斯拉克

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播放 “I am a beacon of knowledge blazing out across a black sea of ignorance.”
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斯拉克
Slark.png
Strength attribute symbol.png
20 + 1.6
Agility primary attribute symbol.png
21 + 1.5
Intelligence attribute symbol.png
16 + 1.9
等级 基础 1 15 25
生命值 200 600 1040 1360
生命恢复速率 0.25 0.85 1.52 2
魔法值 50 242 554 782
魔法恢复速率 0.01 0.65 1.71 2.47
攻击力 33‒41 54‒62 75‒83 90‒98
护甲 -1 2 5 7.14
技能伤害增强 0% 1% 2.66% 3.85%
每秒攻击次数 0.58 0.71 0.83 0.92
移动速度 305
转身速率 0.5
视野 1800/1800
攻击范围 150
弹道速度 瞬间
攻击动作 0.5+0.3
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

Slark the Nightcrawler is a melee agility hero that utilises his abilities to spring onto enemy heroes and slip out unhindered. He is a very mobile ganker, but remains attribute-wise below most other carries unless he is able to steal away attributes with his abilities. Once he does, though, only a few heroes can hope to be as fearsome as the Nightcrawler - extremely mobile to the point of ever-presence; his strikes only hitting harder and faster.

Slark can quickly leap forward onto enemies with Pounce to leash them and bind them from escaping. His Dark Pact releases a delayed purge that breaks even the most powerful disables. This gives him one of the most flexible abilities to start and end fights in the game. He is also capable of stealing attributes by attacking his victim to boost his own attack damage temporarily with Essence Shift which can rapidly shift engagements in his favor, even when merely performing hit-and-run maneuvers. Slark's ultimate, Shadow Dance, allows him to remain unseen even while attacking for a short duration and allows him to move quicker when not under the watch of enemy eyes to strike in and out of enemy ranks unhindered.

Bio[编辑 | 编辑源代码]

Slark icon.png 夜行者 —— 斯拉克
播放 "If I'd known I'd end up here, I'd have stayed in Dark Reef Prison."
定位: 核心 核心 / 逃生 逃生 / 控制 控制 / 爆发 爆发
背景: 除了水下住民,暗黑之礁很少为世人所知晓,这是座沉没之牢,关押的都是犯下滔天罪行的海洋生物。这座监牢外围装满了倒钩,里面充斥着心狠手辣的鱼人,狡猾歹毒的深海住民还有嗜杀同类的南海人。在这阴暗的迷宫中,鳗鱼四处巡逻,巨大的海葵担任着守卫的工作,在里面想不死就只能为恶。斯拉克被投入暗黑之礁的罪名已经不得而知,他在里面待的半生泯灭了亲情和良知,信任的只有自己,信奉的生存之道是鬼祟的行动和冷酷的心肠,他的脑海中不断酝酿自己的想法和计划。当臭名昭著的暗黑之礁十二恶棍密谋着越狱时,他们完美地将计划保密,发现蛛丝马迹的人都被他们杀害-但是他们的阴谋不知怎么的被斯拉克发现了,他在这计划中给自己找到了容身之地。越狱过程中十个恶棍遭到击毙,剩下两个被擒获,押回了暗黑之礁,作为那里犯人们的消遣活动被处以极刑。但是斯拉克,无名的第十三个越狱犯,利用暴乱作掩护逃之夭夭;永获自由。现在斯拉克隐居在紧靠影承废墟南部的食肉红树林灌丛中,迄今为止,他仍是唯一成功从暗黑之礁越狱的逃犯。
配音: Tom Chantler (台词)

Gameplay[编辑 | 编辑源代码]

技能[编辑 | 编辑源代码]

