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影魔

来自Dota 2 Wiki
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影魔
Shadow Fiend icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
15 + 2
20 + 2.9
18 + 2
等级 基础 1 15 25
生命值 200 500 1060 1460
生命恢复 0.5 2 4.8 6.8
魔法抗性 25% 25.9% 27.58% 28.78%
魔法值 75 291 627 867
魔法恢复 0 0.9 2.3 3.3
技能伤害 0% 1.26% 3.22% 4.62%
护甲 -2 1.2 7.7 12.34
攻击频率 0.59 0.71 0.94 1.12
移速加成 0% 1% 3.03% 4.48%
攻击力 15‒21 35‒41 75‒81 104‒110
移动速度 315
攻击速度 100
转身速率 1
视野 1800/1800
攻击距离 500
弹道速度 1200
攻击动作 0.5+0.54
基础攻击间隔 1.7
碰撞体积 24
0


技能[编辑]

毁灭阴影(短距离)
Shadowraze (Near) icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
影魔对其正前方区域发出毁灭能量,对该区域中的敌人造成伤害。
施法动作0.67+0
Distance300
Radius350
Damage100/175/250/325
冷却: 10/9/8/7
魔法值: 50/55/60/65
特效
负面效果 Shadowraze Counter:能够被任何驱散所驱散
影魔标志性的灵魂收割手段。

附录:

  • Modified values: Cooldown, mana cost, cast time, distance and radius.
  • All three Shadowraze spells are always on the same level. Leveling one of them automatically levels the others as well.
  • Shadowraze (Near) blasts a 350 radius area 300 range in front of Nevermore upon cast.
    • This means that it can hit units up to 50 range behind Shadow Fiend, and up to 650 range in front of him.
  • All three razes together can deal up to 300/525/750/975 damage to a single unit (before reductions), if all of them hit.
  • The Shadowraze Counter debuff placed on heroes is used to count successive Shadowraze hits. It lasts for 3 seconds.
    • Although only the Demon Eater cosmetic item makes use of it, the counter is always placed.
  • The cooldown reduction talent for Shadowraze does not work.


毁灭阴影(中距离)
Shadowraze (Medium) icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
影魔对其正前方区域发出毁灭能量,对该区域中的敌人造成伤害。
施法动作0.67+0
Distance650
Radius350
Damage100/175/250/325
冷却: 10/9/8/7
魔法值: 50/55/60/65
特效
负面效果 Shadowraze Counter:能够被任何驱散所驱散
影魔标志性的灵魂收割手段。

附录:

  • Modified values: Cooldown, mana cost, cast time, distance and radius.
  • Shadowraze (Medium) blasts a 350 radius area 650 range in front of Nevermore upon cast.
    • This means that it can hit units from 300 to 950 range in front of Shadow Fiend.
  • The cooldown reduction talent for Shadowraze does not work.


毁灭阴影(长距离)
Shadowraze (Far) icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
影魔对其正前方区域发出毁灭能量,对该区域中的敌人造成伤害。
施法动作0.67+0
Distance1000
Radius350
Damage100/175/250/325
冷却: 10/9/8/7
魔法值: 50/55/60/65
特效
负面效果 Shadowraze Counter:能够被任何驱散所驱散
影魔标志性的灵魂收割手段。

附录:

  • Modified values: Cooldown, mana cost, cast time, distance and radius.
  • Shadowraze (Far) blasts a 350 radius area 1000 range in front of Nevermore upon cast.
    • This means that it can hit units from 650 to 1350 range in front of Shadow Fiend.
  • The cooldown reduction talent for Shadowraze does not work.


支配死灵
幻象可继承部分效果 会被破坏禁用 无视技能免疫
D
N
Necromastery icon.png
技能属性
被动
影响目标
自身
影魔窃取被他杀死的单位的灵魂,获得额外的攻击力。如果被杀死的单位是一个英雄,他将获得12个灵魂。影魔死亡时将会有一半的灵魂逃离他的束缚。
Max Souls18/24/30/36 (可以用阿哈利姆神杖升级 22/30/38/46)
Attack Damage Bonus per Soul2 (天赋 4)
阿哈利姆升级:Increases max souls.
会被破坏禁用Prevents gaining new stacks. Already existing stacks still provide bonus attack damage.
幻象可继承部分效果Illusions start with 0 souls. Illusions can gather souls for themselves, but cannot make use of the raw bonus damage.
特效
增益效果 Necromastery不能被驱散
被收割的亡魂在影魔体内的魂渊盘旋,让影魔能不断的增加他的灵魂收藏。

附录:

  • Modified values: None.
  • Despite the visual effects, Shadow Fiend instantly gains the soul and thus the damage of killed units.
  • The number of current souls is visible on the status buff icon.
  • If Shadow Fiend has an odd number of souls upon death, the number of lost souls is rounded down.
    • This means that he never can lose all his souls. He still keeps 1 soul, even when dying while only having 1 soul.
  • The more souls Shadow Fiend has, the more red particles fly around his chest area.
  • The maximum possible amount of souls with each level of Necromastery provides 36/48/60/72 (可以用阿哈利姆神杖升级 44/60/76/92) bonus damage.
    • With the respective level 20 talent skilled, it is increased up to 72/96/120/144 (可以用阿哈利姆神杖升级 88/120/152/184) bonus damage.
  • The extra souls from Aghanim's Scepter icon.png 阿哈利姆神杖 do affect the number of lines created by 魂之挽歌.
    • It effectively increases the number of possible lines from 9/12/15/18 to 11/15/19/23.
    • When dropping Aghanim's Scepter, Shadow Fiend keeps his souls even when having more than the default allowed amount.
    • This means Requiem of Souls still releases more lines even when not holding the Scepter.
    • However, the attack damage bonus adapts immediately and does not account the extra souls when not holding the Scepter.


