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Template:Tabs Sand King

沙王
Sand King icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.9
19 + 2.1
16 + 1.8
等级 0 1 15 25 30
生命值 200 640 1440 2260 2600
+0.25 +2.45 +6.51 +10.61 +12.26
魔法值 75 267 567 927 1059
+0 +0.8 +2.06 +3.56 +4.11
护甲 0 3.17 8.07 13.57 15.65
伤害格挡 16 (50%)
魔法抗性 25%
状态抗性 0%
攻击力 25‒41 47‒63 87‒103 128‒144 145‒161
攻击频率 0.59/秒 0.7/秒 0.87/秒 1.07/秒 1.14/秒
攻击距离 近战 150 (600)
攻击速度 ▶️ 100 (1.7秒 BAT)
攻击动作 0.53+0.47
弹道速度 瞬间
移动速度 ▶️ 295
转身速率 转180°需要0 0.5
碰撞体积 24
视野 () 1800 • 800
6
碎片类型 默认
技能升级
可以用阿哈利姆神杖升级
可以用阿哈利姆魔晶升级
没有神杖升级
没有魔晶升级

克里瑟历斯沙王是一个近战力量英雄,能够造成整个游戏中最高的AoE伤害输出之一。他的所有4个技能都能对多个敌人造成伤害,互相具有较好的衔接性。他可以在游戏中灵活地扮演多种角色,可以先手,推进,辅助,gank甚至能够成为伪核心。在游戏后期他的作用减弱因为所有技能都是固定数值,但他仍可以用掘地穿刺和地震与核心配合。对线期他可以存在于任何一路,可以在二人三人路发挥作用,也可以solo近战英雄,因为腐尸毒使敌方倾向于远离兵线。他在团队中的主要作用是在团战中打出毁灭性的先手,提供晕眩和减速。克里瑟历斯可以使用他的两个低魔耗低CD技能,掘地穿刺和沙尘暴,有效躲避攻击。沙尘暴提供给他打野能力,使他能在相对短的时间内购买闪烁匕首,在敌方不知觉的情况下完成地震吟唱,随后跳入人群造成大量魔法伤害。

介绍

Sand King minimap icon克里瑟历斯 —— 沙王
""
背景
闪烁荒原的沙漠是有知觉的活物,它与自我对话,思考着只有这广阔的沙漠能包容的思想。当它必须要寻找一种和那些有限的存在交流的方式时,它解放了一块它的碎片,填入一块由狡猾的卡尔丁灯神创造的魔法甲壳中。这个存在称它自己为克里瑟历斯,意为“沙之魂”,不过世人都称他为沙王。沙王那巨大蛛形生物的外形源自闪烁荒地那些渺小但无处不及的居民,这身形真实地展示了他残忍的天性。沙王无法与赐予他生命的无限沙漠分开,他是这片沙漠的守卫者、战士、使节。
配音:
David Scully (台词)

技能

掘地穿刺
Burrowstrike icon
技能属性
点目标 / 单位目标
影响目标
敌人 / 自身
伤害类型
魔法
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
施法动作0+0.53
Cast Range350/450/550/650阿哈利姆神杖 700/900/1100/1300
Max Travel Distance350/450/550/650阿哈利姆神杖 700/900/1100/1300
Spikes Radius150
Damage100/160/220/280
Stun Duration2.17
Cooldown symbol
 11
Mana symbol
 110/120/130/140
可以用阿哈利姆神杖升级
阿哈利姆神杖升级:
Increases the range and applies Caustic Finale to every hero hit by Burrowstrike.
Buff/Debuff
特效 [?]
Burrowstrike
不可驱散
Impale
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
附录

  • The spikes travel at a speed of 2000 (可以用阿哈利姆神杖升级 3000), reaching max range in 0.175/0.225/0.275/0.325 (可以用阿哈利姆神杖升级 0.233/0.3/0.366/0.433) seconds.
  • Sand King is moved instantly towards the targeted point once the spikes reach it.
  • When targeting a unit, Sand King chases the target until it is within range and casts Burrowstrike towards its direction.
    • The spikes still do not home the target, thus can be evaded. Targeting a unit only determines the direction upon cast.
  • The damage is applied upon landing, not upon getting hit.
  • Can hit units up to 500/600/700/800 (可以用阿哈利姆神杖升级 850/1050/1250/1450) range away (max distance + 150 radius).
  • The burrowing and reappearing takes 0.53 seconds from the moment the spell is cast, during which Sand King cannot do anything.
  • The spikes do not travel the full distance, when targeting closer than its max distance.


