光之守卫

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播放 “I am a beacon of knowledge blazing out across a black sea of ignorance.”
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光之守卫
Keeper of the Light icon.png
Strength attribute symbol.png
14 + 2.1
Agility attribute symbol.png
15 + 1.6
Intelligence primary attribute symbol.png
25 + 2.8
等级 基础 1 15 25
生命值 200 480 1060 1480
生命恢复速率 0.25 1.09 2.85 4.11
魔法值 75 350 779 1087
魔法恢复速率 0.01 1.01 2.58 3.7
攻击力 18‒32 43‒57 82‒96 110‒124
护甲 -1 1.14 4.34 6.63
技能伤害增强 0% 1.79% 4.59% 6.59%
每秒攻击次数 0.58 0.67 0.8 0.9
移动速度 335
转身速率 0.5
视野 1800/800
攻击范围 600
弹道速度 900
攻击动作 0.3+0.85
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

Ezalor the Keeper of the Light is a ranged 智力 Hero famous for his reputation as a one-man support team. Supporting his allies in need, and pushing unguarded lanes with ease, Ezalor is a very valuable ally for any team. Having a variety of useful abilities, he can channel a powerful globe of intense light that can heavily damage an army of enemy creeps in the lane, allowing for an easy push; and manipulate the mana around him, restoring mana for himself and his allies or draining the mana of his enemy. His Ultimate allows him to gain his full power, giving Ezalor access to 2 sub-abilities and an improved existing ability, giving him six different abilities in total. Keeper of the Light requires patience, confidence and selfless behavior to play him well, as he is played as a support instead of a killer caster like most Intelligence gankers. His wide set of abilities also require good timing, reflexes, and knowledge to use well.

Bio[编辑]

光之守卫 伊扎洛 —— 光之守卫
播放 "They say twas I who carried the first light into the universe. They might be right, I can't quite recall."
定位: 辅助 辅助 / 爆发 爆发 / 控制 控制 / 打野 打野
背景: Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
配音: Nolan North (台词)

Gameplay[编辑]

Abilities[编辑]

冲击波
Illuminate icon.png
技能属性
点目标 / 持续施法
影响目标
敌人
(可以用阿哈利姆神杖升级 友军)
伤害类型
魔法
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
施法动作0.3+0
Cast Range1800 (Talent tree symbol.png 2100)
Travel Distance1550 (Talent tree symbol.png 1850)
Wave Radius375
Max Channel Time2/3/4/5
Damage/Heal Increase per Second100
Max Damage200/300/400/500 (Talent tree symbol.png 400/500/600/700)
Max Heal during Day0 (可以用阿哈利姆神杖升级 200/300/400/500, Talent tree symbol.png 400/500/600/700)
冷却时间 10
魔法值 150/160/170/180
可以用阿哈利姆神杖升级 Allows Illuminate to heal allies for 100% of its damage values during daytime.
部份无视技能免疫 Damage on enemies is blocked. Heal on allies is not.
特效
增益效果 Illuminate: 不能被驱散
Ezalor's hidden light reveals itself in marvelous fashion.

附录:

  • The wave travels at a speed of 1050.
  • Can hit units up to 1900 range away (1550 travel distance + 350 radius).
  • Damage and Heal increase by 1 for every 0.01 seconds, starting as the cast time begins.
  • This means it can deal a minimum of 30 damage and heal for a minimum of 30 health.
  • This also means that the maximum damage and heal are reached after 1.7/2.7/3.7/4.7 seconds of channeling.
  • Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Darkness icon.png 黑暗时间 and Eclipse icon.png 月蚀.
  • During the channeling, the spell spawns vision fields in a line in front of Ezalor.
  • The vision fields provide 350 range flying vision and last for 10.34 seconds each.
  • The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
  • The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after the channeling started, resulting in up to 3/5/7/9 fields.
  • When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
  • When fully channeled, all vision fields together reach up to 675/1025/1375/1725 range away with their vision.
  • The horses only spawn when the spell is channeled for 5 seconds and have only a visual purpose.


释放冲击波
Release Illuminate icon.png
技能属性
无目标
Release the channel early.
施法动作0+0
冷却时间 0

附录:

  • Replaces Illuminate icon.png 冲击波 until the channeling ends.
  • The cast of Release Illuminate is not registered as a spell cast and thus does not proc any on-cast effects.
  • Interrupts Keeper of the Light's channeling spells upon cast.


法力流失
Mana Leak icon.png
技能属性
单位目标
影响目标
敌人
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
施法动作0.3+1.03
Cast Range550/700/850/1000 (Talent tree symbol.png 850/1000/1150/1300)
Max Mana Lost per 100 Moved Distance5%
Leak Duration5/6/7/8
Stun Duration1.5/2/2.5/3
冷却时间 16/14/12/10
魔法值 150
会被技能免疫状态格挡 Does not leak mana and does not attempt to stun if debuff was placed before spell immunity and when not dispelled.
特效
负面效果 Mana Leak: 能够被任何驱散所驱散
负面效果 Stunned: 能够被强驱散所驱散
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

附录:

  • Checks the target's current position once upon cast and then in 0.1 second intervals, resulting in 51/61/71/81 checks.
  • On each check, it compares the target's current position with its position on the last check and reduces its mana based on the distance between the positions.
  • Does not reduce its mana when the distance between 2 positions is bigger than 300. So a unit needs to move at 3000 speed, or blink a distance of at least 300 to not lose mana.
  • The target has to move a distance of 2000 to lose 100% of its mana.
  • Casting Mana Leak on a unit with no mana pool stuns it instantly.
  • The sound effect upon losing mana is only audible to the target.


查克拉魔法
Chakra Magic icon.png
技能属性
单位目标
影响目标
友军
Restores mana to the target unit, increases its mana capacity, and reduces the cooldown of the next spell they cast.
施法动作0.3+1
Cast Range900 (Talent tree symbol.png 1200)
Mana Restored & Increased75/150/225/300
Cooldown Reduction3/4/5/6
Buff Duration15
冷却时间 17/16/15/14
魔法值 25/35/45/55
特效
增益效果 Chakra Magic: 能够被任何驱散所驱散
In the same vein, Ezalor bestows his harmony among others.