魔王降临
幻象可继承此效果 会被破坏禁用 无视技能免疫
F
P
Presence of the Dark Lord icon.png
技能属性
光环
影响目标
敌人
影魔的出现使得周围的敌人护甲降低。
Radius900
Armor Reduction3/4/5/6
特效
负面效果 Presence不能被驱散
即使只是在影魔周围游荡,灵魂也会被侵蚀。

附录:

  • Modified values: None.
  • The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Has no effect on enemies that have no vision of Shadow Fiend, thus, it shows no debuff icon on them either.


魂之挽歌
Requiem of Souls icon.png
技能属性
无目标
影响目标
敌人
(可以用阿哈利姆神杖升级 自身)
伤害类型
魔法
影魔聚集捕获的灵魂,以多道魔能的形式释放。若距离影魔过近将受到数道魔能的伤害。受到魂之挽歌伤害的敌方单位同时也会受到移动速度和攻击速度均有所下降的效果。每2个通过支配死灵收集的灵魂会为魂之挽歌创造一道魔能。死亡时会自动释放魂之挽歌,不占用主动大招的冷却时间。
施法动作1.67+0.77
Damage Lines Travel Distance1000
Damage Lines Starting Width125
Damage Lines End Width425
Damage per Line100/150/200
Damage per Line on Return0 (可以用阿哈利姆神杖升级 40/60/80)
Heal per Line on Return0 (可以用阿哈利姆神杖升级 40/60/80)
Move Speed Slow25%
Attack Damage Reduction50%
Debuff Duration5
冷却: 100/90/80
魔法值: 100/125/150
阿哈利姆升级:Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
不会被破坏禁用The passive cast upon death is not disabled by Break.
特效
增益效果 Requiem Invis Break:不能被驱散
负面效果 Requiem能够被任何驱散所驱散
那些死者的灵魂被捕获,用来毁灭他们生前的盟友。

附录:

  • Modified values: Cooldown, mana cost and damage per line.
  • The damaging lines travel at a speed of 700, taking 1.43 seconds to reach the max distance.
  • Shadow Fiend is phased while casting this ability.
  • The damage is entirely based on the amount of souls gathered with 支配死灵. Each 2 souls create 1 damaging line.
  • If an odd number of souls are gathered, the number gets rounded down to the next even number.
  • The area of every single damaging line is shaped like a cone.
  • Damaging lines can hit units up to 1425 range away (travel distance + end width).
  • The distance between the damaging lines is always even. One line is always released towards east and the others adapt accordingly.
    • So the distance between the lines on each amount of lines is:
    2 lines: 180°, 3 lines: 120°, 4 lines: 90°, 5 lines: 72°, 6 lines: 60°, 7 lines: 51.43°, 8 lines: 45°, 9 lines: 40°, 10 lines: 36°,
    11 lines: 32.73°, 12 lines: 30°, 13 lines: 27.69°, 14 lines: 25.71°, 15 lines: 24°, 16 lines: 22.5°, 17 lines: 21.18°, 18 lines: 20°
    (可以用阿哈利姆神杖升级 19 lines: 18.95°, 20 lines: 18°, 21 lines: 17.14°, 22 lines: 16.36°, 23 lines: 15.65°)
  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
  • Can deal up to 1800/2700/3600 (可以用阿哈利姆神杖升级 2300/3450/4600) damage to a single unit (before reductions), if all lines hit.
  • Upon death, Requiem of Souls is cast automatically and instantly, regardless of mana and cooldown.
    • Shadow Fiend first loses 50% of his souls before this happens. So this passive requiem can only have 9 (可以用阿哈利姆神杖升级 11) lines at max.
    • If Shadow Fiend had 1 soul left upon death, it still releases 1 line, despite requiring at least 2 souls when normally cast.
  • When having Aghanim's Scepter icon.png 阿哈利姆神杖, after reaching their max distance, each line starts moving back to Shadow Fiend.
    • Despite the visual effects, the lines do not "respawn" around Shadow Fiend. They start moving back exactly where they stopped.
    • The lines return to Shadow Fiend's current location, not to the location he originally cast the spell from.
    • The lines do not adapt to new locations if Shadow Fiend moves. Once they started to return, their path cannot be further altered.
    • The max travel distance applies to the lines also upon returning, meaning they travel a total distance of 2000.
    • The width of the lines is reversed upon returning: They start with maximum width and get thinner towards the end.
    • Lines from the passive Requiem of Souls released on death do not return.
    • The returning lines deal 40% damage. They hit all units regularly like the expanding lines and also apply the debuff.
  • The returning lines can deal up to 920/1380/1840 damage to a single unit (before reductions), if all lines hit.
    • Together with the expanding lines, Requiem of Souls can deal up to 3220/4830/6440 damage to a single unit (before reductions).
  • The heal is only based on the damage dealt by the returning lines, not by the initial expanding lines.
  • Only heals from damage dealt to heroes, including illusions. The heal is applied as soon as the lines stop moving.
  • Always heals for 40/60/80 health per hit, regardless of how much damage the lines actually did.


天赋[编辑]

英雄天赋
-7s 魂之挽歌 Cooldown25+150 Attack Range
+2 Damage per 支配死灵 Soul2015% Evasion
+175 Health15+6% Spell Amplification
+20 Attack Speed10+15 Movement Speed
附录:
  • Replaced talents: None.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The evasion stacks multiplicatively with other sources of evasion.
  • The cooldown reduction talent for Shadowraze does not work.

更新历史[编辑]

更新
描述
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