树精卫士

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播放 “I am a beacon of knowledge blazing out across a black sea of ignorance.”
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For Nature's Prophet's summons, see Nature's Prophet.
树精卫士
Treant Protector.png
Strength primary attribute symbol.png
25 + 3.3
Agility attribute symbol.png
15 + 2
Intelligence attribute symbol.png
17 + 1.8
等级 基础 1 15 25
生命值 200 700 1620 2280
生命恢复速率 0.25 1 2.39 3.38
魔法值 50 254 554 770
魔法恢复速率 0.01 0.69 1.7 2.42
攻击力 62‒70 87‒95 133‒141 166‒174
护甲 -1 1.14 5.14 8
技能伤害增强 0% 1.06% 2.64% 3.76%
每秒攻击次数 0.52 0.6 0.75 0.85
移动速度 295
转身速率 0.5
视野 1800/800
攻击范围 150
弹道速度 瞬间
攻击动作 0.6+0.4
基础攻击间隔 1.9
魔法抗性 25%
碰撞体积 24
2

Rooftrellen the Treant Protector is a melee strength hero who excels in supporting and strengthening his allies with his beneficial set of spells using the power of nature. He is a natural tank, offensively and defensively, having both the highest natural attack damage, and the second highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility and stealth to himself and his allies with Nature's Guise, provided that they remain within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings increased health regeneration and a massive damage block from anywhere on the map. Finally, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Treant Protector is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds of a decisive victory.

Bio[编辑 | 编辑源代码]

Treant Protector icon.png Treant Protector —— Rooftrellen
播放 "Life becomes death becomes new life. As it should be."
定位: 辅助 辅助 / 先手 先手 / 耐久 耐久 / 控制 控制 / 逃生 逃生
背景: Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their stay, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
配音: Fred Tatasciore (台词)

Gameplay[编辑 | 编辑源代码]

Abilities[编辑 | 编辑源代码]

自然蔽护
Nature's Guise icon.png
技能属性
被动
影响目标
自身 / 敌人
使目标单位融入树林之中,在树木附近时进入隐身并获得移动速度加成。如果该单位远离树木,或施放于一个周围没有树木的单位,自然蔽护将失效。树精卫士可以在自然蔽护下施放技能并保持隐身状态。
Cast Range265
Tree Search Radius6/5/4/3
Fade Time16%/22%/28%/34%
Move Speed Bonus0.7/1.2/1.7/2.2
Invisibility Duration{{{value5}}}
幻象可继承部分效果 Illusions can turn invisible when near a tree.
Illusions have True Strike but cannot bash.
特效
增益效果 Natures Guise Invis: 不会被驱散
负面效果 Bashed: 会被强驱散所驱散
树精卫士不常出现在人们的视线中;他们舒适地隐蔽于枝繁叶茂的同胞当中并保持自然的形态。

附录:

  • If cast on a unit that is not close enough to a tree, the ability does nothing, wasting the mana and cooldown.
  • The target unit stays invisible as long as there are trees within 375 radius around him.
  • When moving too far away from trees, the invisibility is lost after 1 second. When getting in range before that happens, the 1 second timer is reset.
  • The timer is indicated as a second status buff icon, which lasts for 1 second and only ticks down when no trees are nearby.
  • Other units can cast spells and use items only during the 2 seconds fade time.
  • Units can perform attacks within the 2 seconds fade time without breaking the invisibility. Attacking after the fade time breaks it.


