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修补匠

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播放 “I am a beacon of knowledge blazing out across a black sea of ignorance.”
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修补匠
Tinker icon.png
Strength attribute symbol.png
17 + 2.3
Agility attribute symbol.png
13 + 1.2
Intelligence primary attribute symbol.png
30 + 2.2
等级 基础 1 15 25
生命值 200 540 1180 1640
回血加成 0% 12.14% 35.14% 51.57%
魔法值 75 435 795 1059
回魔加成 0% 60% 121.6% 165.6%
护甲 2 4.17 6.97 8.97
技能伤害 0% 2.14% 4.34% 5.91%
攻击频率 0.59 0.66 0.76 0.83
攻击力 22‒28 52‒58 82‒88 104‒110
魔法抗性 25% 28.38% 31.84% 34.32%
基础生命恢复 1.5
基础魔法恢复 0.9
移动速度 305
转身速率 0.6
视野 1800/800
攻击距离 500
弹道速度 900
攻击动作 0.35+0.65
基础攻击间隔 1.7
碰撞体积 24
2

鲍什 the 修补匠 is a 远程 智力 英雄 who relies heavily on his assortment of nukes for gank and 推进. While he does have rather low stat gain, he is able to reset the cooldown on his abilities, which in conjunction with 远行鞋 gives Tinker global mobility rivaled only by 先知, which combined with his two high damage nukes, 激光 & 热导飞弹 make him a constant threat. Tinker abilities' 魔法值 costs are very high, however thanks to his 终极技能 再装填, and 远行鞋, Tinker can simply to go back to base to refill health and mana, Rearm and go back to the lane to 推进 or gank once more. Acquiring said boots early with a level advantage is key to success, considering he is lackluster without them. With the right items, mana management, and ability management, there is little that stands in the way of this hero.

介绍[编辑]

修补匠 鲍什 —— 修补匠
播放 "Victory is 10% inspiration, 90% decapitation!"
背景 修补匠鲍什的矮小种族以他们独有的智慧、狡猾以及敌视魔法而闻名。出于自傲,他们完全凭借自己的智慧生存,只通过理性的科学方法来合理利用自然的力量。然而,即使是对魔法如此严令禁止,也给他们带来了很多麻烦,这一点鲍什深有体会。作为曾经的自然法则首席研究员,修补匠鲍什在传说中薄雾缭绕的紫罗兰高原建立了一座地下实验室,在那里领导了大量对自然运作规律的研究。出于对魔法师们给世界带来的伤害的鄙夷,鲍什和他的修补匠助手带着高傲,打开了一扇传送门,门的另一端是一个超越了凡人认知能力的国度,于是他们自食恶果。黑色的薄雾从紫罗兰高原的洞穴内升起,将高原覆盖在不断散发出恐怖声音的永恒黑暗中。机智的鲍什带着他的机关装置逃了出来,成了紫罗兰高原事故中唯一生还的修补匠。
配音: Harry S. Robins (台词)

技能[编辑]

激光
Laser icon.png
技能属性
单位目标
影响目标
敌人
伤害类型
纯粹
发射强烈的能量光束,对目标造成伤害和致盲效果,使他的所有物理攻击都落空。
施法动作0.4+1
施法距离650 (Talent tree symbol.png 725)
弹射距离0 (可以用阿哈利姆神杖升级 650)
伤害80/160/240/320 (Talent tree symbol.png 180/260/340/420)
落空几率100%
对英雄持续时间3/3.5/4/4.5
对小兵持续时间6
冷却时间 14
魔法值 95/120/145/170
可以用阿哈利姆神杖升级激光可以折射给范围内所有可见单位。
会被技能免疫状态格挡如果debuff在技能免疫之前施加并且没有被驱散,仍然会造成致盲
部分效果无视林肯法球只有主目标可以完全格挡
特效
负面效果 Laser Blind能够被任何驱散所驱散
鲍什在他的地下实验室完善了这把激光岩石切割器,从没考虑过它的作战效用。

