此不会触发任何施法时效果
  • 星体游魂回归不会打断上古巨神的持续施法
  • 星体游魂同样拥有此技能。
  • 上古巨神被控制时不能使用此技能。然而,星体游魂可以在上古巨神被控制时使用此技能。
  • 星体游魂以600的速度回归。


自然秩序
幻象可继承此效果 部分效果会被破坏禁用 无视技能免疫
E
N
Natural Order icon.png
技能属性
光环
影响目标
敌人
使所有元素降低至基础水平,移除附近敌方单位的基础物理护甲和魔法抗性。
作用范围325
基础护甲减少40%/60%/80%/100%
基础魔抗减少40%/60%/80%/100%
部分效果会被破坏禁用 Since Elder Titan only carries the armor reduction aura, only the armor reduction gets disabled. The magic resistance reduction still works.
幻象可继承此效果 Illusions apply both parts of the aura as well, regardless of the Astral Spirit.
特效
负面效果 自然秩序: 不会被驱散
负面效果 Natural Order Magic Resistance: 不会被驱散
上古巨神又让创世之初重现。

附录:

  • 每0.5秒检查一次目标的敏捷变化导致的护甲变化,并减少相应的护甲。
  • 降低Meepo minimap icon.png 米波的魔法抗性至27.2%/22.65%/18.1%/13.55%,20px 维萨吉的魔法抗性至-0.8%/-7.1%/-13.4%/-19.7%,如果没有其他的魔抗来源的话。
  • [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]同样拥有此技能。然而,光环效果不叠加。
  • 光环的debuff具有1秒的粘滞时间。


裂地沟壑
Earth Splitter icon.png
技能属性
点目标
影响目标
敌人
伤害类型
物理 / 魔法
上古巨神向前方放出一道不平坦的裂纹。3秒后裂纹塌陷,范围内的单位将被减速,并受到基于他们自身生命最大值的伤害。其中一半伤害为魔法伤害,另一半为物理伤害。
施法动作0.4+0.73
施法距离2400
裂地延迟3.14
裂纹宽度300
裂地长度2100
最大生命值伤害百分比30%/40%/50%
移动速度减缓30%/40%/50%
减速持续时间3/4/5 (可以用阿哈利姆神杖升级 4/5/6)
缴械持续时间0 (可以用阿哈利姆神杖升级 4/5/6)
冷却时间 100
魔法值 125/175/225
可以用阿哈利姆神杖升级 增加减速持续时间和缴械效果
特效
负面效果 裂地沟壑: 会被任何驱散所驱散
负面效果 神杖升级的裂地沟壑: 会被任何驱散所驱散
巨神创造之世他亲手将其撕裂。

附录:

  • 造成目标最大生命值15%/20%/25%的物理伤害和等量的魔法伤害。
  • 裂纹以910的速度前进。
  • 可以击中2400距离外的单位 (2100沟壑距离+300作用范围)。
  • 同样影响上古巨神施法位置后方300距离的单位。
  • 裂纹视觉上延伸长度为2600,但实际只有2100。
  • 裂纹塌陷时立刻牵引受影响的单位。
  • 装备Aghanim's Scepter icon.png 阿哈利姆神杖后,技能施加神杖升级的裂地沟壑 debuff,而不是裂地沟壑debuff。
    • 这个debuff在减速前缴械敌人。
    • 默认的debuff与神杖升级的debuff叠加。


Recommended items[编辑]

{{Recommendeditems

Starting items

  • One each of 树之祭祀 and 治疗药膏 are minimum health regen requirements. They should be purchased in order to offset any harass damage you take.
  • 净化药水 is useful because Elder Titan's spells are quite costly, and casting one or two spells will drain a significant portion of it. As such, having mana regen can allow you to cast more than just three spells before running dry.
  • 圆盾 is very useful on Elder Titan, as he has decent strength and armor, and is a melee hero who can get easily harassed when walking up for last-hits.

