艾欧

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艾欧
Io icon.png
Strength primary attribute symbol.png
17 + 2.2
Agility attribute symbol.png
14 + 1.6
Intelligence attribute symbol.png
23 + 1.7
等级 基础 1 15 25
生命值 200 540 1140 1580
生命恢复速率 0.25 1.27 3.12 4.44
魔法值 75 328 581 768
魔法恢复速率 0.01 0.93 1.88 2.56
攻击力 26‒35 43‒52 73‒82 95‒104
护甲 -2 0 3.2 5.49
技能伤害增强 0% 1.64% 3.34% 4.56%
每秒攻击次数 0.58 0.67 0.8 0.89
移动速度 295
转身速率 0.7
视野 1800/800
攻击范围 575
弹道速度 1200
攻击动作 0.15+0.4
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
0

艾欧精灵守卫是一名善于辅助队友的力量型远程英雄。配合着他的辅助技能,艾欧可以通过闪电之链过载把他的能量传递到友军,通过幽光之魂在兵线之外骚扰别人,亦或是通过降临带领友军传送到地图的任何位置。 Gank敌方英雄,推进无人防守的线路,救队友于水火之中--艾欧给你无限的可能,同样地,它具有游戏中最高的操作要求。艾欧,不像其他英雄,它在攻击和使用技能物品时不需要转身。不过它仍然有正面--用一个弧形表示,和背面。

Bio[编辑]

艾欧 艾欧 —— 精灵守卫
播放 "。。。。。。"
定位: 辅助 辅助 / 逃生 逃生 / 爆发 爆发
背景: 艾欧存在于所有地方和世间万物之内。敌人们诋毁它为灭绝者,学者们则尊崇它为闪动的神圣之眼,艾欧同时在所有位面存在着,它们可以在任何时候将自己身体的一小部分转化为物理存在。

就像伟大的双子骑士“暗”与“光”,还有一位来历已淹没在时间中的远古旅者一样,精灵守卫艾欧也是宇宙的基本法则,比时间还要古老,来自凡人无法理解的领域。艾欧不仅仅是物质内部的吸引力和排斥力的结合,它是将实体连接在一起的电荷的直观体现。只有将这些力量进行可控的扭曲,艾欧才能在物理位面被人感受到。作为一股善意、乐于合作的力量,艾欧将它的力量与其它人绑在一起,让盟友的力量得到强化。它的心思深不可测,它的力量无法想象,艾欧在物理位面穿梭着,是神秘宇宙的完美体现。

配音: Himself (台词)

Gameplay[编辑]

Abilities[编辑]

羁绊
Tether icon.png
技能属性
单位目标
影响目标
友军 / 敌人
将艾欧和一个友方单位连接在一起,提高双方的移动速度。当艾欧回复生命或魔法时,连在一起的友军也将获得1.5倍的回复效果。任何碰到连接的敌方单位将被减速。距离过远时连接将会断开,也可以主动断开连接。
施法动作0.001+0
施法距离1800
连接断裂距离900
移动速度加成13%/14%/15%/16%
移动速度减缓100%
攻击速度降低100
减速时间0.75/1.25/1.75/2.25
连接持续时间12
冷却时间 12
魔法值 40
部份无视技能免疫 不能连接技能免疫单位。已连接的单位如果获得技能免疫状态不会使连接断开
特效
增益效果 Tether: 不能被驱散
增益效果 Tether Haste: 不能被驱散
负面效果 Tether Slow: 能够被任何驱散所驱散
艾欧善意的接触从不同位面之间带来力量。

附录:

  • 当连接到友军时,次级技能Break Tether icon.png 断开连接替换此技能,用来主动断开连接。
  • 在700或更远的距离连接友方单位时,精灵会连住单位并将自己牵引过去,直到他们之间的距离到达300。拉扯的速度为1000。
    • 艾欧可以越过不可到达之地形,即使最后被卡住。
    • 牵引结束后破坏艾欧所在位置周围350范围内的树木。
    • 如果艾欧在牵引过程中断开连接,牵引立即停止。
    • 当艾欧在牵引过程中受到其他强制移动作用,牵引将立即停止,但艾欧被控制时不会。
    • 如果牵引过程中在友军900距离外被打断,连接将断开。
  • 艾欧和被连接单位的距离超过700时,连接的颜色会改变。700距离时由蓝绿色变成蓝色,在800距离时抖动。
  • 被连接的单位可以通过Overcharge icon.png 过载Relocate icon.png 降临获得增益,并随艾欧回复生命值魔法值
    • 即使被连接的单位处于技能免疫无敌隐藏状态仍然能够获得增益。
    • 只有艾欧的生命值或魔法值没满时艾欧才能为被连接的单位提供生命值和魔法值回复。
    • Mekansm icon.png 梅肯斯姆和其他的技能物品对呗连接单位的恢复效果取决于艾欧回复了多少生命值。
    • 如果艾欧通过Arcane Boots icon.png 奥术鞋等途径回复了1点或更多的魔法,被影响的单位将回复全部应有的魔法值。
  • 一次连接只能减速敌人一次。
  • 如果艾欧连接到一个隐身单位,敌人看不到正确的连接动画。连接将连接至隐身单位最后出现的位置。


