祈求者

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播放 “I am a beacon of knowledge blazing out across a black sea of ignorance.”
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祈求者
Invoker.png
Strength attribute symbol.png
17 + 1.9
Agility attribute symbol.png
14 + 1.9
Intelligence primary attribute symbol.png
16 + 4
等级 基础 1 15 25
生命值 200 540 1060 1440
生命恢复速率 0.25 0.76 1.56 2.13
魔法值 50 242 914 1394
魔法恢复速率 0.01 0.65 2.89 4.49
攻击力 19‒25 35‒41 91‒97 131‒137
护甲 -1 1 4.8 7.51
技能伤害增强 0% 1% 4.5% 7%
每秒攻击次数 0.58 0.67 0.82 0.93
移动速度 280
转身速率 0.5
视野 1800/800
攻击范围 600
弹道速度 900
攻击动作 0.4+0.7
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

Invoker is a ranged intelligence hero who is very difficult to master. He is unique in that he possesses a total of 14 abilities in his arsenal; three of them - Quas, Wex, and Exort - are reagents and one is his special ultimate Invoke. The three abilities he learns throughout leveling up can have three instances, which serve as the basic ingredients or components for him to create a new ability using his ultimate. Once the reagents or elements are combined, he can invoke one out of ten different abilities. All of his invoked abilities are capable of a multitude of actions, from damaging enemies to aiding his allies, and even saving himself from danger. His three reagents can be upgraded up to level 7 which determines the power and potency of his invoked abilities, making it more powerful than an ordinary spell. Because of this, he can be played in almost any role possible. Invoker can be a carry, Semi-Carry, ganker, pusher, initiator or even support. His three reagents provide passive attributes with each level, and each instance of his reagents provides a passive bonus, allowing for specialization at early levels and situational boosts at later levels. His extremely flexible nature allows him to use many different combinations of items effectively but also make him dependent on solid builds and a good gold advantage. Because of the extra points needed to level his three reagents, Invoker also has a special Attribute Bonus ability at level 25 that allows him to gain 6 points in all stats.

介绍[编辑 | 编辑源代码]

Invoker icon.png 未知
播放 "I am a beacon of knowledge blazing out across a black sea of ignorance."
定位: 核心 核心 / 爆发 爆发 / 控制 控制 / 逃生 逃生 / 推进 推进
背景: 在魔法之初,或者说魔法最初的形式,是一门记忆的艺术。它无需任何科技,也无需魔杖或者其他附属物,只需要你有一颗魔法师的心。所有的那些祭祀里面的繁文缛节也仅仅是帮助记忆的手段,初衷是为了让学徒能够回想起施放法术时那大量的细节以及步骤。在那个年代,最伟大的法师就是记忆天赋最高的人,然而魔法祈唤实在是太过艰深,因此所有的法师都有自己的专攻。即使是最刻苦的法师,将一辈子奉献给魔法,最多也只能掌握三到四个咒语。普通的法师也就能掌握两个,而对于那些乡村神棍来说,掌握一个咒语也是正常的——即使这样他都要通过查阅魔典来避免有时候需要使用魔法的时候突然想不起来了。然而,在那些早期的魔法学徒中,有一个例外,一个智力超群,记忆力惊人的天才:祈求者加若。在年少时,加若就已经掌握了十种咒术,是的,不是四个,不是五个,也不是七个,而是十个,而且他还能毫不费力的施放这些法术。他后来学到了更多的法术,但是觉得这些没什么用,试过一次以后,就不愿意花心思去记住了,这样才能为其他更为有用的法术留出空间。这些有用的法术的典型代表就是永生之咒——能让施法者永生的咒语,那些在世界之初吟唱了这个咒语的人现在还活得好好的(除非他们被物质毁灭了)。而大多数该咒语的受益者都低调的生活在我们中间,害怕他们的秘密泄露:然而祈求者则是一个乐于分享他的天赋的人。他来自创世之初,比任何人都要博学,而他的心智还能让他去思考他的自我价值...以及更多的法术——他在创世之初用来自娱自乐的法术。
配音: Dennis Bateman (台词)

技能[编辑 | 编辑源代码]

