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天穹守望者,泽特,是一个敏捷型远程英雄,要求使用者的微操能力和多线操作能力。在游戏的前期,他是一个非常强大的爆发。他的一技能,乱流,可以使一个落单的敌人被残废,并且造成巨额伤害。通过二技能,磁场,可以使他和其他友方英雄或建筑对物理攻击免疫,并且获得更高的攻击速度。跟工程师的地雷相似,天穹守望者的三技能,闪光幽魂,可以放置一个幽魂,而幽魂会攻击一个尝试靠近的敌人,造成巨额的魔法伤害。最后,多亏了他的终极技能,风暴双雄,他才能利用这个可以使用所有技能和装备的复制体,利用可以使用两次的特性,在早期击破脆弱的英雄,或者为他的团队提供双倍buff和治疗物品。以上的这些都使得天穹守望者无论是在前期还是后期,无论是魔法爆发还是物理核心,甚至队伍要让他当一个辅助,只要得到足够的空间打钱,都会十分强大。
介绍[]
随着战事和灾厄威胁到新生的宇宙,又有个碎片形成了意识。将自己命名为泽特,这个智慧寻求大分裂的解决,让一切回归完美的统一。惊异于同胞相斗的天性,泽特聚集了自己所有的力量。在瞬间的闪光中,它的威力碾压了它的手足,将大战的双方封入了一个天球,再将他们推入黑暗,进入一个平凡世界的外围轨道。宇宙恢复了和谐,但是泽特的力量只有一丝得到了保留。将目光锁定到监牢上,泽特决定使用衰弱的力量时刻守望,直到时间的尽头。数不清的千年过去,守护一直存在。
月下的世界中生命在繁衍生息,而散发柔光的月亮里囚禁的威胁早已被遗忘,就像泽特为了扼制他们所做的努力一样。随着监牢内囚徒无休的争斗不停地回荡,牢笼的表面开始震动,开始逐渐破裂。泽特衰竭的力量根本不足以控制住裂缝,月亮最终分崩离析。监牢中的远古住民向外逃逸,他们的冲突再度展开。
技能[]
区域目标
友军
- 闪光怨灵的移动速度为400
- 过了启动延迟之后,每0.2秒会搜寻敌人(包括中立生物)并且贴近第一个出现的敌人
- 如果经过延迟之后,范围内存在多个敌人,会贴近最靠近的敌人
- 造成的伤害基于施法时该技能的等级,升级闪光怨灵不会更新已放置的闪光怨灵的伤害
- 怨灵先造成伤害,再施加debuff
- 闪光怨灵对敌人完全可见
- 怨灵的持续时间不包含启动延迟
- 持续时间内提供300范围地面视野,这个视野没有延滞时间
- 已经发射的弹道同样提供相同的视野,到达目标后有3.34秒延滞时间
- 选择伤害升级天赋会立即升级所有已放置的怨灵,包括已经在追踪目标的
- 只显示20级天赋的冷却降低。15级天赋能进一步将其降低到-106.48(没有20级天赋时为3.52)秒
无目标
本尊
物品相互作用[]
- 复制体有自己独立的物品栏,与原天穹守望者携带的物品相同
- 每一次施法,复制体的物品栏就会更新为与天穹守望者相同的情况,同时所有充能技能的充能都会设置成与天穹守望者相同的次数,与复制体上一次召唤时剩下多少无关
- 复制体既不能捡起物品,也不能丢弃物品,同时也不能直接给予友军或天穹守望者物品
- 由于复制体每次施法都会被重新召唤,因此所有物品(和技能)的冷却都不会被重置,就跟英雄不会在复活时重置冷却一样
- 复制体不能复制以下物品: 不朽之守护
, 动物信使 , 魔瓶 , 奶酪 , 净化药水 , 圣剑 , 显影之尘 , 魔法芒果 , 仙灵之火 , 真视宝石 , 高级仙灵之火 , 治疗药膏 , 芒果树 , 侦查·岗哨守卫 , 刷新球碎片 , 维修器具 , 蜂王浆 , 诡计之雾 , 树之祭祀 , 树之祭祀(共享) , 知识之书 ,或所有天穹守望者物品栏中被锁闭的物品(比如友方和敌方的物品) - 其他所有物品都会被复制,即使是有一些的效果稍微有所不同。可共享的物品(比如 回城卷轴
和中立物品)也会被复制 - 复制体的 血精石
可以获得点数,但不会因此在持续时间结束时增加主身的点数。复制体生成时的点数会跟主身的一样 - 复制体也可以使用 迈达斯之手
,炼金会给予主身金钱和经验 - 如果 辉耀
或 天鹰之戒 在召唤复制体时是切换为关,那么复制体上的也是切换为关,复制切换状态 - 相同的效果在 动力鞋
上也会出现,复制体会复制主身选择的属性状态 - 风暴双雄的 黑皇杖
与主英雄的完全独立生效,其"等级"不与主英雄的绑定 - 这意味着复制体的黑皇杖一开始是10秒的,整场比赛中每当他使用时就会降低其持续时间,与主英雄的黑皇杖的持续时间无关
- 当一个单位被 支配头盔
支配时,该单位不会在复制体消失时死亡,但是无论是英雄支配的还是复制体的,都会在重新召唤复制体时死亡 - 复制体本身不能使用 银月之晶
的主动技能,但在天穹守望者拥有着buff时,仍然会把它作为单独的物品或作为buff复制 - 尽管复制体上的 刷新球
总是在冷却(仍然能够从属性中获益),但 机械之心 ——一个只刷新物品的,完全有效
天赋[]
最近改动[]
推荐出装[]
出门装备:
- 敏捷便鞋
and a 圆环 give the stats Arc Warden needs early on and can later be built into a 怨灵系带 . - 树之祭祀
gives Arc Warden sustain in lane.
前期:
- 速度之靴
improves Arc Warden's mediocre movement speed and gives him some form of escape from enemies. - 天鹰之戒
gives stats and a source of pushing at a cheap price. Remember to keep the aura turned off when you're not trying to push the lane.
核心装备:
- 迈达斯之手
is essential on Warden as otherwise he could not farm at all. Keep track of its CD on Tempest Double to know when optimal times to call it are. - 远行鞋
gives Warden map wide presence for fighting, pushing, and farming. - 魔杖
is a good way to heal back up some health and some mana. It also makes use of the circlet and branches bought earlier and frees up inventory space. - 魔瓶
is a great pick up on Arc Warden. As it helps with sustaining and manage runes. - 漩涡
improves Warden's farming and pushing and can later build into 雷神之锤 . - 魔龙枪
provides useful stats for a highly cost effective price and the increased range allows Arc Warden to easily achieve good positioning to space himself from enemies from inside his Magnetic Field.