附录:

  • When cast on self, it effectively restores 50/115/180/245 mana because of its mana cost.
  • Increases the target's maximum mana pool, without affecting its current mana.
  • The mana restoring is applied after the maximum mana has been increased.
  • Upon losing the buff, the unit's max mana pool is reverted to its default, without affecting its current mana.
  • Can be cast on units with no mana pool, but it does not grant them any mana, nor does it give them a mana pool. The cooldown reduction works.
  • While having the buff, the first ability which goes on cooldown gets its cooldown reduced. Following cooldowns are not reduced.
  • Can reduce the cooldown for any ability which can go on cooldown. This includes passive abilities.
  • Each cast places a new buff on the unit. This means the maximum mana pool increment stacks. However, the cooldown reduction does not stack.


灵魂形态
Spirit Form icon.png
技能属性
无目标
(可以用阿哈利姆神杖升级 被动)
影响目标
自身
Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.
施法动作0+0.53
Duration40 (可以用阿哈利姆神杖升级 Permanent) (可以用阿哈利姆神杖升级 Permanent)
冷却时间 80/70/60
魔法值 100
可以用阿哈利姆神杖升级 Provides permanent Spirit Form. During daytime, grants unobstructed vision.
不会被破坏禁用 Aghanim's upgraded passive Spirit Form and unobstructed day vision are not disabled.
幻象不可继承此效果 Illusions do get the Spirit Form buff only when having an Aghanim's Scepter, but do not gain unobstructed vision.
特效
增益效果 Spirit Form: 不能被驱散
In a flash of light, Ezalor reveals his true nature.

附录:

  • Spirit Form interrupts Ezalor's channeling spells upon cast.
  • However, the healing effect is instantly applied to the current channeling Illuminate and Ezalor instantly gains unobstructed vision.
  • Keeper of the Light loses his spirit form upon death. When having Aghanim's Scepter icon.png 阿哈利姆神杖, it gets re-applied upon spawn.


召回
Recall icon.png
技能属性
点目标 / 单位目标
影响目标
友方英雄
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
施法动作0.3+1.07
Cast RangeGlobal
Teleport Delay5/4/3
冷却时间 15
魔法值 100
特效
增益效果 Recall: 能够被任何驱散所驱散
Walk towards the light.

附录:

  • This ability is unlocked while having the Spirit Form icon.png 灵魂形态 buff on.
  • Targeting the ground chooses the closest allied hero to the targeted point.
  • If Keeper of the Light or the target dies, the spell effect is interrupted.
  • Damage is checked before any sort of reduction. This means that it gets canceled even when the damage is fully blocked. Has no minimum damage threshold.
  • Self-inflicted damage does not cancel the effect. Only damage coming from a player (including allies) and Roshan cancels it.
  • Gives the target a stop command after teleporting it, effectively canceling channeling spells.
  • The disable help function prevents an allied Ezalor from casting this spell on you.


致盲之光
Blinding Light icon.png
技能属性
区域目标
影响目标
敌人
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
施法动作0.3+1.07
Cast Range900 (Talent tree symbol.png 1200)
Radius675
Miss Chance80%
Knockback Distance525
Knockback Duration0.4
Miss Duration4/5/6
冷却时间 20/16/12
魔法值 50
会被技能免疫状态格挡 Knockback and blind persist if debuffs were placed before spell immunity and when not dispelled.
特效
负面效果 Blinding Light Knockback: 能够被任何驱散所驱散
负面效果 Blinding Light Light: 能够被任何驱散所驱散
The Primordial light turns the tides of battle in favor of Ezalor and his allies.

附录:

  • This ability is unlocked while having the Spirit Form icon.png 灵魂形态 buff on.
  • Knocks units back at a speed of 1000. Knockback distance is always 400, no matter how far the unit is from the center.
  • Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
  • Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.


冲击波 (灵魂形态)
Illuminate (Spirit Form) icon.png
技能属性
点目标
影响目标
敌人
(可以用阿哈利姆神杖升级 友军)
伤害类型
魔法
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
施法动作0.3+5.53
Cast Range1800 (Talent tree symbol.png 2100)
Travel Distance1550 (Talent tree symbol.png 1850)
Wave Radius375
Max Charge Time2/3/4/5
Damage/Heal Increase per Second100
Max Damage200/300/400/500 (Talent tree symbol.png 400/500/600/700)
Max Heal during Day0 (可以用阿哈利姆神杖升级 200/300/400/500, Talent tree symbol.png 400/500/600/700)
冷却时间 10
魔法值 150/160/170/180
可以用阿哈利姆神杖升级 Allows Illuminate to heal allies for 100% of its damage values during daytime.
部份无视技能免疫 Damage on enemies is blocked. Heal on allies is not.
Ezalor's hidden light reveals itself in marvelous fashion.

附录:

  • Upon cast, an image of Ezalor is spawned at his location, which channels the Illuminate for him. Ezalor can act freely during this.
  • The wave travels at a speed of 1050.
  • Can hit units up to 1900 range away (1550 travel distance + 350 radius).
  • Damage and Heal increase by 1 for every 0.01 seconds, starting as the cast time begins.
  • This means it can deal a minimum of 30 damage and heal for a minimum of 30 health.
  • This also means that the maximum damage and heal are reached after 1.7/2.7/3.7/4.7 seconds of channeling.
  • Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Darkness icon.png 黑暗时间 and Eclipse icon.png 月蚀.
  • During the channeling, the spell spawns vision fields in a line in front of Ezalor.
  • The vision fields provide 350 range flying vision and last for 10.34 seconds each.
  • The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
  • The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after the channeling started, resulting in up to 3/5/7/9 fields.
  • When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
  • When fully channeled, all vision fields together reach up to 675/1025/1375/1725 range away with their vision.
  • The horses only spawn when the spell is channeled for 5 seconds and have only a visual purpose.


释放冲击波 (灵魂形态)
Release Illuminate (Spirit Form) icon.png
技能属性
无目标
Release the channel early.
施法动作0+5.53
冷却时间 0

附录:

  • The cast of Release Illuminate (Spirit Form) is not registered as a spell cast and thus does not proc any on-cast effects.
  • Interrupts Keeper of the Light's channeling spells upon cast.


