伐木机

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伐木机
Timbersaw icon.png
Strength primary attribute symbol.png
21 + 1.8
Agility attribute symbol.png
16 + 1.3
Intelligence attribute symbol.png
21 + 2.4
等级 基础 1 15 25
生命值 200 620 1120 1480
生命恢复速率 0.25 1.51 3.02 4.1
魔法值 75 306 669 933
魔法恢复速率 0.01 0.85 2.19 3.15
攻击力 26‒30 47‒51 72‒76 90‒94
护甲 -2 0.29 2.89 4.74
技能伤害增强 0% 1.5% 3.9% 5.61%
每秒攻击次数 0.58 0.68 0.78 0.86
移动速度 290
转身速率 0.6
视野 1800/800
攻击范围 150
弹道速度 瞬间
攻击动作 0.36+0.64
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

瑞兹拉克,伐木机是一个力量型近战英雄,可以优秀地造成大面积伤害和破坏。当在树木周围时,他的技能会得到增强并且轻易地逃生。通常,他并不是个耐揍的英雄,但是当他的活性护甲激活时,他会变得异常坚挺,并且,在处于有利的地形时,他很难会被抓住以及击杀。在早期的游戏中,他能通过低消耗的终极技能造成很大的混乱。同时,他的大多数技能都会造成纯粹伤害, 不受魔法抗性护甲的减少。通过合适的走位,他能对敌人造成大量伤害,同时减缓敌人的移动速度属性

介绍[编辑]

伐木机 瑞兹拉克 —— 伐木机
播放 "I'm not a lumberjack. This. This is personal."
定位: 爆发 爆发 / 耐久 耐久 / 逃生 逃生
背景: 直到现在瑞兹拉克的脑海中仍然还萦绕着那尖叫声。他原来的工作是马不停蹄地转动扳手,扭紧螺丝,搭建模型,切割模具,锻造机器。睡眠离他而去;他终日都在制造机器的工作中度过。就这样,他把自己关在了他叔叔的工坊里。一晃数月过去,工作即将完成,他马上就能得到解放。一天,他抬了抬直掉的眼皮,站起来揉了揉背,看着窗外预兆湾那徐徐的波浪,上面竟飘来了满满的花朵,花朵开始爆裂,变成了花粉云团,直奔肺部而去,碰到的人纷纷倒地。他被呛地一激灵,睡意顿时一扫而空。之后几个小时工坊里尽是抑扬顿挫的磨刀声,他将一套巨大的刀刃磨得锃亮。他的脑海里满是邻居因窒息而死青筋暴起的惨状,被花树包围的房屋。但预兆湾的花潮相比潮水过后城墙外的哀鸿遍野就不值一提了。不过他眼里这套锯齿机器强大而富有安全感,他抱着这一丝希望,这样逐渐模糊的意识里才没有被恐惧全部占据。城市里遍地可见花枝和鲜血。在城市毁灭时,瑞兹拉克逃离了那些能够行走战斗还会杀人的花树。花树毁坏了城门,涌入城市。预兆湾最后召集的守卫也被他们肆意碾压践踏,寥寥无几的难民后面花树还在紧紧地追赶。虽然瑞兹拉克的头脑还是一片混沌,但是他静悄悄地从机器手臂里拽出一根巨大的链条,双手颤抖着检查了每个节点,用战栗的手指按了按链条末端的钢爪。这套锯齿机器已经就绪待命。

他颤颤巍巍地用双手将这浑身带着刀刃的机器启动。恐惧,无论是萦绕已久的恐惧还是他接下来要面对的恐惧都在驱使着他,他还怀有让自己头脑冷静的希望。随着机器的震动开始运转,他知道他必须面对这恐惧,他也知道这恐惧他一点也不想要。

配音: TJ Ramini (台词)

技能[编辑]

