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巨牙海民

来自Dota 2 Wiki
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巨牙海民
Tusk icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 2.3
23 + 2.1
18 + 1.7
等级 基础 1 15 25
生命值 200 660 1300 1760
生命恢复 0.25 2.55 5.77 8.07
魔法抗性 25% 26.38% 28.31% 29.69%
魔法值 75 291 567 771
魔法恢复 0 0.9 2.09 2.94
技能伤害 0% 1.26% 2.93% 4.12%
护甲 0 3.68 8.38 11.74
攻击频率 0.59 0.72 0.9 1.02
移速加成 0% 1.15% 2.62% 3.67%
攻击力 27‒31 50‒54 82‒86 105‒109
移动速度 300
攻击速度 100
转身速率 0.7
视野 1800/1800
攻击距离 150
弹道速度 瞬间
攻击动作 0.36+0.64
基础攻击间隔 1.7
碰撞体积 24
2


近战[编辑]

寒冰碎片
Ice Shards icon.png
技能属性
点目标
影响目标
敌人
伤害类型
魔法
巨牙海民将数块寒冰碎片压缩成蕴含冰冻能量的冰球,对所有接触到冰球的敌人造成伤害。如果冰球到达目标地点时,则产生一个障碍物,持续7秒。
施法动作0.1+0
Cast Range1800
Damage Radius200
Shards Spawn Radius200
Damage100/200/300/400
Shards Duration7
冷却: 16/14/12/10
魔法值: 100
部份无视技能免疫Pathing block affects spell immune units. Does not attempt to damage spell immune enemies.
在冰盾附近的冻原上,秋天最后一个日落后,结冰的速度非常惊人。

附录:

  • Modified values: Mana cost, cooldown and damage.
  • The projectile travels at a speed of 1100 and travels until reaching the targeted point.
  • The ice shards are always created in the same formation.
    • The shards' formation is a 200 radius circle with one open side, the center of the circle is the targeted point.
    • The first shard is always created 200 range further from the targeted point away, so it is always in one line with Tusk's position upon cast.
    • The next shards are placed 40° further to the left and the right respectively, up to 7 shards. 9 shards would make a full circle.
    • So the open side of the shards circle is always facing towards Tusk's position upon cast.
    • The shards' collision radius is approximately 67, the distance between them is about 6, which is too small for any unit to move through.
  • Units not controlled by any player do not try to path around the shards, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
  • The projectile has 100 radius flying vision. This vision lasts for 2 seconds at the targeted point upon reaching it.


雪球
Snowball icon.png
技能属性
单位目标
影响目标
友军 / 敌人
伤害类型
魔法
巨牙海民开始卷成雪球。右键点击400范围内的友方英雄能使其加入雪球。发动雪球后,雪球经过的单位将会被眩晕并受到伤害。雪球每卷入一个英雄,它的伤害都会得到提升。
施法动作0.1+0.5
Cast Range1250
Base Damage & Stun Radius200
Radius Increase per Second40
Gather Radius350
Max Stationary Time3
Max Chase Duration3
Base Damage50/100/150/200
Damage per Gathered Hero100/125/150/175
Snowball Speed675
Stun Duration0.5/0.75/1/1.25
冷却: 10
魔法值: 75
部份无视技能免疫Cannot target spell immune enemies. Does not attempt to damage or stun spell immune enemies. Can pull spell immune allies inside.
特效
增益效果 Snowball Movement:不能被驱散
增益效果 Snowball Movement Friendly不能被驱散
负面效果 Snowball Visible:能够被任何驱散所驱散
负面效果 Stunned能够被强驱散所驱散
至今还有故事在讲述白色荒原上终结那场空前格斗的狂野之举。

附录:

  • Modified values: Cooldown, base damage and damage per gathered hero.
  • The snowball travels at a speed of 675 and cannot be disjointed.
  • The Snowball chases the target for up to 3 seconds, so it can travel for up to 2025 range.
  • Allies can be added by right-clicking them at any point. Allies can jump inside the Snowball by themselves as well, by right-clicking it.
    • Allies affected by 黑洞 cannot join the Snowball.
  • Tusk himself is only muted and disarmed inside it, meaning he can cast his spells, but cannot use items or attack.
  • The radius increases by 40 per second, starting immediately as it begins rolling, so the radius during each second is 240/280/320.
  • Only gathered allied heroes increase its damage. Other added units do not. Illusions do not count as heroes.
  • Can gather summoned units, except for wards. However, it can gather Tusk's own 冰封魔印.
  • When Snowball connects with its target, Tusk is given an attack order on the target.
    • This means that Tusk will attack the target even if the player has "Auto Attack" option disabled.
  • The disable help function prevents an allied Tusk from getting you inside his Snowball.
  • The snowball destroys trees within its radius as it rolls forward.
  • This is how much damage Snowball deals (before reductions) with a certain amount of heroes (counting Tusk):
    • 2 Heroes: 150/250/350/450
    • 3 Heroes: 200/300/400/500
    • 4 Heroes: 250/350/450/550
    • 5 Heroes: 300/400/500/600


雪球滚滚
W
W
Launch Snowball icon.png
技能属性
无目标
向目标发动雪球。
施法动作0+0
冷却: 0
向着白色荒原进发!