Recommended items[编辑]

{{Recommendeditems

Starting items:

  • 树之祭祀 and 治疗药膏 provide health regeneration while laning, which mitigates harass damage by lane opponents. As well, they can be shared with Keeper of the Light's lane partner(s) as needed.
  • 力量手套 is expensive but gives Keeper of the Light more HP, which is always handy since has has a very small base health pool. They can also used to make a Bracer or 影之灵龛.
  • 铁树枝干 gives some stats, and can be used to build a Magic Wand or Mekansm components.
  • 动物信使 should always be purchased by a support at the start of the game.

Early game:

  • 速度之靴 increase Keeper of the Light's mobility, which can be crucial for getting into position to cast his spells.
  • 魔棒 is always useful on any hero due to the burst regen. While Keeper of the Light is never lacking in mana, the burst HP regen is extremely helpful given his small health pool.
  • 护腕 gives Keeper of the Light more stats, particularly strength, for a cheap price.

Core items:

  • 静谧之鞋 are the cheapest upgrade options for Boots of Speed, and give Ezalor more armor and movement speed for little expense. The passive regen keeps his HP at full, allowing him to be self-sustaining as he can replenish his mana with Chakra Magic icon.png 查克拉魔法, while the increased movement speed gives him more mobility for supporting and roaming.
  • 魔杖 increases Keeper of the Light's stats for cheap, and provides even more burst regen. On a hard support, it can be a critical item to purchase for survivability.
  • 梅肯斯姆 synergizes well with Keeper of the Light's support abilities, as he can heal his teammates as well as restore their mana. The overall stats and armor also provide Ezalor with considerably more survivability, while the item's high mana cost can be ignored due to Chakra Magic.
  • 侦查守卫s should always be purchased whenever they are in stock: it is the support's job to give their team vision around the map, and the vision they offer is very useful for getting into a good position to cast Illuminate icon.png 冲击波 from.
  • As a support, a 回城卷轴 is always crucial, as Ezalor's abilities allow him to do a lot in teamfights or counter-ganks. Never go anywhere without at least one.

Situational items:

  • 阿哈利姆神杖 gives Ezalor constant access to Spirit Form icon.png 灵魂形态, as well as making Illuminate much more powerful. If your team intends to make the most of your pushing abilities, this is a very strong luxury item to purchase.
  • 远行鞋 are a very powerful item to have on Keeper of the Light. Besides the increased mobility and freeing up an item slot, the global teleport can be combined with Recall icon.png 召回, allowing him to bring two heroes almost anywhere on the map.
  • 希瓦之守护 is a good luxury item that gives Keeper of the Light more physical survivability, a larger mana pool and better teamfight contribution. The intelligence and armor allow Keeper of the Light to participate more in fights, while the attack speed aura and active freeze aura slows enemies' attempts to deal damage with their physical attacks and slows their movement speed with an additional damage nuke.
  • 阿托斯之棍 is a good item for a ranged support who needs more survivability and a larger mana pool. Its active ability makes chasing or escaping from single enemies much easier due to its extremely long cast range and low cooldown.
  • 邪恶镰刀 provides a large boost to attributes and excellent mana regeneration, allowing Keeper of the Light to use Chakra Magic on teammates more frequently instead of on himself. The Hex it offers is very powerful on Keeper of the Light, as he otherwise lacks an instant hard disable.
  • 洞察烟斗 is a good utility support item to purchase. It can increase Ezalor's survivability against magic nukes, allowing him to do more in teamfights, but its main purpose is to shield all teammates from magic damage for a short time.
  • Eul的神圣法杖 gives Keeper of the Light a sustainable mana pool and increased movement speed, allowing him to be much more active on the field. The active ability can be used to dispel debuffs such as silences while making Ezalor temporarily invulnerable, or disable an enemy long enough for Illuminate to charge up for more damage.
  • 原力法杖 is a good utility item that is powerful on all supports. It can be used for mobility, saving teammates, or forcibly dispositioning enemies, particularly effective when combined with Mana Leak icon.png 法力流失 and Blinding Light icon.png 致盲之光
  • 死灵书 is the right choice if you wish to push or contribute even more in fights: the attributes granted increase with every level, and the units it summons give bonus to you and your team (such as more movement and attack speed, as well as True Sight at level 3). The mana burn synergizes well with your Mana Leak.
  • 纷争面纱 gives Ezalor stats across the board as well as armor, making him more survivable. Its active ability also gives him powerful teamfight contribution, especially Illuminate, and is a good item to buy if your team can capitalize on their magic nukes.

}}

Equipment[编辑]

Tips[编辑]

