幻影长矛手

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幻影长矛手
Phantom Lancer.png
Strength attribute symbol.png
21 + 1.7
Agility primary attribute symbol.png
29 + 2.6
Intelligence attribute symbol.png
21 + 2
等级 基础 1 15 25
生命值 200 620 1080 1420
生命恢复速率 0.75 1.38 2.09 2.6
魔法值 50 302 638 878
魔法恢复速率 0.01 0.85 1.97 2.77
攻击力 22‒44 51‒73 87‒109 113‒135
护甲 0 4.14 9.34 13.06
技能伤害增强 0% 1.31% 3.06% 4.31%
每秒攻击次数 0.58 0.75 0.97 1.12
移动速度 290
转身速率 0.6
视野 1800/800
攻击范围 150
弹道速度 瞬间
攻击动作 0.5+0.5
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 8
2

Azwraith the Phantom Lancer is a melee agility carry and pusher because of his capability of generating multiple illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance icon.png Spirit Lance​, which deals high damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger icon.png Doppelganger​ allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush icon.png Phantom Rush​ allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose icon.png Juxtapose​ gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.

介绍[编辑 | 编辑源代码]

Phantom Lancer icon.png 幻影长矛手 —— 阿兹瑞斯
播放 "We outnumbered you. We outnumber them all!"
定位: 核心 核心 / 逃生 逃生 / 推进 推进 / 爆发 爆发
背景: 遥远的极地村庄对于王国中心地带肆虐的战火一无所知。对于那里的村民们来说,用长矛刺鱼、一家人聚餐就是生活的全部。但是战争还是到来了。征兵令传来后,出身卑微的长矛手阿兹瑞斯作为一个身体健全的士兵,加入了军队,宣誓给王国带来和平,这样做也是为了给他的村庄带来和平。他和他的族人在对抗恐怖巫师沃恩的最终进攻中被安排为前锋,这使他们付出了几乎全灭的代价。当前锋队一路战斗到敌人的堡垒下时,长矛手的族人已经只剩阿兹瑞斯一个人了,他作为最后一人,成功地潜入了巫师的城堡。族人的死激怒了阿兹瑞斯,他闯过了巫师设置的每一个死亡陷阱,打败了所有巫师召唤的幻象守卫。很快,这个出身低微的渔夫抵达了沃恩的高塔圣所。两人激战了一整晚,长矛和法杖的对决掀起了狂怒的混沌,最终在一声震耳欲聋的嘶吼中,阿兹瑞斯的长矛刺穿了巫师的身体。但是巫师并没有单纯的死去;他爆裂成无数光影的碎片,以巨大的力量穿透了杀死他的阿兹瑞斯。尘埃落定,战斗激起的烟雾散去后,阿兹瑞斯发现他站在一群他的族人之中。每个人都穿的和他一样,每个人都拿着和他一样的武器,而且他能感觉到每个人都和他在进行同样的思考。意识到王国军在接近,阿兹瑞斯希望这些幻影赶快藏起来,于是他们就一个接一个遁入了虚无。士兵们到达塔顶后发现巫师已经被阿兹瑞斯打倒了。当他们靠近这位战士时,长矛手突然消失了。刚才站在他们面前的长矛手只是一个幻影而已。真正的阿兹瑞斯早已逃离了战场,为他的怒火而羞愧,为他失去的同胞而痛心,他坚定了要用今后的战斗为村人带来和平的决心。
配音: Barry Dennen (台词)

技能[编辑 | 编辑源代码]

灵魂之矛
Spirit Lance icon.png
技能属性
单位目标
影响目标
敌人
伤害类型
魔法
对敌方目标单位投出一支有魔力的灵魂之矛,造成伤害并减速,同时召唤一个幻象攻击该单位。
施法动作0.3+0.73
施法距离750
伤害100/150/200/250
移动速度减缓10/20/30/40%
幻象受到的伤害400%
幻象造成的伤害20%
幻象的持续时间2/4/6/8
减速持续时间3.25
Bounce Distance0 (可以用阿哈利姆神杖升级 400)
Number of Bounces0 (可以用阿哈利姆神杖升级 5)
冷却时间 7 (Talent tree symbol.png 5.95)
魔法值 125/130/135/140
可以用阿哈利姆神杖升级 Causes Spirit Lance to bounce to nearby enemies.
会被技能免疫状态格挡 Slow persists if debuff was placed before spell immunity and when not dispelled.
Also stops the lance from bouncing when hitting a spell immune unit.
会被林肯法球效果格挡 Blocked upon impact as primary or secondary target. When blocked, it stops bouncing.
特效
负面效果 Spirit Lance: 会被任何驱散所驱散
阿兹瑞斯对于用长矛捕鱼养家的精通被证明在战场上非常有用。

