▶️
Planeshift.
该module的文档可以在Template:Ability找到。
You may be forwarded to another wiki language, in case a translation is not available.
local symbol = require( 'Module:Symbol' )._main
local symbol_aghs = symbol({ 'Aghanim' })
local symbol_shard = symbol({ 'Aghshard' })
local symbol_tal = symbol({ 'Talent' })
local symbol_runes = symbol({ 'Runes' })
local symbol_runes = symbol({ 'Runes' })
local symbol_enchantedtree = symbol({ 'enchantedtree' })
local color = require( 'Module:Color' )._main
local color_aghs = color({ 'aghanims' })
local color_shard = color({ 'aghshard' })
local color_tal = color({ 'talent' })
local getArgs = require( 'Module:Arguments' ).getArgs
local p = {}
-- Implements the mechanics symbols in the header.
function p.symbols(frame)
local args = getArgs(frame, {
wrappers = {
'Template:Ability'
}
})
local default_size = '20px'
local symbols = {}
if args['oncastproc'] then table.insert( symbols, symbol({ 'on cast proc', size=default_size }) ) end
if args['rootdisables'] then table.insert( symbols, symbol({ 'root', args['rootdisables'], size=default_size }) ) end
if args['illusionuse'] then table.insert( symbols, symbol({ 'illusion', args['illusionuse'], size=default_size }) ) end
if args['disjointable'] then table.insert( symbols, symbol({ 'disjoint', args['disjointable'], size=default_size }) ) end
if args['breakable'] then table.insert( symbols, symbol({ 'break', args['breakable'], size=default_size }) ) end
if args['linkenblock'] then table.insert( symbols, symbol({ 'linken', args['linkenblock'], size=default_size }) ) end
if args['bkbblock'] then table.insert( symbols, symbol({ 'bkb', args['bkbblock'], size=default_size }) ) end
return table.concat( symbols, ' ' ) .. ' '
end
function p.target(frame)
local args = getArgs(frame, {
wrappers = {
'Template:Ability'
}
})
local target_dict = {
["Hidden"] = '隐藏',
["No Target"] = '[[技能#无目标|-{zh-hans:无目标;zh-hant:沒有目標}-]]',
["No Target aghs"] = ''.. symbol_aghs .. ' [[技能#无目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:无目标;zh-hant:沒有目標}-</span>]]',
["No Target shard"] = ''.. symbol_shard .. ' [[技能#无目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:无目标;zh-hant:沒有目標}-</span>]]',
["No Target tal"] = ''.. symbol_tal .. ' [[技能#无目标|<span style="color:' .. color_tal .. '; font-weight:bold">-{zh-hans:无目标;zh-hant:沒有目標}-</span>]]',
["Target Unit"] = '[[技能#单位目标|-{zh-hans:单位目标;zh-hant:目標單位}-]]',
["Target Unit aghs"] = ''.. symbol_aghs .. ' [[技能#单位目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:单位目标;zh-hant:目標單位}-</span>]]',
["Target Unit shard"] = ''.. symbol_shard .. ' [[技能#单位目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:单位目标;zh-hant:目標單位}-</span>]]',
["Target Unit tal"] = ''.. symbol_tal .. ' [[技能#单位目标|<span style="color:' .. color_tal .. '; font-weight:bold">-{zh-hans:单位目标;zh-hant:目標單位}-</span>]]',
["Target Point"] = '[[技能#点目标|-{zh-hans:点目标;zh-hant:目標地點}-]]',
["Target Point or Unit"] = '[[技能#点目标|-{zh-hans:点目标;zh-hant:目標地點}-]] / [[技能#单位目标|-{zh-hans:单位目标;zh-hant:目標單位}-]]', --Specifically for Boulder Smash
["Target Point aghs"] = ''.. symbol_aghs .. ' [[技能#点目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:点目标;zh-hant:目標地點}-</span>]]',
["Target Point shard"] = ''.. symbol_shard .. ' [[技能#点目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:点目标;zh-hant:目標地點}-</span>]]',
["Target Point tal"] = ''.. symbol_tal .. ' [[技能#点目标|<span style="color:' .. color_tal .. '; font-weight:bold">-{zh-hans:点目标;zh-hant:目標地點}-</span>]]',
["Target Area"] = '[[技能#区域目标|-{zh-hans:区域目标;zh-hant:目標範圍}-]]',
["Target Area aghs"] = ''.. symbol_aghs .. ' [[技能#区域目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]]',
["Target Area shard"] = ''.. symbol_shard .. ' [[技能#区域目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]]',
["Target Area tal"] = ''.. symbol_tal .. ' [[技能#区域目标|<span style="color:' .. color_tal .. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]]',
["Passive"] = '[[被动]]',
["Passive aghs"] = ''.. symbol_aghs .. ' [[被动|<span style="color:' .. color_aghs .. '; font-weight:bold">被动</span>]]',
["Passive shard"] = ''.. symbol_shard .. ' [[被动|<span style="color:' .. color_shard .. '; font-weight:bold">被动</span>]]',
["Passive tal"] = ''.. symbol_tal .. ' [[被动|<span style="color:' .. color_tal .. '; font-weight:bold">被动</span>]]',
["Aura"] = '[[光环|-{zh-hans:光环;zh-hant:靈氣}-]]',
["Aura aghs"] = ''.. symbol_aghs .. ' [[光环|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:光环;zh-hant:靈氣}-</span>]]',
["Aura shard"] = ''.. symbol_shard .. ' [[光环|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:光环;zh-hant:靈氣}-</span>]]',
["Aura tal"] = ''.. symbol_tal .. ' [[光环|<span style="color:' .. color_tal .. '; font-weight:bold">-{zh-hans:光环;zh-hant:靈氣}-</span>]]',
["Toggle"] = '[[切换]]',
["Toggle aghs"] = ''.. symbol_aghs .. ' [[切换|<span style="color:' .. color_aghs .. '; font-weight:bold">切换</span>]]',
["Toggle shard"] = ''.. symbol_shard .. ' [[切换|<span style="color:' .. color_shard .. '; font-weight:bold">切换</span>]]',
["Toggle tal"] = ''.. symbol_tal .. ' [[切换|<span style="color:' .. color_tal .. '; font-weight:bold">切换</span>]]',
["Active Attack Modifier"] = '[[主动攻击特效]]',
["Active Attack Modifier aghs"] = ''.. symbol_aghs .. ' [[主动攻击特效|<span style="color:' .. color_aghs .. '; font-weight:bold">主动攻击特效</span>]]',
["Active Attack Modifier shard"] = ''.. symbol_shard .. ' [[主动攻击特效|<span style="color:' .. color_shard .. '; font-weight:bold">主动攻击特效</span>]]',
["Active Attack Modifier tal"] = ''.. symbol_tal .. ' [[主动攻击特效|<span style="color:' .. color_tal .. '; font-weight:bold">主动攻击特效</span>]]',
}
target_dict["隐藏"] = target_dict["Hidden"]
target_dict["无目标"] = target_dict["No Target"]
target_dict["无目标A杖"] = target_dict["No Target aghs"]
target_dict["无目标魔晶"] = target_dict["No Target shard"]
target_dict["无目标天赋"] = target_dict["No Target tal"]
target_dict["单位目标"] = target_dict["Target Unit"]
target_dict["单位目标A杖"] = target_dict["Target Unit aghs"]
target_dict["单位目标魔晶"] = target_dict["Target Unit shard"]