无视技能免疫
Q
Q
Quas icon.png
技能属性
无目标
影响目标
自身
让祈求者掌握冰元素并增加一点力量。 每一点元素提供生命恢复速度加成。
施法动作0+0
主动: 掌握元素加成1 (最高3)
被动: 单个元素恢复加成1/3/5/7/9/11/13
被动: 力量提升{{{value3}}}
冷却时间 0
特效
增益效果 Quas Instance: 不会被驱散

附录:

  • The cast of Quas is not registered as a spell cast and thus does not proc any on-cast effects.
  • Quas interrupts Invoker's channeling spells upon cast.
  • Quas can be leveled 7 times, at levels 1/3/5/7/9/11/13.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced. The order of instances can be seen in the HUD as status buff icons, the oldest one being on the left.
  • Restores health in the form of health regeneration, so it regenerates 0.1/0.2/0.3/0.4/0.5/0.6/0.7 health per Quas instance in 0.1 second intervals.
  • Can restore up to 60/120/180/240/300/360/420 health in one minute per Quas instance.
  • The strength bonus effectively increases Invoker's health by 40/80/120/160/200/240/280 and health regeneration by 0.06/0.12/0.18/0.24/0.30/0.36/0.42.
  • This is how much health regeneration Invoker gains from 1, 2 and 3 Quas instances:
    • 1 Quas instance: 1/2/3/4/5/6/7 health regeneration
    • 2 Quas instances: 2/4/6/8/10/12/14 health regeneration
    • 3 Quas instances: 3/6/9/12/15/18/21 health regeneration


无视技能免疫
W
W
Wex icon.png
技能属性
无目标
影响目标
自身
让祈求者掌握雷元素并增加一点敏捷。 每一点元素提供攻击速度和移动速度加成。
施法动作0+0
主动: 掌握元素加成1 (最高3)
被动: 单个元素攻速加成2/4/6/8/10/12/14
被动: 单个元素移速加成1%/2%/3%/4%/5%/6%/7%
被动: 敏捷提升{{{value4}}}
冷却时间 0
特效
增益效果 Wex Instance: 不会被驱散

附录:

  • The cast of Wex is not registered as a spell cast and thus does not proc any on-cast effects.
  • Wex interrupts Invoker's channeling spells upon cast.
  • Wex can be leveled 7 times, at levels 1/3/5/7/9/11/13.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced. The order of instances can be seen in the HUD as status buff icons, the oldest one being on the left.
  • The agility bonus effectively increases Invoker's attack speed by 2/4/6/8/10/12/14 and armor by 0.28/0.56/0.84/1.12/1.40/1.68/1.96.
  • This is how much attack speed and movement speed Invoker gains from 1, 2 and 3 Wex instances:
    • 1 Wex instance: 2/4/6/8/10/12/14 attack speed and 1%/2%/3%/4%/5%/6%/7% movement speed
    • 2 Wex instances: 4/8/12/16/20/24/28 attack speed and 2%/4%/6%/8%/10%/12%/14% movement speed
    • 3 Wex instances: 6/12/18/24/30/36/42 attack speed and 3%/6%/9%/12%/15%/18%/21% movement speed


无视技能免疫
E
E
Exort icon.png
技能属性
无目标
影响目标
自身
让祈求者掌握火元素并获得智力加成。每一点元素提升一定攻击力。
施法动作0+0
主动:掌握元素加成1 (最高3)
被动: 单个元素攻击加成4/8/12/16/20/24/28
被动: 智力加成{{{value3}}}
冷却时间 0
特效
增益效果 Exort Instance: 不会被驱散

附录:

  • The cast of Exort is not registered as a spell cast and thus does not proc any on-cast effects.
  • Exort interrupts Invoker's channeling spells upon cast.
  • Exort can be leveled 7 times, at levels 1/3/5/7/9/11/13.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced. The order of instances can be seen in the HUD as status buff icons, the oldest one being on the left.
  • This is how much attack damage Invoker gains from 1, 2 and 3 Exort instances:
    • 1 Exort instance: 3/6/9/12/15/18/21 attack damage
    • 2 Exort instances: 6/12/18/24/30/36/42 attack damage
    • 3 Exort instances: 9/18/27/36/45/54/63 attack damage


