凤凰

来自Dota 2 Wiki
跳转至: 导航搜索
英雄 攻略 克制 装备 相关饰品 台词 音效 背景故事 旧的技能 改动日志  
凤凰
Phoenix icon.png
Strength primary attribute symbol.png
17 + 3.2
Agility attribute symbol.png
12 + 1.3
Intelligence attribute symbol.png
18 + 1.8
等级 基础 1 15 25
生命值 200 540 1420 2060
生命恢复速率 0.25 1.27 3.96 5.88
魔法值 75 273 548 746
魔法恢复速率 0.01 0.73 1.74 2.46
攻击力 26‒36 43‒53 87‒97 119‒129
护甲 -2 -0.29 2.31 4.17
技能伤害增强 0% 1.29% 3.09% 4.37%
每秒攻击次数 0.58 0.65 0.76 0.84
移动速度 285
转身速率 1
视野 1800/800
攻击范围 500
弹道速度 1100
攻击动作 0.35+0.633
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

凤凰是一名灵活而独特的力量型远程英雄,有着极为强大的通过消耗自身生命来对敌方造成高额持续伤害的能力。它能同时胜任辅助先手或是半核心的角色。凤凰冲击 兼有骚扰、先手和逃生的功能, 所经过路径上的敌人都会被持续减速并受到伤害,同时凤凰的烈火精灵能灼烧并减少敌人的攻速这一切使得凤凰有了强大的反核心能力。烈日炙烤向着凤凰的前方发射一条能量射线来灼烧敌人,在消耗凤凰部分生命值的同时对被击中的敌人造成基于最大生命值百分比的伤害。在需要时,凤凰甚至可以终结自己当前的生命来化身为炙烤四周的一颗超新星。若在生命循环中的这一阶段内凤凰没有阵亡,它将以完美状态重新现身,并眩晕近身的所有敌人同时刷新除了终极技能外的所有技能,做好再次给予敌人毁灭的准备。

介绍[编辑]

凤凰 凤凰
播放 "Chirp!"
定位: 辅助 辅助 / 爆发 爆发 / 先手 先手 / 逃生 逃生 / 控制 控制
背景: 永世的黑暗中,光之守护者的第一个太阳之光轻微闪过,这一束有自我意识的光线注定要在虚空里发光发热。亿万年里,这一束炫目的光芒逐渐聚集了无穷的能量,爆发成了一颗超新星。在这烈火之中,如同其起源一样的光线向四下散射,穿越黑暗的海洋,到达各个星座。很快,这些光芒也将成为超新星,以同样的形式向外传递着光和热。这种奇迹一般的生命与重生将一直持续到创世神鬼斧神工的苍穹之上被完全点亮。

在这无尽的轮回中,被凡人们称作凤凰的星星坍塌成型,和其先前的光芒一样,凤凰也一头扎入无尽宇宙,在其邻近的星系中散布光能。经过长久的轮回,逐渐有了意识,开始了解万物,机缘巧合下听闻有一处地方,由于宇宙的横生变故进行着经年累月的战斗。因此众星的新生儿化成了生物形态,渴望在最黑暗的地方闪耀他的光和热。

配音: Itself (台词)

玩法[编辑]

技能[编辑]

凤凰冲击
Icarus Dive icon.png
技能属性
点目标
影响目标
敌人 / 自身
伤害类型
魔法
凤凰向目标方向进行圆弧状飞行固定距离,对沿途的敌人造成一定的持续伤害并减缓其移动速度,然后再返回初始位置。飞行过程中如果施放超新星将停止飞行。
施法动作0.2+0
施法距离Global
生命值消耗15%
作用半径200
冲击长度1400
冲击宽度500
烧灼每秒伤害10/30/50/70
移动速度减缓28%
烧灼持续时间4
冷却时间 36
会被技能免疫状态格挡 如果debuff在技能免疫前施加并没有被驱散,仍会造成减速和伤害
特效
增益效果 凤凰冲击飞行: 不能被驱散
负面效果 凤凰冲击烧灼: 能够被任何驱散所驱散
尽管经常遨游于宇宙虚空之间,在大气里振翅高飞还是有不同的快感。

附录:

  • 生命消耗(当前生命值的15%)属于直接地生命移除
  • 冲击飞行速度是1000,在达到最远距离时减速并掉头以相同速度飞回。
  • 凤凰冲击有两秒的飞行时间。此过程无法躲避飞行弹道,凤凰在飞行中不是无敌状态。
  • 凤凰总是顺时针飞行,因而最先被命中的是左侧的目标。如果一个单位位于飞行轨迹的中心,则它可能不会被击中。
  • 在飞行过程中凤凰可以攻击、施法和使用物品(包括持续施法)。
  • 飞行过程中凤凰释放指向性物品和技能时不需转身。
  • 在施加负面状态后一秒开始每隔一秒造成一次伤害,总计四次。
  • 对一个单位总计造成40/120/200/280点伤害(减免前)。


终止凤凰冲击
Stop Icarus Dive icon.png
技能属性
无目标
马上停止冲击。
施法动作0+0
冷却时间 0
停!