  • Keeper of the Light is an adept support who is capable of aiding his allies and hindering his enemies with his array of spells. He can be a strong babysitter whose presence greatly augments the power of a lane, and transition into a pusher and counter-pusher past the laning stage.
  • While he has very strong counter-pushing and support spells, Ezalor is also extremely fragile, with a mere 14 base strength, the lowest in the game (tied with Medusa minimap icon.png 美杜莎). As such, positioning is very important, as he needs to be close enough to cast his powerful spells yet also far enough away to be able to avoid being jumped on by the enemy.
  • Keeper of the Light is highly adept at pushing, as he can replenish teammates' and his own mana with Chakra Magic, allowing profligate use of spells, and Illuminate can severely damage if not outright kill entire creep waves. Along with his ability to re-position allies globally with Recall, Ezalor can be a force to be reckoned with at all points in the game.
  • Keeper of the Light is a very strong side-laner, able to use his spells to harass the enemy at range and support his team's spell-casting. He is in his element in the safe lane, although he can also be played in a dual off-lane to harass and threaten the enemy's safe-lane carry.
  • Illuminate icon.png 冲击波 is a very strong channeled nuke that allows Keeper of the Light to output a large amount of damage on a very low cooldown.
    • Illuminate's strong creep-killing power makes Keeper of the Light a remarkably good farmer and counter-pusher considering his supportive role, as he can use it to either knock down large creep waves approaching a friendly tower or blast up to two neutral camps at once. As such, it is a very strong skill once maxed out, since its nuking power can allow him to farm up support items as needed.
    • However, remember that Illuminate will only deal more damage if it has been channeled for a longer duration, which is not always possible if the enemy is moving around in an attempt to avoid being an easy target. As such, it is not always wise to max out Illuminate as early as possible, since a level 2 Illuminate channeled for less than two seconds does the same amount of damage as a level 1 Illuminate channeled for the same duration, but costs more mana and requires a skill point.
    • If using Illuminate to harass or nuke an enemy player, try to cast it from the enemy's fog of war, such as behind the treeline, to give them as little warning as possible. As well, leading disables by teammates can immobilize an enemy long enough to channel the full duration of Illuminate during a gank.
    • Although Illuminate is extremely powerful for early-game pushing and harassment, it will disrupt the farm of Ezalor's lane partner if it is targeted on the entire creep wave, as it can potentially kill creeps and will push the wave closer to the enemy's tower where it is more dangerous to last-hit. If used, it should be aimed only to damage enemy heroes by targeting the wave either at an oblique angle or behind the creep wave.
    • Illuminate reveals fog of war around Ezalor while channeling, making it a useful spell for gaining vision. Remember that charging it to fulmination increases its sight range; releasing it immediately will not be good for gaining sight.
  • Mana Leak icon.png 法力流失 is an unorthodox disable that destroys the enemy's mana as they attempt to move.
    • One point in Mana Leak can be powerful in the stage as it has a low mana cost and cooldown, allowing it to be spammed. It is best combined with Illuminate, as Keeper of the Light can cast Mana Leak on an enemy hero, then threaten them with Illuminate damage if they do not move out of the way.
    • Reducing the enemy's mana in-lane can make the lane safer for Keeper of the Light and his partner by preventing the enemy from going aggressive or harassing with their spells, and can set up kills as well by reducing their ability to cast escape spells and potentially stun them once they've lost all their mana. Successfully destroying enough of the enemy's mana pool can force them to leave the lane, as staying will threaten them with a stun every time Mana Leak comes off cooldown.
    • Remember that leveling up Mana Leak also improves its casting range, as well as the leak and stun duration. Taking early points can give Ezalor more teamfight and chasing potential as it can be cast on enemies from farther away, allowing it to be used from safety behind teammates or for catching fleeing enemies.
    • Because Mana Leak destroys mana as an expression of the target's maximum mana, it is disproportionately effective against heroes with large mana pools. As well, it can greatly hinder melee carries that have to move much closer to their targets to attack, resulting in increased distance moved and thus more mana destroyed.
    • While Mana Leak can severely hinder an enemy's attempts to cast spells, it does not proc if the target blinks over short distances and does not affect spell immune or invulnerable enemies. Be sure to choose your targets wisely, as certain heroes can simply ignore its effects.
    • Try to cast Mana Leak as early as possible in teamfights, as the enemy may be forced to move closer in order to engage your teammates, and thus lose a sizable portion of their mana earlier. Under the right circumstances, it may be possible to destroy enough of an enemy's mana that they will run out in the middle of the fight and be unable to cast successive spells.
    • One useful utility for Mana Leak is to halt pursuing enemies. If an enemy is trying to pursue Keeper of the Light or one of his allies, Mana Leak will cause them to lose mana as they continue to pursue, which can be enough to force them to break off. If the enemy chooses to continue, they may find themselves stunned at an inopportune time, unable to cast spells, and threatened with long-duration stuns from successive casts of Mana Leak.
  • Chakra Magic icon.png 查克拉魔法 allows Keeper of the Light to replenish a significant amount of mana for himself and his allies, ensuring that spells can always be cast.
    • Chakra Magic is extremely useful in lane as it can allow teammates with small mana pools or low cooldown spells to cast their abilities much more frequently. Heroes with strong disables but small mana pools like Wraith King minimap icon.png 冥魂大帝, Earthshaker minimap icon.png 撼地者, Sven minimap icon.png 斯温 and Vengeful Spirit minimap icon.png 复仇之魂 can use their stuns much more frequently to set up kills in the knowledge that Ezalor can replenish their mana afterward, while those with powerful harass spells like Bristleback minimap icon.png 钢背兽, Phantom Lancer minimap icon.png 幻影长矛手 and Undying minimap icon.png 不朽尸王 can put continuous pressure on their lane opponents that would otherwise be impossible without a source of mana replenishment.
    • Due to its scaling, it is best to put at least two points into Chakra Magic in the laning stage, as its efficiency increases more than twofold. On top of providing more mana replenishment for allies, it also greatly increases Keeper of the Light's mana efficiently, allowing him to utilize his other spells more often.
    • Besides replenishing mana, Chakra Magic can reduce the cooldown of the next ability that the target uses in the next 15 seconds. This makes it a powerful ability to cast on teammates with low-cooldown disables and initiation spells, since it can allow them to use two stuns or nukes in quick succession, increasing the amount of crowd control available from a single spell. As well, it affects passive abilities with cooldowns, so abilities like Jinada icon.png 忍术, Geminate Attack icon.png 连击 and Greater Bash icon.png 巨力重击 also benefit from the reduced cooldown.
    • Chakra Magic will also increase the maximum size of the target's mana pool for the duration of the buff, which can allow heroes with small mana pools but expensive spell combos to cast all of their spells instantaneously. For instance, a Venomancer minimap icon.png 剧毒术士 without Arcane Boots will often have trouble casting his full round of spells due to the high cost of his ultimate, but casting Chakra Magic can allow him to cast his ultimate as well as Venomous Gale and any item abilities.
  • Spirit Form icon.png 灵魂形态 gives Keeper of the Light access to several very powerful abilities. Besides Recall and Blinding Light, Illuminate may be cast remotely without standing still to channel it, making it a very powerful ability.
    • One of the most powerful uses for Spirit Form is to unlock remote channeling of Illuminate, allowing Keeper of the Light to set the spell in place and then move on to execute other actions while it builds up. A Spirit Form-boosted Illuminate allows Ezalor to take advantage of a fully-channeled Illuminate without the drawback of having to sit still to charge it up.
    • When being chased, don't be afraid to use Spirit Form to aid in your escape. While Mana Leak can discourage enemies from chasing you, you can also cast Blinding Light to knock back and blind chasing enemies, or cast Illuminate in the direction you are headed, either forcing the enemy to walk in front of the channeling spirit and take damage, or break off and allow you to escape.
    • Purchasing an Aghanim's Scepter greatly increases the power of Spirit Form, as Ezalor will always have access to its abilities, on top of gaining unobstructed vision and being able to heal allies with Illuminate during the daytime. Using Illuminate will allow Keeper of the Light to continuously heal allied creep waves and heroes, significantly boosting his pushing and sustain power, while the unobstructed vision gives his team a strong vision advantage, especially once combined with a Gem of True Sight.
  • Recall icon.png 召回 allows Keeper of the Light to summon a teammate to his location after a short delay, making it an extremely powerful global mobility spell.
    • Recall will be dispelled if the target hero takes player-based damage, and thus it cannot be used effectively as an escape spell. However, it can be useful for bringing a teammate to a gank or teamfight if they are on another part of the map farming, or helping someone who has just respawned get back to the front lines faster.
    • Used wisely, Recall can allow Keeper of the Light to push, defend or gank far more effectively, as he can immediately summon reinforcements as needed. If the enemy are not defending one of their towers, summoning a pushing hero to Ezalor's side can allow his team to take the tower uncontested. If the enemy attempts to take a tower that is lightly defended, a teammate can be Recalled to push the wave back or even score a kill on the enemy. If Keeper of the Light finds himself near a gank target, he can bring in an ally with strong disables and initiating spells to pick the enemy off ahead of taking a map objective.
    • One useful way to use Recall is right after a Buyback if the player does not have Boots of Travel. If a teammate has died in a teamfight and buys back, casting Recall on them can bring instant reinforcements to a teamfight, putting the enemy at a numerical disadvantage after wasting their time and spells on that teammate.
  • Blinding Light icon.png 致盲之光 is a very powerful teamfight spell, as it will forcibly displace enemies as well as render a very high miss chance on them.
    • Blinding Light is best used in teamfights where the enemy has not purchased a Monkey King Bar, or has spell immunity or dispel abilities or items. The forced miss chance can greatly reduce the effectiveness of the enemy's physical attacks, giving your team and advantage.
    • Unlike most other forced movement abilities, Blinding Light will not interrupt enemies, thus it is useless for interrupting channeled spells. Try to use the spell only if the miss chance or displacement is needed.
    • However, combined with Mana Leak, Blinding Light can immediately destroy 20% of an affected enemy's maximum mana. If the enemy is channeling and needs to be interrupted, forcibly displacing them with Blinding Light after casting Mana Leak can potentially interrupt them if their mana is low enough. In other cases, the displacement can move them in a direction that forces them to traverse more terrain to reach their destination, augmenting Mana Leak's effects.
    • Keep in mind that Blinding Light's displacement can move enemies over terrain, so aimed properly it can displace a foe up or down a cliff wall. This can all but shut down an enemy carry if they are melee and do not have any re-positioning abilities to reverse the terrain displacement.
  • Due to his utility, Keeper of the Light can build many useful items that will benefit his team:
    • As a support, be sure to also upgrade the Animal Courier to a Flying Courier (Radiant) icon.png 飞行信使 if the opportunity presents itself. As well, constant purchasing of Sentry Ward icon.png 岗哨守卫s will allow you to de-ward the enemy, a crucial duty for supports.
    • Urn of Shadows icon.png 影之灵龛 can be built in place of a Bracer if players intend to roam more often. It provides the same amount of Strength as a Bracer, and the extra mana regen can reduce your reliance on casting Chakra Magic on yourself, giving you more time to cast it on allies instead. The active ability can add more damage to a gank, or be used as a source of healing for teammates throughout the game.
    • Medallion of Courage icon.png 勇气勋章 is a powerful utility item that gives Keeper of the Light more armor and some mana regen. As a ranged support, you have the ability to reduce an enemy's armor for your team to capitalize on, or give an ally more armor to extend their survivability. As well, it greatly helps when your team wants to kill Roshan.
    • Ghost Scepter icon.png 幽魂权杖 is a good cheap item for giving Keeper of the Light survivability if he is constantly being jumped on by the enemy's carries. Immunity against physical damage will allow Ezalor time to cast more of his spells as needed.
    • Heaven's Halberd icon.png 天堂之戟 is a useful survivability and utility item. It increases the size of Keeper of the Light's health pool and grants him evasion against physical attacks, however its active ability can also be cast from behind teammates to disarm the enemy's carry for a short time, useful if they have a Monkey King Bar icon.png 金箍棒 that ignores Blinding Light's miss chance.