寄生种子
Leech Seed icon.png
技能属性
单位目标
影响目标
敌人 / 友军
伤害类型
魔法
树精卫士在一个敌方单位体内种下一颗吸血的种子,吸收其生命值,同时使其减速。种子对其周围的友方单位进行治疗。吸取6次。
施法动作0.5+0.4
Cast Range350
Radius500
Pulse Interval0.75
Damage per Pulse15/30/45/60
Heal per Pulse15/30/45/60
Move Speed Slow28%
Duration4.5
冷却时间 16/13/10/7 (Talent tree symbol.png 13.6/11.05/8.5/5.95)
魔法值 80/95/110/125
部份无视技能免疫 Can heal spell immune allies.
特效
负面效果 Leech Seed: 会被任何驱散所驱散
鲁夫伦特悉心培育的这些生命完全靠闯入他圣地的入侵者的生命力维持。

附录:

  • Deals damage and sends healing projectiles to units within 500 radius of the in 0.75 second, starting 0.75 seconds after cast, resulting in 6 pulses.
  • Can deal up to 90/180/270/360 damage (before reductions) and heal a single unit up to 90/180/270/360 health.
  • The heal is independent from the damage. It always heals for amount, even when the damage gets amplified, reduced or even blocked.
  • Healing projectiles travel at a speed of 400 and cannot be disjointed.
  • Always emits 6 pulses, even when the target dies earlier.
  • If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track them.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.


活体护甲
Living Armor icon.png
技能属性
点目标 / 单位目标
影响目标
友军
将友方英雄或建筑笼罩在保护性外壳中,获得额外的生命回复速率。同时为英雄提供所有类型的伤害格挡。在受到若干次攻击后护甲将会消失。
施法动作0.5+0.4
Cast Range全球
Damage Block Instances4/5/6/7 (Talent tree symbol.png 9/10/11/12)
Damage Block20/40/60/80
Health Regeneration Bonus4/8/12/16
Duration15
冷却时间 30/24/18/12 (Talent tree symbol.png 25.5/20.4/15.3/10.2)
魔法值 50
特效
增益效果 Living Armor: 会被任何驱散所驱散
树精卫士的根须广泛蔓延,促进自然万物的生长和恢复。

附录:

  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Restores health in form of health regeneration, so it regenerates 0.4/0.7/1.0/1.3 health in 0.1 second intervals.
  • Can heal the target for up to 60/105/150/195 health if the armor stays for its full duration.
  • Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
  • Living Armor has the lowest priority in the group of damage negating effects.
    • This means when coupled with any other form of damage negation, Living Armor does not block damage and does not lose any charges.
    • When combined with Aphotic Shield icon.png Aphotic Shield​ however, it does lose charges without blocking any damage.
    • When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.
  • As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to 80/200/360/560 damage.


疯狂生长
Overgrowth icon.png
技能属性
无目标
影响目标
敌人
在树精卫士周围召唤出疯狂生长的伤害性藤条和枝干,阻止被缠绕的敌人移动、闪烁、进入隐身或攻击。
施法动作0.5+1.17
Radius800
Duration3/3.75/4.5
冷却时间 70 (Talent tree symbol.png 59.5)
魔法值 150/175/200
可以用阿哈利姆神杖升级 Adds Eyes in the Forest icon.png Eyes In The Forest​ ability. Makes Overgrowth also affect and damage units within 800 range of Eyes in the Forest trees.
特效
负面效果 Overgrowth: 会被任何驱散所驱散
鲁夫伦特召唤自然的先祖之魂,将其力量施予他的同胞。

附录:

  • Overgrowth roots and disarms the targets, preventing them from moving and attacking.
  • Prevents Relocate icon.png Relocate​ from teleporting Io and his tethered ally.
  • Does not hit invisible units upon cast, however, Overgrowth reveals invisible units for its duration.
  • Interrupts the affected units' current order, canceling out a spell cast and channeling spells.


