哈斯卡

来自Dota 2 Wiki
跳转至: 导航搜索
英雄 攻略 克制 装备 相关饰品 台词 音效 背景故事 旧的技能 改动日志  
Globeicon.png
播放 “I am a beacon of knowledge blazing out across a black sea of ignorance.”
这个页面或章节正在翻译成中文。
您可以通过借助"英文页面"的内容编辑来协助改善它。
哈斯卡
Huskar.png
Strength primary attribute symbol.png
21 + 2.4
Agility attribute symbol.png
15 + 1.4
Intelligence attribute symbol.png
18 + 1.5
等级 基础 1 15 25
生命值 200 620 1280 1760
生命恢复速率 0.25 0.88 1.89 2.61
魔法值 50 266 518 698
魔法恢复速率 0.01 0.73 1.57 2.17
攻击力 21‒30 42‒51 75‒84 99‒108
护甲 -1 1.14 3.94 5.94
技能伤害增强 0% 1.13% 2.44% 3.38%
每秒攻击次数 0.62 0.71 0.83 0.92
移动速度 300
转身速率 0.5
视野 1800/800
攻击范围 400
弹道速度 1400
攻击动作 0.4+0.5
基础攻击间隔 1.6
魔法抗性 25%
碰撞体积 24
2

哈斯卡神灵武士是一名远程力量英雄。他是一名强力的ganker核心,总是以巨大的风险博同样大的收益。大部分比赛中,他都是一个强力的敌人,因为他的持续伤害几乎能在任何单打独斗中击杀对方。与其他大部分英雄不同,他并不怎么依赖于魔法值来释放技能,相反的,他献祭生命值来造成高额伤害。他的被动技能狂战士之血能从献祭中汲取力量;伤痕会使他变得更为可怕。此技能会基于损失的生命值提供惊人的额外魔法抗性和攻击速度,使他在游戏的早期具有占据输出王者宝座的可能。哈斯卡能将他的生命献祭用于使用沸血之矛,在牺牲自己的同时燃烧敌人,并让他在游戏的早期占据优势。由于沸血之矛的生命值损失,他的狂战士之血将会激活,让他能屠杀任意目标。活血术在治疗自身或友军上有奇效,能基于目标的主属性每秒恢复生命值,在低于特定数值时还能得到额外的恢复速度。他的牺牲是他最具威胁,但也是最具风险的技能。冲向他饿目标,哈斯卡献祭自身大量生命来腰斩敌人的当前生命值。这是一个极佳的先手技能,它能基于敌人的当前生命值造成巨大伤害,减速敌人,让敌人切身体会神灵武士之痛。勇猛而又无畏,哈斯卡在游戏的任何阶段都十分强力,他无惧于牺牲和死亡,只要这能为他的团队带来胜利。

简介[编辑 | 编辑源代码]

Huskar icon.png 神灵武士 —— 哈斯卡
播放 "接受恩泽的人不应过于依赖别人,而应时刻谨记失去它的风险"
定位: 核心 核心 / 耐久 耐久 / 先手 先手
背景: 从虚无之境带给他的剧痛中逃离后,哈斯卡终于睁开了双眼,醒来的第一件事却是发现暗影牧师戴泽正在对他吟唱一个艰深的咒语。哈斯卡的灵魂从永恒虚无中被救了出来,这是违背了德尊教团古老仪式的准则的,然而和其他去过虚无之境的人一样,哈斯卡也发现自己的身体被那里所彻底改变了。他不再怜悯凡人的肉体,他的生命之血成为了强大的力量源泉,每一滴鲜血都给他成倍的狂暴的、灼热的能量。然而,这一新生的天赋却激怒了哈斯卡,因为在拯救他逃离虚无之境时,戴泽拒绝让他进入神灵之地。他的自我牺牲也被拒绝。当教团的的长老们试图寻找一个扩大自己影响的方法时,他们一致认为哈斯卡将成为他们在战争中最可怕的武器。然而,成为教团的武器让哈斯卡更加愤怒,因为他们不仅利用他,还否定了他与生俱来的权利。于是在战争打响之际,他逃离了家乡,去寻找新的盟友,寻找那些值得他牺牲自己,释放强大力量的盟友。
配音: Dave Fennoy (台词)

技能[编辑 | 编辑源代码]