附录:


烈火精灵
Fire Spirits icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
召唤4只围绕凤凰飞行的烈火精灵。每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。
施法动作0.01+0
生命值消耗20%
作用范围175
每秒烧灼伤害10/30/50/70
攻击速度减少80/100/120/140
烧灼持续时间4
烈火精灵持续时间16
冷却时间 45/40/35/30
魔法值 80/90/100/110
会被技能免疫状态格挡 如果debuff在技能免疫前施加并没有被驱散,仍会造成减速和伤害
特效
增益效果 烈火精灵环绕: 不能被驱散
负面效果 烈火精灵烧灼: 能够被任何驱散所驱散
凤凰那不断坍塌重生的内核经常释放出具有意识的短暂光流

附录:

  • 所消耗的生命值(20%当前HP)属于直接地生命移除生命移除.
  • 烈火精灵的伤害不能叠加,多次对同一单位释放只会刷新负面状态持续时间。
  • 负面状态施加后1秒开始每隔1秒造成一次伤害,总计4次。
  • 对一个单位造成总计40/120/200/280点伤害(减免前).


发动烈火精灵
Launch Fire Spirit icon.png
技能属性
区域目标
每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。
施法动作0.01+0
Cast Range1400
冷却时间 0
轰!嘣!

附录:

  • 在烈火精灵持续期间此技能会取代Fire Spirits icon.png 烈火精灵
  • 发射出去的烈火精灵飞行速度是900.
  • 烈火精灵在命中后会提供目标区域半径175的地面视野,持续一秒。


烈日炙烤
Sun Ray icon.png
技能属性
点目标
影响目标
敌人 / 友军
伤害类型
魔法
凤凰释放体内的热火,以损失生命能量为代价,向前射出一束炽热的光线炙烤敌人。光线对敌人造成其生命值一定百分比的伤害,并对友军有半额的治疗效果。随着光线不断炙烤,造成的伤害也会不断增加,最多增至初始伤害的两倍。
施法动作0.01+0.5
施法距离1300
每秒生命值消耗6%
射线长度1250
射线宽度130
每秒炙烤伤害14/20/26/32
最大生命值伤害百分比1.5%/3.25%/5%/6.75%
每秒治疗数值7/10/13/16
最大生命值治疗百分比0.625%/1.25%/1.875%/2.5%
射线转向速率(度/秒)25
持续时间6
冷却时间 26
魔法值 100
部份无视技能免疫 治疗魔免的友军,但对魔免的敌军无效。
特效
增益效果 烈日炙烤: 不能被驱散
如此星体能量的释放对凤凰来说仅仅是原子级别的

附录:

  • 生命值消耗(每秒消耗当前生命值的6%)属于生命移除.
    • 施法后0.2秒开始每隔0.2秒消耗2%的当前生命值,在6秒时间内总共消耗30次生命值。** 如果凤凰释放了6秒的烈日炙烤,则将消耗最开始的生命值的30%(而非一个随着生命减少消耗也随之减少,最终消耗少于最开始生命值30%的值)
  • 出于易读性的考虑,释放烈日炙烤期间的转身速度没有采用弧度每0.03秒的单位,而是用了每秒。
    • 25度每秒等于转身速度0.013。
  • 施放时在射线周围有175范围的地面视野,结束施法后视野立即消失。
  • 使用烈日炙烤期间凤凰处于缴械和缠绕状态,因而不能移动、自动攻击和使用Blink Dagger icon.png 闪烁匕首
  • 使用烈日炙烤期间凤凰可以使用物品和技能,包括持续施法,凤凰冲击不打断此技能的释放。
  • 同凤凰冲击类似,施放此技能时物品和技能的使用不需要转身。
  • 伤害及治疗的频率同生命值消耗的频率相同。
    • 开始时,射线造成每秒15/20/25/30 + 1.25%/2.5%/3.75%/5%受灼烧单位最大生命值的伤害。
    • 每过0.2秒,伤害就会增加0.5/0.66/0.83/1 + 0.0416%/0.083%/0.125%/0.166%被灼烧单位最大生命值的数值。
    • 6秒后,伤害达到30/40/50/60 + 2.5%/5%/7.5%/10%受灼烧单位最大生命值的数值,此时技能结束。
    • 治疗的机理同上述过程相同,但只有一半数值。
  • 对吃满此技能的一个敌方单位总共造成135/180/225/270 + 11.25%/22.5%/33.75%/45%凤凰最大生命值的伤害(减免后)。
  • 总共治疗数值为67.5/90/112.5/135 + 5.625%/11.25%/16.875%/22.5%凤凰最大生命值。


切换移动状态
D
E
Toggle Movement icon.png
技能属性
切换
影响目标
自身
在烈日炙烤时切换为缓慢前行状态
施法动作0+0
冷却时间 0
&¥……%

附录:

  • 仅开启烈日炙烤时可用。
  • 移动状态下凤凰能穿越地形,并摧毁沿途的树木


终止烈日炙烤
Stop Sun Ray icon.png
技能属性
切换
马上停止烈日炙烤。
施法动作0+0
冷却时间 0
嘎嘣脆!