死亡旋风
Whirling Death icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
伐木机挥舞极其锋利的刀刃,对敌人造成伤害并摧毁他周围的树木。如果敌方英雄受到了作用,他的主要属性将在短时间内降低少许。如果该技能施放过程中砍倒了树木则会造成纯粹伤害。
施法动作0+0
作用范围300
伤害100/150/200/250
主属性减少15% (Talent tree symbol.png 21%)
主属性降低持续时间14
冷却时间 6
魔法值 70
会被技能免疫状态格挡 如果debuff在技能免疫之前施加,则属性减少的debuff依然会存在
特效
负面效果 Whirling Death Debuff: 会被任何驱散所驱散
当瑞兹拉克被梦魇般的藤蔓和植物包围的情况下,他马上就拿起了链锯自卫。

附录:

  • 属性减少效果先于伤害结算。
  • 减少的属性是基于基础属性以及成长的属性。并不会减少额外增加的属性。
  • 在伤害计算前,首先会减少20点每损失力量的生命值。
  • 当debuff消失时,敌人首先会增加20点每损失力量的生命值,然后获得损失的属性。
  • 当智力属性被减少时,不会对目标单位当前的法力值造成影响。
  • 不会将属性减少到0以下。
  • Debuff 效果可以叠加,但是持续时间不会得到刷新。
  • 属性减少会完全作用于幻像, 和 Meepo minimap icon.png 米波克隆体。


伐木锯链
Timber Chain icon.png
技能属性
点目标
影响目标
自身 / 敌人
伤害类型
纯粹
伐木机发射一条锯链,锯链会嵌入第一棵碰到的树里,然后将他拉向那棵树。行进过程中任何碰到的敌方单位都会受到伤害。
施法动作0.3+0
施法距离800/1000/1200/1400 (Talent tree symbol.png 925/1125/1325/1525)
锯链最大长度800/1000/1200/1400 (Talent tree symbol.png 925/1125/1325/1525)
树木搜索范围50
伤害作用范围225
伤害100/140/180/220
冷却时间 4
魔法值 60/70/80/90
特效
增益效果 Timber Chain: 不会被驱散
你做梦也不会想到自己将逃离邪恶的树苗。

附录:

  • 锯链以 1600/2000/2400/2800 移动,并且总是会达到最大距离或直到遇到树木。.
  • 可以达到850/1050/1250/1450距离之外的树木。(800/1000/1200/1400 最大锯链移动距离+ 50树木半径)
  • 当锯链停止牵引时,被钩住的树木会立刻被摧毁。
  • 伐木机可以利用锯链穿越不可通过地形。
  • 如果在牵引过程中任一点被打断,锯链将停止牵引。
  • 当伐木机在锯链开始牵引之前被打断,那么锯链仍然会牵引伐木机移动一段很短的距离,并且会对周围的单位造成伤害。
  • 在锯链牵引的过程中,伐木机可以使用技能,但是不能攻击。
  • 锯链移动过程中会提供半径100码的地面视野,当达到最大距离或者遇到树木时,还会提供半径400码的地面视野。
  • 如果伐木机在锯链牵引过程中死亡后立即复活(例如买活),那么牵引过程依然进行并且把伐木机带到目标的树木处。


活性护甲
幻象不可继承此效果 会被破坏禁用
E
E
Reactive Armor icon.png
技能属性
被动
影响目标
自身
伐木机每受到一次物理攻击,他的生命恢复速率和护甲值都会提升。
最大叠加次数5/10/15/20
每次叠加护甲加成1/1.2/1.4/1.6
每次叠加生命恢复速率加成1/1.2/1.4/1.6
单次效果持续时间10/13/16/19
会被破坏禁用 阻止获得新的活性护甲层数。已经存在的叠加层数依然会提供回复和护甲。
特效
增益效果 Reactive Armor Stack: 不会被驱散
锯齿机器上的设备可以用强化防御应对轻微的触碰。

附录:

  • 活性护甲只会在攻击达到伐木机身上时生效,无关距离。当攻击被闪避时则不会生效。
  • 第二类攻击[[|16px|link=露娜/旧的技能#Moon Glaive]] [[露娜/旧的技能#Moon Glaive|]], [[|16px|link=美杜莎/旧的技能#Split Shot]] [[美杜莎/旧的技能#Split Shot|]] and [[|16px|link=矮人直升机/旧的技能#Flak Cannon]] [[矮人直升机/旧的技能#Flak Cannon|]] 不会激活活性护甲。
  • 活性护甲会在[[|16px|link=卓尔游侠/旧的技能#Marksmanship]] [[卓尔游侠/旧的技能#Marksmanship|]], [[|16px|link=编织者/旧的技能#Geminate Attack]] [[编织者/旧的技能#Geminate Attack|]], and the attack from [[|16px|link=幻影刺客/旧的技能#Stifling Dagger]] [[幻影刺客/旧的技能#Stifling Dagger|]] 的第二次攻击后激活。.
  • 在任何单位的攻击后激活,与团队或者单位类型(包括守卫建筑)无关。
  • 每一次对伐木机的有效攻击都会使得其获得一层活性护甲。层数会在伤害计算之前获得。.
  • 每一层活性护甲都有其独立的持续时间。活性护甲的总层数会在状态栏处显示。
  • 回复生命的效果会以生命恢复的方式表现,因此每层活性护甲会提供0.1 生命每0.1 秒的回复。
  • 伐木机的活性护甲层数会以一个圆顶的形式表示出来,每四层都会产生一个圆顶的1/4部分。
    • 1-4层: 1/4 部分
    • 5–8 层: 1/2 部分
    • 9–13 层: 3/4 部分
    • 14–16 层: 完整的圆顶
    • 17–20 层: 火焰从伐木机的烟囱里冒出。


锯齿飞轮
Chakram icon.png
技能属性
区域目标
影响目标
敌人 / 自身
伤害类型
纯粹
伐木机将主锯刃射向目标区域,锯刃会高速旋转,对周围的敌方单位造成伤害。在锯刃作用范围内的敌方单位每损失最大生命值的5%%,他们的移动速度都会进一步被降低。锯刃在发射和收回的过程中都将造成伤害并砍倒碰到的树木。在发射锯刃后伐木机将无法攻击,同时会持续消耗魔法。
施法动作0.3+0
施法距离1200 (Talent tree symbol.png 1325)
作用范围200
飞行伤害100/140/180
每秒造成伤害50/75/100
移动速度减缓5%
每秒消耗魔法20/25/30
冷却时间 8
魔法值 100/150/200
可以用阿哈利姆神杖升级 获得另一个飞锯齿轮
会被技能免疫状态格挡 在技能免疫使用之前或者未使用获得的减速Debuff不会消失。
特效
增益效果 Chakram Disarm: 不会被驱散
负面效果 Chakram Debuff (passing): 会被任何驱散所驱散
负面效果 Chakram Debuff (stationary): 不会被驱散
消灭植物的终极武器。

附录:

  • 飞锯齿轮移动速度900。
    • 当飞锯齿轮使用后,缴械效果立即生效直到飞锯齿轮完全回到伐木机手里。
    • 当飞锯齿轮向目标移动时,会对范围内敌人造成飞行伤害以及减速。 减速效果持续0.5秒。
    • 在达到目标地点后,飞锯齿轮随着时间开始消耗法力值,造成伤害,并且造成持续0.5秒的减速。
    • 每0.5秒需要 10/12.5/15 法力值造成 25/37.5/50 伤害(减伤), 在到达目标地点0.5 秒后生效
    • 飞锯齿轮在开始收回之后会停止消耗法力并且造成伤害。
    • 当飞锯齿轮向收回时,会对范围内敌人造成飞行伤害以及减速。 减速效果持续0.5秒。
  • 当使用[[|16px|link=伐木机/旧的技能#Return Chakram]] [[伐木机/旧的技能#Return Chakram|]]后,飞锯齿轮会回归;或者当飞锯齿轮与伐木机的距离超过2000时,它会自动回到伐木机手里。
  • 初始的5%移动速度减速是应用在拥有100%–96% 生命值的目标上,因此理论上在拥有1%–5%生命值的目标上可以达到100%减速效果。
  • 飞行伤害在扔出和收回飞锯齿轮时,分别会对目标造成一次伤害。
  • 多个锯齿飞轮的减速效果不会叠加。
  • 在目标地点飞举齿轮提供300飞行视野(移动过程中不会提供)
  • 伐木机不能丢掉自己的Aghanim's Scepter icon.png 阿哈利姆神杖.