沙尘暴
Sand Storm icon
技能属性
无目标 / 持续施法
影响目标
敌人 / 自身
伤害类型
魔法
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Max Channel Time50
Radius525
Fade Time0
Damage per Second25/50/75/100
Invisibility Linger Duration1.5
Cooldown symbol
 34/26/18/10
Mana symbol
 60/50/40/30
Buff/Debuff
特效 [?]
Sand Storm
不可驱散
Sand Storm Invis
不可驱散
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste
附录

  • Invisibility and sand cloud are instantly dispelled when Sand King attacks, casts a spell or uses an item.
  • When Sand Storm gets canceled by disables or manually by Sand King, the sand cloud and invisibility remain for 1.5 seconds.
    • However, the area damage over time instantly stops.
  • The sand cloud's position updates upon recasting the spell when recasting it while still channeling the previous cast.
  • Sand Storm deals 12.5/25/37.5/50 damage in 0.5 second intervals, starting immediately, resulting in a total of 100 instances.
  • Can deal up to 1250/2500/3750/5000 damage to a single unit (before reductions) if it stays in range for the whole duration.


腐尸毒
Caustic Finale icon
技能属性
被动
影响目标
敌人
伤害类型
魔法
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals 50% damage if its timer expires.
Effect Radius400
Explosion Damage90/130/170/220
Expire Damage45/65/85/110
Movement Speed Slow30%
Debuff Duration6
Slow Duration3
Buff/Debuff
特效 [?]
Caustic Finale Orb
不可驱散
Caustic Finale Slow
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
附录

  • Successive attacks on the same target neither stack the debuff, nor do they refresh its duration.
  • Sand King does not have to do the last hit. When a unit dies in any way with the debuff on, it causes the area damage and slow.
  • When the debuff expires without the unit dying, 50% of the explosion damage and the slow are applied within the radius around it.
  • The slow from multiple explosions does not stack, only the duration gets refreshed.


地震
无视技能免疫 RC
Epicenter icon
技能属性
无目标 / 持续施法
影响目标
敌人
伤害类型
魔法
After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Channel Time2
Radius per Pulse275/325/375/425/475/525/575/650/675/700天赋 /725/750/775/800
Number of Pulses6/8/10天赋 10/12/14
Damage per Pulse110
Move Speed Slow30%
Attack Speed Slow30
Slow Duration3
Cooldown symbol
 120/110/100
Mana symbol
 150/225/300
Buff/Debuff
特效 [?]
Epicenter
不可驱散
Epicenter Slow
Many an explorer was lost to the quicksands of the Scintillant Waste.
附录

  • When interrupted during the channeling, the spell does nothing, cooldown and mana are wasted.
  • If the channeling was successful the damage pulses cannot be interrupted anymore, not even by Sand King's death.
  • Sand King can act freely during the damage pulses.
  • The pulse radii are all centered at Sand King's current location, not at the cast location.
  • When Sand King dies after having finished channeling, the pulses still continue from where he died.
  • The pulses happen in 0.5/0.375/0.3 second intervals, starting 0.5/0.375/0.3 seconds after the channeling finishes.
    • This means it takes 3 seconds for the spell to release all pulses after the initial delay.
  • Can deal up to 660/880/1100 damage to a single unit when all pulses hit (before reductions).
  • The slow is applied to enemies on each pulse. Multiple instances of the slow on a unit do not stack, but refresh the duration.
    • Can slow a single unit for up to 6 seconds (3 seconds of pulses + 3 second debuff duration).


建议出装

Template:Recommendeditems de:Sand King

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