Trivia[编辑]

  • Ezalor's design in Dota 2 makes several references to Gandalf, an iconic character from The Lord of the Rings book series.
    • His clothing is almost purely white, similar to Gandalf's attire.
    • Illuminate's wave animation are a group of stampeding white horses. This is similar to the spell Elrond cast on the torrent of water, at the ford of Bruinen, in the first book, The Fellowship of the Ring. Additionally, it has similarities to his reinforcements at Helm's Deep during the second book, The Two Towers. This is also depicted in the splash art, with Ezalor taking Gandalf's place at the head of the charge.
    • The Mana Leak cast line 播放 "You shall not cast!" is a reference to one of Gandalf's most famous quotes: "You shall not pass!"[1]
    • The respawn lines 播放 "Ezalor... I think that's my name" is likely a reference to Gandalf "respawning" as The White: "Gandalf? ... Yes ... That was my name ... Gandalf the Grey."
    • One of Ezalor's cosmetic items, the Wise Cap of the First Light makes him look even more like Gandalf.
  • The lines 播放 "Kundalini!" and 播放 "The serpent of illumination stirs!" come, as well as the term "Chakra" are derived from Hinduism. Kundalini is described as a dormant inner strength, or "sleeping serpent waiting to be awakened".
  • Enigma minimap icon.png 谜团, Io minimap icon.png 艾欧, Keeper of the Light minimap icon.png 光之守卫 and Chaos Knight minimap icon.png 混沌骑士 together represent the four fundamental forces of the universe with Ezalor representing the weak nuclear force. This is reflected in several of Enigma's responses to these heroes.
  • The rivalry line 播放 "And chaos fled!" may be a reference to an official bug that can occur when fighting the final boss of Final Fantasy, Chaos, as you can win the fight without damaging him (he simply just fled).
  • His rare line 播放 "I'll tell thee everything I can, there's little to relate." and 播放 "Very gladly will I drink your honor's noble health." are quotes of the poem by "Haddock's Eyes" by Lewis Carroll, a poem about a very odd old man.[2]
  • His rare line 播放 "I'll forego green girdles and questing beasts, for all such knightly trifles pale before the light." is a reference to the book The Sword in the Stone.