丛林之眼
Eyes in the Forest icon.png
技能属性
单位目标
影响目标
树木 / 敌人
伤害类型
魔法
树精卫士对目标树木灌注魔力。注魔后树木将拥有周围的顺畅视野。如果树精卫士施放了疯狂生长,这些树木附近范围内的单位将会被困住,并受到伤害。
施法动作0.2+0.83
Cast Range160
Overgrowth Radius800
Overgrowth Damage per Second175
冷却时间 25 (Talent tree symbol.png 21.25)
魔法值 100
对于需要守卫的,谁也不能打包票究竟是什么人,或什么东西。

附录:

  • There is no limit on how many enchanted trees can be up at one time.
  • An enchanted tree has no expire time; it lasts until destroyed.
  • Enchanted trees have distinct icons Minimap icon Eyes in the Forest.png on the minimap. Just like buildings, it is colored green if allied, and red if not.
  • If the enemy has True Sight, they are able to see the visual effects on both the affected tree and the 800 radius around it.
  • Only units which are affected by Overgrowth within 800 radius of an enchanted tree take the Overgrowth damage.
  • Eyes in the Forest Overgrowth damage only affects units once (i.e. it does not stack multiple times with multiple trees in the same area).
  • Deals damage in 1 second intervals, starting immediately upon cast, resulting in 3/4/5 instances.
  • Eyes in the Forest Overgrowth deals a total of 525/700/875 damage (before reductions).
  • The sound effect upon cast is audible to allies only.


Recommended items[编辑 | 编辑源代码]

{{Recommendeditems Starting:

  • 净化药水 potions mitigate the mana cost of Leech Seed, which is usually used early for lane harassment.
  • 圆盾 partially abates any harassment he receives.

Early game:

Core:

Situational:

}}

Equipment[编辑 | 编辑源代码]

Template:Equipment Treant Protector

Tips[编辑 | 编辑源代码]

  • Using Nature's Guise icon.png Nature's Guise​ on allies during a gank gives them the element of surprise, and owing to the extremely variable nature of this mechanic the enemy team will struggle to use Sentry Ward icon.png 岗哨守卫s to prevent this.
    • If time permits, Treant Protector can use it on his whole team just before a team-fight to obtain a similar effect like Moonlight Shadow icon.png Moonlight Shadow​. This enables his team to properly initiate assuming that the enemy team does not have detection or they did not see Treant cast it.
  • Keeping an eye on the minimap is important, Living Armor icon.png Living Armor​ may make the difference between a farmed team-mate or a farmed enemy. If a team-mate is getting ganked, casting Living Armor on them can discourage the enemy from continuing or even remove the need for the team-mate to retreat and enabling them to farm more.
  • Treant Protector's attack animation and rate are slow, but pack a huge punch. With a little practice, he can put that power to use and greatly assist his lane partner by denying units. A Quelling Blade icon.png 压制之刃 will also help secure last hits which the carry might have otherwise missed or denied by the enemy, or when Treant happens to lane alone.
  • Living Armor icon.png Living Armor​ can heal buildings. If time is at hand, and no one else requires it, it should be cast on damaged buildings. Granted, the ratio of health gained to total health of buildings may be small, but its duration is as long as its cooldown, so it can be kept up constantly, regenerating its health, provided Treant Protector has enough mana.
  • Although being quite tanky, his offensive output is very minimal and once he has initiated with Overgrowth icon.png Overgrowth​ he should conceal himself, firing Leech Seeds from nearby trees (keep in mind at all times that Treant Protector can use abilities without breaking his invisibility).
  • In most circumstances Treant Protector is most wisely built to maximise his abilities' usage, his lack of mobility and damaging spells mean he is best suited to securing kills for his allies via his slowing and disabling abilities.
  • A Soul Ring icon.png 灵魂之戒 is a good early pick-up for Treant Protector, as it allows him to spam his Leech Seed as an effective harassment tool while also healing off the damage from the Soul Ring. It also helps solve his mana problems early to mid game. This could also be picked-up if opting for a Tranquil Boots (Active) icon.png 静谧之鞋 instead of an 奥术鞋 if team-mates do not need the extra mana. Choosing 静谧之鞋 over 奥术鞋 makes it easier for Treant Protector to roam the map and regenerate health between ganks.
  • Beside spells, Treant Protector can also use active items while invisible with Nature's Guise without breaking it. If equipped with items with powerful active abilities, like Shiva's Guard icon.png 希瓦之守护 and Scythe of Vyse icon.png 邪恶镰刀, they can be used to surprise and play tricks on opponents, as long as Treant Protector stays near the trees.
  • Treant Protector has naturally very high Strength attribute symbol.png strength and attack damage. Attack boosting items like Assault Cuirass icon.png 强袭胸甲, Armlet of Mordiggian (Inactive) icon.png 莫尔迪基安的臂章, Satanic icon.png 撒旦之邪力, Mjollnir icon.png 雷神之锤, Abyssal Blade icon.png 深渊之刃 or Mask of Madness icon.png 疯狂面具 can be purchased to make use of his heavy damage and improve his damage output, if his team is deprived of powerful attackers.
  • Although not the best, Treant Protector can be a good jungler because of his high base attack damage and Living Armor, Leech Seed in case of his health dropping low and Nature's Guise to initiate ganks. It gives the team another solo lane and more gold for him than playing in a dual lane.
  • An Aghanim's Scepter icon.png 阿哈利姆神杖 gives Treant Protector a free permanent mini Observer Ward every 25 seconds and he can use it to gain vision in critical spots. This could be an enormous advantage for the whole team especially if whem covering the whole jungle and lanes with it. This also reduces the necessity for diving in to Initiate team-fights as it enables Treant Protector to use Overgrowth globally.
    • Purchasing a Blink Dagger icon.png 闪烁匕首 in conjunction with the 阿哈利姆神杖 allows Treant Protector to enchant trees in a middle of a cluster potentially deterring enemies from destroying the enchanted tree.
    • It is also possible to use enchanted trees to farm up the enemy neutral creep camps, by enchanting trees near their camps and using Overgrowth. Not only does this boost Treant Protector's gold income, it also denies the enemy team their jungle, effectively taking away gold from them. It is more important however to first enchant trees at key spots to make use of the vision it grants, which is more helpful for the team. Besides that, it should only be done when being sure that Overgrowth is not needed in a fight within the next minutes while it is on cooldown.
    • One 铁树枝干 carried in the inventory can be used to create a tree, enchant it and cast overgrowth in the middle of battle. Whether one second delay is worth the damage is up to player to decide.