附录:

  • Spirit Lance travels at a speed of 1000 and can be disjointed.
  • Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
    • They play the whole cast animation and release their fake lances at the same time the real Spirit Lance is released.
    • When illusions currently are not having any order and are standing still, they'll turn and face the target and cast the fake lance.
    • When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
    • When canceling the cast, the illusions still play the full cast animation, but will not release fake lances.
    • The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.


神行百变
Doppelganger icon.png
技能属性
区域目标
影响目标
自身
幻影长矛手暂时从战场上消失。经过1秒,幻影长矛手和附近的所有幻象都会出现在目标地点的随机位置,并产生两个新的幻象。新加的两个幻象拥有不同的特性:一个承受正常百分比的伤害,不具有攻击力,另一个承受600%的伤害,继承20%的攻击力。
施法动作0.1+0
施法距离600
目标区域大小325
幻象聚集范围900
重新现身延迟1
幻象持续时间8
冷却时间 25/20/15/10 (Talent tree symbol.png 21.25/17/12.75/8.5)
魔法值 50
特效
增益效果 Doppelwalk Phase: 不会被驱散
恐怖巫师沃恩的死亡让幻影长矛手获得了将自身在所有光线之中弯折破碎的能力。

附录:

  • Doppelganger disjoints projectiles upon cast.
  • Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
  • Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
  • Other illusions which got gathered keep their previous facing angle.
  • Phantom Lancer and his illusions are position into formation shaped like a plus (+).
  • Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
  • The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
  • The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
  • Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse icon.png Glimpse​), Phantom Lancer still appears at the targeted area.
  • Destroys trees within 200 radius of Phantom Lancer and every affected illusion.


幻影冲锋
Phantom Rush icon.png
技能属性
被动
影响目标
自身
对目标发动攻击后,幻影长矛手将快速向其冲去。幻影长矛手的幻象也将继承此技能。
最小触发距离250
最大触发距离600/700/800/900 (Talent tree symbol.png 1200/1300/1400/1500)
冲锋速度800
移动速度加成持续时间6/12/18/24
Max Rush Duration5
Agility Duration2
冷却时间 16/12/8/4 (Talent tree symbol.png 13.6/10.2/6.8/3.4)
特效
增益效果 Phantom Edge Boost: 会被任何驱散所驱散
增益效果 Phantom Edge Agility: 会被任何驱散所驱散
阿兹瑞斯明白,瞬息万变的战场上,速度就是一切。

附录:

  • Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
  • Cannot rush through units or over impassable terrain.
  • Phantom Rush can trigger on any target, including wards and buildings.
  • However, units which cannot be attacked (invulnerable, target in ethereal state), cannot be targeted and rushed towards.
  • Applies a haste effect on Phantom Lancer. Means his movement speed cannot be slowed while having the buff.
  • Phantom Lancer can stop the rush by changing the attack target, issuing a stop order, or casting a targeted spell or item.
    • Non-targeted items and do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.
  • The move speed buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden.
  • Roots do not cause Phantom Lancer to lose the buff and he continues rushing once the ensnare expires.
  • The only exceptions are Frostbite icon.png Frostbite​ and Overgrowth icon.png Overgrowth​, which cause him to not automatically continue rushing afterwards.
  • Taunts cause Phantom Lancer to rush the taunting unit instead without making him lose the buff. Forced attacks caused by taunts also do not make him lose it.
  • When the target turns hidden, invisible or moves into the Fog of War, Phantom Lancer rushes towards the unit's last known location.