更新历史[编辑]

更新
描述
  • Fixed Illuminate icon.png Illuminate occasionally revealing Fog of War incorrectly.
  • Fixed Recall icon.png 召回 going off if Keeper died during the delay.
  • Fixed Recall icon.png Recall interaction with non-hero units.
  • Fixed Illuminate icon.png Illuminate going 400 further than intended.
  • Added a effect that plays the whole time Keeper of the Light minimap icon.png 光之守卫's Mana Leak icon.png Mana Leak is active on a target, not just when the target moves.
  • Made some visual tweaks to Keeper of the Light minimap icon.png 光之守卫's Illuminate icon.png Illumate's projectile so it behaves better when moving across different altitudes.
  • Slightly enlarged accuracy debuff effect for Keeper of the Light minimap icon.png 光之守卫's Blinding Light icon.png Blinding Light.
  • Fixed Chakra Magic mana regen not transferring over Tether.
  • Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
  • Keeper effects got some polish and bug fixes.
  • Fixed some FOW issues with Spirit Form Illuminate.

版本历史[编辑]

版本
改动
  • Chakra Magic icon.png Chakra Magic
    • Now also increase the target's maximum mana pool by 75/150/225/300 for its duration.
    • Increased cooldown reduction from 2/3/4/5 to 3/4/5/6.
    • Increased buff duration from 12 to 15.
  • Increased Aghanim's Scepter icon.png 阿哈利姆神杖 upgraded Illuminate icon.png Illuminate heal percentage from 75% to 100% of damage values.
  • Reduced Mana Leak icon.png 法力流失 cooldown from 16 on each level to 16/14/12/10.
  • Chakra Magic icon.png 查克拉魔法 now places a buff that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds or until an ability goes on cooldown.
  • Mana Leak icon.png 法力流失:
    • Increased mana loss per 100 distance from 3.5%/4%/4.5%/5% to 5% on each level.
    • Increased duration from 4/5/6/7 to 5/6/7/8.
  • Recall icon.png 召回 can now target invulnerable allies.
  • Increased Blinding Light icon.png 致盲之光 knockback distance from 250 to 400.
  • Added Aghanim's Scepter icon.png 阿哈利姆神杖 upgrade for Keeper of the Lgiht: Provides permanent Spirit Form icon.png 灵魂形态, grants Keeper of the Light unobstructed vision during day times and cause Illuminate icon.png Illuminate to heal allies for 75% of the damage values during day time.
  • Increased Mana Leak icon.png 法力流失 stun duration from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3.
  • Blinding Light icon.png 致盲之光 now destroys trees in a 150 radius around where the target is pushed.
  • Reduced base Strength attribute symbol.png力量 from 19 to 17.
  • Illuminate icon.png Illuminate
    • Reduced radius from 400 to 350.
    • Increased mana cost from 150 on each level to 150/160/170/180.
  • Illuminate icon.png Illuminate
    • Increased cast range from 600 to 1800.
    • Increased wave travel distance from 1200 to 1550.
  • Reduced Mana Leak icon.png 法力流失 cooldown from 18 to 16.
  • Increased Mana Leak icon.png 法力流失 stun duration from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2.
  • Reduced Recall icon.png 召回 cooldown from 40 to 15.
  • Reduced Blinding Light icon.png 致盲之光 cooldown from 20 on each level to 20/16/12.
  • Mana Leak icon.png 法力流失
    • No longer slows the target by 60% for 2 seconds when it runs out of mana.
    • Now stuns the target for 1.25/1.5/1.75/2 seconds when it runs out of mana.
    • Reduced duration from 5/6/7/8 to 4/5/6/7.
    • Reduced cooldown from 20 to 18.
  • Changed Recall icon.png 召回 targeting type from unit to ground or unit.
This allows the player to cast the ability by clicking on the minimap.
  • Illuminate icon.png Illuminate
    • Now always travels the maximum distance, instead of increasing gradually based on channeled duration.
    • Increased maximum distance from 500/600/700/800 to 1200 on each level.
    • Increased cast range from 400 to 600.
  • Mana Leak icon.png 法力流失
    • No longer stuns the target for 1.25/1.5/1.75/2 seconds when it runs out of mana.
    • Now slows the target by 60% for 2 seconds when it runs out of mana.
    • Is now properly blocked by Linken's Sphere icon.png 林肯法球.
  • Blinding Light icon.png 致盲之光 knockback no longer disables affected units.
  • Reduced Mana Leak icon.png 法力流失 cast range from 1200 on each level to 550/700/850/1000.
  • Added disablehelp support for Recall icon.png 召回.
  • Illuminate icon.png Illuminate
    • Now provides increasing vision in a line in front of Ezalor during the channeling, which lasts for 10 seconds (the projectile itself still provides vision as well).
    • Added a sub-ability which allows the player to cancel the channeling by pressing its hotkey.
    • Fixed cases where Illuminate would fail to release the damaging wave.
    • Reduced max distance from 555/675/795/915 to 500/600/700/800.
    • Increased cast range from 250 to 400.
  • Reworked Mana Leak icon.png Mana Leak
Old Mana Leak icon.png Mana Leak:
Casts a powerful prohibiting magic on another unit. Should they cast a spell, a portion of their current mana leaks away.
Cast range: 800
Current mana loss upon cast: 20%/40%/60%/80%
Duration: 22
Mana cost: 75
Cooldown: 15
New Mana Leak icon.png 法力流失:
Weakens the bond between physical and magical essence of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets paralyzed while it repairs the bond.
Cast range: 1200
Max mana loss per 100 moved distance: 3.5%/4%/4.5%/5%
Duration: 5/6/4/8
Stun duration: 1.25/1.5/1.75/2
Mana cost: 75
Cooldown: 20
Notes: In short, works like Rupture, but instead of health loss, it causes mana loss and stuns if the target has no mana. Does not cause mana loss when the target moves 300 distance in 0.1 seconds.
  • Chakra Magic icon.png 查克拉魔法
    • No longer grants 7%/14%/21%/28% attack damage and 0.15/0.3/0.45/0.6 health regeneration for 30 seconds.
    • Increased cast range from 500 to 900.
    • Reduced maancost from 40/80/100/120 to 40/55/70/85.
