大地之灵

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大地之灵
Earth Spirit icon.png
Strength primary attribute symbol.png
21 + 3.2
Agility attribute symbol.png
17 + 1.5
Intelligence attribute symbol.png
18 + 2.1
等级 基础 1 15 25
生命值 200 620 1500 2140
生命恢复速率 0.25 1.51 4.2 6.12
魔法值 75 273 592 823
魔法恢复速率 0.01 0.73 1.91 2.75
攻击力 25‒35 46‒56 90‒100 122‒132
护甲 1 3.43 6.43 8.57
技能伤害增强 0% 1.29% 3.39% 4.89%
每秒攻击次数 0.58 0.68 0.81 0.9
移动速度 295
转身速率 0.6
视野 1800/800
攻击范围 150
弹道速度 瞬间
攻击动作 0.35+0.65
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

Kaolin the Earth Spirit is a melee strength hero with great utility, possessing a wide array of disables in all of his basic abilities.

Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant, which allows him to place statues that can be used to augment his abilities. Using his abilities in tandem with these remnants, Earth Spirit can stun enemies with Boulder Smash, slow them and initiate with Rolling Boulder, and silence them with Geomagnetic Grip. His ultimate, Magnetize, inflicts nearby enemies with a damage over time debuff, and allows him to spread the slow and silence from his abilities to other nearby enemies while refreshing the debuff duration by using his Stone Remnants, stopping entire groups of enemies in their tracks. With good timing and skill he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit's versatility and flexibility make him an ideal hero in almost any lineup or lane.

介绍[编辑]

大地之灵 考林 —— 大地之灵
播放 "Through conflict, one's nature is revealed."
定位: 爆发 爆发 / 逃生 逃生 / 控制 控制 / 先手 先手 / 耐久 耐久
背景: 陆地上悬崖和峭壁之间的深处,有一层早已被高地矿工放弃的圣玉层。考林将军的雕像就是采用这种材料打造,深埋在地底,引领着一支数以万计的兵马俑。武士俑、军吏俑、说唱俑等等一应俱全,经过工匠的精心雕刻后在大地黑暗的怀抱中沉睡了上千年。而工匠们没有想到的是,这奇玉之中流转着大地本身的灵魂——与星球一致的元素之力。当玉雕之灵发现自己与世界的生命隔断后,它就在千年的时光中汇聚自己的力量,最终冲上了地面,进入了光明。现在,伟大的大地之灵考林从容地走在地面之上,为大地而战;而土壤的深情怀抱之中埋藏着的大军将会受他召唤,变成残像横扫一切敌人。
配音: Nolan North (台词)

技能[编辑]

巨石冲击
Boulder Smash icon.png
技能属性
点目标 / 单位目标
影响目标
敌人 / 友军
伤害类型
魔法
大地之灵将敌方单位,友方单位或残岩为目标,将其击飞,目标将沿他面朝的方向飞行一段距离。过程中目标对碰到的所有单位都会造成伤害。如果目标是残岩,被击飞的距离也将加长,而受到伤害的单位还将被眩晕。
施法动作0.01+0
对单位的施法距离150
对残岩的施法距离160
作用范围160
伤害50/100/150/200
击飞速度900
单位击飞距离480/600/680/800
残岩击飞距离2000
击飞残岩眩晕时间0.75/1.25/1.75/2.25
冷却时间 22/18/14/10
魔法值 100
部份无视技能免疫 可以击飞残岩魔咒状态下对魔法免疫的友军。
部分效果无视林肯法球 主要目标会完全格挡此技能。
特效
增益/负面效果 Boulder Smash: 不能被驱散
大地之灵的一招一式都蕴含着移山之力。

附录:

  • Boulder Smash has different targeting rules based on whether he wants to smash a distant remnant, nearby remnant or a unit.
  • Smashing a distant remnant:
    • To do this, the ground must be targeted. There must be a Stone Remnant within 160 radius around the targeted point.
    • If a remnant is found, Earth Spirit walks towards the point until the remnant is within 160 range.
    • Any remnant he meets on the way are ignored. Only the closest remnant to the targeted point is smashed.
    • Upon reaching the remnant, Earth Spirit smashes it towards the direction he approached it from.
  • Smashing a nearby remnant:
    • To do this, the ground must be targeted. There must not be a Stone Remnant within 160 around the targeted point.
    • There must be a Stone Remnant within 160 radius around Earth Spirit.
    • Boulder Smash has a 2000 range default cast range. This range allows Earth Spirit to aim the Stone Remnant precisely.
    • When targeting beyond 2000 range, Earth spirit walks up until the point is within range. If there is a remnant nearby, he smashes it.
  • Smashing a unit:
    • To do this, the unit must be directly targeted.
    • There must not be a remnant between Earth Spirit and the targeted unit.
    • Earth Spirit walks up until the target is within 150 range and smashes it towards the direction he approached the target from.
    • If Earth Spirit meets a remnant while walking up to the target, he smashes the remnant towards the targeted unit instead.
  • Stun is applied to all enemy units within the radius of a smashed Stone Remnant. A smashed unit is not and does not stun.
  • Damage is applied to all enemy units within the radius of a smashed Stone Remnant or smashed unit.
  • The smashed enemy is damaged as well, instantly on cast. Smashed allies are not damaged.
  • Smashed units are not disabled during the knockback, and are able to act freely during it. Does not interrupt channeling spells.
  • Can move units and Stone Remnants over impassable terrain.
  • Destroys trees which the targeted units or Stone Remnant collide with during the knockback.


巨石翻滚
Rolling Boulder icon.png
技能属性
点目标
影响目标
自身 / 敌人
伤害类型
魔法
经过0.6秒延迟,大地之灵化身为巨石,沿面朝方向翻滚,对经过的敌人造成伤害,如果撞到敌方英雄或自身被眩晕,翻滚都会中止。如果翻滚过程中经过残岩将会大幅提高翻滚距离和速度,被撞的敌人其攻击速度和移动速度都将被降低,同时残岩也将被消耗。
施法动作0.01+0
施法距离3000
作用范围150
最大传送距离0.6
伤害800
减速1600
减速持续时间100 (Talent tree symbol.png 400)
Stone Move Speed Slow80%
Stone Slow Duration1.4/1.6/1.8/2
冷却时间 16/12/8/4
魔法值 50
无视技能免疫 Collides with, attempts to damage, and slows spell immune enemies.
特效
增益效果 Rolling Boulder Caster: 不能被驱散
负面效果 Rolling Boulder Slow: 能够被任何驱散所驱散
大地之灵将自己与大地紧密结合,使松散的石块吸附到身上,从而组成一个防护圆球向前滚动。

附录:

  • Rolls at a speed of 800 without and always rolls the full distance when not colliding with an enemy hero.
  • When rolling over a Stone Remnant, the speed is doubled, the total distance increased to 1600 and the slow gets applied to hit units.
  • The slow is applied to all enemy units in the path, not just the hero it collides with.
  • While rolling, Earth Spirit is rooted and disarmed, so he cannot move, blink or attack during it.
    • Other abilities and items can be used normally while rolling, except for Rolling Boulder, which cannot be re-cast while rolling.
  • Upon colliding with an enemy hero, Earth Spirit is placed 80 range away from them, on the opposite side he collided into them from.
  • Does not affect invulnerable units and heroes. Cannot collide with invulnerable heroes. Fully affects invisible units.
  • Can move Earth Spirit over impassable terrain. Destroys trees Earth Spirit collides with while rolling.
  • Rolling Boulder gets canceled when Earth Spirit gets stunned, slept, cycloned or hexed at any time during it.
  • Forced movement only cancels Rolling Boulder when it is the hard-disabling kind.
  • Non-disabling forced movement does not cancel it when applied while stationary, but does override it when applied while rolling.
  • Root, taunt and silence do not cancel Rolling Boulder at all.