黑暗契约
Dark Pact icon.png
技能属性
无目标
影响目标
敌人 / 自身
伤害类型
魔法
短暂延迟后,斯拉克牺牲部分生命力,清除大部分负面状态并对自己和周围敌方单位造成伤害。斯拉克自身只受到造成的50%伤害。
施法动作0+0
伤害作用范围325
效果延迟1.5
总伤害75/150/225/300
冷却时间 9/8/7/6
魔法值 55/50/45/40
特效
增益效果 Dark Pact: 不会被驱散
增益效果 Dark Pact Pulses: 不会被驱散
鱼人具有使鳍快速重新生长的能力,这样在重伤下也能救回自己的命。

附录:

  • Dark Pact Interrupts Slark's channeling spells upon cast.
  • Deals 7.5/15/22.5/30 damage within 325 radius in 0.1 second intervals, starting 1.5 seconds after cast.
  • Slark himself takes 3.75/7.5/11.25/15 damage from Dark Pact in the same intervals.
  • Applies a strong dispel on Slark in the same intervals, right after each of its damage instances.
  • The self-inflicted damage can be reduced or amplified, but can never kill Slark.
  • The visual effects and sounds during the 1.5 seconds delay is only visible and audible to allies.
  • The visual effect of the damaging pulses are visible even when Slark is invisible.
  • Dark Pact ends 2.5 seconds after cast, but ends instantly when Slark dies.
  • Re-casting Dark Pact during the effect delay cancels the previous cast and starts a new one instead.


突袭
Pounce icon.png
技能属性
无目标
影响目标
敌方英雄 / 自身
伤害类型
魔法
斯拉克向前跳跃,抓住第一个碰到的英雄。该单位会受到伤害并被斯拉克束缚,只能在斯拉克着地点附近的有限范围内移动。
施法动作0+0.53
突袭距离700
束缚作用范围95
链锁作用范围325
伤害40/80/120/160
束缚持续时间3.5 (Talent tree symbol.png 6.5)
冷却时间 20/16/12/8
魔法值 75
会被技能免疫状态格挡 Leash persists if debuff was placed before spell immunity and when not dispelled. Leash can be dispelled by spell immunity only.
会被基础驱散所驱散 The leash can only be dispelled by spell immunity.
特效
增益效果 Pounce: 不会被驱散
负面效果 Pounce Leash: 不会被驱散
在暗黑之礁的服刑期间,斯拉克成长为危险的刺客;举止凶残,无所畏惧。

附录:

  • Slark leaps forward at a speed of 933.33 for up to 0.75 seconds.
  • Pounce disjoints projectiles upon cast.
  • Always jumps for the full distance, unless an enemy hero gets within 95 radius of Slark during the jump.
  • Can latch on enemy heroes up to 795 range away (700 max distance + 95 latch radius).
  • Slark can turn, cast spells and use items during Pounce, but cannot attack.
  • When latching on a unit, Slark is automatically ordered to attack the target.
  • The more the leash gets stretched, the slower the affected unit can walk away from the center, eventually coming to a full stop. It directly affects the target's movement speed.
  • When the leash expires while a position changing effect is ongoing, it instantly cancels the position changing effect.
  • Pounce destroys trees within 100 radius around Slark upon landing.


能量转移
不是独占攻效 幻象不可继承此效果 会被破坏禁用 无视技能免疫
E
N
Essence Shift icon.png
技能属性
被动
影响目标
敌方英雄 / 自身
斯拉克的攻击会偷走敌方英雄的生命能量,每次吸取他们的一点全属性并转化成自身额外的敏捷值。
每次攻击全属性丢失1
每次攻击敏捷获取3
持续时间15/30/60/120
会被破坏禁用 Prevents gaining new stacks. Already existing stacks still provide bonus agility.
特效
增益效果 Essence Shift Buff: 不会被驱散
负面效果 Essence Shift Debuff: 不会被驱散
负面效果 Essence Shift Counter: 不会被驱散
对敌人每攻击一次,斯拉克对他们的弱点就多了解一分。

附录:

  • Essence Shift steals attributes before attack damage is applied.
  • Successive attacks do not refresh the duration of all stolen/lost attributes. Each stack has its own duration.
  • The status buff and debuff icon show the number of current stacks and show the duration of the last stack.
  • The current health and mana percentages stay equal. Does not directly reduce current health and mana.
  • On each attack, Slark gains 0.42 armor, 3 attack speed and 3 attack damage.
  • Essence Shift cannot reduce any attribute below 0. However, Slark continues to gain agility, even when the attacked hero has no more attributes left to steal.
  • When Slark dies, he loses all stolen attributes, but the affected enemies do not get theirs back, and vice versa.