target_dict["单位目标天赋"] = target_dict["Target Unit tal"]
target_dict["点目标"] = target_dict["Target Point"]
target_dict["点目标或单位目标"] = target_dict["Target Point or Unit"]
target_dict["点目标A杖"] = target_dict["Target Point aghs"]
target_dict["点目标魔晶"] = target_dict["Target Point shard"]
target_dict["点目标天赋"] = target_dict["Target Point tal"]
target_dict["区域目标"] = target_dict["Target Area"]
target_dict["区域目标A杖"] = target_dict["Target Area aghs"]
target_dict["区域目标魔晶"] = target_dict["Target Area shard"]
target_dict["区域目标天赋"] = target_dict["Target Area tal"]
target_dict["被动"] = target_dict["Passive"]
target_dict["被动A杖"] = target_dict["Passive aghs"]
target_dict["被动魔晶"] = target_dict["Passive shard"]
target_dict["被动天赋"] = target_dict["Passive tal"]
target_dict["光环"] = target_dict["Aura"]
target_dict["光环A杖"] = target_dict["Aura aghs"]
target_dict["光环魔晶"] = target_dict["Aura shard"]
target_dict["光环天赋"] = target_dict["Aura tal"]
target_dict["切换"] = target_dict["Toggle"]
target_dict["切换A杖"] = target_dict["Toggle aghs"]
target_dict["切换魔晶"] = target_dict["Toggle shard"]
target_dict["切换天赋"] = target_dict["Toggle tal"]
target_dict["主动攻击特效"] = target_dict["Active Attack Modifier"]
target_dict["主动攻击特效A杖"] = target_dict["Active Attack Modifier aghs"]
target_dict["主动攻击特效魔晶"] = target_dict["Active Attack Modifier shard"]
target_dict["主动攻击特效天赋"] = target_dict["Active Attack Modifier tal"]
local target2_dict = {
["No Target"] = ' / [[技能#无目标|-{zh-hans:无目标;zh-hant:沒有目標}-]]',
["No Target aghs"] = '<br>(' .. symbol_aghs .. ' [[技能#无目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:无目标;zh-hant:沒有目標}-</span>]])',
["No Target shard"] = '<br>(' .. symbol_shard .. ' [[技能#无目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:无目标;zh-hant:沒有目標}-</span>]])',
["No Target tal"] = '<br>(' .. symbol_tal .. ' [[技能#无目标|<span style="color:' .. color_tal.. '; font-weight:bold">-{zh-hans:无目标;zh-hant:沒有目標}-</span>]])',
["Target Unit"] = ' / [[技能#单位目标|-{zh-hans:单位目标;zh-hant:目標單位}-]]',
["Target Unit aghs"] = '<br>(' .. symbol_aghs .. ' [[技能#单位目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:单位目标;zh-hant:目標單位}-</span>]])',
["Target Unit shard"] = '<br>(' .. symbol_shard .. ' [[技能#单位目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:单位目标;zh-hant:目標單位}-</span>]])',
["Target Unit tal"] = '<br>(' .. symbol_tal .. ' [[技能#单位目标|<span style="color:' .. color_tal.. '; font-weight:bold">-{zh-hans:单位目标;zh-hant:目標單位}-</span>]])',
["Target Point"] = ' / [[技能#点目标|-{zh-hans:点目标;zh-hant:目標地點}-]]',
["Target Point aghs"] = '<br>(' .. symbol_aghs .. ' [[技能#点目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:点目标;zh-hant:目標地點}-</span>]])',
["Target Point shard"] = '<br>(' .. symbol_shard .. ' [[技能#点目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:点目标;zh-hant:目標地點}-</span>]])',
["Target Point tal"] = '<br>(' .. symbol_tal .. ' [[技能#点目标|<span style="color:' .. color_tal.. '; font-weight:bold">-{zh-hans:点目标;zh-hant:目標地點}-</span>]])',
["Target Area"] = ' / [[技能#区域目标|-{zh-hans:区域目标;zh-hant:目標範圍}-]]',
["Target Area aghs"] = '<br>(' .. symbol_aghs .. ' [[技能#区域目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]])',
["Target Area shard"] = '<br>(' .. symbol_shard .. ' [[技能#区域目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]])',
["Target Area tal"] = '<br>(' .. symbol_tal .. ' [[技能#区域目标|<span style="color:' .. color_tal.. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]])',
["Passive"] = ' / [[被动]]',
["Passive aghs"] = '<br>(' .. symbol_aghs .. ' [[被动|<span style="color:' .. color_aghs .. '; font-weight:bold">被动</span>]])',
["Passive shard"] = '<br>(' .. symbol_shard .. ' [[被动|<span style="color:' .. color_shard .. '; font-weight:bold">被动</span>]])',
["Passive tal"] = '<br>(' .. symbol_tal .. ' [[被动|<span style="color:' .. color_tal.. '; font-weight:bold">被动</span>]])',
["Aura"] = ' / [[光环|-{zh-hans:光环;zh-hant:靈氣}-]]',
["Aura aghs"] = '<br>(' .. symbol_aghs .. ' [[光环|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:光环;zh-hant:靈氣}-</span>]])',
["Aura shard"] = '<br>(' .. symbol_shard .. ' [[光环|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:光环;zh-hant:靈氣}-</span>]])',
["Aura tal"] = '<br>(' .. symbol_tal .. ' [[光环|<span style="color:' .. color_tal.. '; font-weight:bold">-{zh-hans:光环;zh-hant:靈氣}-</span>]])',
["Channeled"] = ' / [[持续施法]]', -- Should always be 2nd.
["Channeled aghs"] = '<br>(' .. symbol_aghs .. ' [[持续施法|<span style="color:' .. color_aghs .. '; font-weight:bold">持续施法</span>]])',
["Channeled shard"] = '<br>(' .. symbol_shard .. ' [[持续施法|<span style="color:' .. color_shard .. '; font-weight:bold">持续施法</span>]])',
["Channeled tal"] = '<br>(' .. symbol_tal .. ' [[持续施法|<span style="color:' .. color_tal.. '; font-weight:bold">持续施法</span>]])',
["Autocast"] = ' / [[自动施放]]', --Should always be 2nd.
["Autocast aghs"] = '<br>(' .. symbol_aghs .. ' [[自动施放|<span style="color:' .. color_aghs .. '; font-weight:bold">自动施放</span>]])',
["Autocast shard"] = '<br>(' .. symbol_shard .. ' [[自动施放|<span style="color:' .. color_shard .. '; font-weight:bold">自动施放</span>]])',
["Autocast shard / Target Area tal"] = '<br>(' .. symbol_shard .. ' [[自动施放|<span style="color:' .. color_shard .. '; font-weight:bold">自动施放</span>]] / ' .. symbol_tal .. ' [[技能#区域目标|<span style="color:' .. color_tal.. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]])', --Specifically for Surge
["Autocast tal"] = '<br>(' .. symbol_tal .. ' [[自动施放|<span style="color:' .. color_tal.. '; font-weight:bold">自动施放</span>]])',
["Toggle"] = ' / [[切换]]',
["Toggle aghs"] = '<br>(' .. symbol_aghs .. ' [[切换|<span style="color:' .. color_aghs .. '; font-weight:bold">切换</span>]])',
["Toggle shard"] = '<br>(' .. symbol_shard .. ' [[切换|<span style="color:' .. color_shard .. '; font-weight:bold">切换</span>]])',
["Toggle tal"] = '<br>(' .. symbol_tal .. ' [[切换|<span style="color:' .. color_tal.. '; font-weight:bold">切换</span>]])',
["Target Unit / Channeled"] = ' / [[技能#单位目标|-{zh-hans:单位目标;zh-hant:目標單位}-]] / [[持续施法]]', --Specifically for travel boots/tp scrolls.