活血术
Inner Vitality icon.png
技能属性
单位目标
影响目标
友方英雄
激发友方单位的恢复力,基于其基础属性治疗目标。如果目标血量低于40%,则恢复速率提高。持续16秒。
施法动作0.3+0.53
施法距离800
生命恢复速度10
主属性附加生命恢复速度5%/10%/15%/20%
低血量主属性附加生命恢复速度20%/40%/60%/80%
低血量阀值35%
持续时间16
冷却时间 22/18/14/10
魔法值 170
特效
增益效果 活血术: 会被任何驱散所驱散
虽然哈斯卡很少用魔法,不过从戴泽还有德尊牧师那里学来的这个强化术,在他严重受伤时经常被使用。

附录:

  • 生命值百分比和主属性会周期性地检查,恢复速度会随每次检查而瞬间变化。
  • 以生命恢复的形式恢复生命,这意味着每0.1秒产生一次0.1 + 0.5%/1%/1.5%/2%或0.1 + 2%/4%/6%/8%主属性值点的生命恢复。
  • 在整个持续时间里将会恢复共计160点生命值,并附加80%/160%/240%/320%到320%/640%/960%/1280%主属性值点的生命值。
  • 能对英雄级单位使用,仅对其造成基础生命恢复,因为它们没有属性值。


沸血之矛
Burning Spear icon.png
影响目标
敌人
伤害类型
魔法
哈斯卡将其长矛点燃,在普通攻击的同时对敌方单位造成持续伤害。多次攻击会造成持续伤害叠加。每次攻击都将牺牲哈斯卡部分生命值。持续8秒。
施法距离450 (Talent tree symbol.png 550)
生命值消耗15
每秒伤害5/10/15/20
持续时间8
冷却时间 0
会被技能免疫状态格挡 如果debuff在技能免疫前施加,仍会造成伤害
特效
负面效果 沸血之矛计数器: 不会被驱散
负面效果 沸血之矛debuff: 不会被驱散
神灵武士燃烧自己的血液制成武器,使敌人受到数倍于自己的痛苦。

附录:

  • 此技能不能用于自杀。
  • 手动释放沸血之矛使用450的施法距离机制。自动释放沸血之矛使用哈斯卡的400基础攻击距离机制。
  • 对同一目标的多次沸血之矛会叠加。
    • 目标身上会存在一个负面效果,显示他正遭受多少层沸血之矛(在图标上有一个敌我可见的数字)。
    • 不同实例之间完全相互独立。它们不会延长或刷新彼此的持续时间。
    • 在附加负面效果后的每秒会造成一次伤害实例,不同沸血之矛实例导致的伤害会被总计为一次伤害实例。
    • 这意味着4/2/2/1层沸血之矛足以打断恢复效果。


狂战士之血
幻象不可继承此效果 会被破坏禁用 无视技能免疫
E
B
Berserker's Blood icon.png
技能属性
被动
影响目标
自身
哈斯卡的伤痛赐予他力量,根据他损失的生命值将获得攻击速度和魔法抗性加成。
最高攻击速度增益220/260/300/340
最高魔法抗性增益20%/30%/40%/50%
幻象不可继承此效果 幻象仅继承视觉效果,而无任何实际加成
从虚无之境逃出后,哈斯克的力量会随着血液的损失而增强,使他能够造成致命的物理性破坏。

附录:

  • 哈斯卡的模型大小在快要达到最高增益时会随之变大,至多增大35%。
  • 尽管由于小数点位数限制没有显示在面板中,每一点损失的生命值都会提供加成。
  • 100%生命值时没有任何加成,最高加成阀值为10%生命值。
  • 生命值百分比变化会周期性地检查,而加成效果会随检查而瞬间变化。
  • 当低于10%生命值时,能将哈斯卡的总魔法抗性提升至40%/47.5%%/55%/62.50%。