Early items

  • 速度之靴 are essential early on for Elder Titan, especially in the off-lane. It serves the primary purpose of allowing him to evade ganks by the enemy supports, but also allows him to get in position for his spells more quickly. As well, it improves the mobility of [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]], which is based on Elder Titan's own movement speed.
  • 魔棒 allows Elder Titan to benefit from burst HP and mana regen. In emergency situations, a full-charge Magic Stick can allow Elder Titan to cast any of his non-ultimate spells one more time, and can allow him to cast his ultimate provided that he is not completely out of mana.
  • 护腕 gives Elder Titan useful stats, particularly strength for more health and base damage. It can build into a Drum of Endurance later on.

Core items

  • 动力鞋 gives Elder Titan many strong benefits. Treads switching allows him to give himself more intelligence to reduce the strain that casting places on his mana pool, or strength for more HP and base damage. As well, the additional attack speed allows Elder Titan to better take advantage of any damage he gains from Astral Spirit.
  • 韧鼓, upgraded from a previously purchased Bracer, gives Elder Titan useful stats across the board as well as an aura that provides movement and attack speed. The aura, as well as its active component, give Elder Titan an edge in teamfights, especially when combined with the bonuses provided by Astral Spirit.
  • 魔杖 is very strong on Elder Titan, as it provides him with stats and a way to instantly replenish HP and mana. As Elder Titan is extremely reliant on casting, restoring 255 mana instantly can allow him to do much more in fights.
  • 回城卷轴 is mandatory on all heroes. For Elder Titan, being able to use his abilities to help in ganks, counter-ganks and teamfights can be instrumental to victory.

Situational items

  • 赤红甲 is very strong on Elder Titan, as the damage block, armor and additional HP all combine to make him very tanky and hard to bring down. The utility that its active brings to a fight allows him to increase the survivability of his team against physical damage.
  • 挑战头巾 provides Elder Titan with protection against magic nukes, allowing him to stand in teamfights and make the most of [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]] against the enemy. It can be upgraded into a 洞察烟斗 to provide utility for his team, protecting them against magic nukes as well.
  • 天堂之戟 serves as a utility and survivability item that increases Elder Titan's offensive potential. The strength and evasion give Elder Titan increased survivability against physical right-clicks, while the strength and damage bonus increase the power of his own right-clicks, adding a Lesser Maim on top that can slow his foes down. The active ability, Disarm, can also be used against the enemy's main carry, preventing them from attacking for some time.
  • 强袭胸甲 shares strong synergy with Elder Titan's spells, on top of the physical survivability it grants. The attack speed allows Elder Titan to leverage any bonus damage he gains from Astral Spirit, while the armor reduction aura stacks with that of Natural Order, causing Elder Titan's attacks to hit even harder.
  • 希瓦之守护 is a strong physical survivability item that gives Elder Titan more intelligence for casting spells and an active slow that greatly benefits his abilities. Slowing the enemy down can make it harder for them to escape, allowing Elder Titan to catch up and apply his Natural Order aura, or can be stacked on top of a successful [[|16px|link=上古巨神/旧的技能#Earth Splitter]] [[上古巨神/旧的技能#Earth Splitter|]] to keep the enemy bunched up.
  • 刃甲 is a good mid-game item that gives Elder Titan many good benefits. The bonus intelligence gives him a bigger mana pool for casting spells, the extra armor gives him survivability, and the extra damage helps with his damage output for teamfights and farming. The active allows him to use his HP pool offensively, discouraging enemies from focusing him as he initiates and threatening large amounts of reflected damage against fragile burst casters.
  • 邪恶镰刀 is a highly expensive luxury item but carries many strong benefits. It gives Elder Titan a targeted hard disable to use against enemies, and can be use to pin an enemy down for [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]]. It greatly increases the size of his mana pool, gives him scaling mana regen, and gives him stats across the board.
  • 刷新球 allows Elder Titan to cast his ultimate twice in quick succession, which can severely cripple any enemy it catches, potentially even killing them from full health. It is best purchased if players are confident that they will have enough setup to land Earth Splitter with precision, but requires increasing the size of Elder Titan's mana pool as the entire combination can consume up to 825 mana.
  • 黑皇杖 can be a good item to build on Elder Titan for various reasons. While it can prevent Elder Titan from being interrupted as he casts Echo Stomp, its primary utility is to prevent him from being disabled as he closes the distance with enemies to fight them using his bonus damage from Astral Spirit and the resistance reduction from Natural Order.
  • 阿哈利姆神杖 is a very strong item to pick up on Elder Titan, as it gives him all-around stats that aid in his survivability and ability to cast spells. It augments the power of Earth Splitter, allowing him to slow enemies for a longer duration and disarm them at the same time, preventing them from easily retaliating.