["Target Unit / No Target aghs"] = ' / [[技能#单位目标|-{zh-hans:单位目标;zh-hant:目標單位}-]]<br>(' .. symbol_aghs .. ' [[技能#无目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:无目标;zh-hant:沒有目標}-</span>]])', --Self Boulder Smash when Enchanted.
["Target Unit aghs / Channeled"] = '<br>(' .. symbol_aghs .. ' [[技能#单位目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:单位目标;zh-hant:目標單位}-</span>]]) / [[持续施法]]', --Specifically for Tricks of the Trade.
["Target Area aghs / Channeled"] = '<br>(' .. symbol_aghs .. ' [[技能#区域目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]]) / [[持续施法]]', --Specifically for Sinister Gaze.
["No Target shard / Channeled shard"] = '<br>(' .. symbol_shard .. ' [[技能#无目标|<span style="color:' .. color_shard .. '; font-weight:bold">-{zh-hans:无目标;zh-hant:沒有目標}-</span>]] / [[持续施法|<span style="color:' .. color_shard .. '; font-weight:bold">持续施法</span>]])', --Specifically for Essence Flux.
["Target Unit aghs / Target Area aghs"] = '<br>(' .. symbol_aghs .. ' [[技能#单位目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:单位目标;zh-hant:目標單位}-</span>]] / [[技能#区域目标|<span style="color:' .. color_aghs .. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]])', --Specifically for Eclipse.
["Target Unit / Target Area tal"] = ' / [[技能#单位目标|单位目标]]<br>(' .. symbol_tal .. ' [[技能#区域目标|<span style="color:' .. color_tal.. '; font-weight:bold">-{zh-hans:区域目标;zh-hant:目標範圍}-</span>]])', --Specifically for Living Armor and Lightning Bolt.
["Channeled / Autocast shard"] = ' / [[持续施法]]<br>(' .. symbol_shard .. ' [[自动施放|<span style="color:' .. color_shard .. '; font-weight:bold">自动施放</span>]])', --Specifically for Elder Titan Shard.
["Target Unit shard / Autocast shard"] = '<br>(' .. symbol_shard .. ' [[技能#单位目标|<span style="color:' .. color_shard .. '; font-weight:bold">单位目标</span>]] / [[Autocast|<span style="color:' .. color_shard .. '; font-weight:bold">自动施放</span>]])', --Specifically for Necromastery and Call of the Wild Hawk
["Autocast / Passive tal"] = ' / [[自动施放]]<br>(' .. symbol_tal .. ' [[被动|<span style="color:' .. color_tal.. '; font-weight:bold">被动</span>]])', --Specifically for Walrus Punch
["Vector"] = ' / [[矢量目标]]',
["Vector / Autocast shard"] = ' / [[矢量目标]]<br>(' .. symbol_shard .. ' [[自动施放|<span style="color:' .. color_shard .. '; font-weight:bold">自动施放</span>]])', --Specifically for Rebound
["Vector aghs"] = '<br>(' .. symbol_aghs .. ' [[矢量目标|<span style="color:' .. color_aghs .. '; font-weight:bold">矢量目标</span>]])',
["Vector shard"] = '<br>(' .. symbol_shard .. ' [[矢量目标|<span style="color:' .. color_shard .. '; font-weight:bold">矢量目标</span>]])',
["Vector tal"] = '<br>(' .. symbol_tal .. ' [[矢量目标|<span style="color:' .. color_tal.. '; font-weight:bold">矢量目标</span>]])',
["Active Attack Modifier"] = ' / [[主动攻击特效]]',
["Active Attack Modifier aghs"] = '<br>('.. symbol_aghs .. ' [[主动攻击特效|<span style="color:' .. color_aghs .. '; font-weight:bold">主动攻击特效</span>]])',
["Active Attack Modifier shard"] = '<br>('.. symbol_shard .. ' [[主动攻击特效|<span style="color:' .. color_shard .. '; font-weight:bold">主动攻击特效</span>]])',
["Active Attack Modifier tal"] = '<br>('.. symbol_tal .. ' [[主动攻击特效|<span style="color:' .. color_tal .. '; font-weight:bold">主动攻击特效</span>]])',
}
target2_dict["无目标"] = target2_dict["No Target"]
target2_dict["无目标A杖"] = target2_dict["No Target aghs"]
target2_dict["无目标魔晶"] = target2_dict["No Target shard"]
target2_dict["无目标天赋"] = target2_dict["No Target tal"]
target2_dict["单位目标"] = target2_dict["Target Unit"]
target2_dict["单位目标A杖"] = target2_dict["Target Unit aghs"]
target2_dict["单位目标魔晶"] = target2_dict["Target Unit shard"]
target2_dict["单位目标天赋"] = target2_dict["Target Unit tal"]
target2_dict["点目标"] = target2_dict["Target Point"]
target2_dict["点目标A杖"] = target2_dict["Target Point aghs"]
target2_dict["点目标魔晶"] = target2_dict["Target Point shard"]
target2_dict["点目标天赋"] = target2_dict["Target Point tal"]
target2_dict["区域目标"] = target2_dict["Target Area"]
target2_dict["区域目标A杖"] = target2_dict["Target Area aghs"]
target2_dict["区域目标魔晶"] = target2_dict["Target Area shard"]
target2_dict["区域目标天赋"] = target2_dict["Target Area tal"]
target2_dict["被动"] = target2_dict["Passive"]
target2_dict["被动A杖"] = target2_dict["Passive aghs"]
target2_dict["被动魔晶"] = target2_dict["Passive shard"]
target2_dict["被动天赋"] = target2_dict["Passive tal"]
target2_dict["光环"] = target2_dict["Aura"]
target2_dict["光环A杖"] = target2_dict["Aura aghs"]
target2_dict["光环魔晶"] = target2_dict["Aura shard"]
target2_dict["光环天赋"] = target2_dict["Aura tal"]
target2_dict["持续施法"] = target2_dict["Channeled"]
target2_dict["持续施法A杖"] = target2_dict["Channeled aghs"]
target2_dict["持续施法魔晶"] = target2_dict["Channeled shard"]
target2_dict["持续施法天赋"] = target2_dict["Channeled tal"]
target2_dict["自动施法"] = target2_dict["Autocast"]
target2_dict["自动施放"] = target2_dict["Autocast"]
target2_dict["自动施法A杖"] = target2_dict["Autocast aghs"]
target2_dict["自动施放A杖"] = target2_dict["Autocast aghs"]
target2_dict["自动施法魔晶"] = target2_dict["Autocast shard"]
target2_dict["自动施放魔晶"] = target2_dict["Autocast shard"]
target2_dict["自动施法魔晶 / 区域目标天赋"] = target2_dict["Autocast shard / Target Area tal"]
target2_dict["自动施放魔晶 / 区域目标天赋"] = target2_dict["Autocast shard / Target Area tal"]
target2_dict["自动施法天赋"] = target2_dict["Autocast tal"]
target2_dict["自动施放天赋"] = target2_dict["Autocast tal"]
target2_dict["切换"] = target2_dict["Toggle"]
target2_dict["切换A杖"] = target2_dict["Toggle aghs"]
target2_dict["切换魔晶"] = target2_dict["Toggle shard"]
target2_dict["切换天赋"] = target2_dict["Toggle tal"]
target2_dict["单位目标 / 持续施法"] = target2_dict["Target Unit / Channeled"]
target2_dict["单位目标 / 无目标A杖"] = target2_dict["Target Unit / No Target aghs"]
target2_dict["单位目标A杖 / 持续施法"] = target2_dict["Target Unit aghs / Channeled"]
target2_dict["区域目标A杖 / 持续施法"] = target2_dict["Target Area aghs / Channeled"]
