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矮人直升机

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矮人直升机
Gyrocopter icon.png
Strength attribute symbol.png
18 + 2.1
Agility primary attribute symbol.png
24 + 2.8
Intelligence attribute symbol.png
19 + 2.1
等级 基础 1 15 25
生命值 200 560 1140 1560
生命恢复速率 0.25 1.33 3.09 4.35
魔法值 75 284 603 834
魔法恢复速率 0.01 0.77 1.95 2.79
攻击力 13‒23 37‒47 76‒86 104‒114
护甲 1 4.43 10.03 14.03
技能伤害增强 0% 1.36% 3.46% 4.96%
每秒攻击次数 0.58 0.72 0.95 1.12
移动速度 315
转身速率 0.6
视野 1800/800
攻击范围 365
弹道速度 3000
攻击动作 0.2+0.97
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

奥雷尔矮人直升机是一名既能单体输出也能群体输出的远程敏捷英雄。早期游戏中,矮人直升机一般作为一名强力的ganker,尤其是当他遇到敌方英雄落单时,凭借火箭弹幕可以在短时间内制造大量伤害。他的第二个技能,追踪导弹,可以远距离定位敌人并造成短暂晕眩,除非导弹撞上敌方或被敌方击毁。矮人直升机也可以依靠第三个技能,高射火炮,来强力推进,并在中期借此技能刷出大件。团战时,开启三技能,即使只是自动攻击也能对敌方全体造成不俗的伤害。他的大招,召唤飞弹冷却时间短,能够在团战时提供一个极大范围的减速以及爆发,带来很好的效果。只要拥有正确的物品,他也能够成为一名核心。

介绍[编辑]

矮人直升机 奥雷尔 —— 矮人直升机
播放 "So much for being retired..."
定位: 核心 核心 / 爆发 爆发 / 控制 控制
背景: 在毕生为战争、起义、暴动和革命服务后,军中名人奥雷尔终于感到厌倦了。退役时除了一些琐碎物品和一笔可观的退休金,这位前工程师还带走了一样很有意思的东西:一件被遗忘了很久的,未完成的旋翼飞机设计图,这将是世界上第一架有人驾驶的,不依靠魔力的飞行装置。退休后他身无旁物,只带着时间和资金来到灰烬群岛,在这片隐蔽的热带岛屿中着手制造他的飞行装置。随着时间一年年过去,原型机失败作的残骸越堆越多,他甚至开始怀疑依靠机械飞行是否真的可能。在退休后第十年的第一天,一个阳光明媚、南风微拂的午后。奥雷尔坐在他最后的试验机中,充满愤怒和此次也将失败的预料。拉动点火绳后,在引擎的咕哝声中他护起脑袋,等着和以往一样不可避免的爆炸。然而这次大大出乎他的意料,他开始升空了,经过一阵慌乱的调整和稳定操作。不到一个小时,他就乘着微风,与海鸥结伴同行,飞行的体验让奥雷尔惊讶得近乎窒息。黄昏临近,他设置了返回工作间的路线,但就在这时,他的旋翼机被一发飞来的炮弹击穿了尾翼。从坠毁的残骸中解脱后,他游向眼前最近的岛屿,咒骂着射出那发炮弹的船只要为此付出代价。几天后,奥雷尔回到了工作间,开始制造他的新飞行器,一种能装载许多危险的火箭和导弹的新型旋翼机。
配音: Nolan North (台词)

技能[编辑]

火箭弹幕
Rocket Barrage icon.png
技能属性
无目标
影响目标
敌人
伤害类型
魔法
向矮人直升机周围一定范围内的敌方单位齐射导弹。持续3秒。
施法动作0+0
搜索范围400
每秒生成火箭10
每枚火箭伤害7/12/17/22
技能持续时间3
冷却时间 7/6.5/6/5.5 (Talent tree symbol.png 5.6/5.2/4.8/4.4)
魔法值 90
特效
增益效果 Rocket Barrage:能够被任何驱散所驱散
奥雷尔的新工艺有效地提升了火箭的负载,改进了快速开火的能力。

附录:

  • 虽然看上去火箭是一个个慢慢打在敌方身上的,但伤害却是在火箭产生时立刻结算的。
  • 矮人直升机在使用火箭弹幕时依然可以自由攻击。
  • 每隔0.1秒造成一次伤害,造成30次伤害实例。
  • 要是所有火箭都击中,总计能造成210/360/510/660点伤害 (伤害减免前)


追踪导弹
Gyrocopter Homing Missile model.png
Unknown Unit icon.png
守卫
等级 2
持续时间 永久
生命值 100
生命恢复速率 0
护甲 0
魔法抗性 0 %
视野 400400 ()
金钱 20‒30
经验值 20
附录 无法控制