断开连接
Break Tether icon.png
技能属性
无目标
断开连接。
施法动作0+0
冷却时间 1

附录:

  • 连接断开前替代Tether icon.png 羁绊
  • 断开连接不被认为是一次使用技能,因此不会触发任何施法时效果


幽魂
Spirits icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
召唤五个围绕艾欧起舞的幽光之魂,对所有碰触到的单位造成伤害。如果碰到的是敌方英雄,幽光之魂会爆炸,对其附近的所有敌人造成伤害。普通单位碰到幽光之魂会受到轻微伤害,但是不会使其爆炸。持续时间结束后,幽光之魂将自动爆炸。
施法动作0+0
游魂产生范围150
碰触范围70
爆炸范围300
碰触伤害8/14/20/26
爆炸伤害25/50/75/100 (Talent tree symbol.png 175/200/225/250)
持续时间19
冷却时间 20/18/16/14
魔法值 120/130/140/150
特效
增益效果 Spirits: 不能被驱散
艾欧用它不可思议的力量扭曲了宇宙中的粒子。

附录:

  • 施法时打断艾欧的持续施法
  • 施放此技能后,艾欧得到2个次级技能来控制幽魂的远近。
  • 4秒产生5个幽魂,保证每个幽魂间的距离都相等。
  • 无论幽魂距离艾欧多远,它们每2.3秒转一圈。
    • 角速度是一定的,这意味着幽魂离艾欧越远,移动速度越快。
  • 当非英雄单位进入到幽魂周围70范围内时,它们受到触碰伤害。
  • 当英雄单位进入触碰范围内时,幽魂会爆炸并对300范围内的所有敌人造成伤害。
  • 幽魂碰到幻象无敌技能免疫隐藏单位不会爆炸。
  • 仍存在的幻象会在持续时间结束或重新施放此技能时同时爆炸,对周围的单位造成伤害。
  • 幽魂在碰撞到英雄后提供该位置3秒的空中视野
    • 但持续时间结束或重新施放此技能而导致的爆炸不会提供空中视野。
  • 不像其它技能,即使艾欧处于隐身状态,幽魂仍然对敌人可见。
  • 当5个幽魂全部对一个单位造成伤害时,可一共造成125/250/375/500点伤害(伤害减免前)。
  • 英雄级单位视作英雄单位。


拉近幽魂
D
D
Spirits In icon.png
技能属性
切换
将幽光之魂召回到你身边。可以切换开关状态。
施法动作0+0
最小距离100
冷却时间 0

附录:

  • 只有Spirits icon.png 幽魂buff存在的时候此技能才会存在。
  • 拉近幽光之魂不会被认为是施放了一次技能,因此不会触发任何施法时事件
  • 以250的速度拉近幽光之魂。从最远拉近至最近共需要3.1秒。


拉远幽魂
F
E
Spirits Out icon.png
技能属性
切换
让幽光之魂远离你。可以切换开关状态。
施法动作0+0
最大距离875
冷却时间 0

附录:

  • 只有Spirits icon.png 幽魂buff存在的时候此技能才会存在。
  • 拉近幽光之魂不会被认为是施放了一次技能,因此不会触发任何施法时事件
  • 以250的速度拉远幽光之魂。从最远拉近至最近共需要3.1秒。


过载
Overcharge icon.png
技能属性
切换
影响目标
自身 / 友军
伤害类型
纯粹
(生命移除)
艾欧获得攻击速度加成并降低受到的伤害,代价是每秒流失一定百分比的当前生命值和魔法值。如果艾欧和一个友军连接,该单位也会获得增益效果。
施法动作0+0
每秒消耗当前生命值/魔法值百分比6%
攻击速度加成40/50/60/70
伤害减免5%/10%/15%/20%
冷却时间 2
特效
增益效果 Overcharge: 不能被驱散
从所有位面的世界吸取一切物质的能量,艾欧开始展示时间的真相。