Trivia[编辑 | 编辑源代码]

  • Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
  • Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.

Update history[编辑 | 编辑源代码]

March 24, 2016 Patch

March 27, 2015 Patch

February 27, 2015 Patch

  • Fixed picking up another player's Aghanim's Scepter icon.png 阿哈利姆神杖 being undroppable and granting Treant Protector his upgrade.

December 17, 2014 Patch Update 5

June 14, 2013 Patch

October 29, 2012 Patch

  • Fixed Treant Protector icon.png 树精卫士​'s strength growth.

June 11, 2012 Patch

May 24, 2012 Patch

May 17, 2012 Patch

  • Added Treant Protector icon.png 树精卫士​!

Balance changelog[编辑 | 编辑源代码]

6.86

  • Reduced Leech Seed icon.png Leech Seed​ mana cost from 100/110/120/130 to 80/95/110/125.
  • Increased Overgrowth icon.png Overgrowth​ radius from 675 to 800.
  • Increased Eyes in the Forest icon.png Eyes In The Forest​ Overgrowth and vision radius from 700 to 800.

6.85

  • Reduced Leech Seed icon.png Leech Seed​ mana cost from 140 on each level to 100/110/120/130

6.84

6.83

6.82

Eyes in the Forest icon.png Eyes In The Forest:
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
Cast range: 160
Overgrowth vision radius: 800
Overgrowth radius: 800
Overgrowth damage per second: 135
Mana cost: 100
Cooldown: 55
Notes: Enemies can spot the enchanted trees when they have True Sight.

6.81b

  • Reduced Leech Seed icon.png Leech Seed​ damage per pulse from 24/36/48/60 to 15/30/45/60.