target2_dict["无目标魔晶 / 持续施法魔晶"] = target2_dict["No Target shard / Channeled shard"]
target2_dict["单位目标A杖 / 区域目标A杖"] = target2_dict["Target Unit aghs / Target Area aghs"]
target2_dict["单位目标 / 区域目标天赋"] = target2_dict["Target Unit / Target Area tal"]
target2_dict["持续施法 / 自动施法魔晶"] = target2_dict["Channeled / Autocast shard"]
target2_dict["持续施法 / 自动施放魔晶"] = target2_dict["Channeled / Autocast shard"]
target2_dict["单位目标魔晶 / 自动施法魔晶"] = target2_dict["Target Unit shard / Autocast shard"]
target2_dict["单位目标魔晶 / 自动施放魔晶"] = target2_dict["Target Unit shard / Autocast shard"]
target2_dict["自动施法 / 被动天赋"] = target2_dict["Autocast / Passive tal"]
target2_dict["自动施放 / 被动天赋"] = target2_dict["Autocast / Passive tal"]
target2_dict["矢量"] = target2_dict["Vector"]
target2_dict["矢量 / 自动施法魔晶"] = target2_dict["Vector / Autocast shard"]
target2_dict["矢量 / 自动施放魔晶"] = target2_dict["Vector / Autocast shard"]
target2_dict["矢量A杖"] = target2_dict["Vector aghs"]
target2_dict["矢量魔晶"] = target2_dict["Vector shard"]
target2_dict["矢量天赋"] = target2_dict["Vector tal"]
target2_dict["主动攻击特效"] = target2_dict["Active Attack Modifier"]
target2_dict["主动攻击特效A杖"] = target2_dict["Active Attack Modifier aghs"]
target2_dict["主动攻击特效魔晶"] = target2_dict["Active Attack Modifier shard"]
target2_dict["主动攻击特效天赋"] = target2_dict["Active Attack Modifier tal"]
local target = target_dict[args['target']] or '无'
if args['target'] and args['target2'] then
local target2 = target2_dict[args['target2']] or '无'
target = target .. ' ' .. target2
end
return target
end
function p.affects(frame)
local args = getArgs(frame, {
wrappers = {
'Template:Ability'
}
})
-- Implements the Arc Warden easteregg.
zet_easteregg = function()
if mw.title.getCurrentTitle().text == '天穹守望者' then
return '本尊'
else
return '自身'
end
end
local affects_dict = {
["Heroes"] = '[[英雄]]',
["Heroes aghs"] = ''.. symbol_aghs .. ' [[英雄|<span style="color:' .. color_aghs .. '; font-weight:bold">英雄</span>]]',
["Heroes shard"] = ''.. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">英雄</span>]]',
["Heroes tal"] = ''.. symbol_tal .. ' [[英雄|<span style="color:' .. color_tal .. '; font-weight:bold">英雄</span>]]',
["Enemy Heroes"] = '[[英雄|敌方英雄]]',
["Enemy Heroes aghs"] = ''.. symbol_aghs .. ' [[英雄|<span style="color:' .. color_aghs .. '; font-weight:bold">敌方英雄</span>]]',
["Enemy Heroes shard"] = ''.. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">敌方英雄</span>]]',
["Enemy Heroes tal"] = ''.. symbol_tal .. ' [[英雄|<span style="color:' .. color_tal .. '; font-weight:bold">敌方英雄</span>]]',
["Allied Heroes"] = '[[英雄|友方英雄]]',
["Allied Heroes aghs"] = ''.. symbol_aghs .. ' [[英雄|<span style="color:' .. color_aghs .. '; font-weight:bold">友方英雄</span>]]',
["Allied Heroes shard"] = ''.. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">友方英雄</span>]]',
["Allied Heroes tal"] = ''.. symbol_tal .. ' [[英雄|<span style="color:' .. color_tal .. '; font-weight:bold">友方英雄</span>]]',
["Neutral"] = '[[中立生物|中立单位]]',
["Units"] = '单位',
["Units aghs"] = ''.. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">单位</span>',
["Units shard"] = ''.. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">单位</span>',
["Units tal"] = ''.. symbol_tal .. ' <span style="color:' .. color_tal .. '; font-weight:bold">单位</span>',
["Enemy Units"] = '敌方单位',
["Enemy Units aghs"] = ''.. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">敌方单位</span>',
["Enemy Units shard"] = ''.. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">敌方单位</span>',
["Enemy Units tal"] = ''.. symbol_tal .. ' <span style="color:' .. color_tal .. '; font-weight:bold">敌方单位</span>',
["Allied Units"] = '友方单位',
["Allied Units aghs"] = ''.. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">友方单位</span>',
["Allied Units shard"] = ''.. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">友方单位</span>',
["Allied Units tal"] = ''.. symbol_tal .. ' <span style="color:' .. color_tal .. '; font-weight:bold">友方单位</span>',
["Self"] = zet_easteregg(),
["Self aghs"] = ''.. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">' .. zet_easteregg() .. '</span>',
["Self shard"] = ''.. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">' .. zet_easteregg() .. '</span>',
["Self tal"] = ''.. symbol_tal .. ' <span style="color:' .. color_tal .. '; font-weight:bold">' .. zet_easteregg() .. '</span>',
["Self / Allies shard"] = '自身(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">友军</span>)', -- Rebound shard
["Enemies"] = '敌人',
["Enemies / Allied Heroes shard"] = ' / 敌人<br>(' .. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">友方英雄</span>]])', -- Shadow Walk shard
["Enemies aghs"] = ''.. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">敌人</span>',
["Enemies shard"] = ''.. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">敌人</span>',
["Enemies tal"] = ''.. symbol_tal .. ' <span style="color:' .. color_tal .. '; font-weight:bold">敌人</span>',
["Allies"] = '友军',
["Allies / Runes"] = ' / 友军<br>('.. symbol_runes ..' [[神符]])', -- Meat Hook and Toss
["Allies / Nether Ward"] = ' / 友军<br>([[幽冥守卫]])', -- For abilities affecting Nether Ward
["Allies / Nether Ward shard"] = ' / 友军<br>(' .. symbol_shard .. ' [[幽冥守卫]])', -- For abilities affecting Nether Ward
["Allies / Tombstone"] = ' / 友军<br>([[墓碑]])', -- For abilities affecting Tombstone
["Allies aghs"] = ''.. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">友军</span>',
["Allies shard"] = ''.. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">友军</span>',
["Allies tal"] = ''.. symbol_tal .. ' <span style="color:' .. color_tal .. '; font-weight:bold">友军</span>',
["Pumpkin Basket"] = '南瓜篮',
["Familiars"] = '[[佣兽]]', -- For Stone Form self cast only
["Astral Spirit"] = '[[灵体游魂]]', -- For Astral Spirit sub-abilities
["Proximity Mines"] = '[[工程师#感应地雷|感应地雷]]', -- For Minefield Sign only.