牺牲
Life Break icon.png
技能属性
单位目标
影响目标
敌人 / 自身
伤害类型
魔法
哈斯卡利用自己的生命值来摧毁敌人的生命,跃向范围内的一个目标,以自己的生命为代价对对方造成目标生命值一定比例的伤害和减速。哈斯卡在跳跃过程中对技能免疫。
施法动作0.3+0.5
施法距离550 (Talent tree symbol.png 950)
当前生命值损失35%
目标单位当前生命值伤害35% (可以用阿哈利姆神杖升级 65%)
移动速度减少40%/50%/60%
减速持续时间4/5/6
冷却时间 12 (可以用阿哈利姆神杖升级 4)
可以用阿哈利姆神杖升级 提升伤害,减少冷却时间
无视技能免疫 不会对技能免疫单位造成伤害
会被林肯法球效果格挡 当冲击到达时抵挡。抵挡成功时哈斯卡自身也不会受到伤害
特效
增益效果 牺牲计时器: 不会被驱散
负面效果 牺牲减速: 会被任何驱散所驱散
哈斯卡不顾危险,冲入只有他能幸存的激烈近身战。

附录:

  • 哈斯卡以1000的速度跳跃,并且不可被躲避
  • 当施法时,哈斯卡会获得一个状态,持续五秒或直到冲至目标。状态不会显示在状态栏中。
  • 此状态会使哈斯卡对技能免疫,并处于缴械状态,并强制他冲向敌人。技能免疫效果会在施法时驱散负面状态。
  • 此状态有最长持续时间限制,因此在跳跃的过程中此状态有可能已失效,剩余的跳跃过程哈斯卡将处于非技能免疫,非缴械状态,并且可以取消跳跃过程。
  • 跳跃过程中哈斯卡可以使用物品和技能。然而,位移效果,例如Blink Dagger icon.png 闪烁匕首,将取消跳跃过程。
  • 对自身的伤害同样是魔法伤害。因此,它能被魔法抗性减免 (包括来自于Berserker's Blood icon.png Berserker's Blood​的效果)。
    • 对自身的伤害不会致死,无论此伤害如何被增幅。哈斯卡无法使用牺牲来自杀。
  • 如果在跳跃过程中哈斯卡被控制或与目标之间的距离超过1400,跳跃过程会终止。
  • 在计算基础魔抗后,目标敌人会损失26.25% (可以用阿哈利姆神杖升级 48.75%) 的当前生命值,除了Visage icon.png 维萨吉​或Meepo icon.png 米波​。
    • 米波,基础魔抗35%,会损失22.75% (可以用阿哈利姆神杖升级 42.25%) 的当前生命值。
    • 死灵龙,,基础魔抗10%,会损失31.5% (可以用阿哈利姆神杖升级 58.5%) 的当前生命值。


推荐物品[编辑 | 编辑源代码]

{{Recommendeditems 初始:

早期:

核心:

情势:

}}

Equipment[编辑 | 编辑源代码]

Template:Equipment Huskar

Tips[编辑 | 编辑源代码]