6.80

6.79

  • Reduced night vision from 1200 to 800.
  • Leech Seed icon.png Leech Seed
    • Reduced damage per pulse from 30/45/60/75 to 24/36/48/60.
    • Increased number of pulses from 4 to 6 (duration from 3 to 4.5).
  • Living Armor icon.png Living Armor
    • Increased Mana cost increased from 25 to 50.
    • Increased cooldown from 15 on each level to 32/26/20/14.
  • Reduced Nature's Guise icon.png Nature's Guise​ cast time from 0.5 to 0.3.

6.78c

  • Reduced Living Armor icon.png Living Armor​ block instances from 7 on each level to 4/5/6/7.

6.78

  • Leech Seed icon.png Leech Seed
    • Healing effect no longer ends when the target dies.
    • Increased movement speed slow from 24% to 28%.

6.77c

  • Living Armor icon.png Living Armor
    • Now reduces damage from all instances of damage that reduce its charges, instead of only physical damage.
    • Now also reduces damage from non-heroes.

6.77

  • Increased base attack damage from 46-54 to 56-64 (total attack damage is now 81-89).
  • Reduced Leech Seed icon.png Leech Seed​ cooldown from 18/16/14/12 to 16/14/12/10.
  • Living Armor icon.png Living Armor
    • can now be cast through the minimap (only considers heroes, towers and barracks in this mode).
    • Increased block instances from 6 to 7.
  • Reduced Overgrowth icon.png Overgrowth​ cooldown from 80 to 70.

6.76c

  • Living Armor icon.png Living Armor
    • Reduced cooldown 20 to 15.
    • Reduced mana cost from 30/35/40/45 to 25.
    • Reduced duration from 20 to 15.

6.76

6.75

Old Living Armor icon.png Living Armor:
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Notes: This is an aura
New Living Armor icon.png Living Armor:
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some physical damage. Dispels when a number of damage instances are taken.
Cast range: Global
Health regeneration bonus: 4/6/8/10
Physical damage block: 20/40/60/80
Damage block charges: 6
Duration: 20
Mana cost: 30/35/40/45
Cooldown: 20
Notes: Only blocks damage from hero attacks. Gets fully dispelled upon having blocked 6 instances.
  • Overgrowth icon.png Overgrowth
    • No longer deals 70/100/130 damage per second.
    • Increased duration from 3 to 3/3.75/4.5.
    • Reduced cooldown from 115/105/95 to 80.

6.73

  • Increased Leech Seed icon.png Leech Seed​ mana cost from 110/120/130/140 to 140 on each level.
  • Reduced Overgrowth icon.png Overgrowth​ damage per second from 70/100/130 to 50/75/100.
  • Added to Captain's Mode.

6.72d

  • Increased base strength and gain from 27 + 3.4 to 25 + 2.8.
  • Increased Overgrowth icon.png Overgrowth​ cooldown from 100/95/90 to 115/105/95.
  • Undid melee hero collision change from 6.72c

6.72c

  • Nature's Guise icon.png Nature's Guise​ now has a 2 second fade time.
  • Reduced Living Armor icon.png Living Armor regeneration from 2/3/4/5 to 1/2/3/4.
  • Reduced Overgrowth icon.png Overgrowth​ radius from 725 to 625.
  • Melee hero collision size now reduced from 24 to 12.