并列
Juxtapose icon.png
技能属性
被动
影响目标
自身
幻影长矛手的存在有一定几率会破碎,产生自身的幻象。幻象也有几率进一步破碎,再产生幻象。幻影长矛手产生的幻象持续8秒,幻象产生的幻象则持续4秒。
英雄触发概率40%/45%/50%
幻象触发概率8%
最大幻象数量5/7/9
幻象受到的伤害500%
幻象造成的伤害16%
英雄产生的幻象持续时间8
幻象产生的幻象持续时间4
阿兹瑞斯的每次刺击感觉就像一个普通战士的两次,或三次,或四次

附录:

  • Illusions created by Juxtapose attack the target that the ability was triggered upon.
  • This means that illusions created by Juxtapose use Phantom Rush icon.png Phantom Rush​ when their target is in correct range.
  • Affects all illusions of Phantom Lancer, not just the ones from his abilities.
    • This includes illusions created with items (Manta Style icon.png 幻影斧) or with other abilities (Disruption icon.png Disruption​, Reflection icon.png Reflection​)
    • This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption icon.png Disruption​) have a chance to spawn new ones for the owner of the illusion.


Recommended items[编辑 | 编辑源代码]

{{Recommendeditems

Starting Items

Early Game

  • 天鹰之戒 is a cheap way to get some damage and mana regen, so that you can use Spirit Lance more.

Core Items

  • 净魂之刃 has one of the few attack modifiers that work with illusions, and it is not watered down by the illusions' reduced damage - each hit from an illusion of Phantom Lancer will burn the full amount of mana, and deal the full amount of corresponding damage. It also gives a large amount of Phantom Lancer's primary attribute, agility.

Situational Items

  • 幻影斧, when activated, will Purge debuffs, and create some instant illusions which can then multiply on their own.
  • 恐鳌之心 provides Phantom Lancer with a large amount of much-needed HP, which carries over to his illusions making them harder to kill, and provided you're not bombarded with splash damage, Phantom Lancer's natural difficulty to pin down will make it easy for him to blend with his illusions and regenerate mid-fight.
  • 蝴蝶 is a damage item that is a worthwhile late-game pickup on most agility carries. Illusions will also benefit from the evasion.
  • 散夜对剑 provides strength and agility, both of which are useful on Phantom Lancer, as well as his illusions.
  • 代达罗斯之殇 may be purchased if you need your illusions to deal extra damage, as they receive the critical strike.
  • 辉耀 improves his farm which is otherwise fairly slow due to lack of splash damage, while granting an aura burn which synergizes very well with Phantom Lancer's strong chasing capabilities, making it almost impossible for his enemies to escape from him. It also provides a blind to enemies around him, causing them to have a chance to miss whatever target they attack until they get away from the aura, making him and his illusions more slippery.

}}

Equipment[编辑 | 编辑源代码]

Template:Equipment Phantom Lancer

Tips[编辑 | 编辑源代码]