}}

Equipment[编辑]

Tips[编辑]

  • Elder Titan is a very flexible hero who can provide great amounts of utility to his team through his abilities, depending on how he is built. He can use Astral Spirit to accrue great amounts of bonus damage and movement speed, and then take advantage of Natural Order to inflict that bonus damage on enemies when their defenses are reduced. He is also capable of disabling multiple enemy heroes at once with a combination of Astral Spirit and Echo Stomp, as well as set up strong slows and deal tremendous damage with Earth Splitter after landing a successful Echo Stomp.
  • In general, due to being a strength melee hero, Elder Titan benefits greatly from building durability items. After increasing his tankiness, he can transition into carrying defensive auras and teamfight items, which can give his team an edge in fights.
  • Depending on your team composition and level of play, Elder Titan's skills have differing priorities to max. Level Echo Stomp to increase the sleep's duration, making it easier for Elder Titan and his team to set up their own spells without disturbance. Astral Spirit provides the highest overall damage increase in a single spell, allowing Elder Titan to deal damage from the spirit passing through enemies as well as giving him bonus damage once it returns. Maxing Natural Order early massively increases the amount of damage enemies will take in engagements, allowing high damage dealers on Elder Titan's team to maximize their damage output.
    • If being built as a melee-range fighter, Elder Titan focuses on maxing out Astral Spirit and Natural Order, completely forgoing Echo Stomp and his ultimate to get four levels in both by level 8. By doing so, Elder Titan can cast Astral Spirit to maximize the amount of bonus damage and movement speed he gains by passing it through enemy units, and then engaging the enemy in direct combat to utilize the bonus damage and apply his Natural Order aura to enemies he is attacking to further increase the damage they take from his attacks. Because Astral Spirit is his only mana-costing ability, Elder Titan focuses on building durability items and increasing his attack speed, so that he can take the enemy head-on and maximize his damage output.
    • Built as a utility initiator-disabler, Elder Titan gets only one value point in Astral Spirit, then focuses on maxing out Echo Stomp and Natural Order, while leveling his ultimate where possible. The objective of this build is to combine Astral Spirit and Echo Stomp in order to set up long-duration sleeps on enemies, and then weaken their defenses for teammates to exploit, using his ultimate both as a nuke and a disable. Because he lacks levels in Astral Spirit, Elder Titan will have little auto-attack damage output, and focuses on using his spells to great effect. Elder Titan must build items that grant him mana for sustaining his casting, mobility to let him more easily position himself to cast his spells, and utility items to help give his team an advantage in fights.
  • Elder Titan is most often played as an off-laner, but can be played as a mid hero or safe-lane support depending on the lineup.
    • Astral Spirit allows an off-lane Elder Titan to get last-hits from distance, and he benefits from getting solo experience if the enemy supports fail to zone him out effectively. Additionally, the spirit can accrue bonus damage and movement speed via nearby jungle creeps as well as lane creeps, giving Elder Titan more mobility and last-hitting power as needed, and scout the fog of war for potential incoming ganks. A value point in Echo Stomp can serve as an emergency escape spell of sorts, as it can stop attackers in their tracks once they've expended their disables, allowing Elder Titan to escape while they are asleep.
    • A mid Elder Titan can use a combination of Astral Spirit and Natural Order to bully his opponent, as he can gain bonus damage and movement speed through the spirit to trade right-clicks and chase the enemy mid down, while Natural Order's aura greatly increases the amount of damage they take from trading attacks. As well, Echo Stomp can be used to punish any enemies attempting to tower dive, or can aid in setting up friendly ganks.
    • As a support, Elder Titan will have very little farm and experience priority, however he can remotely set up disables via Astral Spirit and Echo Stomp once he hits level 2, which can disable the enemy's off-laner long enough for his team to get in a favorable position for a gank. As well, he can transition into a utility farming support by passing his Astral Spirit through neutral camps in his jungle and then use the bonus damage to farm if needed.
  • [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]] is an unorthodox disable in that it is a sleep, rather than a stun. As such, it is mechanically very unusual but can be very strong when used properly.
    • Remember that Echo Stomp is a channeled spell, and as such stunning or silencing Elder Titan during the 1.2 second delay will interrupt it and cause the spell to fail. Because of this, Echo Stomp is best used when combined with Astral Spirit.