元素祈唤
Invoke icon.png
技能属性
无目标
影响目标
自身
将当前掌握的元素精华融合,创造出新的法术供祈求者释放。点击帮助按钮可查看当前可用法术。
神杖升级: 降低冷却时间并移除魔法消耗。
施法动作0+0
最大法术数1
Max Spells2
冷却时间 6 (可以用阿哈利姆神杖升级 2)
魔法值 60 (可以用阿哈利姆神杖升级 0)
可以用阿哈利姆神杖升级 Decreases cooldown and removes mana cost from Invoke. Adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells.
So begins a new age of knowledge.

附录:

  • One level of Invoke is automatically learned at level one. Subsequent levels are learned at levels 6/11/16.
  • The help button is located on the right side of the icon. It opens a list which shows the required combination for every invoked ability.
  • Invoke interrupts Invoker's channeling spells upon cast.
  • The arrangement of element instances does not matter.
  • When already having two spells invoked, invoking a new spell replaces the older spell.
  • New invoked spells are always placed in the 4th ability slot.
    • The previously invoked spell is moved to the 5th slot in the process, while the previous spell in the 5th slot is lost.
  • When invoking a spell which is in the 4th slot already, nothing happens, wasting the mana, but not the cooldown.
  • When invoking the spell which is in the 5th slot already, it moves to the 4th slot, costing mana, but not going on cooldown.
  • When not using legacy or custom hotkeys, the hotkey for the spell in the 4th slot is always D and the spell in the 5th slot is always F.
  • The Aghanim's Scepter icon.png 阿哈利姆神杖 upgrade does not improve the passive stats granted by Quas, Wex and Exort. It makes invoked spells consider them 1 level higher than what they are.
    • This means that it does not grant Invoker any of the abilities Quas, Wex and Exort when they are not learned yet.


元素祈唤技能简介[编辑 | 编辑源代码]

//
Cold Snap icon.png
急速冷却
//
Ghost Walk icon.png
幽灵漫步
//
Ice Wall icon.png
寒冰之墙
//
Tornado icon.png
强袭飓风
//
Deafening Blast icon.png
超震声波
//
Forge Spirit icon.png
熔炉精灵
//
EMP icon.png
电磁脉冲
//
Alacrity icon.png
灵动迅捷
//
Chaos Meteor icon.png
混沌陨石
//
Sun Strike icon.png
阳炎冲击

元素祈唤技能[编辑 | 编辑源代码]

急速冷却
会被林肯法球效果格挡 会被技能免疫状态格挡 播放
D/F
Y
Cold Snap icon.png
技能属性
单位目标
影响目标
敌人
伤害类型
魔法
技能将在加若有3个元素时祈唤。祈求者将敌人的热量抽空,将其降到绝对零度,持续时间取决于元素等级。敌人将伤害并被短暂冻结,后续攻击同样会使敌人冻结并造成额外伤害。被冻结的频率固定,但是技能的冷却时间将会随着元素等级提高而缩短。
施法动作0.05+0
持续时间1000
初始伤害7/14/21/28/35/42/49 (可以用阿哈利姆神杖升级 /56)
冻结时间 (基于)0.4
受到伤害时会被眩晕0.77/0.74/0.71/0.69/0.66/0.63/0.60 (可以用阿哈利姆神杖升级 /0.57)
额外伤害3/3.5/4/4.5/5/5.5/6 (可以用阿哈利姆神杖升级 /6.5)
冻结冷却时间 (基于){{{value6}}}
冷却时间 20
魔法值 100
会被技能免疫状态格挡 Does not stun or attempt to damage on proc if debuff was placed before spell immunity and when not dispelled.
特效
负面效果 Cold Snap: 会被任何驱散所驱散
负面效果 Cold Snap Freeze: 会被强驱散所驱散
Sadron's Protracted Frisson.