附录:

  • Modified values: None.
  • Replaces 雪球 until the Snowball reaches its target or expires.
  • The cast of Launch Snowball is not registered as a spell cast and thus does not proc any on-cast effects.
冰封魔印
Tusk Frozen Sigil model.png
远古 守卫
等级 0
持续时间 30
生命值 12/12/16/16
生命恢复速率 0
护甲 0
魔法抗性 0%
移动速度 310
跟随距离 250
转身速率 0.5
碰撞体积 8
视野 400
视野类型 空中
金钱 90/100/110/120
经验值 0

冰封魔印
Frozen Sigil icon.png
技能属性
无目标
影响目标
敌人
巨牙海民从严冬极寒中召唤出一个冰冻印迹。印迹会创造暴风雪降低600范围内敌军速度。
施法动作0.1+0.87
Radius900
Hero Attacks to Destroy3/3/4/4
Non-Hero Attacks to Destroy12/12/16/16
Move Speed Slow10%/15%/20%/25%
Attack Speed Slow30/40/50/60
Sigil Duration30
冷却: 30
魔法值: 50
会被技能免疫状态格挡Slow persists if debuff was placed before spell immunity.
特效
负面效果 Frozen Sigil不能被驱散
故乡的寒意!

附录:

  • Modified values: None.
  • After cast, the Sigil automatically follows Tusk, if no other order is given.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Can be loaded inside 雪球, even though it counts as a ward.


海象重拳!
Walrus Punch icon.png
技能属性
单位目标
影响目标
敌人
巨牙海民挥起有力的重拳,一次强劲的致命一击将目标打退。当目标碰到其他敌人时,敌人也会受到暴击伤害,并被击退,但是击退距离变短,技能效果会继续传递到碰到的单位。每个单位每次只会受到一次海象重拳的作用。
Cast Range150
Collision Radius150
Critical Damage350%/425%/500% (天赋 500%/575%/650%)
Move Speed Slow40%
Slow Duration3/4/5
Base Knockback Distance800
Base Knockback Duration1
冷却: 24/18/12
魔法值: 75
阿哈利姆升级:Grants the Walrus Kick ability.
特效
负面效果 Walrus Wallop Enemy:不能被驱散
负面效果 Walrus Punch Slow能够被任何驱散所驱散
谁打出第一拳往往不重要,看的可是最后一拳。

附录:

  • While in the air, other units may pass below the punched unit.
  • The slow is applied right upon cast, so the effective slow duration is 2/3/4 seconds since the target is stunned for the first second.
  • Plays a sound as soon as the attack starts. The sound only stops playing upon landing the punch.
  • When the target collides with an enemy, the target stops flying back. The effect gets transfered to the collided enemy.
    • When these enemies collide with more enemies, the effect gets transfered again. This repeats until the end.
    • Enemies collided with are hit so that as if Walrus Wallop was cast on them as well, except that they travel for half the remaining distance.
    • This means all collided enemies are hit by an instant attack by Tusk, getting the slow, crit and knockback applied on them.
    • The slow of Walrus Wallop does not get transfered, only the knockback does. The slow lasts the full duration on all hit enemies.


海象飞踢
Walrus Kick icon.png
技能属性
单位目标
影响目标
敌人 / 友军
伤害类型
魔法
将目标踢回,造成伤害并且减缓移动速度。
施法动作0.2+1.3
Cast Range150
Knockback Distance1400
Damage350
Move Speed Slow40%
Slow Duration5
Stun Duration1
冷却: 8
魔法值: 100
特效
负面效果 Walrus Kick Air Time不能被驱散
负面效果 Walrus Kick Slow能够被任何驱散所驱散

附录:

  • Can be cast on allies, applying all effects on them.
  • The target travels away from Tusk in an arc 1400 range far and 360 range high.
  • While in the air, other units may pass below the kicked unit.
  • The slow debuff is applied right upon cast, so the effective slow duration is 4 seconds since the target is stunned for the first second.
  • Destroys trees within a 100 radius around the kicked unit during the knockback.


天赋[编辑]

英雄天赋
+150% 海象重拳! Crit25+500 Health
+10% Magic Resistance20+6 Armor
6% Spell Amplification15+15 Strength attribute symbol.png力量
+30 Damage10+20% XP Gain
附录:
  • Replaced talents: Gold income bonus replaced by spell damage amplification.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

更新历史[编辑]

更新
描述
  • 寒冰碎片
    • 冷却从19/16/13/10秒降低到16/14/12/10秒
    • 伤害从80/160/240/320点增加到100/200/300/400点
  • 雪球
    • 每个英雄增加的伤害从每级100点增加到100/125/150/175点
    • 眩晕时间从0.5/0.75/1/1.25秒增加到1/1.5/2/2.5秒
  • 冰封魔印
    • 魔法消耗从75点降低到50点
    • 冷却从50秒降低到30秒
    • 范围从600增加到900