附录:

  • 切换过载状态不被认为是使用了一次技能,因此不会触发任何施法时事件
  • 被连接的友军也会获得伤害减免和攻击速度加成,但只有艾欧会消耗生命值和魔法值。
  • 每0.2秒消耗当前生命值和魔法值的0.9%。
  • 艾欧和连接的友军的有效生命值增加了5.26%/11.11%/17.65%/25%。
    • 对于艾欧来说,此数值会很快衰减,因为生命值一直在流失。


降临
Relocate icon.png
技能属性
点目标
影响目标
自身 / 友方英雄
将艾欧和与其连接的友军传送到地图上任何位置。法术结束后艾欧和相连的友军会被传送回原位。双击将传送回己方的泉水。
施法动作0+0.53
施法距离全地图
生效延迟2.7/2.35/2
持续时间12
冷却时间 90/75/60
魔法值 100
特效
增益效果 Relocate Teleporting: 不能被驱散
增益效果 Relocate Return: 不能被驱散
艾欧的存在体现了宇宙的神秘。

附录:

  • 双击此技能会传送回泉水。
  • 如果艾欧在施法延迟时被打断,守卫降临将取消。
    • 可以在艾欧被缠绕时使用此技能,但延迟结束后仍处于缠绕状态的话传送效果将不会发生。
    • 控制的连接的友军不会阻止艾欧成功传送。
    • 回归的传送效果无法被阻止。
  • 传送延迟时,敌人在小地图上会看到标示,用以显示降临的位置。
    • 传送延迟时在目标地点创造一个视觉效果,对所有人可见。
    • 传送发生前在艾欧的位置创造一个视觉效果,对所有人可见。
  • 生效延迟期间提供目标地点300范围的空中视野。否则不会提供。
  • 降临打断艾欧和其连接的友军的持续施法技能和每个当前命令,无论是降临还是回归的时候。
  • 如果艾欧连接了友方单位,Tether icon.png 羁绊的持续时间在传送延迟前后都会刷新。
  • 艾欧可以在任何时候断开连接,防止把友军带回来。
  • 两次传送都会破坏目标地点周围300范围的树木。
  • -disablehelp 可以防止被艾欧带走。


Recommended items[编辑]

{{Recommendeditems Starting:

Early-game:

Core:

Situational:

}}

Equipment[编辑]

Tips[编辑]