暗影之舞
Shadow Dance icon.png
技能属性
无目标
(可以用阿哈利姆神杖升级光环)
影响目标
自身
(可以用阿哈利姆神杖升级友方英雄)
斯拉克将自己藏进暗影之云,变成隐身状态,不会被反隐手段发现。攻击、施法、使用物品都不会使斯拉克显形。该技能还有被动效果,在敌人视野外时移动速度和生命恢复速率会得到提高。
施法动作0+0
渐隐时间0
移动速度加成30%/35%/40%
最大生命值恢复百分比3%/5%/7%
隐身持续时间4
Aura Radius0 (可以用阿哈利姆神杖升级 325)
冷却时间 60 (可以用阿哈利姆神杖升级 30)
魔法值 120
可以用阿哈利姆神杖升级 Reduces cooldown and causes Shadow Dance active to be an area of effect ability, hiding nearby allied heroes underneath it.
部分效果会被破坏禁用 Regeneration and movement speed bonus are disabled, active invisibility is not.
特效
增益效果 Shadow Dance Passive Regen: 不会被驱散
增益效果 Shadow Dance Aura: 不会被驱散
增益效果 Shadow Dance: 不会被驱散
秘而不宣的第十三个逃犯是个浑身滑溜的敌人。

附录:

  • Shadow Dance interrupts Slark's channeling spells upon cast.
  • Slark gains or loses the health regen and movement speed bonus 0.5 seconds after getting in or out of enemy vision, or casting Shadow Dance.
  • If Slark is damaged by a neutral creep, the health regen and movement speed bonus are lost for 2 seconds.
  • When casting Shadow Dance, he turns invisible and cannot be revealed by anything. However, the black cloud created is visible to enemies.
  • When casting, Slark is guaranteed to regenerate 12%/20%/28% of his maximum health, if he does not get damaged by neutral creeps or is affected by Ice Blast icon.png Ice Blast​ or False Promise icon.png False Promise​.
  • Restores health in form of health regeneration, so it regenerates 0.3%/0.5%/0.7% of max health in 0.1 second intervals.
  • Can possibly restore 100% of Slark's health on its own within 34/20/15 seconds.
  • Unlike other active forms of invisibility, Shadow Dance does not allow Slark to walk through units.


Recommended items[编辑 | 编辑源代码]

{{Recommendeditems

Starting items:

  • Getting a 圆盾 early in the game allows Slark to sustain more harassment from enemies and stay in lane longer. It can later be built into a 穷鬼盾 from the side-shop.
  • 治疗药膏 and Tangoes can help Slark regenerate his health without the need of returning to base.
  • Two 铁树枝干es provide good stats and can be built into a 魔杖.

Early-game

  • 魔棒 can be crucial in many situations, giving a burst of mana and health when needed.
  • 速度之靴 allow Slark to catch up to enemies and immobilize them with Pounce icon.png Pounce​.
  • 穷鬼盾 gives Slark agility points, therefore increasing his last-hitting and denying in lane. It also saves Slark from harassment in lane.
  • An 淬毒之珠 is a cheap but powerful item to slow enemies and inflict damage overtime, giving an advantage to Slark's early ganks. It can later be built into an 斯嘉蒂之眼.