["Psionic Trap"] = '[[圣堂刺客#灵能陷阱|灵能陷阱]]',
--Use affects2 for Trees unless it only affects Trees specifically.
["Trees"] = '[[树木]]',
["Trees aghs"] = ''.. symbol_aghs .. ' [[树木|<span style="color:' .. color_aghs .. '; font-weight:bold">树木</span>]]',
["Trees shard"] = ''.. symbol_shard .. ' [[树木|<span style="color:' .. color_shard .. '; font-weight:bold">树木</span>]]',
["Trees tal"] = ''.. symbol_tal .. ' [[树木|<span style="color:' .. color_tal .. '; font-weight:bold">树木</span>]]',
}
affects_dict["英雄"] = affects_dict["Heroes"]
affects_dict["英雄A杖"] = affects_dict["Heroes aghs"]
affects_dict["英雄魔晶"] = affects_dict["Heroes shard"]
affects_dict["英雄天赋"] = affects_dict["Heroes tal"]
affects_dict["敌方英雄"] = affects_dict["Enemy Heroes"]
affects_dict["敌方英雄A杖"] = affects_dict["Enemy Heroes aghs"]
affects_dict["敌方英雄魔晶"] = affects_dict["Enemy Heroes shard"]
affects_dict["敌方英雄天赋"] = affects_dict["Enemy Heroes tal"]
affects_dict["友方英雄"] = affects_dict["Allied Heroes"]
affects_dict["友方英雄A杖"] = affects_dict["Allied Heroes aghs"]
affects_dict["友方英雄魔晶"] = affects_dict["Allied Heroes shard"]
affects_dict["友方英雄天赋"] = affects_dict["Allied Heroes tal"]
affects_dict["中立"] = affects_dict["Neutral"]
affects_dict["单位"] = affects_dict["Units"]
affects_dict["单位A杖"] = affects_dict["Units aghs"]
affects_dict["单位魔晶"] = affects_dict["Units shard"]
affects_dict["单位天赋"] = affects_dict["Units tal"]
affects_dict["敌方单位"] = affects_dict["Enemy Units"]
affects_dict["敌方单位A杖"] = affects_dict["Enemy Units aghs"]
affects_dict["敌方单位魔晶"] = affects_dict["Enemy Units shard"]
affects_dict["敌方单位天赋"] = affects_dict["Enemy Units tal"]
affects_dict["友方单位"] = affects_dict["Allied Units"]
affects_dict["友方单位A杖"] = affects_dict["Allied Units aghs"]
affects_dict["友方单位魔晶"] = affects_dict["Allied Units shard"]
affects_dict["友方单位天赋"] = affects_dict["Allied Units tal"]
affects_dict["自身"] = affects_dict["Self"]
affects_dict["自身A杖"] = affects_dict["Self aghs"]
affects_dict["自身魔晶"] = affects_dict["Self shard"]
affects_dict["自身天赋"] = affects_dict["Self tal"]
affects_dict["自身 / 友军魔晶"] = affects_dict["Self / Allies shard"]
affects_dict["敌人"] = affects_dict["Enemies"]
affects_dict["敌人 / 友方英雄魔晶"] = affects_dict["Enemies / Allied Heroes shard"]
affects_dict["敌人A杖"] = affects_dict["Enemies aghs"]
affects_dict["敌人魔晶"] = affects_dict["Enemies shard"]
affects_dict["敌人天赋"] = affects_dict["Enemies tal"]
affects_dict["友军"] = affects_dict["Allies"]
affects_dict["友军 / 神符"] = affects_dict["Allies / Runes"]
affects_dict["友军 / 幽冥守卫"] = affects_dict["Allies / Nether Ward"]
affects_dict["友军 / 幽冥守卫魔晶"] = affects_dict["Allies / Nether Ward shard"]
affects_dict["友军 / 墓碑"] = affects_dict["Allies / Tombstone"]
affects_dict["友军A杖"] = affects_dict["Allies aghs"]
affects_dict["友军魔晶"] = affects_dict["Allies shard"]
affects_dict["友军天赋"] = affects_dict["Allies tal"]
affects_dict["南瓜篮"] = affects_dict["Pumpkin Basket"]
affects_dict["佣兽"] = affects_dict["Familiars"]
affects_dict["灵体游魂"] = affects_dict["Astral Spirit"]
affects_dict["感应地雷"] = affects_dict["Proximity Mines"]
affects_dict["灵能陷阱"] = affects_dict["Psionic Trap"]
affects_dict["树木"] = affects_dict["Trees"]
affects_dict["树木A杖"] = affects_dict["Trees aghs"]
affects_dict["树木魔晶"] = affects_dict["Trees shard"]
affects_dict["树木天赋"] = affects_dict["Trees tal"]
local affects2_dict = {
["Heroes"] = ' / [[英雄]]',
["Heroes aghs"] = '<br>(' .. symbol_aghs .. ' [[英雄|<span style="color:' .. color_aghs .. '; font-weight:bold">英雄</span>]])',
["Heroes shard"] = '<br>(' .. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">英雄</span>]])',
["Heroes tal"] = '<br>(' .. symbol_tal .. ' [[英雄|<span style="color:' .. color_tal.. '; font-weight:bold">英雄</span>]])',
["Enemy Heroes"] = ' / [[英雄|敌方英雄]]',
["Enemy Heroes aghs"] = '<br>(' .. symbol_aghs .. ' [[英雄|<span style="color:' .. color_aghs .. '; font-weight:bold">敌方英雄</span>]])',
["Enemy Heroes shard"] = '<br>(' .. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">敌方英雄</span>]])',
["Enemy Heroes tal"] = '<br>(' .. symbol_tal .. ' [[英雄|<span style="color:' .. color_tal.. '; font-weight:bold">敌方英雄</span>]])',
["Allied Heroes"] = ' / [[英雄|友方英雄]]',
["Allied Heroes aghs"] = '<br>(' .. symbol_aghs .. ' [[英雄|<span style="color:' .. color_aghs .. '; font-weight:bold">友方英雄</span>]])',
["Allied Heroes shard"] = '<br>(' .. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">友方英雄</span>]])',
["Allied Heroes shard / Self tal"] = '<br>(' .. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">友方英雄</span>]]<br>/ '.. symbol_tal .. ' <span style="color:' .. color_tal .. '; font-weight:bold">' .. zet_easteregg() .. '</span>)', -- Overload shardtal
["Allied Heroes tal"] = '<br>(' .. symbol_tal .. ' [[英雄|<span style="color:' .. color_tal.. '; font-weight:bold">友方英雄</span>]])',
["Units"] = ' / 单位',
["Units aghs"] = '<br>(' .. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">单位</span>)',
["Units shard"] = '<br>(<br>(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">单位</span>)',
["Units tal"] = '<br>(' .. symbol_tal .. ' <span style="color:' .. color_tal.. '; font-weight:bold">单位</span>)',
["Enemy Units"] = ' / 敌方单位',
["Enemy Units aghs"] = '<br>(' .. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">敌方单位</span>)',