追踪导弹
Homing Missile icon.png
技能属性
单位目标
影响目标
敌人
伤害类型
魔法
发射一枚会自动定位目标单位的追踪导弹。导弹发射后持续增加飞行速度,击中目标时造成伤害及眩晕。飞行距离越远,造成的伤害越大。敌方单位可在导弹接近前将其击落。
施法动作0.3+0.5
施法距离1050
摧毁所需英雄攻击次数3/3/4/5
摧毁所需防御塔攻击次数6/6/8/10
最小伤害50
最大伤害125/250/375/500
眩晕时间2.25/2.5/2.75/3.0
Number of Charges0 (Talent tree symbol.png 3)
Charge Replenish Time0 (Talent tree symbol.png 20/17/14/11)
冷却时间 20/17/14/11 (Talent tree symbol.png 0)
魔法值 120/130/140/150
会被林肯法球效果格挡 在弹道到达之后格挡。
特效
负面效果 Stunned:能够被强驱散所驱散
奥雷尔制作了最大的导弹™,并精心计算了运气动力学以获得最大伤害。

附录:

  • 追踪导弹的初始移动速度为340点,每秒增加20点。
  • 只有来自英雄、幻象(视作英雄)、防御塔以及泉水(视作防御塔)的攻击能摧毁导弹。
  • 尽管有着最大伤害的限制,但移动速度依然会不断增加直到被摧毁或击中目标。
  • 施法后将会在矮人直升机前方距离为150的地方放置导弹,并在3秒后开始移动。
  • 目标头上的标记只有友方单位可见。
  • 虽然导弹并不提供目标单位的视野,但他依然可以击中隐身单位。
  • 当导弹击中目标后,将会在该区域提供范围为400的飞行视野,持续3.5秒。
  • 导弹的伤害基于与发射点之间的距离(在矮人直升机正前方150码的地方)。
  • 若造成的伤害要大于最小伤害,导弹击中目标的距离至少要离发射点601/301/201/151码。
  • 下面是导弹在不同距离时能造成的伤害(伤害减免前):
    • 相距300码: 50/50/75/100点伤害
    • 相距600码: 50/100/150/200点伤害
    • 相距900码: 75/150/225/300点伤害
    • 相距1200码: 100/200/300/400点伤害
    • 相距1500码: 125/250/375/500点伤害
    • 在距离为1500后达到最大伤害。
  • 当导弹被Chronosphere icon.png 时间结界罩住时,它会被立刻摧毁。


高射火炮
Flak Cannon icon.png
技能属性
无目标
影响目标
敌人
矮人直升机的攻击会击中目标周围一定范围内的所有敌人,持续一定次数的攻击。只有主要目标会受到致命一击等攻击特效。持续15秒或攻击次数用完。
施法动作0+0
Search Radius1250
Number of Attacks3/4/5/6 (Talent tree symbol.png 7/8/9/10)
Duration15
冷却时间 30 (Talent tree symbol.png 24)
魔法值 50
特效
增益效果 Flak Cannon:不能被驱散
这架新近改造的旋翼机装备了足够的弹药,可以攻击360度全范围内的敌人。

附录:

  • Flak Cannon interrupts Gyrocopter's channeling spells upon cast.
  • The flak projectiles travel at a speed of 800, while Gyrocopter's own projectile speed stays at 3000.
  • The flaks are released at the same time as his attack projectile is released. Means when an attack misses, the flaks are still released.
  • It does not matter how much damage the initial target from the attack takes, the flaks always deal damage based on Gyrocopter's base damage + bonus damage.
    • This means that the armor of the initial attack target does not influence the flaks' damage at all. It also means that damage from attack modifiers like crits do not affect it either.
    • So the only way to make the flaks deal more damage is to increase Gyrocopter's base damage via stats, give him a raw damage bonus, or reduce the armor of the flak targets.
    • The flaks are treated like normal physical attacks, meaning their damage is reduced by armor type, armor value and Damage Block.
  • However, attacking couriers, wards or buildings still causes flaks to hit all valid targets within the range.
  • The number of attacks left is visible (to everyone) on the buff icon.


召唤飞弹
Call Down icon.png
技能属性
区域目标
影响目标
敌人
伤害类型
魔法
召唤导弹从空中打击目标区域内的敌方单位。两发导弹先后到达,第一发造成大量伤害和小幅减速,减速持续2秒;第二发造成少量伤害和大幅减速,减速持续4秒。
施法动作0.3+0.5
Cast Range1000 (可以用阿哈利姆神杖升级 Global)
Effect Radius600
Missile One Damage200/275/350
Missile Two Damage100/150/200
Missile One Move Speed Slow30%
Missile Two Move Speed Slow60%
Missile One Slow Duration2
Missile Two Slow Duration4
Side Gunner Attack Range0 (可以用阿哈利姆神杖升级 600)
Side Gunner Attack Interval0 (可以用阿哈利姆神杖升级 1.1)
冷却时间 55/50/45 (Talent tree symbol.png 44/40/36)
魔法值 125
可以用阿哈利姆神杖升级 Increases the damage of the second missile, and gives global cast range.
部份无视技能免疫 Call Down does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
The Side Gunner can attack spell immune enemies.
会被破坏禁用 The Side Gunner is disabled by break.
幻象不可继承此效果 Illusions are not granted the Sidegunner.
特效
负面效果 Call Down Slow:能够被任何驱散所驱散
‘开始轰炸!’