  • Tether icon.png 羁绊 can be used on allied heroes to get to their side with great speed, as it latches from a considerable distance.
  • Approaching a confrontation from behind will allow for easier use of Tether's slow. Positional items are also useful for this.
  • Spirits icon.png 幽魂 requires much practice and focus to control, and due to its high mana cost it is not advisable to use it frivolously.
  • Building Heart of Tarrasque icon.png 恐鳌之心 or other health regen items will allow for much more liberal use of your Overcharge. Also, the regen you get from these items will heal your tethered partner, allowing you to heal allies by using Overcharge.
    • The same can be said with building a Bloodstone icon.png 血精石 but regenerates mana instead of health which is useful to heroes with frequent mana problems. It can also be used in conjunction with other supports with healing abilities such as Witch Doctor minimap icon.png 巫医's Voodoo Restoration icon.png 巫毒回复术
  • Remember that Tether icon.png 羁绊 can be used on friendly creeps and summons, and in a dangerous situation Io may be able to avoid death by tethering to a lane creep, owing to Tether's large latch distance.
  • Should an emergency arise, Io may Tether to a wounded ally and then Relocate to the fountain to heal both Io and his ally.
    • You can also save the life of a crucial allied hero with this method, but it will often result in your own inevitable death when Relocate forces you to return to your original location. Be sure to break the Tether to your ally before you return.
    • The inverse of this can also work; Relocate from your fountain to the crucial ally and Tether them to bring them back. This is not always viable however, as it entails the 12 second discrepancy between Relocations.
  • If Io's team has an end-game carry such as Phantom Assassin minimap icon.png 幻影刺客 or Faceless Void minimap icon.png 虚空假面, his top priority becomes ensuring the survival of this hero at any cost, including his own life. Io's skillset makes him very good at doing this, and if Io succeeds in preserving the life of their carry, they will eventually become hugely powerful, and most likely win the game for their team.
  • A good way to make Io cause a lot of damage with his nuke quickly is to summon the Spirits, make them get closer, and when the cooldown has ended, get close to the enemy and activate the spell again. This way, all the spirits around you will explode damaging the enemy and five new ones will appear, potentially exploding on him too. This is used best when Io is laning with someone with a good slow or stun, and when used to maximum potential (exploding all 10 spirits at maximum level) can deal an enormous burst of magical damage.
  • When ganking or escaping, always remember that Tether duration is the same as its cooldown, so it can be maintained on constantly as long as you have enough mana.
  • Though using Tether to offer bonus healing from items such as Tranquil Boots (Active) icon.png 静谧之鞋 or an Urn of Shadows icon.png 影之灵龛 charge is a good idea, your Tethered ally will not gain anything if you are at full health. Using Overcharge to lower your health before using any healing items will assure you are able to pass along the boosted regeneration.
    • However, for mana, it does not matter if Io is full or not. Mana will always be transfered, regardless of Io's mana status.
  • Soul Ring icon.png 灵魂之戒 is an excellent Item if you have 静谧之鞋 so that you can give your Tethered target health regen and also the mana from using the active of 灵魂之戒.
  • A Bottle (Full) icon.png 魔瓶 is good for the same reasons as 灵魂之戒; healing yourself and your partner in battle, and as well as giving mana.
  • Techies minimap icon.png 工程师, Templar Assassin minimap icon.png 圣堂刺客, and Treant Protector minimap icon.png 树精卫士 (with Eyes in the Forest icon.png 丛林之眼) synergise well with Io; while not good heroes for Io to attach himself to (see below), all offer map control which combines well with Relocate. Not to mention the demoralizing effect of Relocating a 工程师 in range to [[|16px|link=工程师/旧的技能#Suicide Squad, Attack!]] [[工程师/旧的技能#Suicide Squad, Attack!|]].
  • Although highly irregular, a skilled player could greatly benefit from an Armlet of Mordiggian (Inactive) icon.png 莫尔迪基安的臂章. The passive health regeneration synergizes well with Tether and the bonus armor combined with proper armlet toggling can allow Io to survive several situations they otherwise wouldn't. The health drain from Unholy Strength can also be used to lower one's health without draining their mana as overcharge would. However, an Armlet should only be considered if someone on Io's team has already purchased a Mekansm icon.png 梅肯斯姆 or if other conventional items would be less useful.
  • Invisible enemy heroes cause the Spirits to collide and sustain damage, but their invisibility will remain. This can help determine the location of nearby invisible enemy heroes such as Riki minimap icon.png 力丸's Cloak and Dagger as the collision is audible and location known.

Io Partners[编辑]

The most common playstyle for Io is to be partnered with a Carry, preferably one with mobility or health regen issues (as Io can help make up for both). Although any durability-focused carry can benefit from Io's support, among the better known Io Buddies are:

  • Tiny minimap icon.png 小小, whose mobility issues are almost negated by the proper use of Relocate. In addition, Toss icon.png 投掷ing Io to an enemy while tethered will guarantee a slow, while his attack speed increase immensely helps Tiny's biggest issue, which is his very slow attack speed. Finally, his mana regeneration allows to become an extraordinary ganking force very early as Tiny's miniscule mana pool limits his presence early on. When playing with a Tiny, it is incredibly valuable to purchase a Vladmir's Offering icon.png 弗拉迪米尔的祭品, since it increases Tiny's poor armor, scales very well with his base damage, and allows him to Lifesteal in fights.
  • Lifestealer minimap icon.png 噬魂鬼, due to Infest icon.png 感染 allowing Relocate to take three heroes, including Io (four with 阿哈利姆神杖 on Lifestealer) instead of two. (Nature's Prophet minimap icon.png 先知's Teleportation icon.png 传送 is similarly useful.)
  • Chaos Knight minimap icon.png 混沌骑士, whose Reality Rift icon.png 实相裂隙 can bring an enemy into the Tether slow.
  • Ursa minimap icon.png 熊战士, who benefits greatly by the mobility granted by Io.
  • Riki minimap icon.png 力丸, due to his ability to blink behind targets to trigger Tether slow while in Smoke Screen icon.png 烟幕. The attack speed bonus from Overcharge synergizes extremely well with [[|16px|link=力丸/旧的技能#Backstab]] [[力丸/旧的技能#Backstab|]].
  • Phantom Assassin minimap icon.png 幻影刺客, like 力丸 and 混沌骑士, can use her Phantom Strike to trigger Tether's slow. Overcharge also synergizes very well with her, making her more durable and allowing her to get more hits in.
  • Slardar minimap icon.png 斯拉达, who has a terrifying presence with Relocate and can deal large amounts of damage in a short amount of time under the benefits of Overcharge.
  • Sven minimap icon.png 斯温 immensely benefits from every feature that Io grants him; High mobility and mana regeneration to continuously cast Storm Hammer icon.png 风暴之拳 and avoid kiting, higher attack speed to take advantage of Sven's intense damage (Particularly under God's Strength icon.png 神之力量, and higher survivability to go along with Sven's natural tankiness and appease his necessity to consistently be on the frontlines and thus be focused, granting him more time to do damage. Additionally, his stun is an AoE, meaning the player could stun AND slow multiple units at once with a well place stun.
  • Legion Commander minimap icon.png 军团指挥官's heal is very powerful when combined with Tether. Io's Relocate can be used to pick off lone enemies using Duel icon.png 决斗. Overcharge will increase the damage done during Duel and also reduce the damage taken during it. In addition, its very easy to hit all Spirits/Tether slow when the target is stuck in a duel.
  • Morphling minimap icon.png 变体精灵 is paired with Io commonly in mid lane to make Morphling's life easier and allowing him to nuke down his opposition quickly and efficiently. The second way that Io is utilised with Morphling is by giving him a another escape on top of Waveform icon.png 波浪形态 and switching to his Replicate icon.png 复制; Io also gives him incredible attack speed and even more durability. Furthermore, Relocate allows the Morphling to have a greater global presence and allows him to split-push with increased safety.
  • Gyrocopter minimap icon.png 矮人直升机 is a nice partner that synergises well with Io since Io's Relocate allows you to gank opponents and nuke them down with Rocket Barrage icon.png 火箭弹幕, Flak Cannon icon.png 高射火炮 and Call Down icon.png 召唤飞弹. Furthermore, it gives Gyrocopter durability in the early and mid game which he lacks without an Io.
  • Juggernaut minimap icon.png 主宰 is a very nice partner for Io due to Healing Ward icon.png 治疗守卫 causing Io to heal Juggernaut for an extra 1.5 times the amount Io is being healed due to Tether. Also, when Juggernaut uses Omnislash icon.png 无敌斩, Io's Tether will persist, allowing for an easy team wide slow due to Juggernaut jumping between the enemy team. This is especially effective if Juggernaut has Aghanim's Scepter icon.png 阿哈利姆神杖.
  • Spirit Breaker minimap icon.png 裂魂人, whose Greater Bash icon.png 巨力重击 becomes more powerful with higher movement speed, and benefits from the attack speed increase greatly. His mobility also removes the necessity for the two to be on the same place to setup a gank, as Spirit Breaker can simply select a target with Charge of Darkness icon.png 暗影冲刺 across any point of the battlefield, while Io can Relocate himself to the position.

Keep in mind that any heroes who can manipulate position such as Disruptor minimap icon.png 干扰者 would be a strong counter for this type of strategy

Trivia[编辑]

  • Io is the name of a priestess of Hera in Greek Mythology. She was seduced by Zeus and subsequently incurred Hera's wrath.
    • Io is also the name of one of four Galilean moons of Jupiter, which was named after the same character in Greek Mythology.
  • Io's fun names in DotA were Weird Ball and Santelmo. Santelmo may refer to St. Elmo's Fire, a weather phenomenon that creates sparks of bright energy similar to that of lightning, mostly occurring from sharply pointed structures.
  • Enigma minimap icon.png 谜团, Io minimap icon.png 艾欧, Keeper of the Light minimap icon.png 光之守卫, and Chaos Knight minimap icon.png 混沌骑士 together represent the four fundamental forces of the universe with Io representing the electromagnetic force, as alluded to in his lore as the force that binds all matter together, as well as his abilities which mostly rely on being bound to a partner to achieve maximum effect.