["Enemy Units shard"] = '<br>(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">敌方单位</span>)',
["Enemy Units tal"] = '<br>(' .. symbol_tal .. ' <span style="color:' .. color_tal.. '; font-weight:bold">敌方单位</span>)',
["Allied Units"] = ' / 友方单位',
["Allied Units aghs"] = '<br>(' .. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">友方单位</span>)',
["Allied Units shard"] = '<br>(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">友方单位</span>)',
["Allied Units tal"] = '<br>(' .. symbol_tal .. ' <span style="color:' .. color_tal.. '; font-weight:bold">友方单位</span>)',
["Self"] = ' / 自身',
["Self aghs"] = '<br>(' .. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">自身</span>)',
["Self shard"] = '<br>(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">自身</span>)',
["Self shard / Enemies shard"] = '<br>(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">自身</span> / <span style="color:' .. color_shard .. '; font-weight:bold">敌人</span>)',-- Bloodrage shard
["Self tal"] = '<br>(' .. symbol_tal .. ' <span style="color:' .. color_tal.. '; font-weight:bold">自身</span>)',
["Self / Allies aghs"] = ' / 自身<br>(' .. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">友军</span>)', -- Reactive Tazer aghs
["Self / Allied Heroes tal"] = '/ 自身<br>('.. symbol_tal .. ' [[英雄|<span style="color:' .. color_tal .. '; font-weight:bold">友方英雄</span>]])', -- Atrophy Aura tal
["Self / Allied Heroes shard"] = ' / 自身<br>(' .. symbol_shard .. ' [[英雄|<span style="color:' .. color_shard .. '; font-weight:bold">友方英雄</span>]])', -- Dismember shard
["Self / Clones aghs"] = ' / 自身<br>(' .. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">复制体</span>)', -- Jingu Mastery
["Enemies"] = ' / 敌人',
["Enemies aghs"] = '<br>(' .. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">敌人</span>)',
["Enemies shard"] = '<br>(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">敌人</span>)',
["Enemies tal"] = '<br>(' .. symbol_tal .. ' <span style="color:' .. color_tal.. '; font-weight:bold">敌人</span>)',
["Enemies / Familiars"] = '/ 敌人<br>([[佣兽]])',
["Enemies / Trees"] = ' / 敌人<br>([[树木]])', -- Timber Chain
["Allies / Enemies"] = ' / 友军 / 敌人', -- Rebound, Mist Coil
["Allies"] = ' / 友军',
["Allies aghs"] = '<br>(' .. symbol_aghs .. ' <span style="color:' .. color_aghs .. '; font-weight:bold">友军</span>)',
["Allies shard"] = '<br>(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">友军</span>)',
["Allies tal"] = '<br>(' .. symbol_tal .. ' <span style="color:' .. color_tal.. '; font-weight:bold">友军</span>)',
["Trees"] = ' <br>([[树木]])',
["Enchanted Trees"] = '<br>(' .. symbol_aghs .. '' .. symbol_enchantedtree .. ' [[树精卫士#丛林之眼|<span style="color:' .. color_aghs .. '; font-weight:bold">树木</span>]])',
["Trees aghs"] = '<br>(' .. symbol_aghs .. ' [[树木|<span style="color:' .. color_aghs .. '; font-weight:bold">树木</span>]])',
["Trees shard"] = '<br>(' .. symbol_shard .. ' [[树木|<span style="color:' .. color_shard .. '; font-weight:bold">树木</span>]])',
["Trees tal"] = '<br>(' .. symbol_tal .. ' [[树木|<span style="color:' .. color_tal.. '; font-weight:bold">树木</span>]])',
--Summons
["Spiders"] = '<br>([[育母蜘蛛#孵化蜘蛛|蜘蛛]])', --For Broodmother's Spiders
["Skeleton Archer"] = '<br>([[克林克兹#燃烧之军|骷髅弓手]])', --For Skeleton Archer
["Self / Skeleton Archer"] = ' / 自身<br>([[克林克兹#燃烧之军|骷髅弓手]])',
["Ice Spire"] = '<br>([[巫妖#寒冰尖柱|寒冰尖柱]])', --For Lich's Spire
["Allies / Ice Spire"] = ' / 友军<br>([[巫妖#寒冰尖柱|寒冰尖柱]])', --For Lich's Spire
["Spirit Bear"] = '<br>([[熊灵]])', -- For abilities affecting Spirit Bear
["Familiars"] = '<br>([[佣兽]])', -- For abilities affecting Familiars
["Familiars tal"] = '<br>(' .. symbol_tal .. ' [[佣兽]])',
["Familiars / Enemies shard"] = '<br>([[佣兽]])<br>(' .. symbol_shard .. ' <span style="color:' .. color_shard .. '; font-weight:bold">敌人</span>)',
["Psionic Trap"] = '<br>([[圣堂刺客#灵能陷阱|灵能陷阱]])',
["Enemies / Psionic Trap"] = '/ 敌人<br>([[圣堂刺客#灵能陷阱|灵能陷阱]])',
["Wraith King Skeleton"] = '<br>([[冥魂大帝骷髅兵]])',
}
affects2_dict["英雄"] = affects2_dict["Heroes"]
affects2_dict["英雄A杖"] = affects2_dict["Heroes aghs"]
affects2_dict["英雄魔晶"] = affects2_dict["Heroes shard"]
affects2_dict["英雄天赋"] = affects2_dict["Heroes tal"]
affects2_dict["敌方英雄"] = affects2_dict["Enemy Heroes"]
affects2_dict["敌方英雄A杖"] = affects2_dict["Enemy Heroes aghs"]
affects2_dict["敌方英雄魔晶"] = affects2_dict["Enemy Heroes shard"]
affects2_dict["敌方英雄天赋"] = affects2_dict["Enemy Heroes tal"]
affects2_dict["友方英雄"] = affects2_dict["Allied Heroes"]
affects2_dict["友方英雄A杖"] = affects2_dict["Allied Heroes aghs"]
affects2_dict["友方英雄魔晶"] = affects2_dict["Allied Heroes shard"]
affects2_dict["友方英雄魔晶 / 自身天赋"] = affects2_dict["Allied Heroes shard / Self tal"]
affects2_dict["友方英雄天赋"] = affects2_dict["Allied Heroes tal"]
affects2_dict["单位"] = affects2_dict["Units"]
affects2_dict["单位A杖"] = affects2_dict["Units aghs"]
affects2_dict["单位魔晶"] = affects2_dict["Units shard"]
affects2_dict["单位天赋"] = affects2_dict["Units tal"]
affects2_dict["敌方单位"] = affects2_dict["Enemy Units"]
affects2_dict["敌方单位A杖"] = affects2_dict["Enemy Units aghs"]
affects2_dict["敌方单位魔晶"] = affects2_dict["Enemy Units shard"]
affects2_dict["敌方单位天赋"] = affects2_dict["Enemy Units tal"]
affects2_dict["友方单位"] = affects2_dict["Allied Units"]
affects2_dict["友方单位A杖"] = affects2_dict["Allied Units aghs"]