  • Huskar icon.png 哈斯卡​ becomes more powerful with less health due to Berserker's Blood, but can still die. Figure out when enough is enough.
  • Berserker's Blood icon.png Berserker's Blood​ is Huskar's signature ability and passively gives him heavy magical resistance and attack speed when low HP. Thanks to this, Huskar is very potent against heavy magic damage teams. Additionally, Inner Vitality icon.png Inner Vitality​ gives Huskar a very powerful heal when below 40% HP, making him very durable. However, due to his low base Armor, he is susceptible to physical burst damage. Good examples of this is Clinkz icon.png 克林克兹​ and Sven icon.png 斯温​ as well as any carry who has a Daedalus icon.png 代达罗斯之殇 or Desolator icon.png 黯灭 completed.
  • Keep in mind the cast range of Burning Spear icon.png Burning Spear​ is 450, but Huskar's attack range is only 400. Therefore you can increase your range by 50 when manually casting Burning Spear icon.png Burning Spear​. However, putting Burning Spear icon.png Burning Spear​ on autocast will not increase your range.
  • Huskar's abilities synergizes well with each other, Burning Spear icon.png Burning Spear​ and Life Break icon.png Life Break​ both use up health, and feed your Berserker's Blood icon.png Berserker's Blood​ increasing your damage output while Inner Vitality icon.png Inner Vitality​ makes you more durable.
    • Remember that Burning Spears will stack on an enemy. You can manual cast them repeatedly on laning phase to harass enemies without drawing creep aggro. When you can regenerate health enough to sustain Burning Spear, switch it to auto-attack and burn them down!
    • If you are low on health, you can turn it off at times to recuperate health if you have lifesteal.
  • Inner Vitality icon.png Inner Vitality​ provides a huge amount of regen especially when at a low HP. You can use it on yourself or your allies before jumping into a fight to increase their durability.
    • Do not worry about casting it too early before a team fight as it has a fairly long duration and its cooldown at max level is a few seconds shorter than its duration. This will reduce the chances that you are caught off-guard and become disabled long enough before being able to cast it. This will also increase the chance that you can re-cast it during a fight in case that you are Purged or another team mate is in dire need of regeneration.
    • Always use Inner Vitality before using your ultimate to increase your chance of surviving and reduce the toll on your HP done by your ultimate.
    • With enough mana regeneration, you can even use Inner Vitality constantly, mitigating the need to return to base. This makes heroes such as Crystal Maiden icon.png 水晶室女​ and Keeper of the Light icon.png 光之守卫​ a good ally of Huskar.
    • Soul Ring icon.png 灵魂之戒 is also a viable situational item if you find yourself constantly out of mana because the static HP regeneration of Inner Vitality alone is enough to recuperate the loss of HP from Soul Ring even at level 1 while also providing a net excess of stat-based HP regeneration. Having a constant source of mana will also enable Huskar to cast Inner Vitality to his teammates who might need it at the time.
      • The ability to reduce Huskar's HP on demand also provides a tactical advantage that can be used before a fight. However, keep in mind that the HP removal is not mitigated by Berserker's Blood and as such is dangerous to be used when at a really low health.
  • Life Break icon.png Life Break​ lowers the target's current health by about 1/4 (1/2 if upgraded), and lets Huskar jump to his target rapidly. Consider between chasing a wounded enemy and dealing damage to a tough one.
    • Be wary of heroes who has high natural magic resistance like Anti-Mage icon.png 敌法师​ due to his Spell Shield icon.png Spell Shield​ because using Life Break against them might deal more damage to you than to them. Same can be said against heroes who usually build Hood of Defiance icon.png 挑战头巾 or Pipe of Insight icon.png 洞察烟斗.
    • You should also be warned not to use your ultimate on a hero who has spell immunity or else you lose a percentage of your health while the target does not. However, the slow will still pierce through spell immunity.
    • Black King Bar icon.png 黑皇杖 is important to keep in mind on Huskar since you do not lose a percentage of your health when you use your ultimate while spell immune.
    • As Life Break deals magical damage to an enemy relative to his current health, it is possible to kill any enemy in one hit with the help of damage amplification, provided it is not spell immune or has access to very high magic resistance (e.g. Spell Shield icon.png Spell Shield​).
      • It is possible to use certain combinations of items and heroes together with Huskar to kill any hero instantly. For example applying the effects of Veil of Discord icon.png 纷争面纱, Ethereal Blade icon.png 虚灵之刃 and Orchid Malevolence icon.png 紫怨 to a target and then hitting them with an Aghanim's Scepter icon.png 阿哈利姆神杖 upgraded Life Break will cause an instant death. However, building all these utility items on Huskar himself will destroy a great deal of his carry potential. This same effect can be achieved using Soul Catcher icon.png Soul Catcher​ instead of Veil of Discord or Decrepify icon.png Decrepify​ instead of Ethereal Blade.
    • Beware of heroes with Blade Mail icon.png 刃甲 as they can destroy you if you use Life Break on them recklessly.
    • A special mention goes to Axe icon.png 斧王​ who can use Culling Blade icon.png Culling Blade​ immediately after countering your Life Break.
    • A similar case is Nyx Assassin icon.png 司夜刺客​ who can reflect Life Break using Spiked Carapace icon.png Spiked Carapace​ and then follow up with any of his other abilities to finish you off.
    • Also it is worth noting that any hero using Blade Mail with sufficiently high health will kill you if you use Life Break on them assuming that you do not have spell immunity.
