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沙王

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沙王
Sand King icon.png
Strength primary attribute symbol.png
22 + 2.9
Agility attribute symbol.png
19 + 2.1
Intelligence attribute symbol.png
16 + 1.8
等级 基础 1 15 25
生命值 200 640 1440 2020
生命恢复速率 0.25 1.57 4.01 5.75
魔法值 75 251 526 724
魔法恢复速率 0.01 0.65 1.66 2.38
攻击力 25‒41 47‒63 87‒103 116‒132
护甲 0 2.71 6.91 9.91
技能伤害增强 0% 1.14% 2.94% 4.23%
每秒攻击次数 0.58 0.7 0.87 0.99
移动速度 295
转身速率 0.5
视野 1800/800
攻击范围 150
弹道速度 瞬间
攻击动作 0.53+0.47
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
6

克里瑟历斯沙王是一个近战力量英雄,能够造成整个游戏中最高的AoE伤害输出之一。他的所有4个技能都能对多个敌人造成伤害,互相具有较好的衔接性。他可以在游戏中灵活地扮演多种角色,可以先手,推进,辅助,gank甚至能够成为伪核心。在游戏后期他的作用减弱因为所有技能都是固定数值,但他仍可以用掘地穿刺和地震与核心配合。对线期他可以存在于任何一路,可以在二人三人路发挥作用,也可以solo近战英雄,因为腐尸毒使敌方倾向于远离兵线。他在团队中的主要作用是在团战中打出毁灭性的先手,提供晕眩和减速。克里瑟历斯可以使用他的两个低魔耗低CD技能,掘地穿刺和沙尘暴,有效躲避攻击。沙尘暴提供给他打野能力,使他能在相对短的时间内购买闪烁匕首,在敌方不知觉的情况下完成地震吟唱,随后跳入人群造成大量魔法伤害。

介绍[编辑]

沙王 克里瑟历斯 —— 沙王
""
定位: 先手 先手 / 控制 控制 / 爆发 爆发 / 逃生 逃生 / 打野 打野
背景: 闪烁荒原的沙漠是有知觉的活物,它与自我对话,思考着只有这广阔的沙漠能包容的思想。当它必须要寻找一种和那些有限的存在交流的方式时,它解放了一块它的碎片,填入一块由狡猾的卡尔丁灯神创造的魔法甲壳中。这个存在称它自己为克里瑟历斯,意为“沙之魂”,不过世人都称他为沙王。沙王那巨大蛛形生物的外形源自闪烁荒地那些渺小但无处不及的居民,这身形真实地展示了他残忍的天性。沙王无法与赐予他生命的无限沙漠分开,他是这片沙漠的守卫者、战士、使节。
配音: David Scully (台词)

技能[编辑]

掘地穿刺
Burrowstrike icon.png
技能属性
点目标 / 单位目标
影响目标
敌人 / 自身
伤害类型
魔法
沙王钻入地面挖掘隧道前进,穿出地面时伤害并眩晕上方的敌方单位。
施法动作0+0.53
Cast Range350/450/550/650 (可以用阿哈利姆神杖升级 700/900/1100/1300)
Max Travel Distance350/450/550/650 (可以用阿哈利姆神杖升级 700/900/1100/1300)
Spikes Radius150
Damage100/160/220/280
Stun Duration2.17
冷却时间 11
魔法值 110/120/130/140
可以用阿哈利姆神杖升级 Increases the range and applies Caustic Finale to every hero hit by Burrowstrike.
会被技能免疫状态格挡 Attempts to damage if already hit enemies turn spell immune before landing.
会被林肯法球效果格挡 Blocked upon getting hit, no matter if directly targeted or not. Does not stop the spikes and Sand King.
特效
增益效果 Burrowstrike:不能被驱散
负面效果 Impale:能够被强驱散所驱散
克里瑟历斯经常钻入地下埋伏,等待伏击敌人。

附录:

  • The spikes travel at a speed of 2000 (可以用阿哈利姆神杖升级 3000), reaching max range in 0.175/0.225/0.275/0.325 (可以用阿哈利姆神杖升级 0.233/0.3/0.366/0.433) seconds.
  • Sand King is moved instantly towards the targeted point once the spikes reach it.
  • When targeting a unit, Sand King chases the target until it is within range and casts Burrowstrike towards its direction.
    • The spikes still do not home the target, thus can be evaded. Targeting a unit only determines the direction upon cast.
  • The damage is applied upon landing, not upon getting hit.
  • Can hit units up to 500/600/700/800 (可以用阿哈利姆神杖升级 850/1050/1250/1450) range away (max distance + 150 radius).
  • The burrowing and reappearing takes 0.53 seconds from the moment the spell is cast, during which Sand King cannot do anything.
  • The spikes do not travel the full distance, when targeting closer than its max distance.


