悉拉贝尔 the 德鲁伊 is an adaptable and versatile ranged or melee agility Hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push the lanes effectively, farm Neutrals in a clinch, and can take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear, Lone Druid can have up to 12 items making him extremely formidable as he scales into the late game.
- For all of the Spirit Bear's stats, see here.
- On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
- This means buffs and debuffs are not dispelled upon re-summoning it.
- Backlash damage is dealt as pure damage from the unit that killed the Spirit Bear. Denying the Spirit Bear causes no damage.
- The Spirit Bear cannot be resummoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
- Damage is checked before any sort of reduction, so fully blocked damage also prevents resummoning it.
- If the Spirit Bear dies, it can be resummoned immediately.
- The Spirit Bear is treated as a hero by most spells.
- This means that it cannot be dominated or converted by Holy Persuasion, 支配头盔, or Enchant.
- It is also no valid target for spells like 迈达斯之手, Demonic Conversion, or Devour.
- Most spells which can target heroes only can target the Spirit Bear (e.g. Shallow Grave, or Static Link).
- Most buffs and debuffs last on the Spirit Bear as long as they do on heroes.
- The Spirit Bear cannot have illusions of itself, so the 幻象神符 and 幻影斧 do not spawn illusions of the bear.
- When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
- The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
- Has a cast backswing of 0.57 during True Form.
- Rabid cancels Lone Druid's channeling spells upon cast.
- The effect radius is global but not provided by an aura.
- This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
- This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
- However, when Lone Druid dies while having 阿哈利姆神杖, the effects on the Spirit Bear are not lost.
- Applies an effect similar to taunt on enemies. Instead of forcing to attack, it forces a move command towards the team's fountain.
- Only affects enemy units controlled by a player. AI-controlled units are unaffected (lane and neutral creeps).
- Does not affect couriers, wards and buildings. Affects invisible, but not invulnerable or hidden units.
- Since it orders units to move, they cannot flee while affected by root effects (e.g. 16px Entangling Claws).
- Units affected by Savage Roar cannot act at all, so that any actions cannot even be ordered or queued up during it.
- Interacts with other taunt spells based on cast order.
- If Savage Roar was cast after Berserker's Call or Winter's Curse, units flee until Roar expires and then return to attack.
- If Roar was cast before any of the two, units stop fleeing and attempt to attack the taunting hero. They do not continue fleeing once the taunt expires, but stand still instead.
- However, while affected by Savage Roar, units cannot attack during Berserker's Call or Winter's Curse. They attack as soon as Savage Roar expires.
- Does not affect units which are in a Duel. If Duel is cast after Roar, Duel takes full priority.
- Shares cooldown with the Spirit Bear's Savage Roar.
- Disjoints projectiles upon cast.
- Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.
- During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
- Reduces Lone Druid's movement speed to 280 and attack range to 150 while giving him melee attack properties.
- True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
- Changes Lone Druid's model and alters his voice.
- Battle Cry is only available while True Form is active.
- Battle Cry's level is set equal to True Form's level.
- Affects all units owned by Lone Druid and his Spirit Bear, not just him and the bear.
- Plays a part of the sound at the beginning of the cast.
- Cooldowns of items are bound to the items themselves, and not to the units. This means when using an item, putting it on cooldown, and then giving it to the Spirit Bear, it is on cooldown still.
- However, when an item went on cooldown due to a shared cooldown (e.g. 勇气勋章 going on cooldown because of 炎阳纹章 getting used, or when having multiple 仙灵之火), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
- When having 回城卷轴 on cooldown, and giving it to the Spirit Bear while it already has a Town Portal Scroll, its cooldown is based on the cooldown of the scroll which the bear already had.
Gem of True Sight
- The Spirit Bear gets a courier version of 真视宝石, which means it does not reveal invisible units when held by Spirit Bear.
- Spirit Bear still drops it on death.
Aegis of the Immortal and Cheese
- Spirit Bear cannot pick up the 不朽之守护, but can attack (destroy) it. It can pick up and normally use a 奶酪 though.
- Spirit Bear can activate any rune. When activating 赏金神符s, Lone Druid gains gold and experience from it. When activating the 幻象神符, nothing happens, since only heroes can have illusions of themselves. All other runes work normally and fully for the Spirit Bear. The Spirit Bear can also attack runes to deny them, like other units.
- Spirit Bear can also bottle runes like heroes can and normally use them. Its 魔瓶 also gets refilled when doing so.
- The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.