    • Building an Aghanim's Scepter icon.png 阿哈利姆神杖 enables Huskar to destroy enemy heroes with high health very quickly. The reduced cooldown will allow Huskar deal magical damage equal to 73.74% of the enemy's health in 4 seconds if he is able to use Life Break twice in succession. You can also use Life Break on multiple different enemies in a team fight making it easier for the rest of your team to finish them off. It is also worth noting that building an Aghanim's Scepter will enable Huskar to constantly apply a 60% slow that pierces through spell immunity.
    • If timed just right, Life Break can be used to chase an enemy with a Blink Dagger icon.png 闪烁匕首 or a similar escape skill. In most cases, if an enemy hero used their escape skill while Huskar is airborne, Huskar will still be able to finish his jump.
    • An Aghanim's Scepter will also allow Huskar to reposition in teamfights frequently. In the event that you are being focused on by a melee carry who happen to have spell immunity, you can jump to other ranged or far off enemy heroes. This will give you a chance to kill them off and resulting into an even trade, stall enough time so that the duration of the melee carry's spell immunity runs out, remove debuffs, recast Inner Vitality and if you have an Armlet of Mordiggian, toggle Unholy Strength twice to regain some HP. Even without an Aghanim's Scepter, this tactic can be used if you did not initiate with Life Break.
      • The most important part of this tactic is the ability to remove debuffs. Since Huskar is really vulnerable to debuffs, jumping to another enemy while you are slowed, rooted or disarmed will give you a chance to turn the tables against your enemy.
  • Berserker's Blood icon.png Berserker's Blood​ increases Huskar's survivability significantly. It is worth noting that with enough stacks and health left, it can help you survive finishing spells that deal magical damage such as Thundergod's Wrath icon.png Thundergod's Wrath​, Assassinate icon.png Assassinate​ and Reaper's Scythe icon.png Reaper's Scythe​.
    • While with Berserker's Blood Huskar is difficult to be killed by magical spells alone, be very cautious of pure damage. Dealing with heroes such as Bane icon.png 祸乱之源​ and Timbersaw icon.png 伐木机​ can result in death, as using your ultimate in their presence can have dire consequences, since some of their spells are not reduced by magic resistance.
    • Huskar is a great counter against heroes that rely mostly on magical damage like 20px 天怒法师​, Sand King icon.png 沙王​ and Zeus icon.png 宙斯​. If an enemy team consist of mostly or even entirely of spellcasters consider maxing Berserker's Blood first.
    • It is important to remember that the magic resistance from Berserker's Blood DOES NOT equate to magic immunity, a common mistake for new players is to treat it as such. Huskar is still vulnerable to huge burst of magical damage when at nearly full health. Examples of this would be Requiem of Souls icon.png Requiem of Souls​ at point blank range (most likely after using Life Break) with the maximum amount of souls and stacks of Remote Mines icon.png Remote Mines​ both of which could kill Huskar even at full health. Berserker's Blood works best against gradual magical damage or damage spread over multiple instances like Rot icon.png Rot​, Life Drain icon.png Life Drain​, Mystic Flare icon.png Mystic Flare​, Static Storm icon.png Static Storm​, Epicenter icon.png Epicenter​, Echo Slam icon.png Echo Slam​, and Poison Nova icon.png Poison Nova​, all of which are almost impossible to be used to insta-kill Huskar since their damage will be greatly reduced. But keep in mind that some of these also provide debuffs like stun, slow and silence that could hinder Huskar.
    • Berserker's Blood also gives Huskar a huge attack speed bonus when at a low enough health. This enables Huskar to deal a significant amount of damage with Burning Spears and damage increasing items. Shallow Grave icon.png Shallow Grave​ or False Promise icon.png False Promise​ makes Huskar even more dangerous at team fights because it enables Huskar to maintain the maximum number of stacks for a short duration before dying.
      • Maelstrom icon.png 漩涡 or Mjollnir icon.png 雷神之锤 is a good item to pick to proc Chain Lightning as much as possible and to increase your farming potential.
      • Diffusal Blade 1 icon.png 净魂之刃 is a decent item if against low mana pool heroes such as Wraith King icon.png 冥魂大帝​ to prevent them from using their abilities. However, this is not recommended as it does not provide either strength or damage and is quite a hefty investment.
      • Monkey King Bar icon.png 金箍棒 is a good pickup due to its 35% chance to deal a 100 damage mini-stun and if against heroes with evasion like Phantom Assassin icon.png 幻影刺客​, Brewmaster icon.png 酒仙​ or any carry who is planning to or already built evasion items like Heaven's Halberd or Butterfly.
      • Skull Basher icon.png 碎颅锤 and Abyssal Blade icon.png 深渊之刃 are also viable items because Huskar will proc Bash at a decent rate due to his attack speed. When Skull Basher is upgraded to Abyssal Blade, he can make use of Overwhelm after using Life Break. Keep in mind that melee carries will still proc it more even if you have the same attack speed, you do however have the range advantage.
      • Keep in mind that the attack speed from Berserker's Blood is unreliable as it depends on your current health. If you are your team's main carry, consider building attack speed items like Mjollnir and Assault Cuirass to further boost your DPS.
  • Huskar's armor is relatively low even until the middle stages of the game and thus if your ultimate is used carelessly the enemy team will only require one or two disables to allow their own carries to kill you. In this respect you must pay special attention to heroes with long duration disables like Bane icon.png 祸乱之源​, Alchemist icon.png 炼金术士​, Shadow Shaman icon.png 暗影萨满​, Dragon Knight icon.png 龙骑士​ etc. or invest in items that increase your durability so that you could survive such encounters and even use yourself to bait the enemy's skills to make it easier for the rest of your team.