Core items

  • 动力鞋 gives Slark attack speed and a boost to attributes that can be switched to survive teamfights or give him enough mana to use one of his abilities.
  • 魔杖 is an upgrade to 魔棒. Giving him more stats and opens up itemslots.
  • 散夜对剑 works great in conjunction with Slark's skill set allowing him to easily chase and attack enemy heroes due to the passive maim. In addition to the slow, Sange and Yasha also provides additional move speed, attack speed, and a strength and agility boost to his attributes.
  • 回城卷轴 can allow Slark to arrive at teamfights faster, or help him escape in a pinch. Consider holding onto one for most of the game.

Situational items

  • 韧鼓 provides Slark with attributes to improve his lackluster stat-growth while giving him extra movement speed and attack speed to help close the distance on foes. It can give him the early game advantage he needs to snowball.
  • 黑皇杖's spell immunity offers proctection from magic damage in team fights.It can make him almost invulnerable while under the effect of Shadow Dance icon.png Shadow Dance​.
  • 蝴蝶 offers bonus attack speed, armor, damage, and Agility, and its evasion gives him more survivability against right-click damage. It can be activated to provide a movement speed boost that makes chasing or escaping easier.
  • 弗拉迪米尔的祭品 can be built for some stats and an aura that provides buffs such as lifesteal, mana regeneration and more to you and your teammates.
  • 斯嘉蒂之眼 grants Slark both incredible survivability and killing power. Its wealth of attributes provide Slark with HP, mana, armor, damage, and attack speed - all superb boosts to Slark's lackluster base attributes. Not to mention, its Unique Attack Modifier which slows enemies on-hit greatly helps Slark to stick to his targets. The effect also stacks with any lifesteal UAM.
  • 影刃 provides a good source of attack speed and additional invisibility to improve your ability to gank and escape. It also synergizes very well with the passive part of Shadow Dance icon.png Shadow Dance​ giving him the hp-regeneration and movement speed buffs when he is not revealed by detection.
  • 白银之锋 is a natural extension of 影刃 and can improve Slark's ganking capability even further with its Break and damage reduction. Keep it in mind when facing heroes with strong passive abilities such as Phantom Assassin icon.png 幻影刺客​'s Blur icon.png Blur​ and Coup de Grace icon.png Coup de Grace​ or Enchantress icon.png 魅惑魔女​'s Untouchable icon.png Untouchable​.
  • 深渊之刃 is an extremely useful item on Slark that combines very well with Slark's high agility and attack speed, which can constantly proc bashes. It also provides him with extra attack damage and a strong active ability.
  • 银月之晶 hugely increases Slark's attack speed, allowing him to steal large amounts of attributes in a short amount of time. As the game progresses, it can be consumed to free a itemslot and provide a permanent attack speed bonus.

}}

Equipment[编辑 | 编辑源代码]

Template:Equipment Slark

Tips[编辑 | 编辑源代码]