    • The most important aspect of Echo Stomp is that all slept units will awake immediately upon taking player-based damage. As such, it requires that allies do not attempt to attack or cast spells against the enemy, as it will remove the disable and allow the target to act again.
    • Conversely, however, this can be used to your advantage, as damage from non-player sources will not wake the target up. This means that if an enemy hero is tower-diving or has accrued creep aggro, inflicting them with the sleep will allow towers and creeps to continue to damage them without waking them up. Additionally, this works with Roshan's damage, making Echo Stomp a very strong spell for countering Roshan attempts by the enemy team.
    • Used properly, Echo Stomp is a very strong initiating spell, as it can sleep multiple enemies for up to 5 seconds, a duration comparable to the longest disables in the game. As well, it can be a very strong counter-initiation spell, breaking up enemy ganks by interrupting them as they are distracted trying to kill an ally.
    • If you manage to knock out multiple enemy heroes with an Echo Stomp, it is extremely important to prioritize and focus your targets. As the enemy will only awaken once the duration expires or when they take player-based damage, you can single out one enemy to focus down and kill while their teammates are still unconscious, and then clean up the remainder more easily once the sleep's duration ends. Hitting all of the enemies with player-based damage will immediately wake them up, wasting the sleep.
    • Echo Stomp can be a useful juking spell if being chased through the jungle by the enemy. Elder Titan can run around a blind corner, and then immediately begin channeling Echo Stomp. Any chasing enemies will likely not have enough time to interrupt Elder Titan upon reaching his location, and will be knocked out, allowing him to escape.
    • If attempting to combine Echo Stomp with Earth Splitter, at least 2 levels in Echo Stomp are required, as Earth Splitter takes 3.14 seconds to implode after casting. Under optimal circumstances, enemies will have only 0.54 seconds to escape the spell, and will be unable to do so once Echo Stomp is level 3 or higher.
  • [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] is the linchpin that allows Elder Titan's abilities to work together to create devastating combinations. It allows Elder Titan to cast Echo Stomp from long range, and carries his Natural Order aura as well, making it one of his strongest spells. No matter how Elder Titan is skilled, at least one early level is needed to make his abilities effective.
    • Astral Spirit spawns at a target location up to a distance of 1200 away from Elder Titan, and can then be controlled to move even further after that. This allows Elder Titan to set up Echo Stomp from very long ranges, without revealing his own position to the enemy team.
    • Remember that Astral Spirit's movement speed is set to match that of Elder Titan when he cast it. This makes building movement speed items on Elder Titan very important, as it affects not only his own mobility but that of his spirit.
    • Astral Spirit gives Elder Titan bonus damage and movement speed for a short duration after returning to him. As such, it can be a very strong spell to use against crowded enemies, as it can accrue massive amounts of bonus damage and movement speed, turning Elder Titan into a terrifying threat if he has enough attack speed to take advantage of this bonus damage.
    • In general, Astral Spirit's priority should be passing through enemy heroes if possible, as it serves three purposes. Passing the spirit through enemy heroes will accrue much more bonus damage and movement speed for Elder Titan than it will for creeps, putting the spirit on top of an enemy hero weakens them by applying Natural Order's aura to them, and it reveals their position through the fog of war, allowing nearby allies to take advantage of this knowledge and the aura.
    • Astral Spirit will accrue bonus damage and movement speed not only by passing through enemies, but neutrals as well (even spell immune ones). As such, if the opportunity presents itself, try to pass the spirit through jungle camps if possible, as they can serve as an additional source of power. The spirit also deals damage to them as it passes through, weakening them for later jungling.
    • Remember that Astral Spirit still gathers bonuses for units it passes through on its return path to Elder Titan. Because of this, it can be beneficial to re-position Elder Titan after casting the spell, so that after passing through as many creeps as it can during its duration, it can pass through even more on its return path, maximizing the bonuses gained from the spell.