附录:


恒星凤凰
Phoenix Sun model.png
Unknown Unit icon.png
守卫
等级 0
持续时间 6
生命值 5/8/11 (Talent tree symbol.png7/10/13) (可以用阿哈利姆神杖升级7/10/13Talent tree symbol.png9/12/15)
生命恢复速率 0
护甲 0
魔法抗性 0 %
碰撞体积 24
视野 1800800 ()
金钱 20
经验值 0
附录 相位状态


超新星
Supernova icon.png
技能属性
无目标
(可以用阿哈利姆神杖升级 单位目标)
影响目标
敌人 / 友方英雄
伤害类型
魔法
凤凰十分乐意终结自己现在的生命来换取重生。将自己变为一颗燃烧的恒星,灼烧附近一大片区域内的敌人。恒星受到敌方英雄的一定攻击次数后将会被摧毁。经过6秒后恒星将会爆炸,使周围所有敌人受到眩晕作用。而凤凰的生命和魔法值都会回到满状态,并刷新所有技能的冷却时间。可用神杖升级。
施法动作0.01+0.5
施法距离0 (可以用阿哈利姆神杖升级 500)
作用范围1000
击碎所需攻击次数5/8/11 (Talent tree symbol.png 7/10/13) (可以用阿哈利姆神杖升级 7/10/13, Talent tree symbol.png 9/12/15)
每秒造成伤害60/90/120
眩晕持续时间1.5/2/2.5 (Talent tree symbol.png 2.5/3/3.5)
持续时间6
冷却时间 110
魔法值 200
可以用阿哈利姆神杖升级 凤凰可以对友方英雄施放超新星,使双方共同变为恒星进行重生,重生成功不会刷新终极技能。
无视技能免疫 不会对技能免疫单位造成伤害
特效
增益效果 变蛋: 不能被驱散
负面效果 灼烧: 不能被驱散
负面效果 眩晕: 能够被强驱散所驱散
超新星烈日一般的高温是致命的,然而从烈焰中,永生的凤吟将再一次升起

附录:

  • 不刷新物品和终极技能。
  • 产生的凤凰蛋(Phoenix Sun)只能被英雄(包括Meepo minimap icon.png 米波的克隆体,不包括幻象)伤害,不会受到任何技能的作用。
  • 为凤凰施加强驱散效果,并驱散凤凰自身环绕的烈火精灵。
    • 显然,强驱散无法去除的负面状态在重生后依然存在。
  • 超新星期间凤凰处于隐藏无敌技能免疫状态。
    • 凤凰蛋如果没被打碎,凤凰在持续时间结束后就会以满血满蓝和刷新全部小技能的状态出现。
  • 若凤凰蛋被击碎且凤凰有Aegis of the Immortal icon.png 不朽之守护,不朽盾将被消耗使凤凰重生。
  • Aghanim's Scepter icon.png 阿哈利姆神杖升级后,此技能变为点目标施放,施法距离500.
    • 不管施法时点击何处,最后凤凰蛋都是在凤凰所在位置产生。
    • 只能对友军使用,包括幻象和自己(双击对自身使用)。
    • 对友军和凤凰自身的效果完全相同。
    • 凤凰蛋被击碎时重生中的友军死亡,视作被凤凰反补,凤凰则被击碎蛋的敌军击杀。
    • 参见第三条,无法去除友军的部分负面状态(例如Doom ability icon.png 末日)。
    • 效果相同,所以重生后友军也会变为满血满蓝和刷新小技能的状态。
    • 打断友军持续施法,施法完成后持续生效的技能不受影响(例如Eclipse icon.png 月蚀)。
    • 像是Rot icon.png 腐烂Pulse Nova icon.png 脉冲新星等切换类技能及其光环不会关闭,依然有效。
    • 凤凰蛋碎且凤凰有Aegis of the Immortal icon.png 不朽之守护时,凤凰会重生,友军不会死亡而是脱离凤凰蛋,不会得到恢复状态和刷新技能的效果。
    • 凤凰蛋碎且友军有Aegis of the Immortal icon.png 不朽之守护Reincarnation icon.png 重生技能时,凤凰死亡同时友军重生。
  • 伤害效果由一个光环提供,因而负面状态有0.5秒粘滞时间。
  • 负面状态产生后1秒造成伤害,每隔1秒造成一次伤害,总计6次。
  • 总共造成360/540/720点伤害(减免后),如果这个蛋到最后都没碎的话。
  • 凤凰蛋半血以下可被反补,正在重生的凤凰和友军都会被反补。
  • 开始施法时会破坏半径500范围内的树木