  • Though attack speed is still important on Phantom Lancer and still a by-product of making the hero stronger, it is no longer needed as much to create images as he now creates an image on every other attack at level 16.
  • Illusions are counted as Heroes in a target check. However, they receive effects intended for units. An example is Witch Doctor icon.png 巫医​'s Paralyzing Cask icon.png Paralyzing Cask​, which will stun Phantom Lancer's illusions by 5 seconds. Even with this fact, Hero-only spells like Nyx Assassin icon.png 司夜刺客​'s Mana Burn icon.png Mana Burn​ can be cast on illusions.
  • Creating confusion for enemies is what Phantom Lancer is known for along with outnumbering the enemy. Use illusions to cause unnecessary chases, wasted skillshots, pointless ultimates, and frustration for the enemy. But be sure to pay attention to the real Phantom Lancer while his illusions run around, however.
  • Illusions can have Shallow Grave icon.png Shallow Grave​ cast on them if a Dazzle is on your team; you can further fool the enemy by making them chase the wrong Phantom Lancer.
  • When choosing an item build, remember that not all passive abilities are shared with illusions.
  • An Eye of Skadi icon.png 斯嘉蒂之眼 is an extremely effective purchase for Phantom Lancer - Great stats across the board, all of which will benefit illusions, and a spell immunity-piercing slow which, in conjunction with his slows and speed buffs, along with the mana drain from Diffusal Blade 1 icon.png 净魂之刃 that prevents enemies from casting any possible escape mechanisms, will make Phantom Lancer impossible to escape from assuming no teammate is around to help his enemy.
  • Because of the fact that illusions do not last very long, a Manta Style icon.png 幻影斧 should be considered in every game if the player wishes to use Phantom Lancer's deceiving abilities effectively, as the illusions provided by it last much longer and hit harder, giving him a higher chance to bait the enemy into poor spots or using their ultimates without the real Phantom Lancer around.
  • While incredibly strong against single target heroes, Phantom Lancer can find himself in great difficulty when facing off against enemies with a lot of strong Area of Effect abilities, especially in the early and mid game as his illusions are very easily disposed of without strong items (Examples of such heroes include Sand King icon.png 沙王​ and Puck icon.png 帕克​). As a hard carry, he will become stronger as the game goes on while a very large percentage of those Heroes (including the ones previously mentioned) will see the usefulness of their abilities scale off severely; Some, however, can continue giving him problems in the late game (And arguably more trouble than before) and make you more of a threat to your own team rather than the enemy. Some examples of heroes that can counter Phantom Lancer strongly at any stage of the game are:
    • Ember Spirit icon.png 灰烬之灵​ is very arguably the strongest possible counter to Phantom Lancer, for several reasons; However, the main one being his ability Sleight of Fist icon.png Sleight of Fist​ - This ability allows Ember to mark an area on the ground before immediately rushing to slash all enemy units marked within it. All slashes work exactly like Ember Spirit's regular auto-attacks (though with a bonus or reduced damage depending on the unit attacked), and Ember Spirit is invulnerable until all enemies have been either attacked or killed - with a Battle Fury icon.png 狂战斧 and any other strong auto-attack item like Daedalus icon.png 代达罗斯之殇, Ember Spirit can easily destroy all of Phantom Lancer's illusions and even Phantom Lancer himself with a single Sleight of Fist icon.png Sleight of Fist​. If there enough units within the radius, he could potentially kill an entire team with a single use of his ability. His Flame Guard icon.png Flame Guard​ creates a fire around him that damages all enemy units, being able to deal up to 1200 points of damage (before reductions) to a single unit if they stay near him through the whole duration, while his Fire Remnant icon.png Fire Remnant​ produces an AoE explosion whenever he lands on top of it with Activate Fire Remnant icon.png Activate Fire Remnant​.
    • Sven icon.png 斯温​ is very close to being impossible to manfight as he has a built-in 66% cleave with Great Cleave icon.png Great Cleave​, an armor buff that reduces all illusion damage to both himself and nearby allies with Warcry icon.png Warcry​, and an AoE stun/nuke with Storm Hammer icon.png Storm Hammer​. On top of all, however, he also has his ultimate God's Strength icon.png God's Strength​ which ups his base damage by up to 300% as much damage, and if combined with Daedalus icon.png 代达罗斯之殇, he can easily wipe out Phantom Lancer's illusions in seconds. It is very much worth noting that cleave damage essentially acts as pure damage - Even though it is registered as Physical Damage by Damage Block and will therefore block (some of) it, cleave damage does not react to armor values whatsoever - This means that if he does build a Battle Fury icon.png 狂战斧, Sven does not even need to hit the real Phantom Lancer, as he would actually be dealing more damage than he would otherwise by hitting nearby illusions.
    • While Earthshaker icon.png 撼地者​ may not propose a big threat whenever his ultimate Echo Slam icon.png Echo Slam​ is on cooldown, it is a strong enough ability to destroy both Phantom Lancer and his illusions (and his team if nearby) whenever it is off cooldown as it has no upper damage cap.
    • Sand King icon.png 沙王​ is rarely mentioned as a counter as he may in some cases not pose much of a threat other than destroying his illusions with Epicenter icon.png Epicenter​, but he becomes an extremely deadly enemy once he gets his hands on 阿哈利姆神杖, as his upgraded Burrowstrike icon.png Burrowstrike​ will apply Caustic Finale icon.png Caustic Finale​ to all of his illusions it hits as well as Phantom Lancer himself. Once the illusions die or expire it will trigger a chain of damaging explosions that will deal high damage to Phantom Lancer and any nearby ally. If combined with Epicenter, this combo can potentially deal more damage than Earthshaker icon.png 撼地者​'s Echo Slam icon.png Echo Slam​ - all on a lower cooldown, making him an ever-existing threat through the game.
    • Razor icon.png 剃刀​ is a powerful threat to Phantom Lancer due to Static Link icon.png Static Link​. Manta Style icon.png 幻影斧 and Doppelganger icon.png Doppelganger​ cannot remove Static Link icon.png Static Link​ (and as consequence, reveals which is the real Hero if Razor has targeted the real Phantom Lancer) nor can any other strong dispel such as Aphotic Shield icon.png Aphotic Shield​, not even spell immunity. The only way to counter Static Link icon.png Static Link​ is through Linken's Sphere icon.png 林肯法球 or simply going out of the Link's range.
    • Phoenix icon.png 凤凰​'s AoE abilities can prove troublesome for Phantom Lancer. Fire Spirits icon.png Fire Spirits​ dramatically reduce Phantom Lancer and his illusions' attack speed, as well as make fleeing difficult with Icarus Dive icon.png Icarus Dive​'s movement speed reduction. Sun Ray icon.png Sun Ray​ deals Pure damage to all of Phantom Lancer's units, and Supernova icon.png Supernova​ is invulnerable to Phantom Lancer's illusions.