收回锯齿飞轮
Return Chakram icon.png
技能属性
无目标
让伐木机收回锯齿飞轮。
施法动作0+0
冷却时间 0

附录:

  • 代替[[|16px|link=伐木机/旧的技能#Chakram]] [[伐木机/旧的技能#Chakram|]]直到橙色飞锯齿轮完全收回。
  • 收回飞举齿轮不会造成释放法术效果。
  • 不会打断伐木机的伐木锯链


锯齿飞轮(阿哈利姆神杖)
Chakram 2 icon.png
技能属性
区域目标
影响目标
敌人 / 自身
伤害类型
纯粹
伐木机将主锯刃射向目标区域,锯刃会高速旋转,对周围的敌方单位造成伤害。在锯刃作用范围内的敌方单位每损失最大生命值的5%%,他们的移动速度都会进一步被降低。锯刃在发射和收回的过程中都将造成伤害并砍倒碰到的树木。在发射锯刃后伐木机将无法攻击,同时会持续消耗魔法。
施法动作0.3+0
施法距离1200 (Talent tree symbol.png 1325)
作用范围200
飞行伤害100/140/180
每秒造成伤害50/75/100
移动速度减缓5%
每秒消耗魔法20/25/30
冷却时间 8
魔法值 100/150/200
会被技能免疫状态格挡 在技能免疫使用之前或者未使用获得的减速Debuff不会消失。
特效
增益效果 Chakram Disarm: 不会被驱散
负面效果 Chakram Debuff (passing): 会被任何驱散所驱散
负面效果 Chakram Debuff (stationary): 不会被驱散
我砍砍砍砍砍砍砍砍砍!

附录:

  • [[|16px|link=伐木机/旧的技能#Chakram]] [[伐木机/旧的技能#Chakram|]]学习之前获得阿哈利姆神杖,那么飞举齿轮的等级是一。.
  • 神杖的飞锯齿轮和主要飞锯齿轮的等级一样。
  • 两个飞锯齿轮完全一样。独立产生作用。
  • 使用任一一个飞锯齿轮,伐木机都会被缴械。


收回锯齿飞轮(阿哈利姆神杖)
Return Chakram 2 icon.png
技能属性
无目标
让伐木机收回锯齿飞轮。
施法动作0+0
冷却时间 0

附录:

  • 代替[[|16px|link=伐木机/旧的技能#Chakram 2]] [[伐木机/旧的技能#Chakram 2|]],直到蓝色飞锯齿轮完全收回。


建议出装[编辑]

{{Recommendeditems Starting items:

Early game:

  • 奥术鞋 are the boots of choice for Rizzrack, as they boost his overall mana pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the 能量之球 for his 血精石.
  • 魔杖 is bought because of the increase to Timbersaw's attributes, and because of the useful health and mana restoration it provides.

Core items:

  • 血精石 provides excellent mana regeneration for Rizzrack, allowing him to use his abilities and maintain Chakram almost indefinitely. On top of this, it provides him with a bit more health and health regeneration and the ability to deny himself, which is always good for a hero who has to go deep in in fights.
  • 希瓦之守护 makes Rizzrack considerably more durable due to the large amount of armor it provides. The large amount of intelligence it provides is also very beneficial as Rizzrack requires a lot of mana and mana regeneration to do well. The active ability also helps Rizzrack kill his foes since the slow allows him to be more precise with all of his spells and it adds another nuke on top of that. Shiva's can also make Rizzrack a decent initiator.

Situational items:

  • 先锋盾 makes Rizzrack slightly tankier. It is rather effective in the early game as it can give Rizzrack a decent advantage over heroes who rely on their Physical Damage as their main damage source.
  • 洞察烟斗 provides Rizzrack with a large boost to his magic resistance, which can be very good against a team who can output a large amount of magical damage. In addition, this item provides a nice amount of health regeneration.
  • 邪恶镰刀 allows Rizzrack to disable a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero.
  • 恐鳌之心 makes Rizzrack very tanky, as it provides a whopping 1060 additional health. The passive Health Regeneration|health regeneration is also very beneficial for Rizzrack as it means he can use Timber Chain to escape his enemies, and then he can gradually regenerate his health back up to full after this.
  • 刃甲 allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of intelligence, armor and 22 attack damage.
  • 阿哈利姆神杖 gives Timbersaw a second Chakram, allowing him to scale much better into the late game with even higher damage output. However, the mana cost of a second Chakram will deplete his pool very quickly; therefore a mana item like 血精石 or 邪恶镰刀 is mandatory before picking up this item.