- 圣剑s on the Spirit Bear work exactly like how they do for heroes. They can normally buy a Rapier and drop it manually from their inventory. It is muted when given to allies.
- It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
- The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot drop it from its inventory manually. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
- Divine Rapiers carried by the Spirit Bear drop on its death.
- 树之祭祀 and Salve provide you with early health regeneration, while the 铁树枝干es provide an overall stat boost.
- 静谧之鞋 provide some armor and a reliable way to heal yourself between farming and pushes.
- Certain aura items are of high value because they benefit both Lone Druid and the Spirit Bear.
- 雷神之锤 increases your ability to farm and push with Chain Lightning.
- 远行鞋 are an option for late game pushing, as they allow you to teleport to a friendly creep, summon (or use return on) your bear, and push a lane or tower.
- 碎颅锤 and 深渊之刃 combined with Entangling Claws can help you lock down an enemy trying to escape.
- 金箍棒 allows you to counter evasion while the mini-bash provides a way to interrupt channeling spells.
- Due to the bear's very high health, he can be used to tank neutrals and jungle early game, or provide good lane control with harassment and last hitting, with very little risk of dying.
- Do not let the bear die to enemy heroes too often. It gives 300 gold and exp, and if Summon Spirit Bear is on cooldown, then you are left helpless for a few minutes.
- The bear benefits greatly from attack speed items as they make entangle more reliable.
- A double mask of madness and basher allows you to perma-bash any heroes without evasion.
- Items that provide some kind of aura are a good choice as they benefit both Lone Druid and his Spirit Bear.
- Since Lone Druid focuses on aura and support items for his bear, he can buy two level 1 Necrobooks (one for the bear as it has its own mana pool), and then upgrade them. This has a great synergy with Battlecry which affects all units under your control, including the Necronomicon summons. For example, a level 3 Battlecry grants each of them +150 damage and 20 armor, increasing your total physical damage output by 900 (6x150). Lone Druid and his bear also benefit from the movement speed and attack speed aura of the archer.
- Take note that due to the fact that the Spirit Bear's stats are static if the game goes too long he falls short against an enemy hard carry. Lone Druid is usually picked in push heavy line ups to be able to push into the enemy base using his bear's bonus damage against buildings long before the enemy carry has had time to farm. If this fails you should begin planning on itemizing Lone Druid himself.
- In a team fight if your bear is about to die you can make Lone Druid the main damage dealer by transferring the bear's items to your main hero.
- Lone's True Form gives him the highest amount of health in the game. This means a cloak is a very cost efficient pickup on him, as it increases his effective health against magical nukes by a large amount.
- Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero. It has now been shortened to "Sylla".
- This ability got replaced by Savage Roar in the 6.86 gameplay patch.
- Stats of the Spirit Bear on each level with each level of Synergy:
- Synergy Level 0: 28-38 attack damage, 320/320/330/340 move speed
- Synergy Level 1: 38-48 attack damage, 330/330/340/350 move speed
- Synergy Level 2: 48-58 attack damage, 340/340/350/360 move speed
- Synergy Level 3: 58-68 attack damage, 350/350/360/370 move speed
- Synergy Level 4: 68-78 attack damage, 360/360/370/380 move speed
- Rabid duration with each level of Synergy: 10/20/30/40/50
- True Form total health bonus on each level with each level of Synergy:
- Synergy Level 0: 250/400/600 Health
- Synergy Level 1: 350/500/700 Health
- Synergy Level 2: 450/600/800 Health
- Synergy Level 3: 550/700/900 Health
- Synergy Level 4: 650/800/1000 Health
- None of these changes are reflected in the tooltips of the upgraded abilities.
- This ability got reworked into the current Rabid in the 6.60 gameplay patch.
- Can target any unit owned by Lone Druid, not just him and the Spirit Bear.
- Causes the buffed unit's model size to increase by unknown% for the duration.
- Can be set on autocast.
- When on Auto-Cast, Lone Druid automatically casts this spell on the closest valid target that does not have the Rabid buff on.
- Autocast can interrupt Lone Druid's current order and makes him forget queued commands. It cannot occur while channeling a spell though.
- This ability was removed in the 6.60 gameplay patch.
- This ability is only available while True Form is on level 3 and active.
- Can be cast on and only binds to any unit which belongs to Lone Druid.
- Binds the target to the closest unit to it, not necessarily to the caster.
- Distributes the damage before any reductions or amplifications.
- , Thread in Playdota.com about origins of hero names or titles.