地磁之握
Geomagnetic Grip icon.png
技能属性
点目标 / 单位目标
影响目标
友军 / 敌人
伤害类型
魔法
大地之灵将友方目标或残岩拉扯到自己所在的位置,行进路径上被击中的敌人都会受到沉默,如果拉扯的目标是残岩还将受到伤害效果。
施法动作0.01+0
施法距离1100
作用范围180
残岩伤害50/100/150/200
残岩拉扯速度1000
英雄拉扯速度600
沉默持续时间2.5/3/3.5/4
冷却时间 13
魔法值 100
可以用阿哈利姆神杖升级 允许地磁之握拉扯友方英雄。
部份无视技能免疫 能拉扯参演魔咒状态下对魔法免疫的友军。
无视林肯法球效果 Not blocked when cast on an enemy hero affected by Enchant Remnant icon.png Enchant Remnant​.
特效
增益/负面效果 Geomagnetic Grip: 能够被强驱散所驱散
异性相吸。即使是深藏于鲜血和骨头中的矿物都不能免疫大地之灵的呼唤。

附录:

  • When targeting ground, a Stone Remnant within 180 radius of the targeted point is pulled.
  • When no remnants are within the range, nothing happens. The spell is not cast.
  • In order to pull a unit, it has to be targeted directly. Cannot target allied heroes, unless it is upgraded. Treats creep-heroes as creeps.
  • Silence is applied to all enemy units within the radius of a pulled unit or remnant.
  • Damage is applied to all enemy units within the radius of a pulled Stone Remnant. A pulled unit is not damaged and does no damage.
  • Targeted units are not disabled during the pull. They are able to turn, attack, cast spells and use items.
  • This means that it cannot be used to interrupt the target's channeling spells.
  • When cast on allies or Stone Remnants affected by Boulder Smash icon.png 巨石冲击, the smash gets canceled out by the grip.
  • Can move allies and Stone Remnants over impassable terrain.
  • Destroys trees within 200 radius around allied heroes during the pull.


残岩
Stone Remnant icon.png
技能属性
点目标
在指定位置召唤一枚巨石残岩。残岩没有视野,不能被摧毁,残岩可以加强大地之灵的技能效果。召唤残岩需要消耗能量,能量将慢慢恢复。
施法动作0+0
施法距离1100
最大充能点数6
每点能量恢复时间120
残岩持续时间30
冷却时间 0
大地之灵唤出的残岩源自与他一同在大地黑暗的怀抱下埋藏多年的兵马俑。

附录:

  • This is an innate ability and does not need to be skilled.
  • Kaolin begins the game with and cannot have more than 6 Stone Charges.
  • Double-clicking the ability places a Stone Remnant 100 range in front of Earth Spirit.
  • The cast of Stone Remnant is not registered as a spell cast and thus does not proc any on-cast effects.
  • It is possible to have up to 9 remnants when placing all 6 remnants at once, and then every time after the 30 seconds recharge.
  • Remnants cannot be attacked or destroyed by anyone. They may only be destroyed by Rolling Boulder, Magnetize or by expiring.
  • When used by Magnetize, the remnant remains for 8 seconds before crumbling down. Rolling Boulder destroys them instantly.
  • An enemy Rubick minimap icon.png 拉比克 can make use of the same remnants when stealing and using one of Earth Spirit's spells.
  • Stone Remnants can be seen through the Fog of War by all players.
  • Enemies can also see and hear the following effects through the Fog of War:


磁化
Magnetize icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
将附近小范围内的敌方单位磁化,使其短时间内受到持续伤害。被磁化的英雄单位将会引起附近残岩的爆炸,每次爆炸都将刷新残岩附近单位身上的磁化时间(若附近单位未被磁化则为其施加一个磁化效果)。该过程可重复数次。爆炸后的残岩将不复存在。如果一个被磁化的英雄受到了巨石冲击或巨石翻滚的作用被沉默或减速,那么所有被磁化的英雄都会受到同样效果。
施法动作0.01+0
作用范围300
残岩引爆范围400
残岩爆炸影响范围600
每秒伤害50/75/100
持续时间6
冷却时间 100/90/80
魔法值 100
可以用阿哈利姆神杖升级 添加Enchant Remnant icon.png 残岩魔咒技能。
部份无视技能免疫 伤害可免疫,减益效果无法去除。
特效
负面效果 Magnetize: 能够被任何驱散所驱散
在大地之灵的呼唤下,敌人体内的鲜血和骨头中所含的矿物都开始倒戈。

附录:

  • Checks for nearby Stone Remnants in 0.5 second intervals, starting 0.5 seconds after cast.
  • If a remnant is found near an affected unit, Magnetize gets spread to enemies within a 600 radius around the remnant.
  • If an enemy within range already was affected by Magnetize, it gets the debuff refreshed instead.
  • Deals 25/37.5/50 damage in 0.5 second intervals, starting 0.5 seconds after cast.
  • Earth Spirit can still utilize a Stone Remnant for 8 seconds after it has spread Magnetize, before it is destroyed.
  • Without refreshing the duration once, Magnetize can deal up to 300/450/600 damage per affected unit (before reductions).
  • A number is visible above all magnetized enemies, counting down the duration. This is visible to allies only.
    • Refreshing the duration with a remnant also resets the timer.