}}

装备[编辑]

Tips[编辑]

  • Arcane Boots icon.png 奥术鞋 can be disassembled into 速度之靴 and an 能量之球. This booster can then be used to build a 血精石.
    • You may want to build the 速度之靴 into Boots of Travel 1 icon.png 远行鞋 once you've done this.
    • It's not always the best idea to disassemble the 奥术鞋. If any of the heroes on your team have mana problems, but have to build other items to be successful, it can sometimes be a good idea to keep the 奥术鞋 just to support your allies.
    • Having the Bloodstone icon.png 血精石 early is almost always more critical than having the 奥术鞋. If your team has mana problems, you can always buy another 能量之球 to build new 奥术鞋.
  • If you are ready to gank in a side lane and are behind trees, use your Chakram to destroy the trees in front of you, then use your Timber Chain on the other side of the lane; after this, a well placed Whirling Death can almost ensure a kill in many situations.
  • One of Timbersaw's weaknesses is his lack of disabling spells; he suffers against heroes who excel at channeling spells to harm their opponents. In this case, equip him with an item that has a quick disable, like Eul's Scepter of Divinity icon.png Eul的神圣法杖.
  • When a hero is escaping through only one potential exit, use Chakram to block that path; if successful, the enemy hero will either be forced to run through the blade, losing health immensely and get slowed, or the enemy has to take another route. To further slow the hero down, cast Whirling Death while the hero is in the middle of the Chakram.
  • To lengthen the time an enemy spends in your Chakram, try to body block the enemy by standing directly in their path. You can easily get close to the enemy to do this if there is a tree nearby to Timber Chain to.
  • The Chakram travels somewhat slow, so make sure to predict your target's path and cast it ahead of time.
  • Chakram synergizes well with multi-target abilities that disable free movement, such as [[|16px|link=谜团/旧的技能#Black Hole]] [[谜团/旧的技能#Black Hole|]], [[|16px|link=树精卫士/旧的技能#Overgrowth]] [[树精卫士/旧的技能#Overgrowth|]], or even [[|16px|link=干扰者/旧的技能#Kinetic Field]] [[干扰者/旧的技能#Kinetic Field|]].
  • Aside for tanking damage in team fights, Reactive Armor can also be used as a quick health regeneration boost. You can either visit the small creep camps since they do little damage and come in groups, or tank lane creeps when no enemy hero is present. As long as there are multiple targets attacking you in quick succession, the spell will stack faster, and you will be able to heal faster. Make sure you're receiving damage that is lesser than what you are able to regenerate.
  • Aside from escape, Timbersaw's skill set also makes for good chasing. Cut down trees that get in your way to widen your path and even prevent juking.
  • The trees summoned by Nature's Prophet minimap icon.png 先知 through [[|16px|link=先知/旧的技能#Sprout]] [[先知/旧的技能#Sprout|]] are still standard trees. As an enemy, you can easily cut them down to escape, or free allies who are trapped within it. As an ally, this can be used to your advantage when escaping (as 先知 can summon trees in a convenient location for you to use Timber Chain) or when fighting (先知 can summon trees closer to you when no other tree is present, so that you can deal pure damage when casting Whirling Death).
  • Blink Dagger icon.png 闪烁匕首 can give Rizzrack incredible engagement ability or even more escape potential. With this setup, he can blink on top of an enemy out of position, use Whirling Death, drop his Chakram, and Timber Chain to safety. It also allows him to easily position himself to hit multiple enemies with his Whirling Death and Chakram. This item is only really recommended if your team lacks a better initiator, or you are very far ahead.
  • Orchid Malevolence icon.png 紫怨 can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence the item brings, it gives Timbersaw even more mana regen and bigger mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a 闪烁匕首, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
  • Chakram works very well against heroes with long channeling abilities,such as Shadow Shaman minimap icon.png 暗影萨满 or Warlock minimap icon.png 术士. By casting Chakram while they are channeling, they either have to move and cancel their ´channeling, or stay and take damage.
  • Rod of Atos icon.png 阿托斯之棍 synergizes very well with Timbersaw, since the increased Intelligence attribute symbol.png intelligence will allow him to cast more spells and the health will increase his survivability. The slow from Atos will assist in landing Timbersaw's spells, and the combined with Chakram's slow, it almost always reduces an enemy's movement speed to minimum.
  • Cloak icon.png 抗魔斗篷 can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are disables and magical damage. With a casual 抗魔斗篷 and Reactive Armor, Timbersaw is very difficult to kill in the early and mid game.
  • It's not recommended to equip Kinetic Timberthaw Chakram, because it doesn't support two different colored Chakrams with Aghanim's scepter.