Trivia[编辑 | 编辑源代码]

  • In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kimahri, namely the blue skin, humanoid feline appearance, and halberd weapon.

Update history[编辑 | 编辑源代码]

March 30, 2016 Patch

  • Fixed a problem with one of Phantom Lancer's attack animations.

March 24, 2016 Patch

March 28, 2013 Patch

  • Fixed being able to have 1 juxtapose illusion too many.

February 28, 2013 Patch

  • Fixed an issue where illusions made by a player on the other team would create uncontrollable Juxtapose icon.png Juxtapose​ illusions.

November 08, 2012 Patch

  • Fixed not reproducing his abilities (including stat bonuses) correctly on his Doppelwalk icon.png Doppelwalk​ illusion.
  • Fixed Doppelwalk icon.png Doppelwalk​ illusions never Juxtaposing.

October 25, 2012 Patch

July 26, 2012 Patch

  • Fixed Doppelwalk illusions not correctly replicating their inventory item slots.

May 10, 2012 Patch

  • Enabled Phantom Lancer icon.png 幻影长矛手​ in Captain's Mode.

May 04, 2012 Patch

  • Fixed bug where Doppelwalk illusions were not getting stats from their attribute bonus.
  • Fixed bug where a red ring was visible to the opposing team under an invisible PL after his Doppelwalk illusion died.
  • Fixed bug when Doppelwalking where there would sometimes be a visible jump in PL’s health bar to the enemy team.
  • Fixed some values in damage output/input from Juxtapose illusions.

May 03, 2012 Patch

  • Added Phantom Lancer icon.png 幻影长矛手​!

January 12, 2012 Patch

Balance changelog[编辑 | 编辑源代码]

6.85

6.83c

6.82c

6.82

Doppelganger icon.png Doppelganger:
Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
Cast range: 600
Target area radius: 325
Illusion gather radius: 900
Reappear delay: 1
Illusion 1: Deals 0% damage and takes 100% damage.
Illusion 2: Deals 20% damage and takes 600% damage.
Illusion duration: 8
Mana cost: 50
Cooldown: 25/20/15/10
Notes: Has an instant cast time. disjoints projectiles upon cast. Allies an distinguish the 2 different illusions. Phantom Lancer and all gathered illusions are hidden and invulnerable for the second.
Phantom Rush icon.png Phantom Rush:
Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
Minimum rush distance: 300
Maximum rush distance: 600/700/800/900
Rush speed: 800
Cooldown: 16/12/8/4
Notes: Illusions also have this passive. If the attack order on the original target is canceled, the speed bonus is lost.
Old Juxtapose icon.png Juxtapose:
Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
Proc chance: 12%
Max illusions: 2/4/6/8
Illusion stats: 20% damage dealt, 450% damage taken
Illusion duration: 20
Notes: Juxtapose illusions attack the target that the passive triggered on.
New Juxtapose icon.png Juxtapose:
Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
Hero proc chance: 40%/45%/50%
Illusion proc chance: 8%
Max illusions: 6/8/10
Illusion stats: 16% damage dealt, 500% damage taken
Hero illusion duration: 8
Illusion illusion duration: 4
Notes: Juxtapose illusions attack the target that the passive triggered on.

6.79

6.78

6.76

  • Reduced collision size from 24 to 8.

6.75

6.73

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Increased base health regeneration from 0.25 to 0.75.
  • Juxtapose icon.png Juxtapose
    • Increased proc chance from 3%/6%/9%/12% to 12% on each level.
    • Reduced max illusions cap from 5 on each level to 2/3/4/5.
  • Melee hero collision size now reduced from 24 to 12.

6.72

  • Increased attack range from 100 to 128.