沙尘暴
Sand Storm icon.png
技能属性
无目标 / 持续施法
影响目标
敌人 / 自身
伤害类型
魔法
沙王制造一起可怕的沙尘暴,伤害敌方单位的同时隐匿沙王自身。沙尘暴结束后,沙王会短暂保持隐身状态。
施法动作0+0
Max Channel Time50
Radius525
Fade Time0
Damage per Second25/50/75/100
Invisibility Linger Duration1.5
冷却时间 34/26/18/10
魔法值 60/50/40/30
特效
增益效果 Sand Storm:不能被驱散
增益效果 Sand Storm Invis:不能被驱散
有人认为克里瑟历斯只是传说中的幻影,因为他的甲壳在闪烁荒原的沙尘中总是若隐若现。

附录:

  • Unlike other channeling spells, certain items which do not cancel channeling spells (e.g. Shiva's Guard icon.png 希瓦之守护) do cancel Sand Storm.
  • Invisibility and sand cloud are instantly dispelled when Sand King attacks, casts a spell or uses an item.
  • When Sand Storm gets canceled by disables or manually by Sand King, the sand cloud and invisibility remain for 1.5 seconds.
    • However, the area damage over time instantly stops.
  • The sand cloud's position updates upon recasting the spell when recasting it while still channeling the previous cast.
  • Sand Storm deals 12.5/25/37.5/50 damage in 0.5 second intervals, starting immediately, resulting in a total of 100 instances.
  • Can deal up to 1250/2500/3750/5000 damage to a single unit (before reductions) if it stays in range for the whole duration.


腐尸毒
Caustic Finale icon.png
技能属性
被动
影响目标
敌人
伤害类型
魔法
沙王的攻击会给敌方单位注入毒液,持续时间结束或中毒单位死亡时发生剧烈爆炸,造成范围伤害和移动速度减缓效果。持续时间结束时造成较低伤害。
Effect Radius400
Explosion Damage90/130/170/220
Expire Damage45/65/85/110
Movement Speed Slow30%
Debuff Duration6
Slow Duration3
部份无视技能免疫 Checks for spell immunity upon starting an attack, not upon landing an attack. Applies area effect when turning spell immune after initial debuff was placed. Does not slow or attempt to damage spell immune enemies.
特效
负面效果 Caustic Finale Orb:不能被驱散
负面效果 Caustic Finale Slow:能够被任何驱散所驱散
克里瑟历斯的毒液让受害者变得脆弱并且干涸如干旱的荒地,最后爆炸而死。

附录:

  • Successive attacks on the same target neither stack the debuff, nor do they refresh its duration.
  • Sand King does not have to do the last hit. When a unit dies in any way with the debuff on, it causes the area damage and slow.
  • When the debuff expires without the unit dying, 50% of the explosion damage and the slow are applied within the radius around it.
  • The slow from multiple explosions does not stack, only the duration gets refreshed.


地震
Epicenter icon.png
技能属性
无目标 / 持续施法
影响目标
敌人
伤害类型
魔法
在2秒吟唱后,沙王向地中发送扰动,引起大地剧烈震动。所有范围内的敌人会受到伤害并被减速。每次后续震击都会提高伤害传播半径。
施法动作0+0
Channel Time2
Radius per Pulse275/325/375/425/475/525/575/650/675/700 (Talent tree symbol.png /725/750/775/800)
Number of Pulses6/8/10 (Talent tree symbol.png 10/12/14)
Damage per Pulse110
Move Speed Slow30%
Attack Speed Slow30
Slow Duration3
冷却时间 120/110/100
魔法值 150/225/300
特效
增益效果 Epicenter:不能被驱散
负面效果 Epicenter Slow:能够被任何驱散所驱散
许多探险家丧生于闪烁荒原的流沙。

附录:

  • When interrupted during the channeling, the spell does nothing, cooldown and mana are wasted.
  • If the channeling was successful the damage pulses cannot be interrupted anymore, not even by Sand King's death.
  • Sand King can act freely during the damage pulses.
  • The pulse radii are all centered at Sand King's current location, not at the cast location.
  • When Sand King dies after having finished channeling, the pulses still continue from where he died.
  • The pulses happen in 0.5/0.375/0.3 second intervals, starting 0.5/0.375/0.3 seconds after the channeling finishes.
    • This means it takes 3 seconds for the spell to release all pulses after the initial delay.
  • Can deal up to 660/880/1100 damage to a single unit when all pulses hit (before reductions).
  • The slow is applied to enemies on each pulse. Multiple instances of the slow on a unit do not stack, but refresh the duration.
    • Can slow a single unit for up to 6 seconds (3 seconds of pulses + 3 second debuff duration).


建议出装[编辑]

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