6.72b

6.72

Leech Seed icon.png Leech Seed:
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
Cast range: 350
Number of pulses: 4
Pulse interval: 0.75
Damage per pulse: 30/45/60/75 (Magical damage)
Heal search radius: 500
Heal per pulse: 30/45/60/75
Movement speed slow: 24%
Duration: 3
Mana cost: 110/120/130/140
Cooldown: 12
Old Living Armor icon.png Living Armor:
Magically creates an armor of vines around a friendly uni, protecting it from harm and healing wounds.
Cast range: 500
Armor bonus: 3/6/9/12
Health regeneration bonus: 2/3/4/5
Duration: 40
Mana cost: 30/35/40/40
Cooldown: 7
Notes: Can be set on autocast. Can be cast on buildings.
New Living Armor icon.png Living Armor:
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Notes: This is an aura
  • Overgrowth icon.png Overgrowth
    • Reduced duration from 3/4/5 to 3.
    • Reduced cooldown from 160 to 100/95/90.
    • Rescaled damage per second from 85 on each level to 70/100/130.

6.70

  • Increased Living Armor icon.png Living Armor regeneration from 1/2/3/4 to 2/3/4/5.

6.67

Forest Sentinel:
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Cast range: 900
Duration: 480
Mana cost: 50
Cooldown: 85/70/55/40
Watcher stats: 500 radius vision (no True Sight), 300 health, 40 gold bounty, invisible
Notes: Watches are briefly visible when summoned. Watchers are fully affected by spells. Nature's Guise counts Watchers as trees, so units can stay invisible when near them.
Transform Sentinel:
Toggles a Sentinel's state. The cooldown is shared with all Sentinels.
Cast range: Global
Watcher attack range: 500
Watcher vision reduction: 400
Damage: 125/150/175/200
Stun duration: 1.5/1.75/2/2.25
Mana cost: 20
Cooldown: 10
Notes: This ability is only on Treant Protector. Can be cast through the minimap. Can switch between invisible, vision granting passive form and visible, offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.

6.63

6.61

6.60

Old Eyes in the Forest:
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times.
Vision Range: 600/630/660/690
Cast Range: 2000
Cooldown: 300/225/150/75
Mana cost: 100/75/50/25
Notes: Provides True Sight, lasts until tree is destroyed.
New Eyes in the Forest:
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times.
Vision Range: 600/630/660/690
Cast Range: 100.
Cooldown: 300/225/150/75.
Mana cost: 100/75/50/25.
Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. These trees are slightly brighter than regular trees. Provides True Sight, lasts until tree is destroyed.

6.58

6.48b

  • Increased base Agility attribute symbol.png agility and gain from 10 + 1 to 15 + 2.

6.45

  • Increased Eyes in the Forest cast range from 100 to 2000 (still requires vision over trees to be able to cast it on them).
  • Living Armor icon.png Living Armor
    • Reduced mana cost from 40/45/50/55 to 30/35/40/40.
    • Increased armor bonus from 2/4/7/10 to 3/6/9/12.
    • Increased health regeneration bonus from 0.75/1.5/2.25/3 to 1/2/3/4.
  • Overgrowth icon.png Overgrowth
    • Now affects unit insde the Fog of War.
    • Reduced mana cost from 200/250/300 to 150/175/200.

6.38

6.35

6.24

6.21

6.20

  • Increased Overgrowth icon.png Overgrowth​ mana cost from 100/150/200 to 200/250/300.

6.10

5.84

5.79

  • Overgrowth icon.png Overgrowth
    • Reduced radius from 925 to 725.
    • Reduced damage per second from 125 to 85.

5.78

  • Rescaled Eyes in the Forest cooldown from 200/140/110/80 to 240/140/110/60.
  • Reduced Nature's Guise icon.png Nature's Guise​ cooldown from 20/17/15/10 to 3 on each level.
  • Overgrowth icon.png Overgrowth
    • Increased radius from 625 to 925.
    • Increased damage per second from 50 to 125.

5.76

Old Overgrowth:
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast range: 300
Number of thorns: 8/13/18
Damage per second radius: 150
Damage per second: 50
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 15
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
New Overgrowth icon.png Overgrowth:
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies form moving or attacking and deals damage per second to each.
Radius: 725
Damage per second: 50
Duration: 3/4/5
Mana cost: 100/150/200
Cooldown: 120
Notes: Roots and disarms all nearby enemy units upon cast. Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 150/200/250 damage.