Recommended items[编辑]

{{Recommendeditems 出门装备

  • Clarity icon.png 净化药水让凤凰能够更多地施放Fire Spirits icon.png 烈火精灵 ,从而在对线期更好的压制对手。
  • 每一个Tango icon.png 树之祭祀Healing Salve icon.png 治疗药膏都有效提高了凤凰在前期的存活能力。
  • Ring of Protection icon.png 守护指环能略微弥补凤凰初始护甲低的缺点,提高线上的存活能力,后续还能合成静谧之靴。
  • Iron Branch icon.png 铁树枝干把剩下的格子填满。它不仅能撑三围,后续还可合成魔杖或梅肯斯姆。

前期装备

  • Magic Stick icon.png 魔棒对凤凰相当重要,因为除了Icarus Dive icon.png 凤凰冲击只耗血以外它所有小技能都同时消耗生命值和魔法值。
  • Boots of Speed icon.png 速度之靴提升了凤凰的机动性和消耗能力,额外的移速使凤凰更具侵略性,追杀时也更容易。
  • 想打得凶,Urn of Shadows icon.png 影之灵龛一定要出。它提供的力量属性不仅撑血还提高了凤凰的攻击力,魔法恢复速率加成增强了凤凰连续作战的能力。主动效果不仅在抓人和团战中提供了额外的伤害,还能为凤凰弥补施放技能消耗的血量。

核心装备

  • Magic Wand icon.png 魔杖的理由和魔棒一样,都是为了撑属性和回血回蓝。17格大魔棒能满足凤凰施放任何技能的需求。
  • Tranquil Boots (Active) icon.png 静谧之鞋是一件和凤凰相当契合的装备。额外移速让凤凰逛街和抓人都更加轻松,护甲则提升了生存能力。最重要的是,它的被动回血效果让凤凰缺血的问题大为缓解,而且施放Sun Ray icon.png 烈日炙烤等技能也不会打断回血——只要敌方单位不普通攻击你的话。
  • Mekansm icon.png 梅肯斯姆提供的全属性和护甲同样适合凤凰。其主动也能弥补凤凰施放技能的生命消耗,并令你的队伍在团战中存活下来。
  • Town Portal Scroll icon.png 回城卷轴考虑到凤凰的机动性、消耗和控制能力,带个TP对抓人打团都有好处。

可选装备

  • Shiva's Guard icon.png 希瓦之守护十分适合凤凰的一件装备。额外智力提供大量的魔法值,高护甲加上被动的减攻速光环让凤凰不虚物理攻击。凤凰冲击过程中开主动的话冲击波会随着凤凰一起飞行,能在一瞬间减速并伤害一大片敌人。Supernova icon.png 超新星过程中减攻速光环依然有效,让凤凰更容易重生成功。
  • Rod of Atos icon.png 阿托斯之棍同样对凤凰增益不小。提升的血量和蓝量让凤凰可以更频繁地施放技能,主动效果能在很远的距离减速敌军,提高了凤凰的追击能力。
  • Veil of Discord icon.png 纷争面纱提高凤凰的属性,给予更多护甲来增强生存能力。魔法虚弱的Debuff既能强化你自己的技能伤害,又有着不小的团队收益。
  • Pipe of Insight icon.png 洞察烟斗是对凤凰相当实用的装备,它提供了高额生命回复效果以及为团队有效抵御魔法伤害的护盾。魔法抗性加成则让凤凰对魔法伤害抵抗力更强,全方位提升了生存能力。
  • Heaven's Halberd icon.png 天堂之戟是件不错的先手装备,它的力量和闪避加成对生存能力提升不小。主动缴械效果在团战中能废掉对面通过普攻输出的角色,还能保证使用超新星时至少有一个人无法攻击凤凰蛋。
  • Heart of Tarrasque icon.png 恐鳌之心对凤凰而言是件相当奢侈的装备,但它能为凤凰提供巨量的生命值和相应的惊人生存能力。特别是,被动效果让凤凰打架或抓人后仍能迅速恢复到满血状态,同时生命值对施放技能的限制也几乎不存在了。
  • Radiance (Active) icon.png 辉耀同样是一件昂贵的装备,其攻击力加成能提高凤凰的物理伤害。光环效果在超新星期间仍然生效,双重灼烧效果伤害客观,攻击失误的Debuff则令敌方英雄更难在凤凰重生前击碎凤凰蛋。
  • Aghanim's Scepter icon.png 阿哈利姆神杖兼具高风险和高收益,能让队友也享受重生的满状态复活效果。用好了能救下正在被敌方集火的队友,使用时机不对的话则会让你们的队伍直接减员两人(当然由于队友算作被你反补,至少避免了对面拿到双杀......)。当然,完美把握时机让队友重生后,满状态的队友将能在团战中发挥双倍的作用.

