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Tiny minimap icon.png 小小 is a heavy carry with a large amount of health. He is the only hero in the game that grows as he levels up. In the early game, he uses his 山崩 > 投掷 combo to gank and deal burst damage. As he acquires more items, Tiny transitions into a full-fledged carry, capable of wiping entire teams with his tree, and demolishing buildings in very little time. With a Blink Dagger icon.png 闪烁匕首, Tiny also makes an effective initiator. However, Tiny is susceptible to disables, and can be shut down by intense harassment in the early game.
优点 缺点
  • High early game burst damage.
  • High late game AoE damage.
  • Passive counters melee carries.
  • High damage against buildings.
  • Low mana.
  • Needs a good early game.
  • Very bad starting armor and agility growth
  • Low attack speed without items


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3 投掷能量点数25-8秒 山崩冷却
投掷不需要目标20+18 Strength attribute symbol.png 力量
+80 山崩伤害15+5 抓树攻击次数
+25 攻击力10+15 移动速度
  • 攻击力天赋以额外攻击力的形式增加,因此幻象不能从中获益,也不受大多数百分比伤害增加或降低效果影响。

小贴士 & 技巧[编辑]


  • Tiny has high base attack damage, which makes last hitting a breeze.
  • Tiny suffers from low mana. In the early game, one ability or ability combo will often use up all his mana.
  • Tiny has poor lane presence and should be supported by another hero if necessary.
  • Tiny has great strength gain, but poor intelligence and agility gain.
  • Despite his appearance, Tiny has fairly low armor and can be quite vulnerable to physical attacks.
  • While Tiny has the potential to be a relentless force in the late game, his scaling process is delicate. Good players must know how to farm well in the early game to keep pace with other carries.
    • A poorly farmed Tiny will become a burden to his team in the mid and late game.



  • Tossed units take double damage from Avalanche, making the two abilities extremely deadly when used together.
    • An Avalanche + Toss combo is enough to kill many heroes during the early game.
    • This effect also occurs if you reverse the order by using Toss and then Avalanche.
      • However, Avalanche has as 0.25 second delay for before the stun and damage begins, which means you have 0.25 seconds to cast Toss after Avalanche for the full damage output. Whereas Toss begins instantly and lasts 1.3 seconds. You would have to cast Avalanche 0.05 seconds after casting Toss to get the 0.25 second avalanche delay and the 1 second damage and stun to go through. Doing that in the short time window is very hard, so it is generally recommended to cast Avalanche first in order to do the combo.
  • Avalanche has a 600 cast range, and its radius is slightly larger than its visual effect.
  • Use Blink Dagger icon.png 闪烁匕首 then Avalanche to initiate onto groups of enemies.
  • Take note that the damage increase per skill point spent is the least efficient for the last point. Whereas each point increases damage by 80 at levels 2 and 3, the last point increases damage by only 40 at level 4. Depending on the circumstance, it may be more prudent to invest that last point into other skills or stat bonus and to delay maxing it during the early stage of the game.


  • Toss must target an enemy/allied unit, meaning that Tiny cannot simply Toss units anywhere on the map.
    • If Toss targets the enemy that is going to be Tossed, that enemy will be thrown straight up in the air, and come back down on the same spot.
  • Toss cannot target buildings, but will damage them if the Tossed unit hits the building within its AoE radius. To do so, target Toss on an enemy unit next to the building.
  • Toss can be used as an initiation tool by throwing a hero like Earthshaker minimap icon.png 撼地者 or Tidehunter minimap icon.png 潮汐猎人 into a group of enemies.
  • When chasing an fleeing enemy, throw an ally that can stun. This will buy Tiny enough time to catch up.
  • Toss can be used defensively, throwing enemies away from Tiny.
  • Toss can be used offensively, throwing enemies into Tiny's teammates.
  • Tiny will Toss the unit closest to him. He cannot directly choose which target to Toss.
    • Be careful not to Toss an ally to his death.
  • Toss works on spell immune enemies.
  • Toss will interrupt channeled abilities.
    • Coupled with the above, this means Toss is one of few abilities that interrupt channels even if the enemy is using Black King Bar icon.png 黑皇杖.
  • Toss will remove the 寒霜之足 debuff when used on enemies, even when the target is tossed straight up.

