来自Dota 2 Wiki
|戴蒙·拉尼克 —— 术士|
|配音:||Sam A. Mowry (台词)|
Cannot be cast on spell immune enemies. Does not bind spell immune enemies. Damages bond enemies if debuff was placed before spell immunity (magical damage gets reduced to 0).
- Shared damage is the same damage type as the source of the damage.
- Fatal Bond's damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Spreads the damage before it is reduced or amplified in any way on the receiving target.
- When, for example, 亚巴顿 gets damaged while under the effect of 回光返照, the bonds still spread the damage, before Borrowed Time turns it into heals.
- This also goes for illusions. When damaging a bonded illusion, the damage is spread before it gets amplified for the illusions.
- This also goes for finishing blows. When, for example, a unit at 10 health is hit by e.g. 1000 damage, the bonds still spread 25% of the 1000 damage.
- Only spreads the 3 damage types. Does not spread HP Removal.
- The distance between the bonded units does not matter. Once bonded, they always spread or receive the spread damage.
- The spread damage is always sourced to Warlock. If a unit dies to the damage done by Fatal Bonds, Warlock is credited, no matter who caused the damage which got spread.
- Upon cast, the spell searches for visible enemy units within 700 of the cast target and binds them instantly together.
- Links the closest units to the initial target, instead of randomly choosing targets within the search radius.
- The damage caused by Fatal Bonds does not cause aggro. Bonded neutral creeps do not react on the damage.
- Increases the total damage output of every damage by 50%/75%/100%/125% when then maximum amount of units is bonded.
- Successive casts of Fatal Bonds fully stack and work independently from each other.
- Deals damage or heals in 1 second intervals, starting 1 second after cast, resulting in 12 instances.
- Can deal up to 180/300/420/540 damage to the target (before reductions), or heal for the same amount if cast on an ally.
- Successive casts of Shadow Word fully stack and work independently from each other.
- The longer the spell gets channeled, the stronger units get slowed when standing inside the area.
- The strength of the slow is based on the channel duration, not on how long a unit stands in the affected area.
- The slow percentage increases by 3.5%/7%/10.5%/14% in 0.5 second intervals, starting 0.5 seconds after spell cast.
- So it takes 12.5/6.5/4.5/3.5 seconds for the slow to reach the 84% slow cap.
- The slow debuff is applied or refreshed in the same intervals.
- Golems are always summoned at the center of the targeted area.
- The summoned golems are treated as heroes by most spells.
- This means that they cannot be dominated or converted by [[|16px|link=陈/旧的技能#]] [[陈/旧的技能#|]], 支配头盔, or [[|16px|link=魅惑魔女/旧的技能#]] [[魅惑魔女/旧的技能#|]] (slows instead).
- They are also not valid target for spells like 迈达斯之手, [[|16px|link=谜团/旧的技能#]] [[谜团/旧的技能#|]], or 吞噬.
- Most spells which can target heroes only can target the golems (e.g. [[|16px|link=戴泽/旧的技能#]] [[戴泽/旧的技能#|]], or [[|16px|link=剃刀/旧的技能#]] [[剃刀/旧的技能#|]]).
- Most buffs and debuffs last on the golems as long as they do on heroes.
- 阿哈利姆神杖 upgraded Chaotic Offering summons both golems simultaneously after the the effect delay.
- Destroys trees within 600 radius at the targeted point upon cast.
- The visual effect and sounds during the effect delay are visible and audible to everyone.
- Also plays a sound effect during the cast time, which is audible to everyone as well.
- 出门装备: 术士通常扮演辅助角色，推荐开局购买动物信使以帮助团队。购买守护指环可用于合成王者之戒。
- 游戏初期: Boots to build up into Power Treads later, and a Magic Stick for some in lane healing. Ring of Basilius helps your early mana pool, allowing better harassment or heals.
- Core: Magic Wand for improved healing. Power Treads allow some extra health for defense. Mekansm and Observer Wards are useful on every support hero.
- Luxury: Aghanim's Scepter and Refresher Orb allows Warlock to summon 4 golems during a teamfight for massive AoE damage and stuns. Shiva's Guard helps slow enemies to keep them in range of your golem's AoE burn.