可选装备:
- 动力鞋
are an alternative to Travels if you need to fight early on. These can later be sold for Travels anyway. - 奥术鞋
should be the go to boots for a Support Warden. With Tempest Double, you can replenish 270 mana to heroes nearby, which can be enough to have them use a team fight changing ult. - 影之灵龛
can give tons of healing if it's mainly Tempest Double using it, or even heal multiple allies at once. - 韧鼓
can effectively have infinite charges if usage of the charges is restricted to the Double only, or give a charge twice as long with both the Double and main hero using it after the current charge duration ends. - 邪恶镰刀
is a great disable and immensely boosts Arc Warden's mana and mana regeneration, eliminating mana problems which may occur. The Hex duration can also be effectively doubled with the help of a Double. - 雷神之锤
buffs both yours and your Tempest Double's attack speed as well as punishing enemies who attack either. - 净魂之刃
gives a purge, and it improves Warden's dreadful agility gain. - 黯灭
helps with both pushing towers and tearing down foes, all at an efficient price Warden can easily reach. - 黑皇杖
helps against disables or nukers if such are problems. It can also be used to send in the double in fights and staying back in safety with the main Arc Warden. The Double can use Avatar, but its duration is independent of the main Zet's Black King Bar. - 飓风长戟
is an alternative to 闪烁匕首 for a more offensive Warden. It lets him stay in the back with the increased range from it, and gives him an escape that, if used by Tempest Double as well, can effectively double the distance traveled. - 斯嘉蒂之眼
is a luxury item on Warden that gives him all the stats he needs and another 黑皇杖 piercing slow. It does not, however, stack with 黯灭 . - 撒旦之邪力
is another luxury item that can be considered. It improves his rather frail nature and stacks fully with 斯嘉蒂之眼 , but it does not stack with 黯灭 either. - 紫怨
into 血棘 gives Warden more utility and a huge dps increase with Bloodthorn's crit that works with anyone on the team, including the double. It gives true strike as well for those pesky heroes with evasion. - 达贡之神力
is great when focusing on picking off heroes. Dagon itself already does a lot of burst damage. Doubling that with a Tempest Double, combined with the rather high damage of Arc Warden's other spells, this item can help to deal with even very tanky foes. Throwing in an 虚灵之刃 can turn Arc Warden into one of the strongest nukers. - 银月之晶
makes Arc Warden attack extremely fast when combined with Magnetic Field. When consumed, the Tempest Double also gains the permanent buff. - 代达罗斯之殇
can be good on Arc Warden for the same reason why Butterfly can be: it turns him into a strong hitter in the later phases of the game. Although Daedalus is chance based, Zet can still constantly deliver crits thanks to the enormous attack speed boost provided by Magnetic Field. Butterfly should be acquired before a Daedalus, to first get some attack damage and more speed first, to make critical strikes more effective. - 金箍棒