更新历史[编辑]

更新
描述
  • Fixed Tether icon.png 羁绊 buff duration being incorrect on the target when using relocate
  • Fixed Wisp Spirits icon.png 幽魂 not hurting Spirit Bear
  • Fixed Blinking while in the initial Tether pull causing the Tether range to be larger than intended.
  • Fixed the mechanism Armlet of Mordiggian (Inactive) icon.png 莫尔迪基安的臂章 and Overcharge icon.png 过载 to use proper health modification (meaning their health manipulation is now completely unaffected by anything).
  • Fixed Relocate icon.png 降临 not being interrupted if Io was only disabled in the cast time but not when the teleportation happened.
  • Fixed Relocate icon.png 降临 not getting interrupted by Root debuffs (Ensnare icon.png 诱捕, Overgrowth icon.png 疯狂生长, etc).
  • Fixed Relocate icon.png 降临 not revealing Fog of War for enemies.
  • Fixed Relocate icon.png 降临 not showing the initial visual effect on the ground for enemies (only showed ping).
  • Fixed being able to return creeps with Relocate icon.png 降临 by Tether icon.png 羁绊ing a creep after relocating.
  • Fixed Overcharge icon.png 过载 missing a 2 second toggle cooldown.
  • Wisp name change to Io minimap icon.png 艾欧.
  • [未记载] Io minimap icon.png 艾欧 changed back to blue from teal.
  • Fixed Tether icon.png 羁绊 sometimes ending prematurely if Relocate icon.png 降临 was cast before Tether icon.png 羁绊.
  • Fixed Relocate icon.png 降临d units sometimes walking away to do a previous order.
  • Enabled Rubick minimap icon.png 拉比克, Io minimap icon.png 艾欧, and Luna minimap icon.png 露娜 in Captain's Mode.
  • Fixed Magic Stick icon.png 魔棒 interaction with Tether icon.png 羁绊.
  • Overcharge icon.png 过载 and the two Spirits icon.png 幽魂 control sub abilities no longer proc Magic Stick icon.png 魔棒.
  • Spirits icon.png 幽魂 no longer don't retain their vision after they explode.
  • Fixed Relocate icon.png 降临's return not interrupting other channeling spells (like Town Portal Scroll icon.png 回城卷轴).
  • Fixed heroes continuing old movement orders after returning with Relocate icon.png 降临.
  • Fixed Soul Ring icon.png 灵魂之戒 not working with Tether icon.png 羁绊.
  • Fixes for Io's rendering with pops and such when entering/leaving FoW.
  • Fixed Io voice lipsync getting stuck on with random noise.
  • Fixed ranged display stomping on ambient effects, including Io.
  • Fixed Tether icon.png 羁绊 being left behind when enemy teleported into FoW.
  • Changed Io Explosion Effects.
  • Added more obvious Tether icon.png 羁绊 boundary effect.
  • Tether icon.png 羁绊 now shows the amount that it heals its target.
  • Spirits icon.png 幽魂 no longer show up on the minimap.
  • Io and his tethered unit move their camera when they Relocate icon.png 降临 and Relocate back.
  • The Relocate icon.png 降临 sound stops correctly now.

版本历史[编辑]

版本
改动
  • Reduced Tether icon.png 羁绊 movement speed bonus from 17% on each level to 14%/15%/16%/17%.
  • Relocate icon.png 降临 double click now teleports to fountain.
  • No longer requires turning to perform any actions.
  • Spirits icon.png 幽魂 no longer provide vision, except temporarily when they collide with an enemy hero.
  • Increased Overcharge icon.png 过载 health/mana cost over time from 3.5% to 4.5%.
  • Increased Overcharge icon.png 过载 health/mana cost over time from 2.5% to 3.5%.
  • Tether icon.png 羁绊 regeneration transfer now heals the Tethered unit at 1.5x the rate of Io.
  • Increased Base attack damage increased from 16-25 to 26-35 (total damage is now 43-52).
  • Increased Attack range from 525 to 575.
  • Tether icon.png 羁绊
    • Reduced Movement speed bonus from 15%/20%/25%/30% to 20%.
    • Rescaled Stun duration from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25.
  • Spirits icon.png 幽魂
    • Oscillation subabilities no longer interrupt Io's movement.
    • Now circle slightly faster when there are fewer alive.
    • No longer slow.
    • Increased spirits duration increased from 16 to 19.
    • Reduced spawn interval from 1.2 to 0.8 (all 5 spirits now spawn within 4 seconds, instead of 6).
  • Overcharge icon.png 过载
    • Reduced attack speed bonus from 60/80/100/120 to 40/50/60/70.
    • now also grants 5%/10%/15%/20% incoming damage reduction towards all damage types.
    This effect also transfers to the tethered ally.Reworked:
  • Reduced Tether icon.png 羁绊 Stun duration from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75.
  • Increased Relocate icon.png 降临 cooldown from 80/60/40 to 90/75/60.
  • Created.

Gallery[编辑]

See also[编辑]

References[编辑]