    • The above can also be used to cast surprise Echo Stomps, as the spirit moves at 600 speed when returning, faster than Elder Titan himself can move. After casting Astral Spirit, maneuver it through the fog of war and behind the enemy, then return it so that it paths over the enemy on its return path to Elder Titan. When it reaches the enemy's position, begin channeling Echo Stomp, and the spirit will stop and begin casting it on top of the enemy. This can be a very rude surprise for enemy players, who will usually be looking in the wrong direction and not expect the Astral Spirit to be moving so quickly, let alone stop in the middle of a return.
  • [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]] is considered one of Elder Titan's strongest abilities, as it can nullify base armor and counteract base magic resistance on enemy heroes, making even the toughest enemies much squishier.
    • Both Elder Titan and his Astral Spirit carry this aura. However, keep in mind that the aura has a very small radius, so in practical terms it is only useful when Elder Titan himself is engaging a foe or his spirit is on top of them.
    • Natural Order makes Elder Titan a very strong hero to counter agility-based carries. As most agility carries will build agility items to boost their base damage and attack speed, they will also have unusually high amounts of base armor, which is nullified by Natural Order. As well, agility carries will normally have small health pools, making them weak against magic nukes, which Natural Order also amplifies through its magic resistance reduction.
    • Depending on how Elder Titan is built, players should make use of the aura on either Elder Titan, his Astral Spirit, or both. As Elder Titan fights enemies, his teammates should focus down any enemies he engages, or any enemies that are standing inside his Astral Spirit. Try to micro-manage the Astral Spirit to put it on top of high-priority targets, in order to weaken their defenses from a distance if Elder Titan himself cannot reach them.
  • [[|16px|link=上古巨神/旧的技能#Earth Splitter]] [[上古巨神/旧的技能#Earth Splitter|]] is an extremely strong damage spell that has a long delay but a wide area of effect. Casting it successfully can severely weaken the entire enemy team and slow them down tremendously, allowing teammates to mop up.
    • In general, Earth Splitter is best used once the enemy team has been knocked out by Echo Stomp, as the sleep's duration allows the ultimate to run its full course. However, it can also be used if the enemy has been disabled by a teammate, such as through [[|16px|link=潮汐猎人/旧的技能#Ravage]] [[潮汐猎人/旧的技能#Ravage|]], [[|16px|link=谜团/旧的技能#Black Hole]] [[谜团/旧的技能#Black Hole|]], [[|16px|link=虚空假面/旧的技能#Chronosphere]] [[虚空假面/旧的技能#Chronosphere|]] or [[|16px|link=马格纳斯/旧的技能#Reverse Polarity]] [[马格纳斯/旧的技能#Reverse Polarity|]].
    • Always remember to place your Astral Spirit and Elder Titan himself in close proximity of the enemy when the crack implodes, in order to apply the Natural Order debuff to them. This will ensure that the enemy will take almost the full brunt of the damage, and places Elder Titan in a favorable position to begin attacking the enemy using bonus damage from Astral Spirit, as they will be severely slowed as well.
    • Due to its wide area and long range, Earth Splitter can be a strong chasing spell, as it can force enemy players to path differently in order to avoid the damage and slow. As well, in emergencies it can be used as an escape spell by casting it in a direction and then running down the length of the crack, forcing enemies to break off or be damaged and slowed.
  • Depending on how Elder Titan is being built, he can benefit from purchasing various different items.
    • Bottle (Full) icon.png 魔瓶 can be very useful to build on Elder Titan, both as an off-laner and a mid. As Elder Titan's spells all cost a significant portion of his mana pool, being able to replenish his mana allows him to remain mobile and not have to return to base as often.
    • Soul Ring icon.png 灵魂之戒 can greatly improve Elder Titan's ability to cast spells, allowing him to draw from his HP pool for mana.
    • Medallion of Courage icon.png 勇气勋章 is a strong support item on Elder Titan. It provides him with additional armor and mana regen, giving him survivability and helping to maintain his mana pool. The active can be targeted on allies to give them more resistance to physical damage, or can be targeted on enemies to further reduce their armor alongside Natural Order, making them weaker against allied attacks, as well as Elder Titan's attacks (especially when combined with Astral Spirit) and Earth Splitter. Upgraded to Solar Crest icon.png 炎阳纹章, it can add evasion and miss chance to the mix.
    • Blink Dagger icon.png 闪烁匕首 can be very situational but powerful in Elder Titan's hands. It greatly increases his mobility and allows him to position himself for casting his spells much more effectively, as well as instantly getting within range to fight.
    • Vladmir's Offering icon.png 弗拉迪米尔的祭品 is a strong durability item on Elder Titan, and can be purchased relatively easily due to the cheap price of its components. It provides an armor aura that gives Elder Titan and his teammates more survivability against physical damage, and the damage bonus and lifesteal aura also provide strong bonuses in teamfights. The mana regen also helps to maintain Elder Titan's mana pool.