is a great alternative to Daedalus when dealing with evasive enemies. Also thanks to its already high chance to interrupt an enemy with its mini-bash, it can even slow down an enemy heavily when attacking it with the Double as well, due to the amount of mini-bashes from 2 heroes attacking it with Monkey King Bar. The chances to quickly interrupt an enemy's channeling spells is very high. - 幻影斧
is a great item for pushes, as Arc Warden can have 4 illusions thanks to the Double. Just like with Necronomicon, the double's and the original's Manta Style are independent from and do not replace each other. The illusions also benefit from Magnetic Field's evasion, making them more resistance against physical attacks. They do not get the attack speed bonus, though. - 洞察烟斗
should be considered over 梅肯斯姆 on a support Warden, as you can apply the spell block twice in a fight, while you can only heal with Mek once every 35 seconds, rendering the second usage useless. - 蝴蝶
can turn Arc Warden into a heavy hitter. His primary attribute is still agility, so he benefits a lot from its stats. The Tempest Double has no attack damage penalties like most illusions do, since it is not an illusion, so it can greatly increase Arc Warden's overall damage output. Arc Warden's 2 damaging spells deal both magical damage and do not scale. A Butterfly helps him keep on doing damage to the enemy in the late game. The attack damage he gets from the item is also great for pushing and synergises very well with Magnetic Field. - 死灵书
30px}} is very effective on Arc Warden as well, again, thanks to his ultimate. He can have 2 sets of Necronomicon units up at the same time, since the units summoned by the double are independent and do not replace the units summoned by the main Zet. Necronomicon is an essential item for a pushing Arc Warden. - 阿托斯之棍
is a cheap utilty item for a support Warden that can keep a foe slowed for twice as long, or even slow 2 people down so they can't escape as quickly. - 希瓦的守护
provides some protection against carries as it increases armor and slows their attacks passively. The active ability is also great for pushes. Although the aura does not stack when creating a Double, two Arctic Blasts also deal a decent amount of damage in fights.
玩法[]
As old as the Ancients themselves, Zet endeavors to end the disharmony among the warring factions through whatever means necessary. Solitary foes are thrown into a volatile state of Flux, ripping away at their health over time. Allies find shelter under its Magnetic Field, evading and attacking with greater efficiency. Zet summons Spark Wraiths, fragments of its former self that circle in place, and seek out nearby foes. Is there one Arc Warden, or two? Armed with the original's items and abilities, Zet's Tempest Double duplicates each spell and every attack, bringing twice the chaos to any fight. | |
定位: | 核心 逃生 爆发 |
复杂程度: | ★★★ |
音频[]
历史[]
装备[]
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花絮[]
- 台词▶️"You will just have to accept this, and move on."是引用自根据Dota 2制作的动画短片The Dota 2 Reporter(Dota 2 战地报告)中的,其中里面的角色在问有关游戏逻辑上的问题时,就经常用这句话回应来表达无奈
- 台词▶️"Doggedly."和▶️"Hounding."是引用自DotA中天穹守望者使用的模型豺狼人的,豺狼人是一种魔兽争霸中一种犬类动物。击杀 狼人
后的台词,▶️"Inferior form."和▶️"Apex predator, you are not. ",也说明了这一点