狙击手

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狙击手
Sniper icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 1.7
21 + 2.5
15 + 2.6
等级 0 1 15 25 30
生命值 200 520 980 1320 1500
生命恢复 0.25 1.85 4.23 5.93 6.78
魔法值 75 255 687 999 1155
魔法恢复 0 0.75 2.57 3.87 4.52
护甲 -1 2.36 7.96 11.96 13.96
攻击频率 0.59 0.71 0.92 1.06 1.14
攻击力 15‒21 36‒42 71‒77 96‒102 108‒114
魔法抗性 25%
▶️ 移动速度 290
▶️ 攻击速度 100
转身速率 0.7
视野 1800/1800
攻击距离 550
弹道速度 3000
攻击动作 0.17+0.7
基础攻击间隔 1.7
碰撞体积 24
2


技能[编辑]

榴霰弹
Shrapnel icon.png
技能属性
区域目标
影响目标
敌人
伤害类型
魔法
消耗一点能量射出一发带有爆炸弹片的榴霰弹,在目标区域降下弹雨。区域内的敌军受到伤害并被减速。榴霰弹将给予目标区域的视野。榴霰弹的能量每过55秒恢复1点。
施法动作0.3+0
Cast Range1800
Effect Radius275/300/325/350
Effect Delay1.2
Damage per Second10/25/40/55 (天赋 30/45/60/75)
Move Speed Slow15%/20%/25%/30%
Shrapnel Duration10
Number of Charges3 (天赋 7)
Charge Replenish Time24/22/20/18 (天赋 18/16.5/15/13.5)
冷却: 0
魔法值: 35
会被技能免疫状态格挡Slow persists and attempts to damage if debuff was placed before spell immunity.
特效
增益效果 Shrapnel Charge Counter不能被驱散
负面效果 Shrapnel Slow不能被驱散
卡德尔的模块化步枪还能发射燃烧弹,对攻击战壕中的敌人很有用。

附录:

  • Modified values: Mana cost, radius, damage per second and charge restore time.
  • Sniper gets all 3 charges upon learning the spell right away.
    • Choosing the +4 charges talent also immediately grants the 4 charges.
  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • Provides 275/300/325/350 radius flying vision at the targeted area.
  • The damage and the slow are both provided by an aura. Its debuff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
  • Can deal up to 110/275/440/605 (天赋 330/495/660/825) damage to a single unit (before reductions).


爆头
幻象不可继承此效果 可以被躲避 会被破坏禁用 会被技能免疫状态格挡
W
D
Headshot icon.png
技能属性
被动
影响目标
敌人 / 友军
伤害类型
物理
狙击手提高他的精确度,有一定概率造成额外伤害和短暂的移动停滞。
Proc Chance40%
Damage15/40/65/90
Move Speed Slow100%
Attack Speed Slow100
Slow Duration0.5
会被技能免疫状态格挡Slow persists if debuff was placed before spell immunity and when not dispelled.
特效
负面效果 Headshot Slow能够被任何驱散所驱散
童年时对潜行兽的胡乱射击现在被练就成攻击敌人的技术。

附录:

  • Modified values: None.
  • 与攻击伤害一起在一个实例中造成额外伤害,并且也会计为攻击伤害
    • 吸血会从中计算,但致命一击分裂不会
    • 也不受基于百分比的攻击伤害加成或降低影响,但可以被固定值降低所降低
  • Increases Sniper's attack damage output on average by 6/16/26/36.


瞄准
幻象可继承此效果 会被破坏禁用 无视技能免疫
E
E
Take Aim icon.png
技能属性
被动
影响目标
自身
增加狙击手的步枪的射程。
Attack Range Bonus100/200/300/400
卡德尔总是保持自己待在远处的安全距离,同时他仍然可以作为狙击手进行完美的射击。

附录:

  • Modified values: None.
  • Increases Sniper's total attack range to 650/750/850/950 (天赋 750/850/950/1050).


暗杀
Assassinate icon.png
技能属性
单位目标
(可以用阿哈利姆神杖升级 区域目标)
影响目标
敌人
伤害类型
纯粹
(可以用阿哈利姆神杖升级 物理)
狙击手锁定一个目标敌方单位,2秒后,从远距离射出一发毁灭性的子弹,远距离造成伤害。弹头击中目标后,会眩晕3秒,并且弹片呈锥形散开,对主目标后的单位造成半额伤害。
施法动作2+1.17
Cast Range2000/2500/3000
Scatter Range600/800/1000
Scatter Width350/400/450
Damage1000/1400/1800 (可以用阿哈利姆神杖升级 0)
Stun Duration3
Radius0 (可以用阿哈利姆神杖升级 400)
Critical Damage0% (可以用阿哈利姆神杖升级 280%)
冷却: 20/15/10 (天赋: 15/11.25/7.5)
魔法值: 150/225/300
阿哈利姆升级:Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE.
特效
负面效果 Assassinate不能被驱散
负面效果 Stunned能够被强驱散所驱散
为了完成预言然后返回家乡,卡德尔必须和参加古老考验那天一样,做出完美的射击。

附录:

  • Modified values: Damage, damage type and stun duration.
  • The projectile travels at a speed of 2500.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target. This means that Assassinate cannot be canceled or be disjointed with invisibility.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Upon projectile impact, the projectile scatters, launching new projectiles to everyone behind the target.
    • The area is rectangular behind the target. The launched projectiles trave at half the speed of the initial projectile, at 1250.
    • The projectiles deal 60% less damage than the primary projectile, dealing 400/560/720 damage.
    • The secondary targets are not stunned.
  • When upgraded with Aghanim's Scepter icon.png 阿哈利姆神杖, Assassinate targets every enemy unit within the target area.
    • The upgrade causes the scatter effect and the prolonged stun to not happen.
    • It also deals less damage unless Sniper has at least 358/500/643 attack damage (not considering target armor).
    • Unlike the single-target version, the upgraded Assassinate fully ignores invulnerable units. It neither initially targets them, nor does it launch a projectile for them.
    • All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
    • While the single-target version is subject to the motion buffer range, the area targeted version is not, meaning no matter how far a marked enemy moves away, it will get hit.
    • This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
    • If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
  • Aghanim's Scepter icon.png 阿哈利姆神杖 causes Sniper to perform an instant attack on all targets.
    • The launched projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed when the projectile hits its target.
    • These instant attacks do not use Sniper's attack projectile speed, they hit their targets instantly.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
    • These attacks have an ensured critical strike. They also always proc 爆头.


天赋[编辑]

英雄天赋
+4 榴霰弹 Charges25+100 Attack Range
25% Cooldown Reduction20+8 Armor
+200 Health15+20 榴霰弹 DPS
+15 Attack Speed10+4 Mana Regen
附录:
  • Replaced talents: None.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png 玲珑心.
  • Cooldown reduction affects charge replenish time of 榴霰弹.
  • The armor is added as bonus armor, and therefore does not benefit illusions.