附录:

  • 施法时间内播放音效,对所有人可听
  • Aghanim's Scepter icon.png 阿哈利姆神杖升级后,激光会弹射到当前目标650范围内最近的敌方英雄
    • 弹射是即时的,目标之前没有时间间隔,没有弹射上限
    • 只能弹射到英雄(包括复制体),幻象和英雄级单位上,当主目标为普通小兵/召唤单位时,仍然弹射到范围内的合法目标上
    • 不会弹射到隐身单位或处于战争迷雾中的单位
    • 每次施法永远不会击中同一个目标两次


热导飞弹
Heat-Seeking Missile icon.png
技能属性
无目标
影响目标
敌方英雄
伤害类型
魔法
发射一对火箭,攻击2500范围内可见的最近的敌方英雄。
施法动作0+1.2
搜索范围2500
目标数2 (可以用阿哈利姆神杖升级 4)
每个飞弹能造成的伤害125/200/275/350
眩晕时间0 (Talent tree symbol.png 0.3)
冷却时间 25
魔法值 80/100/120/140
可以用阿哈利姆神杖升级提高热导飞弹的目标数量。
会被技能免疫状态格挡不能选择技能免疫单位
特效
负面效果 Bashed能够被强驱散所驱散
鲍什最后救下来的玩意儿,是一个改造过的制导式火箭筒。

附录:

  • 飞弹的移动速度为700
  • 所有飞弹击中时,总共可以造成250/400/550/700(可以用阿哈利姆神杖升级 500/800/1100/1400)点伤害(减免前)
  • 范围内没有合法目标时,飞弹会发射并掉落在地面上,表示此次施法失败


进击的机械
March of the Machines icon.png
技能属性
点目标
影响目标
敌人
伤害类型
魔法
征募一支机器人军队,摧毁修补匠周围的敌方单位。
施法动作0.53+0.63
施法距离300 (Talent tree symbol.png 375)
机器人生成半径900
机器人碰撞范围50
机器人爆炸范围150
机器人爆炸伤害16/24/32/40 (Talent tree symbol.png 24/32/40/48)
生成持续时间6
冷却时间 35
魔法值 145/150/165/190
部份无视技能免疫机器人在碰撞到技能免疫单位时会爆炸并造成范围伤害
就算实验室最后被封锁了,呼叫机械兵锋的无线电还是通的。

附录:

  • 机器人以400的速度移动,总共向前移动1800距离,移动整段距离需要4.5秒
  • 900的生成范围以施法点为中心并且位置不变,而不是修补匠的位置
  • 生成区域一条1800长度的直线,其中心为目标施法点后的900距离处
  • 因此总的受影响区域是一个正方形,边长为1800
  • 机器人以0.0417的间隔在直线的随机位置生成,每秒总共24个机器人,总共144个
  • 直线超过地图边界的部分不会生成机器人
  • 机器人50范围内有敌人时,机器人会对它周围150范围内造成伤害然后消失
  • 如果一个落单的敌人在整段持续时间内都站在区域内,他会受到平均189.44/284.16/378.88/473.6(Talent tree symbol.png 284.16/378.88/473.6/568.32)点伤害(减免前)
  • 如果每一次爆炸都能击中一个单体目标,会造成最多2304/3456/4608/5760(Talent tree symbol.png 3456/4608/5760/6912)点伤害(减免前)
  • 机器人在碰撞到信使时不会爆炸并造成范围伤害
  • 施法时的音效对敌人不可听,而进击音效可听


再装填
Rearm icon.png
技能属性
无目标 / 持续施法
影响目标
自身
重置修补匠的大多数物品和技能的冷却时间。
施法动作0.53+0
持续施法时间3/1.5/0.75
冷却时间 0
魔法值 100/200/300
特效
增益效果 Rearm不能被驱散
这儿换块新电池,那儿塞几枚火箭弹,鲍什不断改进现有的技术。

附录:

  • 再装填的音效每级都会变短,以匹配逐渐变少的持续施法时间


天赋[编辑]