附录:

  • Ability invokes when Invoker has 3 Quas instances.
  • Cold Snap immediately triggers on the target upon cast, so the next proc can only happen after the trigger cooldown.
  • Every time the effect triggers, the target is stunned and damaged.
  • Cold Snap does not trigger on self-inflicted damage, and on damage flagged as HP Removal.
  • With its current trigger cooldown and debuff duration, it can trigger up to 4/5/6/7/8/9/10(/11) times (including the initial trigger upon cast).
  • Can deal up to 28/70/126/196/280/378/490(/616) damage (before reductions) when triggering as often as possible.


幽灵漫步
会被技能免疫状态格挡 播放
D/F
V
Ghost Walk icon.png
技能属性
无目标
影响目标
自身 / 敌人
技能将在加若有2个元素与1个元素时祈唤。祈求者操纵冰雷之力围绕自身,使自己隐形。元素的组合会造成附近敌人的减速,减速效果取决于元素的等级,并使祈求者自身移动速度减缓,减速效果与元素等级成反比。
施法动作0+0
敌方减速 (基于)0
自身减速 (基于)400
Enemy Move Speed Slow (Quas)20%/25%/30%/35%/40%/45%/50% (可以用阿哈利姆神杖升级 /55%)
Self Move Speed Change (Wex)-30%/-20%/-10%/0%/+10%/+20%/+30% (可以用阿哈利姆神杖升级 /+40%)
Duration100
冷却时间 45
魔法值 200
会被技能免疫状态格挡 Slow does not persist if debuff was placed before spell immunity.
特效
增益效果 Ghost Walk Self: 不会被驱散
负面效果 Ghost Walk Enemy: 不会被驱散
Myrault's Hinder-Gast.

附录:

  • Ability invokes when Invoker has 2 Quas and 1 Wex instances.
  • Ghost Walk does not interrupt Invoker's channeling spells upon cast.
  • The movement speed slow on the enemies is provided by an aura. Its debuff lingers for 2 seconds.
  • The slow debuff places some particles on the affected units, allowing them to know that Invoker is nearby.
  • Invisibility is lost upon reaching the cast point of spells or items, or upon launching an attack.
  • Ghost Walk allows Invoker to pass through other units, including wards but not buildings.
  • Invoker can pick up or drop items without breaking the invisibility.


寒冰之墙
会被技能免疫状态格挡 播放
D/F
G
Ice Wall icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
技能将在加若有2个元素与1个元素时祈唤。在祈求者前方创造一堵寒冰之墙,持续时间取决于元素的等级。冰霜之墙放射出的寒冰之气将对敌方单位造成减速和伤害,每秒伤害取决于元素的等级。
施法动作0.05+0
持续时间 (基于)200
减速 (基于)1200
每秒伤害 (基于)105
Damage per Second (Exort)6/12/18/24/30/36/42 (可以用阿哈利姆神杖升级 /48)
Move Speed Slow (Quas)20%/40%/60%/80%/100%/120%/140% (可以用阿哈利姆神杖升级 /160%)
Wall Duration (Quas)3/4.5/6/7.5/9/10.5/12 (可以用阿哈利姆神杖升级 /13.5)
Slow Duration2
冷却时间 25
魔法值 175
会被技能免疫状态格挡 Debuff is immediately removed when enemy turns spell immune.
特效
负面效果 Ice Wall Slow Debuff: 不会被驱散
Killing Wall of Koryx.

附录:

  • Ability invokes when Invoker has 2 Quas and 1 Exort instances.
  • The Ice Wall is always created in front of Invoker, perpendicular to the line between Invoker and a point 200 range right in front of him.
  • Creates 15 wall segments, with a spacing of 80 between each, resulting in a total length of 1120. Each segment affects a 105 radius around itself.
  • The wall's effective length is 1330 (1120 wall length + 105 radius from both sides).
  • Each segment possesses a movement speed slowing aura. Its debuff lingers for 2 seconds.
  • The damage is independent from the slow, so getting further than 105 radius away from a segment immediately stops the damage, while the slow still lingers.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in up to 3/4/6/7/9/10/12(/13) possible instances.
  • Can deal up to 18/48/108/168/270/360/504(/624) damage to a single unit (before reductions), when it stays in range for its full duration.
  • Ice Wall is not a pathing blocker. Any unit can pass through it.