}}

饰品[编辑]


Tips[编辑]

  • Phoenix is a very powerful initiator, disabler, nuker and chaser, having spells that make it powerful both in ganks and in teamfights. As such, playing Phoenix well requires an aggressive mindset and willfulness to take risks to make the most of its spells.
  • One of Phoenix's greatest starting weaknesses is its negative base armor, low base strength, the HP cost of its spells and low agility growth, resulting in severe vulnerability against physical damage. Building armor items on Phoenix should be considered a priority as without them it cannot participate that much in teamfights.
  • Since most of Phoenix's abilities cost a percentage of its current health as cost, health regeneration should be considered another major priority on Phoenix. Being able to heal yourself after casting spells increases your survivability and allows you to participate in teamfights and ganks more often with a much lower risk of death.
  • Icarus Dive icon.png 凤凰冲击 is a very powerful mobility spell as it quickly displaces Phoenix over long distances and does not cost any mana, meaning that it can be used whenever it is off cooldown. The dive can also be stopped at any point in the arc, allowing Phoenix to chase or escape as needed.
    • Icarus Dive slows and applies a damage over time debuff to any enemies it passes over. When using it to chase, it is a good idea to target the spell so that you pass over a fleeing enemy, as you can apply a slow to them before stopping the dive, making it easier for teammates to catch up, as well as apply player damage to them, potentially preventing them from using any Blink Dagger icon.png 闪烁匕首s that are on hand.
  • Fire Spirits icon.png 烈火精灵 are a powerful damage-over-time and attack speed slow debuff that can drastically impede the enemy's ability to deal physical damage. Used properly in a teamfight, the spirits can deal large amounts of damage.
    • Used as a harassing spell, Fire Spirits can greatly impede the enemy's ability to last-hit against you in lane, as their attack speed is cut down greatly on top of the damage over time.
    • The Fire Spirits take time to reach their destination, so good aim and prediction is required to apply the debuff to enemies. Try to predict the enemy's movements in order to lead them off with the spirits, or get closer to reduce the travel time.
    • Keep in mind that the debuff does not stack, only refreshes, so timing is the key to using this spell whether using it on a single enemy or multiple targets. Try to hit an enemy with a Fire Spirit just as the debuff from the previous one wears off, and you can deal a surprising amount of damage, up to 1120 before reductions.
    • Fire Spirits' best use comes right before casting Supernova. By applying the attack speed reduction to as many enemy heroes as possible, you can greatly hinder their ability to attack the Phoenix Sun to destroy it.
  • Sun Ray icon.png 烈日炙烤 is a very long-ranged spell that can be used to support teammates while nuking enemies from a safe distance. Remember that it scales higher the longer it is fired, so most of its power comes at the end of the spell.
    • If a fight is moving away from Phoenix while casting Sun Ray, you can toggle movement to advance in the direction of the ray, allowing you to follow the action (albeit at a slow pace).
    • Toggling movement allows Phoenix to traverse over impassable terrain, which alone can be useful in an emergency situation where Icarus Dive is on cooldown.
  • Supernova icon.png 超新星 is a very powerful teamfight spell as it can threaten the enemy with powerful burn damage and a spell immunity piercing stun if they do not change targets. It is a good distraction spell as it allows your teammates to capitalize on whatever decision the enemy makes, either kiting the enemy if they choose not to engage the Phoenix Sun and then focusing them down after the stun, or nuking and disabling the enemy while they group up to attempt to destroy the Phoenix Sun.
    • It is best to apply the slows from Icarus Dive and Fire Spirits, and then retreat a fair distance away prior to casting Supernova. Done properly, the enemy suffers from reduced movement speed and attack speed, greatly impeding them as they try to approach and attack the Phoenix Sun. Supernova's wide effect radius also gives you a measure of safety as you can cast it from a fair distance away, even over impassable terrain, and still burn and stun the enemy.
    • Supernova works best if your team has other wide-area disables such as Ravage icon.png 毁灭 or Black Hole icon.png 黑洞 that can be used either in tandem or as a counter-initiation spell. If the enemy chooses to initiate on the Phoenix Sun they open themselves up to being disabled by your teammates, allowing the spell to complete.
    • In general, you should try to wait until you are as low health as possible before casting Supernova, as you can force the enemy to waste spells and time that is negated by the ability. However, you also need to worry about the enemy team silencing you before you can get it off, so use the spell according to your judgment.
  • Eul's Scepter of Divinity icon.png Eul的神圣法杖 can be a very good investment for Phoenix. Its comparatively cheap price and high mana regen allow Phoenix to sustain its mana pool to cast spells whenever they are needed, and the active is a very powerful ability that opens up many possibilities for Phoenix. As Phoenix lacks any direct interrupting disables, the cyclone can be used to interrupt channeling spells or attempts to teleport away, and combined with Icarus Dive can be used to initiate on and disable an enemy from very long range. Finally, the active can be used on yourself to purge debuffs from yourself, particularly silences that may be preventing you from casting your spells.