残岩魔咒
Enchant Remnant icon.png
技能属性
单位目标
伤害类型
魔法
大地之灵对一名英雄施法,使其暂时获得残岩的属性。经过3秒后残岩就会碎裂,释放出英雄,并对周围单位造成伤害。
施法动作0.2+0.57
施法距离125
碎裂作用范围300
碎裂伤害300
残岩持续时间3
冷却时间 45
魔法值 150
部份无视技能免疫 能对魔法免疫的友军施放,不能对魔法免疫的敌军施放。
特效
负面效果 Petrify: 不能被驱散
考林操控大地的元素之力,使生命体暂时石化,将其收编于他的兵马俑大军中。

附录:

  • Can only be cast on allied and enemy heroes, including their illusions. Can be cast on Earth Spirit's illusions but not on self.
  • Provides True Sight over the target for the full duration.
  • An enchanted hero is fully disabled, invulnerable and reacts on Earth Spirit's spells just like a Stone Remnant.
    • Boulder Smash icon.png 巨石冲击: Enchanted heroes are knocked back for 2000 distance and stun and damage enemies they collide with.
    • Rolling Boulder icon.png 巨石翻滚: Enchanted heroes boost the rolling. Earth Spirit does not collide with them and ends the enchantment early.
    • Geomagnetic Grip icon.png 地磁之握: Enchanted heroes are pulled at a speed of 1000 and apply the damage. Can pull enchanted enemies.
    • Magnetize icon.png 磁化: Enchanted heroes receive, refresh and spread Magnetize when within its stone search radius.
  • If the enchantment expires during Boulder Smash, the unit still moves the full distance, but stops applying the stun.
    • If the enchantment expires while an enemy is being smashed back, they take the boulder smash damage, but are not stunned.
  • If the enchantment expires during Geomagnetic Grip, it still is pulled at the higher speed, but stops applying the damage.
  • The area damage at the end hits all enemies, not just heroes..


天赋[编辑]

英雄天赋
+300 Rolling Boulder icon.png 巨石翻滚 伤害 25 -35秒 复活时间
+300 生命值 20 +15% 技能伤害增强
+90 金钱/分钟 15 +15% 魔法抗性
+4 护甲 10 +10 Intelligence attribute symbol.png智力
附录:
  • 护甲作为额外护甲增加,因此幻象不受此影响。
  • 魔抗和其他来源的魔抗非线性叠加。
  • 增加生命值上限,现有生命保持百分比不变。
  • 复活时间不能减少到1秒以下。

推荐出装[编辑]

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故事[编辑]

  • 在DotA里,大地之灵和 Brewmaster minimap icon.png 酒仙, Storm Spirit minimap icon.png 风暴之灵Ember Spirit minimap icon.png 灰烬之灵一样,同属熊猫人。然而,为避免与暴雪公司之间的版权纠纷,其背景进行了重构造,熊猫人是魔兽系列的一种生物种族。
  • His innate skill, Stone Remnant, is called Stone Caller in Warcraft DotA, and it summons an actual Rock rather than a Remnant. Its function and mechanics are just the same.
  • Earth Spirit is the fastest hero to be ported from Warcraft DotA to Dota 2 since his creation (Kaolin was released the June 04 2013 in WCDota, and was released on Dota 2 November 14 2013).

饰品[编辑]

更新历史[编辑]

更新
描述
  • Fixed Magnetic Grip being able to pull you out of Duel, Blackhole and Chronosphere.
  • Fixed Earth Spirit Legacy Keys.

{{PatchTableElement|2013-11-15|

  • Fixed an issue with Refreshing Rolling Boulder while already rolling.
  • Fixed refreshed Boulder Smash causing units to teleport.
  • Fixed a smashed Stone Remnant that got gripped still applying damage and silence to units in its old path.
  • Fixed Magnetize and Rolling Boulder not applying their debuffs to magic immune enemies.
  • Reduced Stone Remnant model size.
  • Added Earth Spirit minimap icon.png 大地之灵.