电磁脉冲
会被技能免疫状态格挡 播放
D/F
C
EMP icon.png
技能属性
区域目标
影响目标
敌人
伤害类型
魔法
技能将在加若有3个元素时祈唤。祈求者在指定位置召唤出一道强力的自爆电磁脉冲,持续时间取决于元素的等级。爆炸将覆盖一定区域,并根据元素的等级损毁敌方的魔法值。造成损毁魔法值等量的伤害。
施法动作0.05+0
爆炸延迟 (基于)950
半径675
法力燃烧伤害 (基于)2.9
最大燃烧魔法量 (基于)100/175/250/325/400/475/550 (可以用阿哈利姆神杖升级 /625)
Damage per Burned Mana60%
Self Mana Gain per Burned Mana50%
冷却时间 30
魔法值 125
Endoleon's Malevolent Perturbation.

附录:

  • Ability invokes when Invoker has 3 Wex instances.
  • Applies the mana loss first, and then the damage.
  • Invoker only gains the mana when it burns mana from heroes. Mana burned on illusions and other units does not restore mana.
  • The damage and the restored mana are dependent on the amount of mana burned on the enemies.
    • This means if the enemy had no mana left to burn, it deals no damage to it and does not restore Invoker's mana.
  • Can deal up to 50/87.5/125/162.5/200/237.5/275(/312.5) damage to each affected unit (before reductions).
  • Can restore up to 50/87.5/125/162.5/200/237.5/275(/312.5) mana for Invoker from each affected hero.
  • The visual effects and the sound during the 2.9 seconds effect delay are visible and audible to everyone.


强袭飓风
会被技能免疫状态格挡 播放
D/F
X
Tornado icon.png
技能属性
点目标
影响目标
敌人
伤害类型
魔法
技能将在加若有2个元素与1个元素时祈唤。释放出一道快速移动的飓风,将路径上的敌方单位卷起,使其在空中无助的漂浮一段时间,然后落地受死。最大距离取决于元素等级。吹起时间取决于元素等级。落地伤害取决于元素的等级。
施法动作0.05+0
距离 (基于)2000
吹起时间 (基于)200
伤害 (基于)77.5 + 23 * (的等级 + 的等级) (可以用阿哈利姆神杖升级 /3600)
Base Damage70
Bonus Damage (Wex)45/90/135/180/225/270/315 (可以用阿哈利姆神杖升级 /360)
Cyclone Duration (Quas)0.8/1.1/1.4/1.7/2.0/2.3/2.6 (可以用阿哈利姆神杖升级 /2.9)
冷却时间 30 (Talent tree symbol.png 15)
魔法值 150
特效
负面效果 Tornado: 会被任何驱散所驱散
Claws of Tornarus.

附录:

  • Ability invokes when Invoker has 2 Wex and 1 Quas instances.
  • The Tornado travels at a speed of 1000 and always travels the full distance, so it takes 0.8/1.2/1.6/2/2.4/2.8/3.2(/3.6) seconds to reach the max distance.
  • The Tornado can hit units up to 1000/1400/1800/2200/2600/3000/3400(/3800) range away (travel distance + 200 effect radius).
  • The damage is applied upon losing the Tornado debuff. Can deal up to 115/160/205/250/295/340/385(/430) damage to each affected unit (before reductions).
  • While in the air, other units may pass below the cycloned units.
  • The Tornado provides 200 radius flying vision as it travels. This vision does not last.
  • Also provides the same vision for 1.75 seconds after reaching its final destination.
  • Does not lift Roshan, but damages and interrupts him for a split second.


灵动迅捷
无视技能免疫 播放
D/F
Z
Alacrity icon.png
技能属性
单位目标
影响目标
友军
技能将在加若有2个元素与1个元素时祈唤。祈求者给友方单位灌注强大的能量,提高其攻击速度和伤害。攻击速度提升程度取决于元素等级,攻击力提升取决于元素等级。
施法动作0.05+0
持续时间650
攻击速度提升 (基于)10/25/40/55/70/85/100 (可以用阿哈利姆神杖升级 /115)
攻击力提升 (基于)10/25/40/55/70/85/100 (可以用阿哈利姆神杖升级 /115)
Duration9
冷却时间 15
魔法值 45
特效
增益效果 Alacrity: 会被任何驱散所驱散
Gaster's Mandate of Impetuous Strife.