    • Lotus Orb icon.png 清莲宝珠 gives Elder Titan strong utility and survivability no matter how he is built. It provides armor and HP regen, increasing his tankiness, and mana regen to fuel his spell casting. Echo Shell can be cast on an ally to discourage the enemy from casting targeted spells on them, or on Elder Titan himself to increase his survivability when directly engaging the enemy in combat.
  • If attempting to take advantage of Astral Spirit and Natural Order to make Elder Titan a brawler, the following items can greatly increase his effectiveness.
    • Orb of Venom icon.png 淬毒之珠 is a good early-game item that lets Elder Titan slow enemies with his attacks. The slow can synergize with Astral Spirit's bonus damage and movement speed, letting Elder Titan easily chase enemies to land highly-damaging attacks on them.
    • Phase Boots icon.png 相位鞋 can be a useful alternative to Power Treads, as the active can be used to chase enemies down after gaining bonus damage and movement speed via Astral Spirit.
    • Shadow Blade icon.png 影刃 has good initiating utility that allows Elder Titan to more easily utilize his Astral Spirit damage. If activated after casting Astral Spirit, Elder Titan can approach enemies invisibly and attack them with the backstab damage, then recall his Astral Spirit to allow him to immediately take advantage of any bonus damage and movement speed he obtains. It can also be upgraded into a Silver Edge icon.png 白银之锋 for all of the same benefits, as well as applying a break and possibly Greater Maim to any gank targets to further debilitate them.
    • Moon Shard icon.png 银月之晶 greatly boosts Elder Titan's attack speed, allowing him to take advantage of any bonus damage he accrues through Astral Spirit. The increased night vision range also allows him to spot enemies from longer range, setting up ganks or disables more easily.
    • Sange and Yasha icon.png 散夜对剑 greatly increases Elder Titan's early fighting potential. Increasing his attack damage, HP, attack speed and movement speed makes Elder Titan much deadlier in fights, as he can chase down enemies more effectively and deal more physical damage when combined with Astral Spirit's movement speed and bonus damage.
    • Eye of Skadi icon.png 斯嘉蒂之眼 vastly increases Elder Titan's attributes across the board, making him tankier and giving him more mana. The attack modifier allows him to slow enemies with his attacks, preventing them from easily running away from him and allowing him to utilize Astral Spirit's bonuses to the utmost.
  • Built as a utility disabler that focuses on landing Echo Stomp, Elder Titan can increase his effectiveness
    • Urn of Shadows icon.png 影之灵龛 is a good roaming item that gives Elder Titan increased flexibility. The bonus strength gives him base damage and more HP, while the mana regen allows him to cast his spells more regularly. Charges can be obtained easily through ganking and setting up kills with Echo Stomp, and those charges can either heal teammates or Elder Titan himself, or add more damage to a gank.
    • Arcane Boots icon.png 奥术鞋 are very useful if Elder Titan is being built to cast instead of brawl. It increases the size of his mana pool and allows him to replenish his and his teammates' mana, greatly increasing his utility and allowing him to always have the mana to cast his spells in fights.
    • Force Staff icon.png 原力法杖 serves many useful benefits on Elder Titan if he is being built in a support-utility role. The item's components are easy to build, and it increases the size of his mana pool while also giving him some HP regen and an active that helps with his positioning, which can be crucial for getting his spells off.
    • Mekansm icon.png 梅肯斯姆 is built mainly as a utility item that offers stats and survivability. Elder Titan's tanky nature allows him to benefit greatly from it, however he must build up his mana pool first, as Mekansm's active costs more than any of his spells.
    • Veil of Discord icon.png 纷争面纱 gives Elder Titan stats across the board and armor, increasing his inherent tankiness and greatly boosting his intelligence to facilitate easier spell casting. However, its main utility is in its active ability, which can reduce an enemy's magic resistance further on top of Natural Order, increasing the potency of magical damage even more. Using it on top of Earth Splitter and Natural Order allows Elder Titan to cut enemies' HP by up to a maximum of 56%.
    • Eul's Scepter of Divinity icon.png Eul的神圣法杖 is a strong item for aiding Elder Titan in casting. The base movement speed increase grants him more mobility, especially when combined with Astral Spirit's bonus movement speed, and the extra intelligence and scaling mana regen ensure that Elder Titan will always have the mana to cast what he needs. The active can pin an enemy down with a cyclone, giving Elder Titan enough time to set up a perfect Echo Stomp.