6.69

6.67

6.63

6.55

6.54

  • Spirit Lance icon.png Spirit Lance
    • No longer mini-stuns the target upon projectile impact.
    • The slow is now applied upon projectile impact, instead of launch.
    • Now creates an illusion of Phantom Lancer upon projectile impact. The illusion deals 20% damage, takes 400% damage and lasts 2/4/6/8 seconds.
    • All of Phantom Lancer's illusions within 675 radius around him now cast a fake Spirit Lance whenever Phantom Lancer casts it.
    • Can no longer be disjointed.
    • Reduced damage from 100/150/215/310 to 100/150/200/250.
    • Reduced mana cost from 140 on each level to 125/130/135/140.
    • Reduced cooldown from 9 to 7.
  • Doppelwalk icon.png Doppelwalk
  • Juxtapose icon.png Juxtapose
    • Reduced max illusions cap from 6 to 5.
    • Increased illusions damage taken from 300% to 400%.

6.52

  • Doppelwalk icon.png Doppelwalkillusions will now automatically walk forwards for a short distance upon spawning, to make it less obvious to the enemies that the spell was cast.

6.51

6.50

  • Increased Strength attribute symbol.png strength gain from 1.5 to 2.0.

6.36

  • Increased base Intelligence attribute symbol.png and gain from 16 + 1.7 to 21 + 2.0.
  • Reduced Doppelwalk icon.png Doppelwalk​ cooldown from 30 on each level to 30/25/20/15.

6.35

  • Increased base armor from -1 to 0 (total armor is now 3.22).

6.20

  • Reduced base Strength attribute symbol.png strength and gain from 19 + 2.0 to 18 + 1.5.

6.13

  • Increased Agility attribute symbol.png agility gain from 2.7 to 2.8.

6.10

6.06

  • Increased Spirit Lance icon.png Spirit Lance​ damage from 80/135/200/295 to 100/150/215/310.

6.04

6.03

6.02

6.00

  • Created.

Replaced abilities[编辑 | 编辑源代码]

Doppelwalk
Doppelwalk icon.png
技能属性
无目标
影响目标
自身
Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.
施法动作0+0
Fade Time0
Move Speed Bonus15%
Invisibility Duration8
Number of Illusions1
Illusion Damage Taken400%
Illusion Damage Dealt20%
Illusion Duration20
冷却时间 30/25/20/15
魔法值 150/120/90/60
部分效果会被基础驱散所驱散 The invisibility cannot be purged. The illusion takes purge damage.
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

附录:

  • This ability got replaced by Doppelganger icon.png Doppelganger​ in the 6.82 gameplay patch.
  • Doppelwalk does not interrupt Phantom Lancer's channeling spells upon cast.
  • The invisibility and illusion are fully independent from each other. When one of them ends, the other still persists.
  • The illusion will automatically walk forwards in the direction Phantom Lancer was facing upon cast for about 3 seconds.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack.
  • Doppelwalk allows Phantom Lancer to path through other units, including wards, but not through buildings.
  • Phantom Lancer can pick up, drop or attack items without breaking the invisibility.


Juxtapose (Pre 6.82)
Juxtapose icon.png
技能属性
被动
影响目标
自身
Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
Proc Chance12%
Max Illusions2/4/6/8
Illusion Damage Taken450%
Illusion Damage Dealt20%
Illusion Duration20
会被基础驱散所驱散 Illusions take purge damage.
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four..

附录:

  • This ability got replaced by Phantom Rush icon.png Phantom Rush​ in the 6.82 gameplay patch.
  • Illusions created by Juxtapose will attack the target that the ability was triggered upon.


Phantom Edge
不是独占攻效 幻象可继承此效果 会被基础驱散所驱散 无视技能免疫
R
D
Phantom Edge icon.png
技能属性
被动
影响目标
自身
Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance.
Magic Resistance Bonus10/15/20%
Juxtapose Proc Chance Bonus2/4/6%
Juxtapose Illusion Proc Chance3/5/7%
会被基础驱散所驱散 Illusions take purge damage.
Azwraith accepts his fate, embracing his infinite army of phantoms.

附录:

  • This ability got replaced by the reworked Juxtapose icon.png Juxtapose​ in the 6.82 gameplay patch.
  • Affects all illusions of Phantom Lancer, not just the ones from his abilities.
    • This includes illusions created with items (Manta Style icon.png 幻影斧) or with other abilities (Disruption icon.png Disruption​, Reflection icon.png Reflection​)
    • This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption icon.png Disruption​) have a chance to spawn new ones for the owner of the illusion.


Gallery[编辑 | 编辑源代码]

See also[编辑 | 编辑源代码]

References[编辑 | 编辑源代码]