花絮[编辑]

  • 在DotA中, 瑞兹拉克的称号是“地精撕裂者”。与它在 Dota 2中不同,他为了利益砍伐树木并且并不会害怕树木。
  • 伐木机杀死 Treant Protector minimap icon.png 树精卫士 播放台词“”If you fall in the woods, and I laugh, will anyone hear me?" 引用自经典哲学问题"If a tree falls in a forest and no one is around to hear it, does it make a sound?"
  • 伐木机的台词播放 "I'm not a lumberjack, and no, I'm not okay. I thank you." 引用自"Monty Python's Flying Circus" 里的一首歌 "I'm a lumberjack and I'm okay".
  • 伐木机的台词 播放 "Trees? Why did it have to be trees?"引用自夺宝奇兵"Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" [1]
  • 伐木机飞锯齿轮的颜色可能引用自Valve另一游戏传送门 Portal and Portal 2中的颜色。
  • 伐木机的终极技能飞锯齿轮很可能引用自印度神话中毗湿奴Hindu deity Viṣṇu的传奇武器。该武器的完整名字是"Sudarśana Cakra"(译文中“c”发“ch”音)。
  • 当伐木机装到神符时音效,播放 "This is my scheming face." 可能引用自 "Harvey Birdman: Attorney at Law"中角色 Myron Reducto.
  • 伐木机的原型可能取自名叫“kallikantzaroi”的地精。根据民间传说,这些地精生活在地底,不断锯着世界之树,以至于和地球一起崩溃。然而,当它们准备锯世界之树的最后部分时,圣诞节到来,它们从而能到达地面。在地面上,它们忘记了世界之树,并将麻烦带给了人类。这可能就是伐木机憎恨树木的原因。

更新历史[编辑]