affects2_dict["友方单位魔晶"] = affects2_dict["Allied Units shard"]
affects2_dict["友方单位天赋"] = affects2_dict["Allied Units tal"]
affects2_dict["自身"] = affects2_dict["Self"]
affects2_dict["自身A杖"] = affects2_dict["Self aghs"]
affects2_dict["自身魔晶"] = affects2_dict["Self shard"]
affects2_dict["自身魔晶 / 敌人魔晶"] = affects2_dict["Self shard / Enemies shard"]
affects2_dict["自身天赋"] = affects2_dict["Self tal"]
affects2_dict["自身 / 友军A杖"] = affects2_dict["Self / Allies aghs"]
affects2_dict["自身 / 友方英雄天赋"] = affects2_dict["Self / Allied Heroes tal"]
affects2_dict["自身 / 友方英雄魔晶"] = affects2_dict["Self / Allied Heroes shard"]
affects2_dict["自身 / 复制体A杖"] = affects2_dict["Self / Clones aghs"]
affects2_dict["敌人"] = affects2_dict["Enemies"]
affects2_dict["敌人A杖"] = affects2_dict["Enemies aghs"]
affects2_dict["敌人魔晶"] = affects2_dict["Enemies shard"]
affects2_dict["敌人天赋"] = affects2_dict["Enemies tal"]
affects2_dict["敌人 / 佣兽"] = affects2_dict["Enemies / Familiars"]
affects2_dict["敌人 / 树木"] = affects2_dict["Enemies / Trees"]
affects2_dict["友军 / 敌人"] = affects2_dict["Allies / Enemies"]
affects2_dict["友军"] = affects2_dict["Allies"]
affects2_dict["友军A杖"] = affects2_dict["Allies aghs"]
affects2_dict["友军魔晶"] = affects2_dict["Allies shard"]
affects2_dict["友军天赋"] = affects2_dict["Allies tal"]
affects2_dict["树木"] = affects2_dict["Trees"]
affects2_dict["注魔树木"] = affects2_dict["Enchanted Trees"]
affects2_dict["树木A杖"] = affects2_dict["Trees aghs"]
affects2_dict["树木魔晶"] = affects2_dict["Trees shard"]
affects2_dict["树木天赋"] = affects2_dict["Trees tal"]
affects2_dict["蜘蛛"] = affects2_dict["Spiders"]
affects2_dict["骷髅弓手"] = affects2_dict["Skeleton Archer"]
affects2_dict["自身 / 骷髅弓手"] = affects2_dict["Self / Skeleton Archer"]
affects2_dict["寒冰尖柱"] = affects2_dict["Ice Spire"]
affects2_dict["友军 / 寒冰尖柱"] = affects2_dict["Allies / Ice Spire"]
affects2_dict["熊灵"] = affects2_dict["Spirit Bear"]
affects2_dict["佣兽"] = affects2_dict["Familiars"]
affects2_dict["佣兽天赋"] = affects2_dict["Familiars tal"]
affects2_dict["佣兽 / 敌人魔晶"] = affects2_dict["Familiars / Enemies shard"]
affects2_dict["灵能陷阱"] = affects2_dict["Psionic Trap"]
affects2_dict["敌人 / 灵能陷阱"] = affects2_dict["Enemies / Psionic Trap"]
affects2_dict["冥魂大帝骷髅兵"] = affects2_dict["Wraith King Skeleton"]
if args['affects'] then
local affects = affects_dict[args['affects']]
if args['affects2'] then
affects = affects .. ' ' .. affects2_dict[args['affects2']]
end
return "'''影响目标'''<br>" .. affects
end
end
-- Implements the damagetypes.
function p.damagetype(frame)
local args = getArgs(frame, {
wrappers = {
'Template:Ability'
}
})
local damagetype_dict = {
["Physical"] = '[[物理|<span style="color:#AE2F28; font-weight:bold">物理</span>]]',
["Physical aghs"] = ''.. symbol_aghs .. ' [[物理|<span style="color:#AE2F28; font-weight:bold">物理</span>]]',
["Physical shard"] = ''.. symbol_shard .. ' [[物理|<span style="color:#AE2F28; font-weight:bold">物理</span>]]',
["Physical tal"] = ''.. symbol_tal .. ' [[物理|<span style="color:#AE2F28; font-weight:bold">物理</span>]]',
["Magical"] = '[[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]]',
["Magical aghs"] = ''.. symbol_aghs .. ' [[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]]',
["Magical shard"] = ''.. symbol_shard .. ' [[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]]',
["Magical tal"] = ''.. symbol_tal .. ' [[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]]',
["Pure"] = '[[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]]',
["Pure aghs"] = ''.. symbol_aghs .. ' [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]]',
["Pure shard"] = ''.. symbol_shard .. ' [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]]',
["Pure tal"] = ''.. symbol_tal .. ' [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]]',
["Pure / HP Removal"] = '[[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]]<br>([[生命移除]])', -- Blood Mist
["Instant Attack"] = '[[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]]',
["Instant Attack aghs"] = ''.. symbol_aghs .. ' [[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]]',
["Instant Attack shard"] = '' .. symbol_shard .. ' [[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]]',
["Instant Attack tal"] = '' .. symbol_tal .. ' [[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]]',
["Instant Kill"] = '[[立即击杀|<span style="color:#5B388F; font-weight:bold">立即击杀</span>]]',
["Instant Kill aghs"] = ''.. symbol_aghs .. ' [[立即击杀|<span style="color:#5B388F; font-weight:bold">立即击杀</span>]]',
["Instant Kill shard"] = ''.. symbol_shard .. ' [[立即击杀|<span style="color:#5B388F; font-weight:bold">立即击杀</span>]]',
["Instant Kill tal"] = ''.. symbol_tal .. ' [[立即击杀|<span style="color:#5B388F; font-weight:bold">立即击杀</span>]]',
["Composite"] = '[[混合|<span style="color:#5BD199; font-weight:bold">-{zh-hans:混合;zh-hant:綜合}-</span>]]', -- Use only for old abilities.
["Universal"] = '[[通用|<span style="color:#8650AC; font-weight:bold">-{zh-hans:通用;zh-hant:普遍}-</span>]]', -- Use only for old abilities.
["HP Removal"] = '[[生命移除]]', -- Use only for old abilities.
["Source"] = '[[伤害类型|<span style="color:#444; font-weight:bold; text-shadow:0.5px 0.5px 0.5px #000;">来源类型</span>]]<br>([[不反弹]])', -- Use only for abilities that reflect damage.