花絮[编辑]

  • 凤凰在DotA中的名字是伊卡洛斯(Icarus),此名字在Dota2中因为不明原因被移除了。

更新历史[编辑]

更新
描述
  • Fixed Supernova icon.png 超新星's refresh functionality not interacting properly with charged cooldown abilities.

December 17, 2014 Patch Update 5

  • Added Phoenix minimap icon.png 凤凰

January 29, 2014 Patch, Update 2

January 29, 2014 Patch, Update 3

January 29, 2014 Patch, Update 4

January 29, 2014 Patch, Update 5

January 29, 2014 Patch, Update 5

}}

平衡性改动[编辑]

{{Update History|

  • Increased Sun Ray icon.png 烈日炙烤 turn rate per second from 20 to 25.
  • Increased Supernova icon.png 超新星 damage per second from 60/80/100 to 60/90/120.
  • Sun Ray icon.png 烈日炙烤
    • Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
    • Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
  • Increased Supernova icon.png 超新星 required attacks to destroy from 5/7/10 to 5/8/11.
  • Added Aghanim's Scepter icon.png 阿哈利姆神杖: Allows Phoenix to cast Supernova icon.png 超新星 on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
  • Increased Icarus Dive icon.png 凤凰冲击 cast time from 0.01 to 0.2.
  • Fire Spirits icon.png 烈火精灵
    • Reduced damage from 15/35/55/75 to 10/30/50/70.
    • Increased health cost from 15% to 20%.
  • Sun Ray icon.png 烈日炙烤
    • Reduced max range from 1600 to 1300.
    • Reduced base damage from 16/24/32/40 to 15/20/25/30.
    • Now ends if you are stunned or silenced.
  • Fire Spirits icon.png 烈火精灵
    • Increased duration from 12.5 to 16.
    • Can now be cast during Sun Ray icon.png 烈日炙烤 towards any direction, without requiring to face the targeted point.
  • Supernova icon.png 超新星
    • Fixed not working with Radiance (Active) icon.png 辉耀 aura (other auras work already).
    • Increased required attacks to destroy from 5/7/9 to 5/7/10.
Sun Ray icon.png 烈日炙烤
Is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability.
Now also heals allies in the AoE for half of the amount.
No longer slows.
Health cost is now 3% per second instead of a one-time 10% cost on cast.
Base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before).
Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled).
Icarus Dive icon.png 凤凰冲击
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova icon.png 超新星 or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Damage over time: 10/30/50/70
Slow: 25%
Slow duration: 4
AoE: 200
Cooldown: 36
Mana cost: 0
Health cost: 15% of current health
  • Rescaled Icarus Dive icon.png Icarus Dive heal from 0.5%/1.5%/2.5%/3.5% over 6 seconds to 0.75%/2.25%/3.75%/5.25% over 4 seconds.
    • Overall, it heals for the same amount, but 2 seconds faster.
  • Reduced base attack damage from 32-42 to 26-36 (total attack damage is now 43-53).
  • Reduced base Strength attribute symbol.png力量 from 19 to 17.
  • Reduced base movement speed from 290 to 285.
  • Supernova icon.png 超新星 now refreshes Phoenix's other skills (not items) if the sun survives.
Fire Spirits icon.png 烈火精灵
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
AoE: 175
Cast Range: 1400
Damage over time: 20/40/60/80
Duration: 4
Attack Speed Reduction: 150
Fire Spirits Duration: 12.5
Fire Spirits Flight Speed: 900
Cooldown: 45/40/35/30
Mana cost: 80/90/100/110
Health cost: 15% of current health
Icarus Dive icon.png Icarus Dive
Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova icon.png 超新星.
Duration: 6
Damage Amplification: 50% (Icarus takes 50% more damage from everything)
Heal: 0.5%/1.5%/2.5%/3.5% Max health per second
AoE: 600
Cooldown: 26/24/22/20
Health cost: 10% of current health
Sun Ray icon.png Sun Ray
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting DPS: 20/30/40/50 + 1%/2%/3%/4% Max health per second
Ending DPS: 40/60/80/100 + 2%/4%/6%/8% Max health per second
AoE: 130
Distance: 1600
Slow: 50%
Slow Duration: 0.5 seconds
Cooldown: 20
Mana cost: 100
Health cost: 10% current health
  • Fire Spirits icon.png Fire Spirits
    • Reduced heal amount to 50% of damage.
    • Now targets a location rather than a unit.
    • Reduced cooldown from 35 to 30.
    • Increased projectile speed increased (unknown values).
  • Reduced Icarus Dive icon.png Icarus Dive cooldown from 30 to 25.
  • Sun Ray icon.png Sun Ray
    • Reduced health activation cost from 25% to 20%.
    • Rescaled mana cost rescaled from 35 to 10/20/30/40.
Old:
Minimum heal per spirit: 10/15/20/25
Maximum heal per spirit: 40/60/80/100
New:
Minimum heal per spirit: 7.5/12.5/17.5/22.5
Maximum heal per spirit: 30/50/70/90
  • Icarus Dive icon.png Icarus Dive
    • Reduced cooldown from 40 to 30.
    • No longer makes Phoenix spell immune. If Phoenix is disabled during it, it stops.
  • Sun Ray icon.png Sun Ray
    • No longer slows.
    • Rescaled damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%.
    • Improved turn rate slightly (values unknown).
  • Fire Spirits icon.png Fire Spirits now trigger in the area around Phoenix and the target when using Target Fire Spirits.
  • Reduced base Strength attribute symbol.png力量 from 22 to 19.
  • Sun Ray icon.png Sun Ray
    • Increased activation mana cost from 10 to 35.
    • Reduced slow from 14%/20%/26%/32% to 10%/16%/22%/28%.
    • Reduced slow duration from 2 to 1.
    • Fixed a bug that caused to it to always affect the first target regardless of spell immunity.
  • Created.