  • Slark icon.png 斯拉克​ is a great hero to match enemies with strong single target disables or damage skills such as Shadow Shaman icon.png 暗影萨满​, Crystal Maiden icon.png 水晶室女​, Lina icon.png 莉娜​, or strong carriers that rely in right click damage such as Sven icon.png 斯温​, Huskar icon.png 哈斯卡​ and Troll Warlord icon.png 巨魔战将​ thanks his ultimate Shadow Dance icon.png Shadow Dance​. However his Achilles's heel is in heroes with point target skills such as Pudge icon.png 帕吉​'s Meat Hook icon.png Meat Hook​ that inflict damage and applies the hook effect even during Shadow Dance icon.png Shadow Dance​ and AOE ultimates such as Call Down icon.png Call Down​, Black Hole icon.png Black Hole​ and Reverse Polarity icon.png Reverse Polarity​, this weakness is can be remedied buying a Black King Bar icon.png 黑皇杖
  • Shadow Blade icon.png 影刃/Silver Edge icon.png 白银之锋 is an often picked item for Slark, as it gives you another escape and immediately activates Shadow Dance icon.png Shadow Dance​'s passive, assuming the other team has no detection. Using Shadow Walk to sneak up to an enemy hero and hit for 175 bonus damage before pouncing is a good combo for taking down heroes faster. Silver Edge icon.png 白银之锋 makes this combo even stronger. Shadow Dance icon.png Shadow Dance​ can be used to make sure you are undetected as you move into position, however be careful, if the whole enemy team is missing while you going to gank, they might be waiting for you.
  • Eye of Skadi icon.png 斯嘉蒂之眼 is almost a core on Slark icon.png 斯拉克​ because it suits well with his poor stat gain, also the passive Cold Attack helps you when chasing and ensure more Essence Shift icon.png Essence Shift​ hits.
  • Slark icon.png 斯拉克​ is fairly unique in that he can excel in every lane, if up against the right heroes, and can even be played as a solo offlaner thanks to Pounce icon.png Pounce​.
  • Pounce icon.png Pounce​ is good for both chasing and escaping enemies. It can be used like a Blink Dagger icon.png 闪烁匕首 to jump into, from, or through otherwise impassable terrain to great effect.
  • Dark Pact icon.png Dark Pact​ is a wonderful tool for purging the negative debuffs placed on him. When used at the right time, during the delay, the waves emitted from Slark will also remove the incoming debuffs about to be placed on him, allowing you to "dodge" or shorten their duration.
  • Unlike most purges, Dark Pact icon.png Dark Pact​ can purge stuns from Slark icon.png 斯拉克​ - bear this in mind if you have been targeted by a slow moving projectile stun (such as Sven icon.png 斯温​'s Storm Hammer icon.png Storm Hammer​ or Alchemist icon.png 炼金术士​'s Unstable Concoction icon.png Unstable Concoction​) and time your activation of Dark Pact icon.png Dark Pact​ to remove it as it strikes. With enough practice you can time it to almost completely nullify their usage.
  • Dark Pact icon.png Dark Pact​ also offers Slark icon.png 斯拉克​ a very interesting kind of advantage against certain defenses. The burst from Dark Pact icon.png Dark Pact​ is calculated as 10 attacks very quickly after another, meaning that Slark icon.png 斯拉克​ can use it against buffs like Living Armor icon.png Living Armor​, which offer protection but only defend against a set number of damage instances before disappearing.
  • Dark Pact icon.png Dark Pact​ is a great way to finish off an invisible unit that has been leashed, as the AOE damage affects invisible prey.
  • When being chased, try to get out of sight from the enemy, be it around trees, up hills, et cetera. The passive from Slark icon.png 斯拉克​'s ultimate will activate when out of enemy sight and give you a boost to move speed and HP regen for a short moment before sight is regained. This can be the difference between life and death.
  • You can also use a Quelling Blade icon.png 压制之刃 to cut off a tree and hide between the fog to regen your HP or take a shortcut, shortcuts can be made in the laning stage and before the battle begins.
  • If timed right, Pounce icon.png Pounce​ can be used to dodge some projectile spells such as Sniper icon.png 狙击手​'s ultimate, as Slark icon.png 斯拉克​ is invulnerable during his jump (note that some disables can catch Slark mid-air, though no damage will be dealt).
  • A helpful side effect of Shadow Dance icon.png Shadow Dance​'s passive is that Slark icon.png 斯拉克​ gains a weak form of detection. If you find that you've suddenly lost your movement speed and health regeneration bonuses while seemingly alone, it means one of three things. First, it can mean enemies are lurking around in the area that you can't see and you should be extra cautious- a gank may be incoming. Otherwise, if your enemies are all accounted for, it means the enemy has wards in the area, and you should let your team know this so they can react accordingly, or deward. Lastly, if Bloodseeker icon.png 嗜血狂魔​ has leveled his Thirst icon.png Thirst​, Slark icon.png 斯拉克​'s ultimate will be disabled while he has low health as it reveals Slark's location to his foes. This makes Bloodseeker icon.png 嗜血狂魔​ one of the most effective counters to Slark in the game. But building an Urn of Shadows icon.png 影之灵龛 can remedy this, as you can get a steady +400 health from each active in early levels, which assures you the ability to get "off the grid" and continue your ganks after level 6.