附录:

  • Ability invokes when Invoker has 2 Wex and 1 Exort instances.


阳炎冲击
无视技能免疫 播放
D/F
T
Sun Strike icon.png
技能属性
区域目标
影响目标
敌人
伤害类型
纯粹
技能将在加若有3个元素时祈唤。向目标区域释放毁灭性的阳炎之光能量,一旦能量着陆,将对区域内的敌人进行灼烧。伤害基于元素等级,区域内敌人将平摊所有伤害。
施法动作0.05+0
延迟Global
范围175
伤害 (基于)1.7
Damage (Exort)100/162.5/225/287.5/350/412.5/475 (可以用阿哈利姆神杖升级 /537.5)
冷却时间 25
魔法值 175
Harlek's Incantation of Incineration.

附录:

  • Ability invokes when Invoker has 3 Exort instances.
  • The damage is spread evenly among all affected units within the targeted area, including creeps.
  • This is how much damage Sun Strike deals when hitting a certain amount of units (before reductions).
    • 2 Units: 50/81.25/112.5/143.75/175/206.25/237.5(/268.75) damage
    • 3 Units: 33.33/54.17/75/95.83/116.67/137.5/158.33(/179.16) damage
    • 4 Units: 25/40.63/56.25/71.88/87.5/103.13/118.75(/134.38) damage
    • 5 Units: 20/32.5/45/57.5/70/82.5/95(/107.5) damage
  • Damage is only spread among units which are damaged by Sun Strike. All unaffected units do not soak up any damage.
  • Provides 300 radius flying vision at the targeted point for 5.5 seconds upon cast.
  • The visual effects and the sound during the 1.7 seconds effect delay are visible and audible to allies only.


熔炉精灵
播放
D/F
F
Forge Spirit icon.png
技能属性
无目标
伤害类型
物理
技能将在加若有2个元素与1个元素时祈唤。祈求者融合火之灼热和冰之坚毅,创造出熔炉精灵。熔炉精灵的伤害、生命值以及护甲取决于元素的等级,攻击距离、持续时间和魔法量取决于元素的等级。元素的灼热攻击能够熔化敌方英雄的护甲。当元素和元素等级高于等于4时,祈求者能创造出两个熔炉精灵。
施法动作0.05+0
召唤熔炉精灵的数量1 (2如果同时 的等级为4级或更高) (Talent tree symbol.png 2)
熔炉精灵持续时间 (基于)22/32/42/52/62/72/82 (可以用阿哈利姆神杖升级 /92)
熔炉精灵魔法值 (基于)300/365/430/495/560/625/690 (可以用阿哈利姆神杖升级 /755)
熔炉精灵攻击距离(基于)300/400/500/600/700/800/900 (可以用阿哈利姆神杖升级 /1000)
熔炉精灵攻击力 (基于)100/150/200/250/300/350/400 (可以用阿哈利姆神杖升级 /450)
熔炉精灵生命值(基于)0/1/2/3/4/5/6 (可以用阿哈利姆神杖升级 /7)
熔炉精灵护甲 (基于)20/30/40/50/60/70/80 (可以用阿哈利姆神杖升级 /90)
冷却时间 30
魔法值 75
Culween's Most Cunning Fabrications.

附录:

  • Ability invokes when Invoker has 2 Exort and 1 Quas instances.
  • Casting Forge Spirit replaces the spirits from the previous cast, no matter who they are owned by.
  • The spirits are always summoned next to Invoker at a random position around him, but always facing east upon spawn.
  • Already summoned spirits do not get their stats upgraded when Quas or Exort is leveled. Their stats are set on what they were upon spawn.


