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巫医

来自Dota 2 Wiki
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巫医
Witch Doctor icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 1.8
13 + 1.4
24 + 2.9
等级 基础 1 15 25
生命值 200 520 1020 1380
生命恢复 0.25 1.85 4.37 6.17
魔法抗性 25% 25.96% 27.47% 28.55%
魔法值 75 363 843 1191
魔法恢复 0 1.2 3.23 4.68
技能伤害 0% 1.68% 4.52% 6.55%
护甲 -1 1.08 4.22 6.46
攻击频率 0.59 0.66 0.78 0.86
移速加成 0% 0.65% 1.63% 2.33%
攻击力 27‒37 51‒61 91‒101 120‒130
移动速度 305
攻击速度 100
转身速率 0.4
视野 1800/800
攻击距离 600
弹道速度 1200
攻击动作 0.4+0.5
基础攻击间隔 1.7
碰撞体积 24
2


技能[编辑]

麻痹药剂
Paralyzing Cask icon.png
技能属性
单位目标
影响目标
敌人
伤害类型
魔法
抛出一个装满麻痹粉末的木桶,在敌人中弹跳,眩晕击中的敌人并造成伤害。
施法动作0.35+0.37
Cast Range700
Bounce Distance575
Number of Bounces2/4/6/8
Damage75/100/125/150
Hero Stun Duration1
Creep Stun Duration5
冷却: 8/7/6/5
魔法值: 75
部份无视技能免疫Cannot directly target spell immune enemies. Can bounce to spell immune enemies. Does not stun or attempt to damage spell immune enemies.
部分效果无视林肯法球Blocked fully when primary or secondary target. Blocked upon impact. Does not stop bouncing when blocked.
特效
负面效果 Stunned能够被强驱散所驱散
巫医回收倒下的友军和敌人的尸骨,磨成粉末用作他的符咒和炼丹术的材料。

附录:

  • Modified values: Cooldown and mana cost.
  • The cask travels at a speed of 1000 and cannot be disjointed.
  • The projectile bounces in 0.3 second intervals.
  • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.


巫毒回复术
Voodoo Restoration icon.png
技能属性
切换 / 光环
影响目标
友军
巫医集中魔力治疗附近的友军单位。
施法动作0+0
Heal Radius500
Mana Cost per Second8/12/16/20
Heal per Second16/24/32/40
冷却: 0
魔法值: 8/12/16/20
特效
增益效果 Voodoo Restoration Aura:不能被驱散
增益效果 Voodoo Restoration Heal不能被驱散
扎瓦克的药酒不仅可以用来戏弄对手,用来治疗小伤也不错。

附录:

  • Modified values: Mana cost.
  • The toggling of Voodoo Restoration is not registered as a spell cast and thus does not proc any on-cast effects.
  • Voodoo Restoration does not interrupt channeling spells upon toggling.
  • Disabling Witch Doctor does not turn Voodoo Restoration off. However, he cannot turn it off himself while disabled either.
  • Heals for 5.28/7.92/10.56/13.2 and costs 2.64/3.96/5.28/6.6 mana in 0.33 second intervals, starting 0.33 seconds after toggled on.
  • The heal is provided by an aura. Its buff lingers for 0.5 seconds.


Maledict icon.png
技能属性
区域目标
影响目标
敌人
伤害类型
魔法
对一个较小区域内所有敌方英雄施放诅咒,他们将每秒受到定额伤害,并且从诅咒开始每4秒根据失去的血量再受到爆发伤害。
施法动作0.35+0
Cast Range575
Radius180
Damage per Second7/14/21/28
Lost Health as Burst Damage16%/24%/32%/40%
Curse Duration12
冷却: 20
魔法值: 105/110/115/120
特效
负面效果 Maledict不能被驱散
某种会让敌人后悔招惹巫医的巫毒魔法。

附录:

  • Modified values: Affects enemy heroes changed to affect enemies.
  • Checks the affected units' current health 4 times, once as the curse is applied, and then every 4 seconds for the duration.
  • The burst damage is entirely based on the difference between the hero's current health and its health as the curse got applied.
    • This means the bigger the difference of current health and health upon receiving the debuff gets, the more damage the bursts do.
    • Vice versa, the lower the difference gets, the lower is the damage of the bursts, so getting healed during it reduces its damage.
    • It also means it does not matter how affected units lose health, as it directly compares its health values, not damage values.
    • This is how much of the lost health is re-dealt as damage by the curse, depending on when the health was lost during the curse (0-4/4-8/8-12 seconds) (before reductions):
      Level 1: 16%/35%/56%
      Level 2: 24%/53%/91%
      Level 3: 32%/74%/130%
      Level 4: 40%/96%/174%
  • Deals its own damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 12 damage instances.
  • Together with the bursts, it deals a total of 15 damage instances.
  • The bursts happen 0.1 seconds before each 4th damage tick, so the bursts happen after the 3rd, 7th, and 11th damage tick.
  • With no other sources of health loss or heals, Maledict can deal up to 109.9/249.6/423.1/634.8 damage to a unit (before reductions).
死亡守卫
Witch Doctor Death Ward model.png
远古 守卫
等级 3
持续时间 10
生命值 135
生命恢复速率 0.25
护甲 0
魔法抗性 0%
攻击力 60/90/120 (可以用阿哈利姆神杖升级 90/120/150)
主动攻击距离 700 (天赋 875)
攻击距离 700 (天赋 875)
基础攻击间隔 0.22
攻击动作 0+0
弹道速度 1000
转身速率 0.5
碰撞体积 16
视野 1200800
视野类型 地面
金钱 0
经验值 0
附录 无敌

死亡守卫
Death Ward icon.png
技能属性
点目标 / 持续施法
影响目标
敌方英雄
伤害类型
物理
召唤一个死亡守卫攻击700范围内敌方英雄。持续8秒。
施法动作0.35+0
Cast Range600
Max Channel Time10
Bounce Distance650
Number of Bounces2/3/4 (可以用阿哈利姆神杖升级 4/5/6)
Damage60/90/120 (可以用阿哈利姆神杖升级 90/120/150)
冷却: 80
魔法值: 100/150/200
阿哈利姆升级:Death Ward attacks bounce between nearby enemies. Increases damage.
巫医跳起他的传统巫毒舞蹈,在生者的梦中作祟。

附录:

  • Modified values: Can attack non-heroes. Max channel time, mana cost, number of bounces and damage.
  • The Death Ward automatically attacks enemy heroes within its attack range, using default auto-attack rules.
    • It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
    • Giving an attack order while having Witch Doctor and the ward selected, does not cause the channeling to be canceled.
    • It is also possible to stop the ward from attacking by ordering it to stop (only works when the auto-attack option is turned off).
  • The damage source is the ward itself, meaning certain on-damage effects react on the ward rather than on Witch Doctor.
  • The primary attack can be disjointed and can miss, doing so prevents the projectile from bouncing.
  • However, after having bounced at least once, it can no longer miss, but can still be disjointed.
    • When disjointed, it does continue to bounce and can even bounce back to the disjointing hero.
  • Does not bounce on invisible units or units in the Fog of War. One projectile can never hit the same unit twice.
  • With its 0.22 second attack rate, it can attack up to 45 times. With the bounces, it can deal 90/135/180 (可以用阿哈利姆神杖升级 180/225/270) damage instances.
  • With the current attack rate and damage, it can deal up to 272.7/409.1/545.5 (可以用阿哈利姆神杖升级 409.1/545.5/681.8) damage per second to a single hero.
  • Can deal up to 2700/4050/5400 (可以用阿哈利姆神杖升级 4050/5400/6750) damage to a single hero (before reductions).
  • When all attacks and bounces hit, it can deal up to 5400/12150/21600 (可以用阿哈利姆神杖升级 16200/27000/40500) damage (before reductions).
  • Provides 1200/800 range ground vision for 5 seconds at its location after the channeling stops.


天赋[编辑]

英雄天赋
+20 巫毒回复术 Heal25+175 死亡守卫 Attack Range
+15% Magic Resistance20+8 Armor
+12 All Stats15+75 Damage
+20% XP Gain10+200 Health
附录:
  • Replaced talents: -35s respawn time replaced by +12 all stats.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

更新历史[编辑]

更新
描述
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