  • Slark icon.png 斯拉克​ functions a bit differently from most carries - while a standard carry capitalizes on sustained damage, Slark can take on more of a hit-and-run approach. You can maximize his Essence Shift icon.png Essence Shift​'s duration by continually harassing and retreating. Go for the kill once you think you have enough damage and attack speed to take down enemy heroes. Slark's base attributes are average at best, although with enough stolen Agility and damage items he can keep up with hard carries such as Phantom Assassin icon.png 幻影刺客​ and Sniper icon.png 狙击手​.
  • Maximize Essence Shift icon.png Essence Shift​'s efficiency by taking objectives using his stolen attributes. After a large teamfight, it is not uncommon to find that Slark has stolen upwards of 50 agility, making quick work of untended towers or Roshan.
  • Soul Ring icon.png 灵魂之戒 provides a cheap source of instant mana, as Shadow Dance icon.png Shadow Dance​ can easily regenerate the health cost when out of battle
  • If played as a midlane hero however, a Bottle (Full) icon.png 魔瓶 can be a much better choice, healing you in combat situations and giving you mana when needed. Slark icon.png 斯拉克​'s passive speed boost from Shadow Dance icon.png Shadow Dance​ also means he can out rune control most midlane heroes easily.
  • Orchid Malevolence icon.png 紫怨 offers all the mana regeneration you will ever need, bonus attack damage and speed, as well as the damage amplifying Silence ability. Together with Pounce icon.png Pounce​, it will lock down any target almost completely. Note, however, that this item choice does not supplement your naturally low health at all. Orchid Malevolence icon.png 紫怨 is most useful against intelligence heroes that can easily burst-damage you down, such as Lina icon.png 莉娜​, and heroes that can escape from Pounce icon.png Pounce​'s leash, such as Anti-Mage icon.png 敌法师​ and Queen of Pain icon.png 痛苦女王​.
  • Against Physical Damage dealers, such as Phantom Assassin icon.png 幻影刺客​ for example, a Ghost Scepter icon.png 幽魂权杖 works extremely well on Slark. Ghost Scepter icon.png 幽魂权杖 gives you an added escape mechanism early along with much needed attributes, and builds into Ethereal Blade icon.png 虚灵之刃.
  • Ethereal Blade icon.png 虚灵之刃 gives Slark a huge damage and attack speed boost, Some HP, Armour and Mana, and yet another nuke and slow that synergizes well with Slarks skill set. This is due to Ethereal Blade icon.png 虚灵之刃's nuke damage coming from how much agility Slark has, and thanks to Essence Shift icon.png Essence Shift​ this can be an absolutely devastating amount of damage, especially if followed up by a Pounce icon.png Pounce​ and Dark Pact icon.png Dark Pact​. Note that Ethereal debuffed units take 40% additional magic damage, boosting the damage output from both of your other nukes. One might think this is counter intuitive, as Dark Pact icon.png Dark Pact​ deals self damage. However, if done correctly Slark can use Ethereal Blade icon.png 虚灵之刃, time his Pounce icon.png Pounce​ and Dark Pact icon.png Dark Pact​ so that Slark can do full extra magic damage to the ethereal unit, and then be able to physically attack the leashed unit for an almost guaranteed kill. Ethereal Blade icon.png 虚灵之刃's Active can also be used to catch up to and/or finish off fleeing foes that are out of Slark's reach, as the nuke has a very long cast range.
  • Skull Basher icon.png 碎颅锤 serves as a dual purpose item for Slark, giving him a passive bash and a huge damage boost, while also providing some HP. Late game Skull Basher icon.png 碎颅锤 can be upgraded into an Abyssal Blade icon.png 深渊之刃 for even more damage and HP and a guaranteed stun that goes through spell immunity.
  • Blink Dagger icon.png 闪烁匕首 is a great item for Slark icon.png 斯拉克​, allowing him to close distances to set up a well-timed Pounce icon.png Pounce​. It also greatly helps him escape sticky situations, due to the duration of Shadow Dance icon.png Shadow Dance​ being longer than 3 seconds, he can easily blink out towards safety.
  • Avoid buying a blink dagger/Shadow Blade if you're far behind in terms of Total Gold/Exp of the enemy team. Keep in mind these items are designed to pick kills only if you have enough DPS.