混沌陨石
会被技能免疫状态格挡 播放
D/F
D
Chaos Meteor icon.png
技能属性
点目标
影响目标
敌人
伤害类型
魔法
技能将在加若有2个元素与1个元素时祈唤。祈求者从太空中召唤一枚燃烧的流星打击指定位置。流星着陆后会向前滚动一段距离,继续造成伤害。受到效果影响的单位会被点燃并受到持续伤害。着陆伤害和持续伤害取决于元素的等级,滚动距离取决于元素的等级。
施法动作0.05+0
半径700
每0.5秒燃烧伤害 (基于)275
滚动距离 (基于)465/615/770/920/1070/1220/1370 (可以用阿哈利姆神杖升级 /1520)
伤害 (基于)1.3
Effect Interval0.5
Main Damage per Interval (Exort)57.5/75/92.5/110/127.5/145/162.5 (可以用阿哈利姆神杖升级 /180)
Burn Damage per Second (Exort)11.5/15/18.5/22/25.5/29/32.5 (可以用阿哈利姆神杖升级 /36)
Burn Duration3
冷却时间 55
魔法值 200
会被技能免疫状态格挡 Attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
特效
负面效果 Chaos Meteor burn: 会被任何驱散所驱散
Tarak's Descent of Fire.

附录:

  • Ability invokes when Invoker has 2 Exort and 1 Wex instances.
  • The Chaos Meteor needs 1.3 seconds to land. It lands at the targeted point, not at Invoker's position.
  • Can hit units up to 1440/1590/1745/1895/2045/2195/2345(/2495) range away (cast range + travel distance + radius). The area between Invoker and the targeted point is unaffected.
  • The visual effects and the sound during the 1.3 seconds effect delay (the meteor falling from the sky) are visible and audible to everyone.
  • The Chaos Meteor rolls at a speed of 300 and always rolls the full distance, so it takes 1.55/2.05/2.56/3.06/3.56/4.06/4.56(/5.06) seconds to reach the max distance.
  • After landing, the meteor deals its main damage and places the burn debuff to units within its effect radius in 0.5 second intervals, starting immediately upon landing.
  • The main damage can hit a unit up to 4/5/6/7/8/9/10(/11) times and thus can deal up to 230/375/555/770/1020/1305/1625(/1980) damage (before reductions).
  • The burn debuff deals damage in 0.5 second intervals, starting 0.5 seconds after the debuff is placed, resulting in 6 instances for each debuff.
  • The debuffs from each interval fully stack and do not refresh each other. So a unit can be affected by 4/5/6/7/8/9/10(/11) instances of the burn debuff per cast.
  • One instance of the burn debuff can deal up to 34.5/45/55.5/66/76.5/87/97.5(/108) damage (before reductions).
  • All possible instances of burn damage per unit together can deal up to 138/225/333/462/612/783/975(/1188) damage (before reductions).
  • The whole Chaos Meteor, main and burn damage, can deal up to 368/600/888/1232/1632/2088/2600(/3168) damage (before reductions) when a unit is hit by all possible instances.
  • The Meteor provides 400 radius flying vision while it is rolling. This vision does not last.
  • Also provides the same vision for 3 seconds after reaching its final destination.


超震声波
会被技能免疫状态格挡 播放
D/F
B
Deafening Blast icon.png
技能属性
点目标
影响目标
敌人
伤害类型
魔法
技能将在加若有1个元素,1个元素与1个元素时祈唤。祈求者在自己前方释放出超强的声波,对所有敌方单位造成伤害,伤害量取决于元素的等级。声波的绝对冲击能够将敌方单位击退,击退时间取决于元素的等级,同时让他们无法进行攻击,禁止攻击时间取决于元素的等级。
施法动作0.05+0
击退持续时间 (基于)1000
禁止攻击时间 (基于)175
伤害 (基于)1000
End Radius225
Damage (Exort)40/80/120/160/200/240/280 (可以用阿哈利姆神杖升级 /320)
Knockback Distance (Quas)45.6/88.6/133.5/171.5/205/242.1/274.3 (可以用阿哈利姆神杖升级 /302.67)
Knockback Duration (Quas)0.25/0.5/0.75/1/1.25/1.5/1.75 (可以用阿哈利姆神杖升级 /2)
Disarm Duration (Wex)1.25/2/2.75/3.5/4.25/5/5.75 (可以用阿哈利姆神杖升级 /6.5)
冷却时间 40
魔法值 300
会被技能免疫状态格挡 Knockback and disarm persist if debuffs were placed before spell immunity. Disarm can be dispelled by spell immunity only.
特效
负面效果 Deafening Blast Knockback: 不会被驱散
负面效果 Deafening Blast Disarm: 不会被驱散
Buluphont's Aureal Incapacitator.