    • Helm of Iron Will icon.png 铁意头盔 could be bought first when planning on building a Helm of the Dominator. Due to Huskar's reliance on Burning Spears for damage and not from physical basic attacks which you rarely use against creeps in lane, an early Helm of Iron Will offers more benefits than buying an early Morbid Mask and will allow Huskar to regenerate more in the laning phase. You can even buy 2 Helms if you plan to build an Armlet of Mordiggian too, a +10 in armor and the bonus 6 HP regeneration will reduce damage in the laning phase significantly and will allow you to spam Burning Spear.
    • Mekansm icon.png 梅肯斯姆 provides regeneration, armor, and burst heal that could make a significant difference when low in health. Since Huskar only has one skill that uses mana, Mekansm gives a way to utilize Huskar's remaining mana and in higher tier games, Mekansm on Huskar is not unheard of. It could also be paired with a Magic Wand icon.png 魔杖 to further add to Mekansm's burst heal.
    • Huskar in general is very vulnerable to disables due to his tendency to be low in health, and if he is using life steal he is dependent on his ability to attack to survive fights. Black King Bar icon.png 黑皇杖 will allow Huskar to attack relentlessly during its duration and hopefully will last long enough to kill off the enemy disablers. Linken's Sphere's spell block will also work better in some situations such as against Doom ability icon.png 末日​, Fiend's Grip icon.png Fiend's Grip​ or Focus Fire icon.png Focus Fire​.
    • Guardian Greaves icon.png 卫士胫甲 in theory is the best boots for Huskar to tank up as it will provide a huge amount of armor if he is below 20% HP and the free mana will make it possible to keep Inner Vitality up indefinitely. Keep in mind however that it does not provide significant DPS, its passive works better if you have a huge amount of HP already, and it costs whopping 5300 gold, although the components are less useful to build on Huskar except for Mekansm. It is best that you build it after your major HP item or better yet let a more natural carrier on your team build it so that you can build other boots.
    • A casual Platemail icon.png 板甲 will drastically improve Huskar's survivability and can be used to build an Assault Cuirass icon.png 强袭胸甲 or a Shiva's Guard icon.png 希瓦之守护 or both if you plan to stack armor. Since Huskar is already durable against magic damage, Stacking armor will help reduce his second biggest weakness which is physical damage. However, against a pure damage heavy lineup, stacking strength or HP items is still the better solution.
  • Huskar benefits greatly from strength as each point increases his survivability by increasing his health and regeneration rate from Inner Vitality icon.png Inner Vitality​ while also increasing his damage output. However, if you only gear for strength, you might not have enough damage to fight effectively in the late game. Also keep in mind that armor will provide you with more effective HP against physical damage than strength in later stages of the match and as such should not be neglected.
    • Armlet of Mordiggian (Inactive) icon.png 莫尔迪基安的臂章 provides literally every stat that Huskar needs to be more effective and its Unholy Strength provides a way for Huskar to control his health. If you are able to practice armlet toggling, it will drastically improve Huskar's damage output and allow him to use it to survive fights as long as there is no Heartstopper Aura or Radiance Aura or you are not afflicted by any DPS debuff. An important fact to remember is that its active ability also adds to Inner Vitality's regeneration.
    • Heart of Tarrasque icon.png 恐鳌之心 gives a massive HP regen bonus from Inner Vitality, it allows Huskar to keep Unholy Strength active indefinitely and it gives enough health to allow you to be at a low enough percentage to increase stacks from your Berserker's Blood but not low enough to be bursted down. This also complements an Aghanim's Scepter pickup as it will allow you to use Life Break sparingly, even against Roshan or creeps.
    • Sange icon.png 散华 and its upgrades Sange and Yasha icon.png 散夜对剑, Heaven's Halberd icon.png 天堂之戟, and Silver Edge icon.png 白银之锋 provides a good amount of strength to cost ratio and gives a fair amount of utility.
    • Satanic icon.png 撒旦之邪力 provides strength, armor and 25% lifesteal. Its active could also be used in a pinch to keep yourself from dying.
  • Huskar has no natural escape mechanisms and it makes committing into a fight very risky if it does not go as planned. Consider building escape items like Shadow Blade icon.png 影刃 or its upgrade Silver Edge icon.png 白银之锋 or even a Blink Dagger icon.png 闪烁匕首 because it will provide you immense survivability that no strength, HP or armor item that can replace.
  • Huskar is effective at dealing with lone targets, but often time struggles when enemies are grouped up. Do not get too complacent, even if you can take on anybody on the enemy team. It is usually best to let somebody else initiate, and then come into the fight when the enemies are spread out, that way, you can take them on one at a time and most likely win each of the duels.
    • When faced with physical damage dealing heroes and you have no counter-pick on your team, it is wise to build items that specifically counter them so that you can duel them such as Blade Mail icon.png 刃甲, Heaven's Halberd icon.png 天堂之戟 or in special cases Orchid Malevolence icon.png 紫怨 for heroes with escapes like Storm Spirit icon.png 风暴之灵​ or Anti-Mage icon.png 敌法师​.
    • Huskar has a huge early game presence, however there are many heroes that are difficult for Huskar to fight and as such he is a very situational hero to pick.