英雄天赋
+0.3秒 Heat-Seeking Missile icon.png 热导飞弹眩晕 25 +100 Laser icon.png 激光伤害
+8 March of the Machines icon.png 进击的机械伤害 20 +100 攻击力
10% 技能吸血 15 +40 移动速度
+75 施法距离 10 +6% 技能增强
附录:
  • 技能吸血从非英雄单位中获得2%治疗,视英雄级单位为小兵,不能从幻象中获得治疗

推荐出装[编辑]

Starting items:

  • Tango icon.png 树之祭祀 combined with a Healing Salve icon.png 治疗药膏 give Tinker enough HP regen to survive harassment in-lane.
  • Clarity icon.png 净化药水 is useful for replenishing Tinker's mana so that he can always have the mana to push out a lane with March of the Machines icon.png 进击的机械 or have enough nuke power to attempt a kill.
  • Mantle of Intelligence icon.png 智力斗篷 gives Tinker more base damage as well as a bigger starting mana pool. It is useful for helping with Tinker's last-hitting and casting in-lane.
  • Iron Branch icon.png 铁树枝干es are cheap and give simple stats to help with the early game. Branches can later be built into a Magic Wand icon.png 魔杖 if needed.

Early game:

  • Boots of Speed icon.png 速度之靴 are basic mobility requirements for any hero. Getting them early on Tinker allows him to more easily position himself for casting his spells.
  • Bracer icon.png 护腕 gives Tinker more stats, particularly strength to give him more HP and thus survivability.
  • Bottle (Full) icon.png 魔瓶 is essential for a mid Tinker, as it provides HP and mana regen critical for allowing him to stay in-lane to farm. Bottle remains vital on Tinker throughout the game, as it extends his mana pool when teleporting forward to cast spells and speeds up healing in fountain, so consider dropping it in the Stash instead of selling it later.

Core items:

  • Boots of Travel 1 icon.png 远行鞋 provide global mobility and map presence in the form of teleportation to any friendly building or creep. Combined with Rearm icon.png 再装填, Tinker can reposition himself globally at will to swiftly push lanes, join teamfights, and then return to the fountain to replenish his mana.
  • Soul Ring icon.png 灵魂之戒 greatly extends Tinker's mana pool when teleporting around the map to cast spells, as he can dip into his HP pool to extend his active operation time. As he can reset its cooldown at will with Rearm, using Soul Ring once per cycle can give him vastly more mana to use. As well, he can offset the HP cost via the use of Bottle, keeping him at full HP even with regular use.
  • Blink Dagger icon.png 闪烁匕首 drastically improves Tinker's mobility, and gives him great survivability when pushing lanes with March of the Machines. As it can be shift-queued after teleporting to the front lines, Tinker can instantly blink into the treeline to safely cast his spells without giving the enemy an opportunity to spot him.

Situational items:

  • Scythe of Vyse icon.png 邪恶镰刀 greatly improves the size of Tinker's mana pool, and gives him powerful mana regen, increasing the number of spells he can cast on deployments before returning to base. The Hex is extremely powerful as combined with Rearm it allows Tinker to permanently hard-disable an enemy for as long as he has the mana to do so.
  • Shiva's Guard icon.png 希瓦的守护 gives Tinker much needed intelligence to continue use of Rearm, and gives him a magic nuke to assist in pushing. The extra armor and passive attack speed slow also give him resistance against physical damage if he shows up to teamfights, and the active nuke can be refreshed and cast multiple times.
  • Eul's Scepter of Divinity icon.png Eul的神圣法杖 is a good cheap mana item that gives Tinker good mana regen and a useful disable. Used properly, the Cyclone can be used to set up disables on enemies offensively, or buy Tinker time if he's caught while pushing a creep wave.
  • Force Staff icon.png 原力法杖 extends the size of Tinker's mana pool and gives him a re-positioning tool should he or his team run into trouble. In ganks, it is also a cheap tool to use to break a target's Linken's Sphere icon.png 林肯法球 so that further disables can be easily targeted.
  • Dagon 1 icon.png 达贡之神力 is a very powerful burst damage nuke on Tinker that additionally increases the size of his mana pool as it is upgraded. Combined with Laser icon.png 激光 and Heat-Seeking Missile icon.png 热导飞弹, it can instantly blow up lone targets, especially once combined with Rearm to increase the damage output by multiples.
  • Manta Style icon.png 幻影斧 is useful for giving Tinker stats across the board, increasing his survivability, but its main use is in using the active to dispel debuffs from yourself and giving the enemy multiple targets to pick from. Under the right circumstances, Tinker can cause enough confusion in order to give himself enough time to escape.
  • Black King Bar icon.png 黑皇杖 prevents Tinker from being locked down in teamfights, particularly since Rearm is a channeled spell that can be interrupted. While it cannot be refreshed by Rearm, it can give Tinker the survivability he needs to cast his spells uninterrupted in a fight.
  • Aghanim's Scepter icon.png 阿哈利姆神杖 gives Tinker a vast amount of teamfight contribution, as he can use Laser to blind and deal Pure damage to multiple enemy heroes per cast, forcing them to dispel the debuff if they want to deal any physical damage, and bombarding them with long-range artillery using Heat-Seeking Missile.
  • Boots of Travel 2 icon.png 远行鞋 等级2 is a useful upgrade to Boots of Travel for engaging in fights at inopportune locations. The ability to teleport to allied heroes rather than just creeps allows Tinker to bring instant reinforcements to any unfolding fight, particularly if they take place where there are no friendly creeps to jump to.
  • Glimmer Cape icon.png 微光披风 can be a strong survivability item, both for Tinker and his team. As he can constantly have the effect up with Rearm, Tinker becomes much harder to catch since the enemy must bring detection, and their magic nukes become far less potent for focusing him down. In fights, Tinker can use the active on multiple allies simultaneously, allowing him to either save them en masse or give them increased initiation ability.
  • Lotus Orb icon.png 清莲宝珠 is an extremely strong defensive item, both for pushing and for teamfighting. Echo Shell can prevent enemies from easily disabling Tinker, as using targeted disables or nukes reflects them back, disabling or nuking the enemy in turn and forcing them to reconsider the engagement. As well, since Echo Shell can be refreshed with Rearm, it can be placed on multiple allies at once, giving your team a strong edge in fights.
  • Null Talisman icon.png 空灵挂件 is a better item to build than Bracer, as it provides Tinker with more damage, which helps with last-hitting. As such, it is advised to start with a Null Talisman when playing mid, as the extra damage can make a huge difference against certain lane opponents. As well, it builds into a Dagon, which is far more useful on Tinker than a Drum of Endurance.
  • Observer Ward icon.png 侦查守卫s are very important to purchase on Tinker due to his mobility. As he can jump immediately to the front lines with Boots of Travel, he is uniquely qualified for placing aggressive wards that his team can capitalize on. Forward wards can give him advance warning on incoming ganks, as well as provide vision for painting targets with Heat-Seeking Missile.
  • Orchid Malevolence icon.png 紫怨 is a powerful intelligence item to build on Tinker, as it gives many of the same bonuses as a Scythe of Vyse. It can serve as a complementary disable to Hex as Tinker can permanently silence a target in a teamfight when combined with Rearm, allowing him to use Soul Burn on an important spell caster while reserving Hex for their carry.
  • Rod of Atos icon.png 阿托斯之棍 gives Tinker intelligence and some more HP, increasing his survivability. While its root is a much softer disable than a Hex, its long cast range should never be underestimated, and can be useful as a complementary disable.
  • Veil of Discord icon.png 纷争面纱 is a powerful utility item to purchase on Tinker. While it only provides mediocre stats and the armor is not always useful on Tinker, the active ability can increase creeps' vulnerability to March of the Machines, allowing him to push more efficiently. As well, used in a teamfight it can drastically improve the effectiveness of Heat-Seeking Missiles and March of the Machines, to say nothing of Dagon or any magic nukes your teammates have. Combined with Rearm, you can ensure that the enemy is permanently inflicted with reduced magic resistance.
  • Bloodstone icon.png 血精石 can be upgraded from Soul Ring, though it is recommended to purchase a second Soul Ring afterward as the extra 150 mana per cast of Rearm is very powerful. Bloodstone drastically improves Tinker's HP and mana pool, allowing him to cast many more spells on rotations. As well, the active can be reset by Rearm, ensuring that you are always able to deny yourself whenever caught by the enemy. The reduction in respawn time is also very powerful, as Tinker can return to being active on the map faster, preventing the enemy from capitalizing on his death to take map objectives.
  • Ethereal Blade icon.png 虚灵之刃 does not give Tinker very beneficial stats, however it is useful for augmenting Tinker's already impressive burst magic damage against enemies, especially if he has built numerous intelligence items, and can be used on himself or teammates to grant immunity against physical damage. In a pinch, it can also be used on one of the enemy's carries to prevent them from attacking if Laser was already used on another target.
  • Heaven's Halberd icon.png 天堂之戟 is situational pick-up if you are being threatened by heroes relying on basic attacks such as Ursa minimap icon.png 熊战士 and Huskar minimap icon.png 哈斯卡, allowing you to disable their auto-attack for 6–9 seconds per cast between the Halberd's Disarm and your Laser. As well, it can be useful to get if the enemy has built a Monkey King Bar to negate the miss chance of Laser. It may seem superfluous however, when compared to Scythe of Vyse which serves a similar function.