Trivia[编辑]

  • Elder Titan was known as the Tauren Chieftain in DotA. The name change was likely done to avoid copyright issues with Blizzard Entertainment, since the Tauren is an existing race in the Warcraft universe.
  • Elder Titan is voiced by Jim French, a prominent voice actor and radio personality; he is best known for voice-acting Bill in the Left 4 Dead series and Father Grigori in Half Life 2, two titles also made by Valve.
  • In the splash art, a faint image of what looks to be 20px 军团指挥官 can be seen.
  • The delay time on Earth Splitter is 3.14 seconds, which is most likely a reference to pi. Pi is the ratio between a circle's circumference and its diameter, making it a fundamental constant in geometry and other more complex areas of mathematics.[1]
  • In DotA, [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] is named Ancestral Spirit. It was changed to Astral Spirit in Dota 2 for thematic reasons.

更新历史[编辑]

更新
描述
  • Fixed [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]] excluding Ancients from consideration
  • Fixed [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]] not behaving like stuns with regards to queuing actions for when sleep ends
  • Fixed [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] excluding Ancients from consideration
  • Fixed [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] not returning control to your hero when the spirit expires
  • Fixed [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]] not dynamically updating its armor reduction if the target's attributes change
  • Fixed [[|16px|link=上古巨神/旧的技能#Earth Splitter]] [[上古巨神/旧的技能#Earth Splitter|]] giving vision at the center of the map
  • Fixed [[|16px|link=上古巨神/旧的技能#Earth Splitter]] [[上古巨神/旧的技能#Earth Splitter|]] with Aether Lens icon.png 以太之镜
  • Fixed the transparency on the visual effect for Elder Titan's [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]].
  • Elder Titan's [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] is no longer box-selectable while not summoned.
  • Fixed a few cases where Elder Titan could move his [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] while casting [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]].
  • Fixed a case where Elder Titan's [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] could get stuck in the world when using Eul's Scepter of Divinity icon.png Eul的神圣法杖 and unified unit orders.
  • [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] is now only selectable by the Elder Titan player.
  • Fixed [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] legacy keys not working.
  • Fixed [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]] not upgrading on Elder Titan.
  • [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]
    • Fixed waking up units that were hit by the Spirit Stomp.
    • Fixed having the wrong radius while returning after it expired.
  • Fixed [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] giving vision to Elder Titan while dead.
  • Fixed [[|16px|link=上古巨神/旧的技能#Earth Splitter]] [[上古巨神/旧的技能#Earth Splitter|]] being placed slightly too far forward.
  • [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]]
    • Fixed not getting upgraded on the [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] if it was already in the air.
    • Fixed sometimes not getting applied before [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]'s damage.
  • Fixed Legacy Keys.
  • Added 20px 上古巨神!