}
damagetype_dict["物理"] = damagetype_dict["Physical"]
damagetype_dict["物理A杖"] = damagetype_dict["Physical aghs"]
damagetype_dict["物理魔晶"] = damagetype_dict["Physical shard"]
damagetype_dict["物理天赋"] = damagetype_dict["Physical tal"]
damagetype_dict["魔法"] = damagetype_dict["Magical"]
damagetype_dict["魔法A杖"] = damagetype_dict["Magical aghs"]
damagetype_dict["魔法魔晶"] = damagetype_dict["Magical shard"]
damagetype_dict["魔法天赋"] = damagetype_dict["Magical tal"]
damagetype_dict["纯粹"] = damagetype_dict["Pure"]
damagetype_dict["纯粹A杖"] = damagetype_dict["Pure aghs"]
damagetype_dict["纯粹魔晶"] = damagetype_dict["Pure shard"]
damagetype_dict["纯粹天赋"] = damagetype_dict["Pure tal"]
damagetype_dict["纯粹 / 生命移除"] = damagetype_dict["Pure / HP Removal"]
damagetype_dict["即时攻击"] = damagetype_dict["Instant Attack"]
damagetype_dict["即时攻击A杖"] = damagetype_dict["Instant Attack aghs"]
damagetype_dict["即时攻击魔晶"] = damagetype_dict["Instant Attack shard"]
damagetype_dict["即时攻击天赋"] = damagetype_dict["Instant Attack tal"]
damagetype_dict["立即击杀"] = damagetype_dict["Instant Kill"]
damagetype_dict["立即击杀A杖"] = damagetype_dict["Instant Kill aghs"]
damagetype_dict["立即击杀魔晶"] = damagetype_dict["Instant Kill shard"]
damagetype_dict["立即击杀天赋"] = damagetype_dict["Instant Kill tal"]
damagetype_dict["混合"] = damagetype_dict["Composite"]
damagetype_dict["通用"] = damagetype_dict["Universal"]
damagetype_dict["生命移除"] = damagetype_dict["HP Removal"]
damagetype_dict["来源"] = damagetype_dict["Source"]
local damagetype2_dict = {
["Physical"] = ' / [[物理|<span style="color:#AE2F28; font-weight:bold">物理</span>]]',
["Physical aghs"] = '<br>(' .. symbol_aghs .. ' [[物理|<span style="color:#AE2F28; font-weight:bold">物理</span>]])',
["Physical shard"] = '<br>(' .. symbol_shard .. ' [[物理|<span style="color:#AE2F28; font-weight:bold">物理</span>]])',
["Physical tal"] = '<br>(' .. symbol_tal .. ' [[物理|<span style="color:#AE2F28; font-weight:bold">物理</span>]])',
["Magical"] = ' / [[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]]',
["Magical aghs"] = '<br>(' .. symbol_aghs .. ' [[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]])',
["Magical shard"] = '<br>(' .. symbol_shard .. ' [[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]])',
["Magical tal"] = '<br>(' .. symbol_tal .. ' [[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]])',
["Pure"] = ' / [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]]',
["Pure / Instant Attack shard"] = ' / [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]]<br>(' .. symbol_shard .. ' [[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]])', -- Mist Coil Shard
["Pure aghs"] = '<br>(' .. symbol_aghs .. ' [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]])',
["Pure shard"] = '<br>(' .. symbol_shard .. ' [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]])',
["Pure tal"] = '<br>(' .. symbol_tal .. ' [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]])',
["Pure tal / Instant Attack tal"] = '<br>(' .. symbol_tal .. ' [[纯粹|<span style="color:#C29C4A; font-weight:bold">纯粹</span>]] / <br>' .. symbol_tal .. ' [[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]])', --Dream Coil Tal
["Instant Attack"] = ' / [[即时攻击| <span style="color:#598307; font-weight:bold">即时攻击</span>]]',
["Instant Attack aghs"] = '<br>(' .. symbol_aghs .. ' [[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]])',
["Instant Attack shard"] = '<br>(' .. symbol_shard .. ' [[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]])',
["Instant Attack tal"] = '<br>(' .. symbol_tal .. ' [[即时攻击|<span style="color:#598307; font-weight:bold">即时攻击</span>]])',
["Instant Kill"] = ' / [[立即击杀| <span style="color:#5B388F; font-weight:bold">立即击杀</span>]]',
["Instant Kill aghs"] = '<br>(' .. symbol_aghs .. ' [[立即击杀|<span style="color:#5B388F; font-weight:bold">立即击杀</span>]])',
["Instant Kill shard"] = '<br>(' .. symbol_shard .. ' [[立即击杀|<span style="color:#5B388F; font-weight:bold">立即击杀</span>]])',
["Instant Kill tal"] = '<br>(' .. symbol_tal .. ' [[立即击杀|<span style="color:#5B388F; font-weight:bold">立即击杀</span>]])',
["HP Removal"] = '<br>([[生命移除]])', -- Not an actual damage type, so should always be used as 2nd.
["HP Removal / Magical shard"] = '<br>([[生命移除]] / ' .. symbol_shard .. ' [[魔法|<span style="color:#5B93D1; font-weight:bold">魔法</span>]])', --Dispersion shard
["No-reflection"] = '<br>([[不反弹]])', -- Not an actual damage type, used as 2nd when reflected damage is not based on source damage.
}
damagetype2_dict["物理"] = damagetype2_dict["Physical"]
damagetype2_dict["物理A杖"] = damagetype2_dict["Physical aghs"]
damagetype2_dict["物理魔晶"] = damagetype2_dict["Physical shard"]
damagetype2_dict["物理天赋"] = damagetype2_dict["Physical tal"]
damagetype2_dict["魔法"] = damagetype2_dict["Magical"]
damagetype2_dict["魔法A杖"] = damagetype2_dict["Magical aghs"]
damagetype2_dict["魔法魔晶"] = damagetype2_dict["Magical shard"]
damagetype2_dict["魔法天赋"] = damagetype2_dict["Magical tal"]
damagetype2_dict["纯粹"] = damagetype2_dict["Pure"]
damagetype2_dict["纯粹 / 即时攻击魔晶"] = damagetype2_dict["Pure / Instant Attack shard"]
damagetype2_dict["纯粹A杖"] = damagetype2_dict["Pure aghs"]
damagetype2_dict["纯粹魔晶"] = damagetype2_dict["Pure shard"]
damagetype2_dict["纯粹天赋"] = damagetype2_dict["Pure tal"]
damagetype2_dict["纯粹天赋 / 即时攻击天赋"] = damagetype2_dict["Pure tal / Instant Attack tal"]
damagetype2_dict["即时攻击"] = damagetype2_dict["Instant Attack"]
damagetype2_dict["即时攻击A杖"] = damagetype2_dict["Instant Attack aghs"]
damagetype2_dict["即时攻击魔晶"] = damagetype2_dict["Instant Attack shard"]
damagetype2_dict["即时攻击天赋"] = damagetype2_dict["Instant Attack tal"]
damagetype2_dict["立即击杀"] = damagetype2_dict["Instant Kill"]
damagetype2_dict["立即击杀A杖"] = damagetype2_dict["Instant Kill aghs"]
damagetype2_dict["立即击杀魔晶"] = damagetype2_dict["Instant Kill shard"]
damagetype2_dict["立即击杀天赋"] = damagetype2_dict["Instant Kill tal"]
damagetype2_dict["生命移除"] = damagetype2_dict["HP Removal"]
damagetype2_dict["不反弹"] = damagetype2_dict["No-reflection"]
if args['damagetype'] then
local damagetype = damagetype_dict[args['damagetype']]
if args['damagetype2'] then
damagetype = damagetype .. ' ' .. damagetype2_dict[args['damagetype2']]
end
return "'''伤害类型'''<br>" .. damagetype
end
end
return p