更新
描述
  • 修复了当伐木机使用锯链没有击中任何树木时会勾中身后树木的bug。
  • 修正了伐木机的模型,现在可以显示自定义[[|16px|link=伐木机/旧的技能#Reactive Armor]] [[伐木机/旧的技能#Reactive Armor|]]
  • [未记载] 修复拾取其他玩家的 Aghanim's Scepter icon.png 阿哈利姆神杖后不能丢弃,并且升级自身技能的bug。
  • 修复使用 [[|16px|link=伐木机/旧的技能#Timber Chain]] [[伐木机/旧的技能#Timber Chain|]]时,不能被[眩晕]打断。
  • 修复[[|16px|link=伐木机/旧的技能#Timber Chain]] [[伐木机/旧的技能#Timber Chain|]]技能过早被 [[|16px|link=美杜莎/旧的技能#Stone Gaze]] [[美杜莎/旧的技能#Stone Gaze|]], Diffusal Blade 1 icon.png 净魂之刃 等技能结束。
  • [[|16px|link=伐木机/旧的技能#Timber Chain]] [[伐木机/旧的技能#Timber Chain|]]:
    • 修复移动速度过快的bug,
    • 修复不能抓住足够远的目标。
  • 修复Whirling Death icon.png 死亡旋风 debuff 消失的bug。
  • 修复伐木机在使用[[|16px|link=伐木机/旧的技能#飞锯齿轮]] [[伐木机/旧的技能#飞锯齿轮|]] 通过魔法免疫可以重新进行攻击的bug。
  • 修复 Whirling Death icon.png 死亡旋风 属性吸取不会作用魔法免疫的单位。
  • Timbersaw minimap icon.png 伐木机加入队长模式
  • 最新版本中将会将伐木机加入队长模式(下一周)
  • 修复有时在使用Timber Chain icon.png 伐木锯链中施放 Whirling Death icon.png 死亡旋风速度过慢的问题。.
  • 修正[[|16px|link=伐木机/旧的技能#飞锯齿轮]] [[伐木机/旧的技能#飞锯齿轮|]] 施放时间行为。
  • [[|16px|link=伐木机/旧的技能#Timber Chain]] [[伐木机/旧的技能#Timber Chain|]] 在最大距离施放时,有时会错过 数木
  • 修正不同仰角使得 [[|16px|link=伐木机/旧的技能#Chakram]] [[伐木机/旧的技能#Chakram|]] 消失。
  • 调整攻击方向.
  • 修正 [[|16px|link=伐木机/旧的技能#Return Chakram]] [[伐木机/旧的技能#Return Chakram|]] 使用 Magic Stick icon.png 魔棒.
  • 更新 Timbersaw minimap icon.png 伐木机's 建议 物品.
  • 加入 Timbersaw minimap icon.png 伐木机!

版本历史[编辑]

版本
改动
  • [[|16px|link=伐木机/旧的技能#Whirling Death]] [[伐木机/旧的技能#Whirling Death|]]
    • Increased debuff duration from 7 to 11.
    • Reduced mana cost from 70/80/90/100 to 70 on each level.
  • Rescaled [[|16px|link=伐木机/旧的技能#Reactive Armor]] [[伐木机/旧的技能#Reactive Armor|]] stack duration from 16 on each level to 14/16/18/20.
  • Reduced [[|16px|link=伐木机/旧的技能#Whirling Death]] [[伐木机/旧的技能#Whirling Death|]] cooldown from 8 to 6.
  • [[|16px|link=伐木机/旧的技能#Reactive Armor]] [[伐木机/旧的技能#Reactive Armor|]]
    • Now grants a stack when attacks land rather when attacks begin.
    • Increased max stacks from 4/8/12/16 to 5/10/15/20.
  • Added Aghanim's Scepter icon.png 阿哈利姆神杖: Grants Timbersaw a second [[|16px|link=伐木机/旧的技能#Chakram 2]] [[伐木机/旧的技能#Chakram 2|]].

6.79с

  • Fixed [[|16px|link=伐木机/旧的技能#Whirling Death]] [[伐木机/旧的技能#Whirling Death|]] not restoring enough health after the debuff wears off.
  • Increased [[|16px|link=伐木机/旧的技能#Chakram]] [[伐木机/旧的技能#Chakram|]] mana cost from 75/125/175 to 100/150/200.
  • Increased base Strength attribute symbol.png strength from 22 to 25.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.8 to 2.4.
  • [[|16px|link=伐木机/旧的技能#Chakram]] [[伐木机/旧的技能#Chakram|]]
    • Reduced initial mana cost from 125/150/175 to 75/125/175.
    • Increased projectile speed from 800 to 900.
  • Reduced Strength attribute symbol.png strength gain 2.4 to 2.1.
  • Reduced [[|16px|link=伐木机/旧的技能#Chakram]] [[伐木机/旧的技能#Chakram|]] projectile speed from 1000 to 800.
  • Added to Captain's Mode.
  • Increased [[|16px|link=伐木机/旧的技能#Timber Chain]] [[伐木机/旧的技能#Timber Chain|]] damage from 80/120/160/200 to 100/140/180/220.
  • Reduced [[|16px|link=伐木机/旧的技能#Chakram]] [[伐木机/旧的技能#Chakram|]] mana cost over time from 20/30/40 to 20/25/30.
  • Created.

画廊[编辑]

参照[编辑]

引用[编辑]

  1. http://www.youtube.com/watch?v=ClwIj3x24Q4