Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant, which allows him to place statues that can be used to augment his abilities. Using his abilities in tandem with these remnants, Earth Spirit can stun enemies with Boulder Smash, slow them and initiate with Rolling Boulder, and silence them with Geomagnetic Grip. His ultimate, Magnetize, inflicts nearby enemies with a damage over time debuff, and allows him to spread the slow and silence from his abilities to other nearby enemies while refreshing the debuff duration by using his Stone Remnants, stopping entire groups of enemies in their tracks. With good timing and skill he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit's versatility and flexibility make him an ideal hero in almost any lineup or lane.
|考林 —— 大地之灵|
|播放 "Through conflict, one's nature is revealed."|
|定位：||爆发 / 逃生 / 控制 / 先手 / 耐久|
|配音：||Nolan North (台词)|
- Boulder Smash has different targeting rules based on whether he wants to smash a distant remnant, nearby remnant or a unit.
- Smashing a distant remnant:
- To do this, the ground must be targeted. There must be a Stone Remnant within 160 radius around the targeted point.
- If a remnant is found, Earth Spirit walks towards the point until the remnant is within 160 range.
- Any remnant he meets on the way are ignored. Only the closest remnant to the targeted point is smashed.
- Upon reaching the remnant, Earth Spirit smashes it towards the direction he approached it from.
- Smashing a nearby remnant:
- To do this, the ground must be targeted. There must not be a Stone Remnant within 160 around the targeted point.
- There must be a Stone Remnant within 160 radius around Earth Spirit.
- Boulder Smash has a 2000 range default cast range. This range allows Earth Spirit to aim the Stone Remnant precisely.
- When targeting beyond 2000 range, Earth spirit walks up until the point is within range. If there is a remnant nearby, he smashes it.
- Smashing a unit:
- To do this, the unit must be directly targeted.
- There must not be a remnant between Earth Spirit and the targeted unit.
- Earth Spirit walks up until the target is within 150 range and smashes it towards the direction he approached the target from.
- If Earth Spirit meets a remnant while walking up to the target, he smashes the remnant towards the targeted unit instead.
- Stun is applied to all enemy units within the radius of a smashed Stone Remnant. A smashed unit is not and does not stun.
- Damage is applied to all enemy units within the radius of a smashed Stone Remnant or smashed unit.
- The smashed enemy is damaged as well, instantly on cast. Smashed allies are not damaged.
- Smashed units are not disabled during the knockback, and are able to act freely during it. Does not interrupt channeling spells.
- Can move units and Stone Remnants over impassable terrain.
- Destroys trees which the targeted units or Stone Remnant collide with during the knockback.
- Rolls at a speed of 800 without and always rolls the full distance when not colliding with an enemy hero.
- When rolling over a Stone Remnant, the speed is doubled, the total distance increased to 1600 and the slow gets applied to hit units.
- The slow is applied to all enemy units in the path, not just the hero it collides with.
- While rolling, Earth Spirit is rooted and disarmed, so he cannot move, blink or attack during it.
- Other abilities and items can be used normally while rolling, except for Rolling Boulder, which cannot be re-cast while rolling.
- Upon colliding with an enemy hero, Earth Spirit is placed 80 range away from them, on the opposite side he collided into them from.
- Does not affect invulnerable units and heroes. Cannot collide with invulnerable heroes. Fully affects invisible units.
- Can move Earth Spirit over impassable terrain. Destroys trees Earth Spirit collides with while rolling.
- Rolling Boulder gets canceled when Earth Spirit gets stunned, slept, cycloned or hexed at any time during it.
- Forced movement only cancels Rolling Boulder when it is the hard-disabling kind.
- Non-disabling forced movement does not cancel it when applied while stationary, but does override it when applied while rolling.
- When targeting ground, a Stone Remnant within 180 radius of the targeted point is pulled.
- When no remnants are within the range, nothing happens. The spell is not cast.
- In order to pull a unit, it has to be targeted directly. Cannot target allied heroes, unless it is upgraded. Treats creep-heroes as creeps.
- Silence is applied to all enemy units within the radius of a pulled unit or remnant.
- Damage is applied to all enemy units within the radius of a pulled Stone Remnant. A pulled unit is not damaged and does no damage.
- Targeted units are not disabled during the pull. They are able to turn, attack, cast spells and use items.