    • Reduced cooldown from 19 on each level to 19/18/17/16.
  • Replaced Ignis Fatuus with Spirit Form icon.png 灵魂形态
Spirit Form icon.png 灵魂形态:
Ezalor turns his body luminescent temporarily. His mastery of light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light to blind foes and teleport allies from anywhere to his side at light speed.
Duration: 40
Mana cost: 100
Cooldown: 80/70/60
Notes: Transformation spell. Grants Ezalor the Blinding Light and the Recall ability for the duration and turns Illuminate into a non-channeling spell.
Recall icon.png 召回:
Target an allied hero. Teleports the hero to your location after a short delay. If the target takes player based damage during this period, the ability is interrupted.
Cast range: Global
Teleport delay: 5/4/3
Mana cost: 100
Cooldown: 40
Notes: The targeted ally hero and Ezalor can act and move freely during the teleport delay.
Blinding Light icon.png 致盲之光
Blinds nearby units, causing them to miss most of their attacks for a short duration.
Cast range: 600
Radius: 650
Miss chance: 80%
Knockback distance: 250
Knockback duration: 0.4
Miss duration: 3/4/5
Mana cost: 50
Cooldown: 20
Notes: The effect is slightly delayed. Knocks enemies back from the center, during which they cannot act. Knocked back units destroy trees around them.
  • Reduced attack point from unknown to 0.3.
  • Increased movement speed from 305 to 315.
  • Fixed Aghanim's Scepter upgraded Liberate Soul not being on autocast by default.
  • Aghanim's Scepter icon.png 阿哈利姆神杖
    • Now also reduces Ignis Fatuus duration from 90 to 60.
    • Now also increases the stats of Ignis Fatuus and Liberated Souls.
    Ignis Fatuus:
    Increases attack damage from 15-26/25-36/35-46 to 25-36/35-46/45-56.
    Increases health from 300/450/600 to 450/600/750.
    Liberated Soul:
    Increases attack damage from 21-25/28-32/35-39 to 28-32/35-39/42-46.
    Increases armor from 3/3/3 to 3/3/4.
    Increases health from 400/500/700 to 500/700/850.
    Increases mana from 5/5/5 to 5/5/10.
  • Will O' can no longer target the enemy base area.
  • Chakra Magic icon.png 查克拉魔法
    • Now gives Ezalor the same amount of mana as it gives to other targets, instead of giving 40% less.
    • Reduced mana restored from 90/180/270/360 to 75/150/225/300.
    • Rescaled mana cost from 75 on each level to 40/80/100/120.
    • Increased cooldown from 10 to 25.
  • Reduced attack range from 650 to 600.
  • Chakra Magic icon.png 查克拉魔法
    • Reduced mana restored from 100/200/300/400 to 90/180/270/360.
    • Reduced mana cost from 75 to 50.
  • Fixed Mana Leak icon.png Mana Leak not leaking mana when the target moved quickly after casting a spell.
  • Increased Heal heal amount from 10 to 15.
  • Illuminate icon.png Illuminate
    • Fixed its damage being off.
    • Reduced cooldown from 11 to 10.
  • Reduced Chakra Magic icon.png 查克拉魔法 mana cost from 70/80/90/100 to 75 on each level.
  • Fixed Illuminate icon.png Illuminate not working for multiple Keepers.
  • Chakra Magic icon.png 查克拉魔法
    • Rescaled mana cost from 50/75/100/125 to 70/80/90/100.
    • Reduced cooldown from 12 to 10.
  • Increased Heal heal amount from 3 to 10.
  • Increased attack range from 600 to 650.
  • Mana Leak icon.png Mana Leak
    • Reduced mana cost from 75 to 50.
    • Reduced cooldown from 25 to 15.
  • Increased Mana Leak icon.png Mana Leak cast range from 600 to 800.
  • Ignis Fatuus can now attack: 15-26/25-36/35-46 attack damage, 500 range and 1.5 attack time.
  • Liberate Soul
    • Fixed always summoning level 2 liberated souls on any level.
    • Fixed autocast not being on by default.
  • Chakra Magic icon.png 查克拉魔法
    • Moved from 1st into 3rd ability slot.
    • Can now be cast on self again.
    • Fixed being able to target enemies.
    • Now increases attack damage by 7%/14%/21%/28%.
    • Increased duration from 20 to 30.
    • Rescaled mana cost from 100 to 50/75/100/125.
  • Restored the previous Mana Leak icon.png Mana Leak.
  • Moved Illuminate icon.png Illuminate from 3rd into 1st ability slot.
  • Restored the previous Ignis Fatuus.
  • Increased Ignis Fatuus mana cost from 200/300/425 to 200/300/450.
  • Increased Will O' mana cost from 30 to 75.
  • Chakra Magic icon.png 查克拉魔法
    • Can no longer be cast on self.
    • No longer increases attack damage by 7%/14%/21%/28%.
    • Now increases health regeneration by 0.15/0.3/0.45/0.6.
    • Increased duration from 10 to 20.
    • Reduced cast range from 600 to 500.
    • Increased level requirement from 0/2/4/6 to 1/3/5/7.
    • Increased mana cost from 50/75/100/125 to 100 on each level.
    • Reduced cooldown from 16 to 12.
  • Reworked Mana Leak icon.png Mana Leak
Old Mana Leak icon.png Mana Leak:
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast range: 600
Mana loss upon spell cast: 20%/40%/60%/80%
Duration: 22
Mana cost: 75
Cooldown: 25
Notes: Single target ability, causes the target to lose mana upon casting spells.
New Mana Leak icon.png Mana Leak:
Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their mana remaining leaks away.
Radius: ?
Mana loss upon spell cast: 12.5%/25%/37.5%/50%
Notes: Aura ability, causes enemies to lose mana upon casting spells.
Old Ignis Fatuus:
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
Number of spirits: 1 (可以用阿哈利姆神杖升级 2)
Duration: 90
Mana cost: 200/300/425
Cooldown: 60
Notes: Summoning ability. The spirit cannot attack and has the Liberate Soul, Will O' and Phase Shift abilities.
New Ignis Fatuus:
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
Transformation time: 2
Duration: 5/8/11
Mana cost: 150
Cooldown: 180
Notes: Transformation ability. The transformation cannot be stopped and Ezalor is disabled during it. Divine armor basically means he takes very little damage and chaos attacks damage is not reduced by any armor type.