版本历史[编辑]

版本
改动
  • [[|16px|link=上古巨神/旧的技能#Earth Splitter]] [[上古巨神/旧的技能#Earth Splitter|]]
    • Physical damage part is no longer reduced by Damage Block.
    • Rescaled damage from 35% on each level to 30%/40%/50%.
    • Rescaled mana cost from 175 on each level to 125/175/225.
  • Increased [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]] radius from 475 to 500.
  • [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]
    • Increased attack damage bonus per creep from 3/6/9/12 to 6/9/12/15.
    • Reduced mana cost from 110 on each level to 80/90/100/110.
  • Increased [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]] debuff linger duration from 0.5 to 1.
  • [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]] and [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] no longer ignore ancient creeps, Roshan and creep-heroes.
  • [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]]
    • Physical damage part is no longer reduced by Damage Block.
    • Reduced channel time from 1.4 to 1.2.
    • Reduced cooldown from 15 on each level to 14/13/12/11.
  • Reduced [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] damage from 60/100/140/180 to 60/90/120/150.
  • [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]]
    • Increased Armor reduction from 25%/50%/75%/100% to 40%/60%/80%/100%
    • Increased Magic resistance reduction from 8%/16%/25%/33% to 12%/19%/26%/33%
  • Added Aghanim's Scepter icon.png 阿哈利姆神杖 upgrade: Causes [[|16px|link=上古巨神/旧的技能#Earth Splitter]] [[上古巨神/旧的技能#Earth Splitter|]] to disarm affected units for 4/5/6 seconds and increases slow duration from 3/4/5 to 4/5/6.
  • Increased [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]] physical and magical damage from 80/85/90/95 to 80/90/100/110.
  • [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]]
    • Reduced mana cost from 100/115/130/145 to 100 on each level.
    • Increased physical and magical damage from 80 on each level to 80/85/90/95.
  • [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]
    • Reduced vision radius from 600 to 450.
    • Reduced damage from 80/120/160/200 to 60/100/140/180.
  • Reduced [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] damage from 120/160/200/240 to 80/120/160/200.
  • Changed [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] vision type from Flying to Ground.
  • Increased [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]] armor reduction from 20%/40%/60%/80% to 25%/50%/75%/100%.
  • [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]
    • Can now be controlled, until it starts to returning.
    • Movement speed is now equal to Elder Titan's rather than fixed at 455.
    • [[|16px|link=上古巨神/旧的技能#Return Astral Spirit]] [[上古巨神/旧的技能#Return Astral Spirit|]] ability no longer interrupts Elder Titan upon cast.
    • Now has the [[|16px|link=上古巨神/旧的技能#Echo Stomp]] [[上古巨神/旧的技能#Echo Stomp|]] and [[|16px|link=上古巨神/旧的技能#Return Astral Spirit]] [[上古巨神/旧的技能#Return Astral Spirit|]] abilities it can cast directly.
  • Undid melee hero collision change from 6.72c.
  • Melee hero collision size now reduced from 24 to 12.
  • [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]]
    • Now has a secondary ability that returns the spirit.
    • Reduced cooldown from 19 to 16.
    • Increased cast range from 1000 to 1200.
  • Increased [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]] radius from 250 to 275.
  • Reduced [[|16px|link=上古巨神/旧的技能#Astral Spirit]] [[上古巨神/旧的技能#Astral Spirit|]] cast range from 1500 to 1000.
  • [[|16px|link=上古巨神/旧的技能#Earth Splitter]] [[上古巨神/旧的技能#Earth Splitter|]]
    • Reduced width from 350 to 300.
    • Increased cooldown from 90/75/60 to 100 on each level.
  • Reduced base attack damage from 33-43 to 23-33 (total attack damage is now 47-57).
  • Reduced Strength attribute symbol.png strength gain from 2.7 to 2.3.
  • Reduced [[|16px|link=上古巨神/旧的技能#Natural Order]] [[上古巨神/旧的技能#Natural Order|]] armor reduction from 25%/50%/75%/100% to 20%/40%/60%/80%.
  • Created.

Gallery[编辑]

See also[编辑]


References[编辑]

  1. http://en.wikipedia.org/wiki/Pi