Trivia[编辑 | 编辑源代码]

  • Slark's murloc heritage was completely removed in transition to Dota 2 to avoid copyright issues, since the murloc are an existing race in the Warcraft universe.[1]
  • Slark's response, 播放 "Met you once, cut you twice." is a reference to the carpentry phrase, "Measure twice, cut once."
  • Slark's respawn line, 播放 "Griefer madness..." is a reference to the propaganda film, Template:W. As well, a Template:W is a role a player assumes while in a multiplayer game to deliberately irritate other players.
  • Slark's weapon, a Shiv, is the traditional prison weapon and is a reference to his backstory.
  • The set Deep Sea Scoundrel is a reference to Silence of the Lambs character Hannibal Lecter.

Update history[编辑 | 编辑源代码]

March 24, 2016 Patch

November 24, 2014 Patch

  • Fixed Slark losing his existing attack target when casting Shadow Dance icon.png Shadow Dance​.

November 18, 2014 Patch

July 18, 2013 Patch

  • Fixed Pounce icon.png Pounce​'s Leash getting dispelled.

June 14, 2013 Patch

June 05, 2013 Patch

May 02, 2013 Patch

April 25, 2013 Patch

  • Enabled Bristleback icon.png 钢背兽​, Slark icon.png 斯拉克​ and 20px 天怒法师​ in Captain's Mode (Latest Version).
  • Shadow Dance icon.png Shadow Dance​:
    • Fixed ability giving 斯拉克 flying vision.
    • Fixed ability granting passive bonuses to 斯拉克 illusions.
    • Fixed an issue causing the ability's passive modifier to not update in the UI, despite being active.
  • Dark Pact icon.png Dark Pact​:
    • Fixed the ability continuing while 斯拉克 is dead.
    • Fixed a number of incorrect spell interactions with the ability.
  • Essence Shift icon.png Essence Shift​ counters on both 斯拉克 and enemy heroes will show the total duration ( i.e. the time that the most recent stack will expire.)
  • Fixed a number of horizontal movement ability interactions with Pounce icon.png Pounce​.

March 28, 2013 Patch

  • Fixed Pounce icon.png Pounce​ not initiating an attack order on the leashed target.

February 07, 2013 Patch

January 17, 2013 Patch

  • Fixed Impale based stuns not getting removed by Dark Pact icon.png Dark Pact​.

December 13, 2012 Patch

December 06, 2012 Patch

  • Fixed some bugs with Pounce icon.png Pounce​ movement restriction.

November 15, 2012 Patch

  • Added Slark icon.png 斯拉克​!

Balance changelog[编辑 | 编辑源代码]

6.84

6.83b

  • Reduced Pounce icon.png Pounce​ damage from 55/110/165/220 to 50/100/150/200.

6.83

  • Reduced Pounce icon.png Pounce​ damage from 60/120/180/240 to 55/110/165/220.

6.82

6.80

  • Reduced Pounce icon.png Pounce​ damage from 70/140/210/280 to 60/120/180/240.
  • Reduced Shadow Dance icon.png Shadow Dance​ cooldown from 65 to 60.

6.79c

6.79

6.78

6.77

  • Increased base Agility attribute symbol.png agility from 15 to 21.