5.80

  • Mana Leak icon.png Mana Leak
    • Increased duration from 15 to 22.
    • Reduced mana cost from 75/95/115/135 to 75 on each level.
    • Increased cooldown from 18 to 25.

5.79

5.78

  • Increased Illuminate icon.png Illuminate cooldown from 10 to 11.
  • Ignis Fatuus
    • Increased duration from 60 to 90.
    • Reduced cooldown from 80 to 60.

5.77

  • Chakra Magic icon.png 查克拉魔法
    • No longer increases health regeneration by 1.5.
    • Now increases attack damage by 7%/14%/21%/28%.
    • Reduced cooldown from 20 to 16.
  • Reduced Illuminate icon.png Illuminate cooldown from 13 to 10.
  • Increased Liberated Soul attack damage from 11-15/18-22/25-29 to 16-20/23-27/30-34.

5.76

  • Created.

Replaced abilities[编辑]

Mana Leak (Pre 6.00, 6.04-6.54b)
Unknown icon.png
技能属性
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast Range{{{value1}}}
Current Mana Loss upon Cast{{{value2}}}
Duration{{{value3}}}
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

附录:

  • This ability got reworked into the current Mana Leak icon.png 法力流失 in the 6.55 gameplay patch.


Ignis Fatuus
Unknown icon.png
召唤单位
等级  ?
持续时间 90
生命值 300/450/600
(可以用阿哈利姆神杖升级 450/600/750)
生命恢复速率 2
魔法值 400
魔法恢复速率 1
护甲 0
魔法抗性 0%
攻击力 15/25/35 (可以用阿哈利姆神杖升级 25/35/45)‒26/36/46 (可以用阿哈利姆神杖升级 36/46/56)
主动攻击距离 800
攻击距离 500
基础攻击间隔 1.5
攻击动作 ?+?
弹道速度 900
移动速度 400
跟随距离 100
转身速率 0.5
碰撞体积  ?
视野 14001400 ()
金钱  ?
经验值  ?
模型缩放  ?
附录 Abilities:
Liberate Soul
Will O'
Phase Shift


Ignis Fatuus (Pre 6.00, 6.04-6.54b)
Unknown icon.png
技能属性
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will, and is difficult to hit.
Number of Spirits{{{value1}}}
Duration{{{value2}}}
可以用阿哈利姆神杖升级 Increases number of spirits per cast by 1, reduces duration by 30 and increases attack damage and health of Ignis Fatuus.

附录:

  • This ability got replaced by Spirit Form icon.png 灵魂形态 in the 6.55 gameplay patch.
  • There is no limit to how many spirits of Lights Ezalor can have at the same time.


Liberate Soul
Unknown icon.png
技能属性
Raises a soul from a dying unit, with the Heal ability. Lasts 50 seconds or until Ignis Fatuus dies.
Corpse Search Radius{{{value1}}}
Number of Souls{{{value2}}}
Duration{{{value3}}}
可以用阿哈利姆神杖升级 Increases attack damage, armor, health and mana of Liberated Souls.

附录:

  • This ability belonged to Ignis Fatuus.
  • Requires at least one corpse within 500 radius to be cast.
  • The souls are always spawned on top of the selected corpse.
  • This ability is on autocast by default. The spirit casts this whenever a corpse is nearby and it has no other orders currently.


Will O'
Unknown icon.png
技能属性
Instantly teleports to anywhere on the map.
Cast Range{{{value1}}}
Max Blink Distance{{{value2}}}

附录:

  • This ability belonged to Ignis Fatuus.
  • Cannot be cast while rooted.
  • Must target a point at least 200 range away from the caster.


Phase Shift
Unknown icon.png
技能属性
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
Max Channel Time{{{value1}}}

附录:

  • This ability belonged to Ignis Fatuus.
  • Can be canceled by the spirit at any time.
  • Cannot be cast while rooted.


Liberated Soul
Unknown icon.png
召唤单位
等级  ?
持续时间 50
生命值 400/500/700
(可以用阿哈利姆神杖升级 500/700/850)
生命恢复速率 2
魔法值 5/5/5 (可以用阿哈利姆神杖升级 5/5/10)
魔法恢复速率 0.1
护甲 3/3/3 (可以用阿哈利姆神杖升级 3/3/4)
魔法抗性 0%
攻击力 21/28/35 (可以用阿哈利姆神杖升级 28/35/42)‒25/32/39 (可以用阿哈利姆神杖升级 32/39/46)
主动攻击距离 800
攻击距离 450
基础攻击间隔 1.5
攻击动作 0.3+0.51
弹道速度 900
移动速度 300
跟随距离 100
转身速率 0.5
碰撞体积  ?
视野 14001400 ()
金钱  ?
经验值  ?
模型缩放  ?
附录 Abilities:
Heal


Heal
Unknown icon.png
技能属性
Heals a target friendly non-mechanical wounded unit.
Cast Range{{{value1}}}
Heal{{{value2}}}

附录:

  • This ability belonged to the Liberated Souls.
  • This ability is on autocast by default. The soul casts this whenever a wounded allied unit is within range.
  • When multiple wounded allies are nearbies, starts healing the closest one and sticks to it until it is fully healed.
  • Can only be cast on allied units which are not at full health.


Mana Leak (6.00-6.03b)
Unknown icon.png
技能属性
Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their remaining mana leaks away.
Radius{{{value1}}}
Current Mana Loss upon Cast{{{value2}}}
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

附录:

  • This version of Mana Leak was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.


Ignis Fatuus (6.00-6.03b)
Unknown icon.png
技能属性
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
Transformation Time{{{value1}}}
Duration{{{value2}}}

附录:

  • This version of Ignis Fatuus was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.
  • Does not disjoint projectiles during the transformation.
  • During the transformation, Ezalor can't do anything. Cannot be interrupted.
  • Changes Ezalor's attack type from hero to chaos. Chaos attack type 40% damage against fortified armor and 100% to all other.
  • Changes Ezalor's armor type from hero to divine. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks.


Gallery[编辑]

See also[编辑]

References[编辑]

  1. The Lord of the Rings, "You shall not pass" scene
  2. Lewis Carroll: Haddocks' Eyes.