Trivia[编辑 | 编辑源代码]

  • Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
  • His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to 20px 戴泽​, who is a Shadow Priest (Fits in the Native American shaman role).
  • Before 6.79, you could use a Ghost Scepter icon.png 幽魂权杖 and then manually cast Burning Spear icon.png Burning Spear​ on enemies. You would take little Magic damage since the Magic Resistance provided by Berserker's Blood icon.png Berserker's Blood​ reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.

Update history[编辑 | 编辑源代码]

March 24, 2016 Patch

November 18, 2014 Patch

December 12, 2013 Patch

July 12, 2013 Patch

  • Fixed being able to attack while he is leaping in Life Break icon.png Life Break​.

June 14, 2013 Patch

March 28, 2013 Patch

February 28, 2013 Patch

November 08, 2012 Patch

  • Fixed Life Break icon.png Life Break​ not properly dispelling buffs on you when cast.

September 13, 2012 Patch

August 15, 2012 Patch

April 26, 2012 Patch

April 12, 2012 Patch

  • [未记载] Added an injured running animation for Huskar icon.png 哈斯卡​.

February 16, 2012 Patch

January 12, 2012 Patch

December 08, 2011 Patch

November 17, 2011 Patch

November 03, 2011 Patch

October 27, 2011 Patch

Balance changelog[编辑 | 编辑源代码]

6.87

6.86

  • Berserker's Blood icon.png Berserker's Blood
    • Bonuses are now provided linearly from full 100% to 10% health, instead of stepwise with every 7% health missing.
    • Reduced max magic resistance bonus from 42%/56%/70%/84% to 20%/30%/40%/50%.

6.85

  • Reduced Berserker's Blood icon.png Berserker's Blood​ magic resistance bonus per stack from 4%/5%/6%/7% to 3%/4%/5%/6%.

6.84

  • Inner Vitality icon.png Inner Vitality
    • Increased cast range from 550 to 800.
    • Reduced cooldown from 25/22/19/16 to 22/18/14/10.

6.83

  • Inner Vitality icon.png Inner Vitality
    • Increased base health regen bonus from 2/4/6/8 to 10.
    • Rescaled regen bonus when hurt from 30%/45%/60%/75% to 20%/40%/60%/80%.

6.82

  • Reduced Inner Vitality icon.png Inner Vitality​ cooldown from 25 to 25/22/19/16.
  • Increased Berserker's Blood icon.png Berserker's Bloodattack speed bonus from 8/12/16/20 to 14/16/18/20.
  • Life Break icon.png Life Break
    • Reduced cooldown from 45/30/15 to 12.
    • Reduced damage to target from 50% to 35%.
    • Rescaled damage to self from 40%/35%/30% to 35%.
    • Rescaled Slow duration from 5 to 4/5/6.
    • Rescaled Slow from 50% to 40%/50%/60%.