- This means that it cannot be used to interrupt the target's channeling spells.
- When cast on allies or Stone Remnants affected by 巨石冲击
, the smash gets canceled out by the grip.
- Can move allies and Stone Remnants over impassable terrain.
- Destroys trees within 200 radius around allied heroes during the pull.
- This is an innate ability and does not need to be skilled.
- Kaolin begins the game with and cannot have more than 6 Stone Charges.
- Double-clicking the ability places a Stone Remnant 100 range in front of Earth Spirit.
- The cast of Stone Remnant is not registered as a spell cast and thus does not proc any on-cast effects.
- It is possible to have up to 9 remnants when placing all 6 remnants at once, and then every time after the 30 seconds recharge.
- Remnants cannot be attacked or destroyed by anyone. They may only be destroyed by Rolling Boulder, Magnetize or by expiring.
- When used by Magnetize, the remnant remains for 8 seconds before crumbling down. Rolling Boulder destroys them instantly.
- An enemy 拉比克
can make use of the same remnants when stealing and using one of Earth Spirit's spells.
- Stone Remnants can be seen through the Fog of War by all players.
- Checks for nearby Stone Remnants in 0.5 second intervals, starting 0.5 seconds after cast.
- If a remnant is found near an affected unit, Magnetize gets spread to enemies within a 600 radius around the remnant.
- If an enemy within range already was affected by Magnetize, it gets the debuff refreshed instead.
- Deals 25/37.5/50 damage in 0.5 second intervals, starting 0.5 seconds after cast.
- Earth Spirit can still utilize a Stone Remnant for 8 seconds after it has spread Magnetize, before it is destroyed.
- Without refreshing the duration once, Magnetize can deal up to 300/450/600 damage per affected unit (before reductions).
- The Magnetize debuff can be placed on and spread from invisible and invulnerable units, but not on or from hidden units.
- A number is visible above all magnetized enemies, counting down the duration. This is visible to allies only.
- Refreshing the duration with a remnant also resets the timer.
- Once purchased, Earth Spirit cannot drop or sell his 阿哈利姆神杖
- Requires 阿哈利姆神杖
to be unlocked.
- Can only be cast on allied and enemy heroes, including their illusions. Can be cast on Earth Spirit's illusions but not on self.
- Provides True Sight over the target for the full duration.
- An enchanted hero is fully disabled, invulnerable and reacts on Earth Spirit's spells just like a Stone Remnant.
: Enchanted heroes are knocked back for 2000 distance and stun and damage enemies they collide with.
: Enchanted heroes boost the rolling. Earth Spirit does not collide with them and ends the enchantment early.
: Enchanted heroes are pulled at a speed of 1000 and apply the damage. Can pull enchanted enemies.
: Enchanted heroes receive, refresh and spread Magnetize when within its stone search radius.
- If the enchantment expires during Boulder Smash, the unit still moves the full distance, but stops applying the stun.
- If the enchantment expires while an enemy is being smashed back, they take the boulder smash damage, but are not stunned.
- If the enchantment expires during Geomagnetic Grip, it still is pulled at the higher speed, but stops applying the damage.
- The area damage at the end hits all enemies, not just heroes..
- 在DotA里，大地之灵和 酒仙
, 风暴之灵 、 灰烬之灵 一样，同属熊猫人。然而，为避免与暴雪公司之间的版权纠纷，其背景进行了重构造，熊猫人是魔兽系列的一种生物种族。
- His innate skill, Stone Remnant, is called Stone Caller in Warcraft DotA, and it summons an actual Rock rather than a Remnant. Its function and mechanics are just the same.
- Earth Spirit is the fastest hero to be ported from Warcraft DotA to Dota 2 since his creation (Kaolin was released the June 04 2013 in WCDota, and was released on Dota 2 November 14 2013).
- Fixed Magnetic Grip being able to pull you out of Duel, Blackhole and Chronosphere.
- Fixed Earth Spirit Legacy Keys.
- Fixed an issue with Refreshing Rolling Boulder while already rolling.
- Fixed refreshed Boulder Smash causing units to teleport.
- Fixed a smashed Stone Remnant that got gripped still applying damage and silence to units in its old path.
- Fixed Magnetize and Rolling Boulder not applying their debuffs to magic immune enemies.
- Reduced Stone Remnant model size.