附录:

  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds after cast.
  • Can deal a total of 300/425/550 (可以用阿哈利姆神杖升级 375/500/625) damage (before reductions), assuming both missiles hit.
  • The visual areal indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.


侧面机枪
幻象不可继承此效果 会被破坏禁用 无视技能免疫
Unknown icon.png
技能属性
被动
影响目标
敌人
A Side Gunner that at random attacks enemy units within a 600 radius every 1.1 seconds.
Attack Range600
Attack Interval1.1

附录:

  • Requires Aghanim's Scepter icon.png 阿哈利姆神杖 in the active inventory, or an Aghanim's Scepter Synth buff to be unlocked.
  • The Side Gunner is not bound to any of Gyrocopter's spells and is not visible in the HUD. However, its values are in Call Down icon.png 召唤飞弹's description.
  • The Side Gunner performs an instant attack in the set interval. Its target is chosen completely randomly.
    • Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores disarms.
    • It does not interfere with any other actions of Gyrocopter either. It still attacks while e.g. stunned or while channeling.
    • The Side Gunner can proc any attack modifier or any on-hit effect like a regular attack.
    • If Gyrocopter is blinded, the gunner can miss, unless he has True Strike. It can also miss to evasion.
  • The Side Gunner uses the same 3000 projectile speed as Gyrocopter's attack.
  • The Side Gunner does not attack when Gyrocopter is hidden, invisible or affected by Break.
    • However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
  • The Side Gunner does not attack wards and couriers, but does attack buildings. Only attacks units Gyrocopter has vision over.
  • Side Gunner attack speed and range are not affected by anything.


Recommended items[编辑]

{{Recommendeditems

Core:

  • 影刃 is a useful chasing, positioning and initiation tool which also offers a good core of damage and attack speed for the carry or semi-carry role Gyrocopter will likely want to build into. The short ranges on his autoattack and Rocket Barrage mean that maintaining a good position in fights is vital for Gyrocopter, and given his fragility and lack of movement abilities, Shadow Blade is one of the most efficient ways to do this. In certain situations, it may also help you escape, although be careful not to rely on this too much against enemies who are canny enough to carry stealth detection items.
  • 阿哈利姆神杖 is a good pickup if you want to focus on split-lane pushing or counterpushing. The Scepter becomes most useful against heroes like 先知 and 修补匠 who can move all around the map and pressure your team from all lanes. With the global cast range of Calldown, Gyro will gain the power to suppress enemy pushes from across the map by clearing creep waves.
  • 支配头盔 allows you to regenerate missing HP by farming the lane or the jungle, but it shines when used to stack the Ancient camp, which can be cleared rapidly with enough damage and points in Flak Cannon. Later on, if you are your team's main carry, it can be built into Satanic to allow you to stay in teamfights for much longer.
  • 黑皇杖 should almost always be picked up, as Gyrocopter's low HP and lack of escapes make him extremely vulnerable to nukes and disables, especially when using Rocket Barrage.
  • 金箍棒 will grant vast amounts of damage and synergises amazingly with Flak Cannon, granting a huge damage boost against any enemies caught in its effective range. Bear in mind that Mini-Bash only works on your primary target.

}}

Equipment[编辑]

Tips[编辑]