版本历史[编辑]

版本
改动
  • Boulder Smash icon.png 巨石冲击的伤害从125点平衡至50/100/150/200点。
  • 修复妖术无法在0.6秒延迟时间内打断Rolling Boulder icon.png 巨石翻滚的问题。
  • Geomagnetic Grip icon.png 地磁之握
    • 伤害从50/125/200/275下降至50/100/150/200点。
    • 魔法消耗从75点上升至100点。
  • Magnetize icon.png 磁化现在可以被驱散
  • Rolling Boulder icon.png 巨石翻滚
    • 不再具有2秒内降低80攻击速度的效果。
    • Stone Remnant icon.png 残岩经过残岩后的45点伤害加成效果已经移除。
    • 基础伤害从90点提升至100点。
将一名友方或敌方英雄(非自身)变成残岩,持续3秒。持续时间结束后残岩开始碎裂,将英雄放出,并对附近300范围造成300点伤害。
施法距离:600
伤害范围:300
伤害:300
残岩持续时间:3
魔法消耗:150
冷却时间:45
备注:目标将与Stone Remnant icon.png 残岩完全一样,他们不能做任何事情,他们是无敌的,然后他们能被他的技能搭配使用。
  • Boulder Smash icon.png 巨石冲击
    • 现在只能对单位施放,不能对残岩施放。
    • 现在点地施放将自动选择最近的残岩(必须为200范围内)向选定的方向击飞。
      Boulder Smash icon.png 巨石冲击只有在击飞单位或残岩后才会进入冷却。
  • Geomagnetic Grip icon.png 地磁之握
    • 沉默效果从2/3/4/5秒平衡至2.5/3/3.5/4秒。
    • 伤害从100/150/200/250点平衡至50/125/200/275点。
    • 拉扯友方单位的速度从1000降低至600。
  • Stone Remnant icon.png 残岩
    • 施法距离从1400降低至1100。
    • 修复残岩在Chronosphere icon.png 时间结界中不会行进的问题。
    • 修复战争迷雾中的残岩不会显示的问题。
  • Magnetize icon.png 磁化的残岩引爆范围从300提升至400。
  • 磁化后的Stone Remnant icon.png 残岩将在8秒后消失,而不是原来的5秒。
  • Stone Remnant icon.png 残岩的充能时间从35秒降低至30秒。
  • Stone Remnant icon.png 残岩的充能时间从25秒增加到35秒。
  • Geomagnetic Grip icon.png 地磁之握
    • 现在造成2/3/4/5秒的沉默,而不是之前的1/1.5/2/2.5秒眩晕
    • 伤害从125点调整为100/150/200/250点
    • 如果将一个友方英雄拖拽到身边,行进路径上的树木将被摧毁。
    • 修复能够对魔法免疫单位施放地磁之握的错误。
  • Boulder Smash icon.png 巨石冲击
    • 巨石冲击现在造成0.75/1.25/1.75/2.25秒的眩晕,而不是之前的3.5/4/4.5/5秒沉默
    • 伤害从100/150/200/250点调整为125点。
    • 作用半径从225降低到200。
    • 现在如果直接对装备Linken's Sphere icon.png 林肯法球的目标施放巨石冲击,技能将被完全抵挡。
    • 修复巨石冲击能对魔法免疫单位施放的错误。
  • Rolling Boulder icon.png 巨石翻滚
    • 现在如果大地之灵在巨石翻滚的初始0.6秒蓄力时间里被控制,也能打断巨石翻滚,而不像之前只有行进途中才能打断。
    • 修复如果在巨石翻滚即将结束时使用Stone Remnant icon.png 残岩 ,翻滚的前进距离比正常效果远的错误。
  • Boulder Smash icon.png 巨石冲击
    • 沉默持续时间从5降低至3.5/4/4.5/5。
    • 单位击飞距离从800降低至500/600/700/800。
  • Geomagnetic Grip icon.png 地磁之握的施法距离从1400降低至1100。
  • Boulder Smash icon.png 巨石冲击
    • 残岩击飞距离从2400降低至2000。
    • 现在能点选残岩180范围内的地方作为目标。
  • 被创建。

其他[编辑]