5.75

  • Reduced Eyes in the Forest cooldown from 240/180/150/120 to 200/140/110/80.
  • Overgrowth
    • Now deals 50 damage per second within a 150 radius, instead of 50 damage within 100 radius, 35 damage within 125 radius and 10 damage within 150 radius.
    • Reduced cast tome from 1.5 to 0.5
    • Reduced cooldown from 90/60/30 to 15 on each level.

5.72

  • Increased base Strength attribute symbol.png strength and gain from 25 + 3.2 to 27 + 3.4.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 19 + 2 to 17 + 1.8.
  • Nature's Guise icon.png Nature's Guise
    • Rescaled mana cost from 50/60/70/80 to 90/80/70/60.
    • Increased cooldown from 10 on each level to 20/17/15/10.
  • Eyes in the Forest
    • Reduced level requirement from 4/6/8/10 to 1/3/5/7.
    • Increased cooldown from 210/180/150/120 to 240/180/150/120.
  • Replaced Passion of the Forest with Overgrowth
Overgrowth:
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast time: 1.5
Cast range: 300
Number of thorns: 8/13/18
Full damage per second radius: 100
Full damage per second: 50
Medium damage per second radius: 35
Medium damage per second: 125
Small damage per second radius: 150
Small damage per second: 10
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 90/60/30
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.

5.65

  • Created.

Replaced abilities[编辑 | 编辑源代码]

Living Armor (6.72-6.75)
Unknown icon.png
技能属性
Treant Protector's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 radius aura.
Units Daytime Radius{{{value1}}}
Units Nighttime Radius{{{value2}}}
Buildings Radius{{{value3}}}
Armor Bonus{{{value4}}}
Health Regeneration Bonus{{{value5}}}
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

附录:

  • The aura's buff lingers for 2-4 seconds.
  • The flat health regen bonus is not considered by percentage health regeneration increases.
  • Regenerates up to 60/120/180/240 health in one minute.


Living Armor (Pre 6.72)
Unknown icon.png
技能属性
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds.
Cast Range{{{value1}}}
Armor Bonus{{{value2}}}
Health Regeneration Bonus{{{value3}}}
Duration{{{value4}}}
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

附录:

  • Can heal the target for up to 80/120/160/200 health.


Forest Sentinel
Unknown icon.png
技能属性
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Cast Range{{{value1}}}
Enemy Search Radius{{{value2}}}
Damage{{{value3}}}
Stun Duration{{{value4}}}
Sentinel Duration{{{value5}}}

附录:

  • This ability was replaced by Leech Seed icon.png Leech Seed​ on the 6.72 gameplay patch.
  • Forest Sentinels have 300 health, are immobile and grant 40 gold bounty. They are affected by spells, but cannot be converted (e.g. Enchant icon.png Enchant​).
  • Forest Sentinels are visible to Treant Protector's team on the minimap as a small white dot
  • In passive mode, Forest Sentinels have invisibility with a 2 second fade time and provide 500 radius flying vision around them.
  • In active mode, they do not have invisibility and provide 100 radius flying vision around them.
  • Sentinels instantly return back to passive mode once launching the damaging and stunning projectile, turning invisible after the fade time.
  • The projectile travels at a speed of 1000 and can be disjointed.
  • Can launch the projectile even when disabled. Requires vision over enemies to be able to launch it.


Transform Sentinel
Unknown icon.png
技能属性
Toggles a Sentinel's state. The cooldown is shared with all Sentinels.
Cast Range{{{value1}}}

附录:

  • This ability is only on the hero, not on the sentinels.
  • When targeting the ground, it toggles the closes sentinel to the targeted point. Can directly target sentinels.
  • Can also targeted other units under Treant Protector's control, excluding self. Doing so has no effect, wasting the mana and cooldown.
  • The passive and active sentinels are 2 different units. Switching between them causes them to get fully replaced.
  • This means it gets deselected and any buff and debuff is cleared.
  • Can toggle sentinels to active and passive mode.