Lua错误 模块:Ability_ID的第61行:无法找到"崎岖外表"的Cargo数据[编辑]

  • Craggy Exterior is not the most effective ability early game, as few heroes attack fast enough to proc the disable, Tiny can purchase inexpensive items like Ring of Protection icon.png 守护指环 to help his low armor, and it's better to have stronger nukes earlier on. Because of this, it usually is maxed last.
  • Craggy Exterior is an excellent passive for interrupting carries that rely on fast attack speed, such as Troll Warlord minimap icon.png 巨魔战将 or Faceless Void minimap icon.png 虚空假面.


  • Although it may not look like it due to his increased size, Grow makes Tiny move significantly faster.
  • Grow gives Tiny the highest natural attack damage in the game, at the cost of degraded attack speed.
    • This slow attack speed can be further exploited by enemies with abilities that slow attack speed.
  • With Aghanim's Scepter icon.png 阿哈利姆神杖, Tiny is arguably the fastest building destroyer in the game.
  • Keep in mind that levels in Grow will increase the damage of 投掷, so in most cases it is preferred to max Toss first to maximize early game damage by level 7 or 8.



  • Clarity icon.png 净化药水能弥补小小前期的低魔法上限
  • Enchanted Mango icon.png 魔法芒果能立即补充魔法使小小能够完整施放山崩和投掷。


  • Magic Stick icon.png 魔棒能回复一些生命值和魔法值,让小小在线上能承受更多伤害,或是使用更多次的技能
  • Bracer icon.png 护腕是一件高性价比的装备。他能有效地提升属性和生命上限
  • Bottle (Full) icon.png 魔瓶有助于补充小小的魔法和生命值,尤其适合走中路的小小。 合理的控制神符不仅为小小提供续航也创造了潜在的击杀机会


  • Magic Wand icon.png 魔杖是从魔棒升级而来的便宜装备,全面增加小小属性的同时,增加了储存能量的上限
  • Power Treads icon.png 动力鞋提升攻击速度和属性。在Strength attribute symbol.png 力量Intelligence attribute symbol.png 智力之间切换对小小来说尤为重要,因为他的两个主动技能都十分耗魔
  • Arcane Boots icon.png 奥术鞋能解决小小早期的魔法值问题
  • Assault Cuirass icon.png 强袭胸甲在后期是一个必需品,能够补充长大造成的攻速损失并提升护甲。光环也非常有利于推进


  • Blink Dagger icon.png 闪烁匕首用于促成山崩/投掷的Combo,对敌方一或多个单位造成巨额伤害
  • Shadow Blade icon.png 影刃是闪烁匕首的可选替代装备。它集切入与逃生一体,提供的额外攻击速度和伤害有助于前中期造成单杀,压缩敌方的活动空间
  • Echo Sabre icon.png 回音战刃的额外攻击有效地提升了斩杀上限。它可以和Shadow Blade icon.png 影刃合成Silver Edge icon.png 白银之锋,节省一个装备栏
  • Drum of Endurance icon.png 韧鼓以较低的价格提供了不错的攻击速度,移动速度,魔法量,属性和攻击力
  • Black King Bar icon.png 黑皇杖让小小能自由地输出好几秒,有黑皇杖的小小配合一些输出装备,就跟个畜生一样。它还能提供力量加成和攻击力加成
  • Heart of Tarrasque icon.png 恐鳌之心能让小小变为一个真正的肉盾,大量提升小小的力量,生命值和生命恢复
  • 感谢小小高超的攻击力,一次来自于Daedalus icon.png 代达罗斯之殇致命一击将造成毁灭性的的打击
  • 30px 幻影斧提供不错的敏捷,属性和移动速度。同时,小小的幻象能受到长大加成
  • Mask of Madness icon.png 疯狂面具在提供吸血的同时极大地提升小小的攻击速度和移动速度,而价钱却十分便宜。但使用不佳将加速自身死亡
  • Moon Shard icon.png 银月之晶以起120的攻击速度加成,作为整个游戏中单件提升攻速最高的装备,能完美地解决小小攻速不足的问题。银月之晶在之后还能被使用以装备其余更有效的装备,例如Assault Cuirass icon.png 强袭胸甲,即使攻速加成会减半。但不需要装备栏就能提升60点额外的攻击速度,也令它物有所值。特别是当英雄的装备栏已经没有空余的时候