Template:Tabs Lich
巫妖 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Ethreain the Lich is a ranged intelligence Hero that uses his abilities to slow his enemies down with his ice-based attacks, as well as giving a boost to ally defenses, and serves as a great teamfight ganker with his powerful ultimate. He can use Sacrifice to easily level up and keep his mana high, making him very good at harassing in the early stages of the game. While a relatively frail hero and mostly known as a support, he can prove to be a force to be reckoned and mighty foe to stand with as he can render the attempts of multiple enemies futile with his ultimate, Chain Frost. Lich is a powerful crowd controller and can easily turn a teamfight, or dominate in a lane.
介绍
技能
- The targeting reticule must be centered over an enemy unit.
- The area damage is dealt before the primary damage.
- The primary target takes the primary damage and the area damage, resulting in 125/200/275/350 damage (before reductions).
- Can be cast on any allied unit, except for invulnerable/hidden allies and allied wards.
- The slow is applied upon a successful hit on a unit with the buff on.
- Allied units can attack an ally with the buff on without getting slowed.
- Fully stacks with the 寒冰盔甲
from the Ogre Frostmage. This goes for the armor buff and the slow debuff.
- Can be set on Auto-Cast.
- When on Auto-Cast, Lich automatically casts this spell on an allied hero who gets under attack within 1100 radius of Lich.
- This includes attacks from any source, including wards and allied attacks.
- Only heroes and illusions are auto-cast targets, including spell immune heroes. All other units are ignored by auto-cast.
- Can interrupt Lich's current order and makes him forget the next queued command. Following queued commands are not forgotten.
- Cannot occur while channeling a spell.
- Despite the visual effects, Lich instantly gains the mana from this spell.
- Units killed by Sacrifice do not count as denied. Enemies do not gain any experience from the unit.
- All allied heroes within the experience range share experience from the unit killed by Sacrifice.
- Cannot be cast on ancient creeps (under 陈
's control), creep-heroes and summoned units.
- Non-summoned units converted by Lua错误 在Module:Ability_ID的第61行:无法找到"Holy Persuasion"的Cargo数据
, Lua错误 在Module:Ability_ID的第61行:无法找到"Enchant"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Control"的Cargo数据 or 支配头盔 can be targeted.
- Chain Frost travels at a speed of 850 and cannot be disjointed.
- The projectile bounces in 0.2 second intervals.
- Can bounce on the same unit multiple times, but only when another target was between the bounces.
- Cannot bounce on invisible, invulnerable or hidden units, but can bounce on units in the Fog of War.
- The mini-stun is applied immediately upon cast and lasts for 0.1 seconds.
- Can deal up to 1680/2220/2760 ( infinite) damage to a single unit (before reductions), since it can hit one unit up to 6 times.
- All jumps together can deal up to 3080/4070/5060 ( infinite) damage (before reductions).
- The projectile has 1000 range flying vision. The vision is not provided during the 0.2 second jump intervals.
- Chain Frost bounces can jump on, but not damage or slow Roshan. Only the initial hit can damage and slow him.
- Chain Frost stops providing vision and stops playing a sound upon hitting non-hero units when bouncing more than 60 times.
被动
敌人
- The ability is unlocked by choosing the left level 25 talent.
- The debuff from successive attacks does not stack, only the duration gets refreshed.
- Fully stacks with other slows, including all of Lich's abilities and Eye of Skadi
.
- Changes the visual appearance of Lich's attack projectiles (same effect as Eye of Skadi).
- Uses default attack projectiles against enemies which cannot be affected.
- Desolator
's red projectiles take priority.
建议出装
Template:Recommendeditems
饰品
|
提示
- 在游戏的前期不停的释放寒霜爆发和牺牲可以有效的骚扰和反补。
- 牺牲的冷却好了就释放是一种有效的策略,就算你不需要再获得更多魔法,这样做你可以立即反补掉一个小兵让敌人拿不到它的金钱(如果在敌人经验范围外释放,敌人连经验也吃不到),并且这样做会让兵线更靠近己方的防御塔
- 尽管作为一个辅助英雄,巫妖的中单能力也很强。通过他的寒霜爆发来骚扰对手,也能利用技能反补小兵减少对手的兵线。
- 霜冻护甲是一个简单的技能但是效果非常明显,对友军使用增加他们的护甲,或者对自己使用增加自己的生存能力。
- 要记住,霜冻护甲是可以自动释放的,开启后会对被攻击的单位自动释放、
- 因为巫妖由于自身的霜冻护甲他会拥有很高的护甲,购买一个抗魔斗篷甚至是挑战头巾,能够非常大的增强巫妖的生存能力。并且之后可以合成为 洞察烟斗。
- 连环霜冻在游戏中可以说是最有毁灭的大招之一,通过合理使用可以扭转团战的局势,对成群的敌人使用可以快速造成大量毁灭性的伤害。
- 连环霜冻最大的弱点之一就是移动速度太慢。这一弱点给了敌人时间分散开来防止弹射。虽然如此,你也可以通过与其他英雄配合,比如黑暗贤者的真空,虚空假面的时间结界或者是谜团的黑洞,将敌人困在集中的地方,以便于连环霜冻的弹射造成大量伤害。
- 类似痛苦女王, 死亡先知或者小小这样的英雄可以快速清兵线,来让连环霜冻的全额伤害都能打到敌人英雄身上。
- 当线上有个5个小兵的时候,敌人只有一个英雄在线上,对这个单独的英雄释放连环霜冻(将这个英雄作为目标)。有约等于55%的几率大招会击中他两次,如果线上只有一个小兵,那么就有65%的几率击中英雄两次。在前期而言,如果这个英雄没有特别的逃生手段,基本上他单独和3个小兵在一起就可以确保击杀。一定要记得再给他补一发寒霜爆发来减慢他逃离大招范围的步伐。
- 如果巫妖抓到敌人队伍在打肉山,释放连环霜冻可以驱使敌人分散或者对他们造成大量伤害,尤其是在肉山洞穴里,要分散开来是很难的,特别是被减速的时候。
- 刷新球会大量增加巫妖大招的伤害,尤其是与团战控制类型的大招组合,比如潮汐猎人的毁灭,虚空假面的的时间结界或者是马格纳斯的两极反转。
- 有了阿哈利姆神杖之后,巫妖可以对魔免的远古野或者石头人野怪点释放连环霜冻来让这个地点对于来此打野或者来此抓人的敌人来说非常危险,因为大招会在魔免单位之间无限弹射,然后弹射到经过此处的敌人身上。
de:Lich