Eyes in the Forest (6.60-6.66)
Unknown icon.png
技能属性
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Cast Range{{{value1}}}
Vision Radius{{{value2}}}
True Sight Radius{{{value3}}}
Duration{{{value4}}}

附录:

  • Places a regular tree, so it interacts with other abilities like other trees.
    • The only difference is that these trees do not have a collision size, so they cannot block pathing.
  • The tree visually differs depending on which side of the map it was placed. It also appears brighter than regular trees.
  • There is no limit on how many trees can placed at one time.


Eyes in the Forest (pre 6.60)
Unknown icon.png
技能属性
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level. Very large cast range.
Cast Range{{{value1}}}
Vision Radius{{{value2}}}
True Sight Radius{{{value3}}}
Duration{{{value4}}}

附录:

  • This ability was reworked into the following Eyes in the Forest in the 6.60 gameplay patch.
  • Treant Protector requires vision over the tree in order to cast the ability on it.
  • Places an orange orb above the tree, which is not visible to enemies.
  • There is no limit on how many enchanted trees can be up at one time.


Overgrowth (Pre 5.76)
Unknown icon.png
技能属性
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast Range{{{value1}}}
Number of Tickets{{{value2}}}
Collision Radius{{{value3}}}
Damage Radius{{{value4}}}
Damage per Second{{{value5}}}
Duration{{{value6}}}

附录:

  • This ability got reworked into the current Overgrowth icon.png Overgrowth​ in the 5.76 gameplay patch.
  • Upon cast, creates 8/13/18 immobile vine thickets at the targeted point as close together as possible.
  • Thickets cannot spawn in the river area. When targeting the river, the thickets spawn at the closest locations around it.
  • Thickets have a 72 collision size. They block pathing for every unit. Casting directly on a unit may encase it between the thickets.
  • Thickets are invulnerable. It is not possible to move through the thickets either, not even when phased. Only unobstructed or Forced Movement can get units out.
  • Each thicket also has a damaging aura. Since the damage is aura-based, multiple overlapping auras do not stack. The aura's effect does not linger. Only damages enemies.


森林的爱
Unknown icon.png
技能属性
Consumes a nearby tree, absorbing its body and restoring health. Rooftrellen stores the tree's soul, and can later use the souls to cast a powerful curse on an enemy unit. The curse lasts an amount of seconds equal to the number of trees Rooftrellen has absorbed.
Cast Range{{{value1}}}
Heal{{{value2}}}
Heal Delay{{{value3}}}

附录:

  • This ability got replaced by the following Overgrowth in the 5.72 gameplay patch.
  • When off cooldown, right-clicking a tree orders Treant Protector to cast this spell on the tree.
  • Heals Treant Protector 1.7 seconds after cast in one instance.
  • Each eaten tree grants 1 charge permanentaly or until used. Can have a maximum of 60 charges.


森林的诅咒
Unknown icon.png
技能属性
Curses an enemy unit with the souls of the trees Rooftrellen has consumed. Each level enhances the curse's effects further. On level 1, slows movement speed, on level 2, disarms and slows movement speed and on level 3, disarms, silences and slows movement speed. The duration is based on the number of souls.
Cast Range{{{value1}}}
Movement Speed Slow{{{value2}}}
Duration per Tree{{{value3}}}

附录:

  • Uses a projectile which travels at a speed of 1500. It can be disjointed.
  • On level 1, this ability only applies a movement speed slow. Level 2 adds a disarm and level 3 adds a silence on top of that.
  • The debuff's duration is entirely on the amount of trees Treant Protector has consumed. Upon cast, all charges are lost.
  • This ability does nothing when cast while having no charges.


Gallery[编辑 | 编辑源代码]

See also[编辑 | 编辑源代码]

References[编辑 | 编辑源代码]