附录:

  • Ability invokes when Invoker has 1 Quas, 1 Wex and 1 Exort instances.
  • Deafening Blast travels at a speed of 1100 and always travels the full distance, which takes 0.91 seconds.
  • The blast can hit units up to 1225 range away (1000 travel distance + 225 end radius).
  • The complete area is shaped like a cone.
  • Applies a non-disabling Forced Movement, so affected enemies can still use spells and items during it and their channeling spells are not interrupted.
  • The knockback and disarm are applied at the same time.
  • This is how the knockback works:
    • Affected units are moved in 0.03 second intervals.
    • They are moved 8/16/25/33/41/50/58(/66) times (Level of Quas * 25 / 3).
    • The first 1/3 times, units are moved linearly, by a distance of 6 per interval. 1/3 of the intervals is 2/5/8/11/13/16/19(/22) times, which results in a distance of 12/30/48/66/78/96/114(/132).
    • For the remaining 6/11/17/22/28/34/39(/44) intervals, the units are moved exponentially with 0.98 times the speed of the previous interval.
    • So the remaining intervals together (on each level) move the units by a distance of (sum 6 * 0.98 ^ 1 to 6 * 0.98 ^ t =) 33.56/58.58/85.46/105.5/127.02/146.08/160.29(/170.67).
    • Summed up, the total distance on each level is 45.56/88.58/133.46/171.5/205.02/242.08/274.29(/302.67).
    • As conclusion, the knockback starts at a speed of 200 and decreases exponentially.
  • When Quas, Wex and Exort are all at level 7, Deafening Blast releases its blasts towards every direction around Invoker, no matter what point is targeted.
    • A total of 12 blasts are released. The blasts are always released towards the same directions, aligned like the numbers on a clock.
    • A unit can only be hit by one blast per cast, so when a unit stands between 2, only one hits it.
  • Can knock units over impassable terrain. During the knockback, all trees the units collide with get destroyed.
  • Does not knock back Roshan, but damages and disarms him.


熔炉精灵[编辑 | 编辑源代码]

熔炉精灵
Invoker Forged Spirit model.png
召唤单位
等级 3
持续时间 20/30/40/50/60/70/80/90
生命值 300/400/500/600/700/800/900/1000
生命恢复速率 0.25
魔法值 100/150/200/250/300/350/400/450
魔法恢复速率 4
护甲 0/1/2/3/4/5/6/7
魔法抗性 0 %
攻击力 22/32/42/52/62/72/82/92
主动攻击距离 900
攻击范围 300/365/430/495/560/625/690/755
基础攻击间隔 1.5
攻击动作 0.2+0.4
弹道速度 1000
移动速度 320
跟随距离 100
转身速率 0.5
碰撞体积 16
视野 1200  •  800
金钱 32‒46
经验值 31
附录 技能:
16px Melting Strike

灼烧攻击
不会被破坏禁用 会被技能免疫状态格挡
Melting Strike (Forged Spirit) icon.png
技能属性
被动
影响目标
敌方英雄
当熔炉精灵有足够魔法值时,其攻击将熔化敌方英雄的护甲。每次攻击命中后效果会叠加。
每次攻击护甲降低1
护甲降低上限10
持续时间5
  • Successive attacks fully refresh the whole stack's duration.
  • The armor reduction is applied or increased after the attack damage is applied.
  • Only affects heroes and illusion, and nothing else.
  • The mana is used when the attack successfully hits the target, not upon projectile launch.
魔法值 40
会被技能免疫状态格挡 如果debuff在技能免疫之前施加,仍然会存在护甲降低
特效
负面效果 灼烧攻击: 不会被驱散

建议出装[编辑 | 编辑源代码]

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