玩法[编辑]

定位: 核心 核心 爆发 爆发 推进 推进
复杂程度:

★★☆

玩法风格: Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a Laser, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches Heat-Seeking Missiles from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker Rearms his tools on the fly, wasting no time in demolishing anything that stands in his way.


音频[编辑]

历史[编辑]

装备[编辑]

花絮[编辑]

  • 修补匠的配音演员,Harry "Hal" Robins,也是Half-Life 2艾萨克·克莱纳博士Half-Life中黑山科学家的配音演员,许多修补匠的语音台词引用自Half-Life世界中的人物和事件。除此之外"紫罗兰高原"与"黑山"十分相似,修补匠的背景故事描述的事件与Half-Life中的事件也有着惊人的相似
    • 修补匠击杀Broodmother minimap icon.png 育母蜘蛛蜘蛛幼虫的台词播放 "Lamarr, is that you?"和播放 "Lamarr?!"引用自Dr. Kleiner的"无牙"宠物猎头蟹Hedy Lamarr
    • 许多在使用再装填时的修补匠台词直接是从Half-Life 2中获得的,包括播放 "The massless field flux should self-limit"和播放 "I've clamped the manifold parameters to… CY base and LG orbifold… Hilbert inclusive"
    • 修补匠的死亡台词播放 "It's probably not a problem, probably"也是引用自克莱纳博士的,他在Half Life第二章开始,获得装备之前,并且他的队伍经受一次灾难性故障,使得外星人入侵黑山时说的这句话
    • 修补匠的选择台词播放 "With my brains and your brawn, we'll make an excellent team"也是引用自克莱纳博士的
  • 修补匠在DotA中的修改/娱乐名称为"X!!",是一名职业DotA玩家的名字
  • 修补匠的台词播放 "I tink! Therefore I am!"是引用自勒内·笛卡尔主张的哲学性命题"I think, therefore I am.",拉丁原文为"Cogito ergo sum."
  • 修补匠的台词播放 "Tinker, failure…Soldier…Fie…"是引用自1974年英国作家John le Carré所写的关于George Smiley(在2011年改编电影中由Gary Oldman饰演)的谍报小说,Tinker, Tailor, Soldier, Spy
  • 修补匠的死亡台词播放 "The machine, stops."是引用自E.M. Forster的同名短篇故事

画廊[编辑]

引用[编辑]