6.75

  • Reduced Dark Pact icon.png Dark Pact​ cooldown from 10/9/8/7 to 9/8/7/6.
  • Increased Shadow Dance icon.png Shadow Dance​ health regeneration bonus from 3%/4%/5% to 3%/5%/7%.

6.73

  • Pounce icon.png Pounce
    • Increased damage from 40/80/120/160 to 70/140/210/280.
    • Rescaled cooldown from 12 on each level to 20/16/12/8.
    • Increased max distance from 400/500/600/700 to 700 on each level.
  • Shadow Dance icon.png Shadow Dance
    • Increased health regeneration bonus from 2%/3%/4% to 3%/4%/5% of max health.
    • Reduced passive bonuses activation delay from 0.7 to 0.5.

6.72d

  • Undid melee hero collision change from 6.72c

6.72c

  • Melee hero collision size now reduced from 24 to 12.

6.72b

6.72

  • Increased Strength attribute symbol.png strength from 1.0 to 1.8.
  • Reduced Agility attribute symbol.png agility gain from 2.0 to 1.5.
  • Increased Intelligence attribute symbol.png intelligence from 1.6 to 1.9.
  • Fixed Dark Pact icon.png Dark Pact​ not removing Laser icon.png Laser​ debuff.
  • Pounce icon.png Pounce
    • No longer hits non-hero units.
    • Increased latch radius from 85 to 95.
    • Now leaps at a constant speed of 933.33, instead of needing 0.5 seconds for the whole distance on each level.
  • Essence Shift icon.png Essence Shift
    • Now reduces each stat by 1 on attacks, instead of primary attribute by 2 and others by 1.
    • Reduced agility gained per attack from 4 to 3.
    • Increased duration from 15/30/45/60 to 15/30/60/120.
    • Now reduces 1 of each attribute on enemies permanently and Slark gains 3 agility if he kills a hero.

6.71

  • Fixed Dark Pact icon.png Dark Pact​ not removing some debuffs properly.
  • Reduced Pounce icon.png Pounce​ cooldown from 16 to 12.

6.70b

6.70

  • Dark Pact icon.png Dark Pact
    • Now deals the self damage in the same intervals as the damage after the effect delay, instead of all immediately upon cast.
    • Reduced effect delay from 2 to 1.5.
    • Increased debuff phase from 0.5 to 1 second.
    • Still deals damage and debuffs Slark in 0.1 second intervals, but now over 1 second, instead of 0.5. Adjusted damage per interval to stay the same overall.

6.69

  • Reduced base Agility attribute symbol.png agility from 21 to 15.
  • Increased base attack damage from 27-35 to 33-41 (total attack damage is still 48-56 due to the agility reduction).
  • Reduced Dark Pact icon.png Dark Pact​ cooldown from 10 on each level to 10/9/8/7.
  • Rescaled Pounce icon.png Pounce​ damage from 50/75/100/125 to 40/80/120/160.
  • Added to Captain's Mode.

6.67

6.66b

  • Fixed Dark Pact icon.png Dark Pact​ not removing some debuffs.
  • Fixed Essence Shift icon.png Essence Shift​ interaction with enemy transformation spells.

6.66

  • Fixed some Dark Pact icon.png Dark Pact​ bugs.
  • Pounce icon.png Pounce
    • The leash now gets removed if the target blinks or teleports away.
    • Fixed Slark sometimes not attacking the leashed unit.
  • Essence Shift icon.png Essence Shift
    • Fixed being able to kill units under the effect of Shallow Grave icon.png Shallow Grave​.
    • Fixed Essence Shift sometimes not registering attacks at high attack speed.
  • Shadow Dance icon.png Shadow Dance​ passive movement speed and regen are now disabled by Doom ability icon.png 末日​.

6.65

  • Created.

Gallery[编辑 | 编辑源代码]

See also[编辑 | 编辑源代码]

References[编辑 | 编辑源代码]

  1. [1], Murlocs, the race Slark belongs to in DotA1.