被替换的技能[编辑]

Icarus Dive (6.75-6.75b)
无视技能免疫
Q
D
技能属性
无目标
影响目标
友军 / 自身
Icarus enters a Dive state. While in this state, its movement is double and nearby allied units are healed for 4 seconds, but all damage you take is amplified by 50%. Lasts 6 seconds. Costs 10% of current health to cast.
施法动作0+0
Current Health as Cost10%
Heal Radius600
Self Movement Speed Bonus100%
Self Damage Amplification50%
Allies Max Health as Heal per Second0.75%/2.25%/3.75%/5.25%
Heal Duration4
Dive Duration6
冷却时间 26/24/22/20
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

附录:

  • This ability was reworked in the 6.76 gameplay patch.
  • Icarus Dive has an instant cast time, but interrupts Phoenix' channeling spells upon cast.
  • The health cost (10% of current health) is direct HP Removal.
  • Amplifies all damage types on Phoenix.
  • The doubled movement speed causes Phoenix to exceeds the 522 movement speed cap.
  • The movement speed adapts periodically to Phoenix' current movement speed. Percentage movement speed increments to do not affect the speed gained through Icarus Dive.
    • This means the highest possible speed is 522 doubled, which is 1044.
  • Phoenix does not lose collision during the dive. It cannot move over cliffs, trees or other units.
  • Phoenix can act fully freely in this state and the effect cannot be cancelled.
  • During Icarus Dive, all allied units which get within 600 radius of Phoenix receive a healing buff which lasts for 4 seconds. A unit cannot receive the buff more than once per cast.
  • Can heal up to 3%/9%/15%/21% of a unit's maximum health.


Sun Ray (6.75-6.75b)
技能属性
点目标 / 持续施法
影响目标
敌人
伤害类型
纯粹
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life. Lasts 6 seconds, damage scales up to twice the initial damage. Slows by 50%. Costs 10% of current health to activate.
施法动作0.01+0
Cast Range1600
Current Health as Cost10%
Ray Distance1600
Ray Radius130
Base Damage per Second20/30/40/50
Max Health as Damage per Second1%/2%/3%/4%
Movement Speed Slow50%
Ray Duration6
冷却时间 20
魔法值 100
The vent through which such stellar energy flows is mere atoms wide.

附录:

  • This ability was reworked in the 6.76 gameplay patch.
  • The health cost (10% of current health) is direct HP Removal.
  • Unlike the other versions of this spell, this one is a channeling spell and is fully static. Attempting to move, cancels it and it has no sub-ability to move.
  • Deals damage in 0.2 second intervals starting 0.2 seconds after cast, resulting in up to 30 damage instances per unit.
  • Damage scaling:
    • Initially, the beam deals 20/30/40/50 + 1%/2%/3%/4% of the affected units' max health as damage per second.
    • For each passing 0.2 seconds after cast, the damage increases by 0.66/1/1.33/1.66 + 0.033%/0.066%/0.1%/0.13% of their max health.
    • 6 seconds after cast, the damage reached 40/60/80/100 + 2%/4%/6%/8% of their max health per second. At this point, the ray stops.
    • The slow is refreshed in the same 0.2 second intervals. The debuff itself lasts 0.5 seconds.
  • Can deal up to 180/270/360/450 + 9%/18%/27%/36% of max health as damage when an enemy is hit by the beam for its full duration.