6.81

6.80

  • Increased Burning Spear icon.png Burning Spear​ duration from 7 to 8.
  • Inner Vitality icon.png Inner Vitality
    • Increased regen bonus when hurt from 15%/30%/45%/60% to 30%/45%/60%/75%.
    • Increased cast range from 450 to 550.

6.79c

6.79

6.78

Old Berserker's Blood icon.png Berserker's Blood:
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Attack Speed: 3/6/9/12 per stack
Attack Damage: 2/4/6/8 per stack
New Berserker's Blood icon.png Berserker's Blood:
Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.
Magic Resistance: 4%/5%/6%/7% per stack
Attack Speed: 8/12/16/20 per stack

6.75

6.72c

  • Reduced Life Break icon.png Life Break​ cast range from 600 to 550.

6.72

Old Life Break icon.png Life Break:
Huskar moves into melee range and damages him and the target by a percentage of their lives and slows the target.
Cast range: 100
New Life Break icon.png Life Break:
Huskar leaps towards the target and damages him and the target by a percentage of their lives and slows the target upon reaching it.
Cast Range: 600
Leap speed: 1000 (he cannot be disjointed).
Huskar is spell immune during the leap.
When Huskar gets disabled during the leap, it stops and gets canceled.

6.71

  • Reduced Life Break icon.png Life Break damage to self from 40%/33%/25% to 35%/30%/25%.

6.69

6.67

  • Reduced Inner Vitality icon.png Inner Vitality​ heal interval from 1 to 0.1 seconds (same overall heal).

6.64

6.63

  • Removed the cap on Berserker's Blood icon.png Berserker's Blood (the cap was 7 stacks).
  • Fixed lags upon picking Huskar.

6.60

6.58

6.57

  • Life Break icon.png Life Break
    • Increased damage to target from 40% to 50% of its current health.
    • Reduced cooldown from 45 on each level to 45/30/15.

6.54

6.52

  • Increased attack range from 350 to 400.
  • Improved Huskar icon.png 哈斯卡​'s attack animation from unknown to 0.4/0.5.
  • Added a visual effect to Berserker's Blood icon.png Berserker's Blood​ when reaching high stacks.

6.44b

  • Increased Inner Vitality icon.png Inner Vitality​ mana cost from 50/90/130/170 to 170 on each level.

6.44

  • Created.

Replaced abilities[编辑 | 编辑源代码]

Berserker's Blood (pre 6.78)
Unknown icon.png
技能属性
Huskar's injuries feed his power, giving increased attack speed and damage for each 7% of missing health.
Attack Speed Bonus per Stack{{{value1}}}
Attack Damage Bonus per Stack{{{value2}}}
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

附录:

  • This ability got reworked into the current Berserker's Blood icon.png Berserker's Blood​ in the 6.78 gameplay patch.
  • Huskar's size increases and he glows red, the more stacks he has. At 25% health or less, he also stops using his attack stance and use his default animations.
  • First stack lasts from 100% to 87% of Huskar's maximum health. Each following stack is added for each 7% max health missing.
  • The maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum health, which will provide bonus 42/84/126/168 attack speed and 24/56/84/112 attack damage.
  • The health percentage is checked periodically and the effects adapted instantly.


Life Break (pre 6.72)
Unknown icon.png
技能属性
Huskar draws upon his health to break an enemy's life, shattering a percentage of that hero's current health, and slowing them.
Cast Range{{{value1}}}
Current Health as Cost{{{value2}}}
Target's Current Health as Damage{{{value3}}}
Move Speed Slow{{{value4}}}
Slow Duration{{{value5}}}
可以用阿哈利姆神杖升级 Increases damage dealt, reduces cooldown.
会被林肯法球效果格挡 Huskar takes no damage when blocked.
No matter the danger, Huskar thrusts himself into melees that only he can survive.

附录:

  • This ability got reworked into the current Life Break icon.png Life Break​ in the 6.72 gameplay patch.
  • With base magic resistance included, the targeted enemy will lose 37.5% (可以用阿哈利姆神杖升级 48.75%) of his current health, if it is not Visage icon.png 维萨吉​ or Meepo icon.png 米波​.


Gallery[编辑 | 编辑源代码]

See also[编辑 | 编辑源代码]