Icarus Dive (6.70-6.74c)
技能属性
点目标
影响目标
敌人 / 自身
伤害类型
魔法
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units it comes into contact with, and then orbiting back to its original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Cost 10% of current health to cast.
施法动作0.01+0
Cast RangeGlobal
Current Health as Cost10%
Effect Radius200
Dive Distance1400
Dive Width500
Damage100/150/200/250
冷却时间 25
魔法值 100
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

附录:

  • This ability was reworked in the 6.75 gameplay patch.
  • The health cost (10% of current health) is direct HP Removal.
  • Icarus Dive has a 2 seconds travel duration. Does not disjoint projectiles, and Phoenix is still vulnerable during the dive.
  • Phoenix always dives clockwise, hitting units on the left side of the dive first. Units right in the middle of the arc might not be hit.
  • Phoenix cannot attack or turn during the dive. Its facing angle is fixed along the dive. Casting any item or spell immediately cancels the dive.
  • Targeted spells may only be cast when the targeted point is right where Phoenix is facing. Since its facing angle is fixed, targeted anywhere else has no effect.


Fire Spirits (6.70-6.74c)
技能属性
无目标
影响目标
敌人 / 友军
伤害类型
魔法
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. After growing to maximum power in 10 seconds, they will automatically sacrifice themselves around the Phoenix. Costs 10% of your current health to cast. Heals for half the damage.
施法动作0.01+0.5
Current Health as Cost10%
Effect Radius400
Min Damage per Spirit7.5/12.5/17.5/22.5
Max Damage per Spirit30/50/70/90
Min Heal per Spirit3.75/6.25/8.75/11.25
Max Heal per Spirit15/25/35/45
Spirits Duration10
冷却时间 30
魔法值 75
部份无视技能免疫 Heals spell immune allies. Does not damage spell immune enemies.
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.

附录:

  • This ability was reworked in the 6.75 gameplay patch.
  • The Health cost (10% of current health) is direct HP Removal.
  • Each spirit always damages enemies and heals allies within 400 radius around Phoenix, regardless of where the spirits where launched.
    • The effects in the radius around Phoenix do not stack with the effects in the radius around the fire spirits.
  • Damage and heal scaling:
    • Each spirit's damage begins at 7.5/12.5/17.5/22.5.
    • For each passing 0.1 second after cast, their damage increases by 0.225/0.375/0.525/0.675.
    • 10 seconds after cast, the damage reached 30/50/70/90. At this point, the spirits automatically target Phoenix.
    • The damage does not continue scaling while the spirits are flying towards the targeted point.
    • The heal works in the exact same way, but with the heal values being divided by 2.
  • All 4 spirits together can deal for up to a minimum of 30/50/70/90 and a maximum of 120/200/280/360 damage.
  • All 4 spirits together can heal for up to a minimum of 15/25/35/45 and a maximum of 60/100/140/180 health.


Target Fire Spirit (6.70-6.74c)
技能属性
点目标
Target all fire spirits towards a point.
施法动作0.01+0.5
Cast Range1200
冷却时间 0
PKAWW! BOOM

附录:

  • This ability was reworked in the 6.75 gameplay patch.
  • This ability replaces Fire Spirits icon.png Fire Spirits until the spirits are launched.
  • The launched spirits travel at a speed of 900.
  • Launches all 4 spirits at once.


Sun Ray (6.70-6.74c)
无视林肯法球效果 会被技能免疫状态格挡
E
R
技能属性
点目标 / 持续施法
影响目标
敌人
伤害类型
纯粹
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current health to activate.
施法动作0.01+0.5
Max Mana as Cost per Second4%
Cast Range2000
Max Ray Distance1300
Ray Radius130
Base Damage per Second15/30/45/60
Max Health as Damage per Second6%
冷却时间 0
魔法值 10/20/30/40
The vent through which such stellar energy flows is mere atoms wide.

附录:

  • This ability was reworked in the 6.75 gameplay patch.
  • The health cost (25% of current health) is direct HP Removal.
  • Sun Ray stays active until Phoenix runs out of mana or is manually deactivated.
  • taunts do not interrupt it either. But toggling on the movement during a taunt prevents it from being able to toggle the movement or the spell off for the duration.
  • Phoenix cannot move during Sun Ray. It may only turn with a very slow turn rate.
  • Sun Ray disarms Phoenix for its full duration. Phoenix may cast its abilities during Sun Ray, but cannot use items which require targeting.
  • Casting a targeted spell causes Phoenix to face towards the targeted point with its normal turn rate, ignoring the slow rate from Sun Ray.
  • Icarus Dive icon.png Icarus Dive can be cast during Sun Ray without interrupting it. Casting Supernova cancels Sun Ray.
  • The damage is fixed at 15/30/45/60 + 6% of affected units' maximum health.
  • The beam goes straight through all non-hero units, still damaging them when they are about 50 range away from the ray.
  • The beam collides with enemy heroes, and does not go straight through them. Deals damage to all units within 130 radius of the hero it currently collides with.


画廊[编辑]

查看[编辑]

参见[编辑]