  • Aurel the Gyrocopter minimap icon.png 矮人直升机 is a ranged carry which specializes at output large amounts of both physical and magical damage in fight and gank depending on what period it is in the game. He presents an unorthodox pattern of carry, whose definition is becoming useful late game after gaining a gold advantage, that he can contribute large amount of magical damage and crowd control in every single teamfight thanks to his ultimate Call Down and single-target burst Rocket Barrage. Flak Cannon adds up his physical damage output to all enemy team by gaining damage items.
  • As an agility hero with moderate HP pool and no escape ability, Gyrocopter is somewhat squishy and relies on items to keep himself alive in fights. His magical damage advantage diminishes after enemy carry becomes magic immune, and as a ranged but short hero he has little advantage in direct manfight with enemy carries at same net worth level. Also, most of his skill could be dodged if not timed correctly.
  • Surprisingly, Gyrocopter could play as a greedy roaming support. By leveling Rocket Barrage and Homing Missile, he can initiate a gank and take down heroes together with his teammates. After gaining advantage he can flash farm using his skills and transit into a carry. Note that more utility items can be made other than traditional carry items here.
  • Rocket Barrage icon.png 火箭弹幕 is a spell which could potentially deal heavy damage around towards a single target and generally should be maxed first.
    • Rocket Barrage is incredibly powerful against a single enemy, but its damage falls off dramatically if there are multiple targets. Position yourself far from the creeps while close to enemy to make the best use of it.
    • Since Call Down and Flak Cannon deals AOE damage to creeps/illusions/summons, these skills have great synergy with Rocket Barrage and could increase its damage on a single hero.
    • From patch 6.84, Rocket Barrage has no cast foreswing, so Gyrocopter can simply follow the enemy to release the salvo of rockets.
    • Gyrocopter can still attack when using Rocket Barrage, however the attack animation may hinder the chase towards enemy. However, with a movement speed advantage (e.g., Boots, Yasha, Butterfly - Flutter) you can remain attacking enemy while chasing, and also feel free to activate in a one-on-one fight when enemy hero has no spell immune.
    • Rocket Barrage will not cause vision when losing vision of enemy even it is still in range. Call Down and Homing Missile could potentially provide the area vision which may be critical to focus down an enemy.
    • Rocket Barrage should be spammed in teamfights, however time it well so that the damage could be inflicted on the right enemy.
  • Homing Missile icon.png 追踪导弹 is an unorthodox single target disable: it launches a missile which takes time to hit the target and can hit the target with surprisingly amount of damage and stun.
    • There are different strategies in leveling Homing Missile: some common ones include not leveling it until level 22, putting a single point in it in level 10 after adding up other skills then left it behind until level 23, and maxing it out right behind Rocket Barrage. The general idea is that Gyrocopter needs survivability and damage output and would focus less on control as a carry, as Homing Missile doesn’t help on farming; but as a more supportive role leveling Homing Missile may increase chance of getting a kill. The situation varies on situation in every match, so don’t get stuck in one single sequence of skill leveling.
    • Homing Missile is not a spammable skill on a heavily mana-dependent hero as Gyrocopter, and it is not an effective harass skill in lower levels. The rule of thumb is to only cast the spell when someone comes to help you gank.
    • Try cast Homing Missile where enemy has no vision, e.g. behind the tree lines so you could surprise enemy when they actually notice and have little time to run away.
    • Because Homing Missile has a three-second stop before it starts to move, it is best to cast before the gank initiates – or the enemy could easily run away from the missile, and when it finally hits the target no allies could reach the enemy. On the other hand, the long stun and vision the missile provides gives chance for global skills aim, e.g. Sun Strike, Nature’s Wrath, to finish out the enemy.
    • In a team fight, it is best to cast the spell on casters with channeling skills, e.g. Freezing Field icon.png 极寒领域 and Death Ward icon.png 死亡守卫. The missile could interrupt the spell if placed early and hinder their judgment to cast their spells. Remember to check whether they have Black King Bar icon.png 黑皇杖 before using this strategy!
    • Homing Missile has little effect for heroes with innate spell immunity or dodge skills, e.g. Lifestealer minimap icon.png 噬魂鬼, Juggernaut minimap icon.png 主宰 and Puck minimap icon.png 帕克. However, the missile could force out BKB on enemy carry to avoid stun in dangerous places, causing them to have no spell immune in immediate teamfights.
  • Flak Cannon icon.png 高射火炮 act as a lane-pushing and farming skill, similar to Sleight of Fist (without attack effects), but with a certain amount of time and a relatively high cooldown.
    • Flak Cannon could be used to harass enemy in lane at a cost of pushing the lane. Asking support to pull creeps can mitigate the problem and give enemy a disadvantage.
    • Flak Cannon has a 1000 search radius: when a low-health enemy gets out of range, it is possible by activating the skill and attack a nearby creep to finish off.
    • Using Helm of the Dominator to hire a creep or asking supports to pull neutral camps, especially ancient camps, and clear them up using Flak Cannon could give Gyrocopter a significant gold advantage over enemy carries.
    • By increasing Gyrocopter’s attack damage, the spell can inflict absurd amount of damage on summoned units and squishy supports, forcing them to back off. However, Flak Cannon has a 30 second cooldown and will not hit units in Fog of War. Unawareness of the timing may cause the spell on cooldown or used with no enemies around in teamfights, wasting its great damage potential.
    • Flak Cannon does not apply most of attack effects, e.g. Crits and cold attack, however it does provide true strike when holding Monkey King Bar. That is the reason of Gyrocopter usually purchases Monkey King Bar icon.png 金箍棒 instead of Daedalus icon.png 代达罗斯之殇.
  • Call Down icon.png 召唤飞弹 is Gyrocopter’s greatest teamfight ability. It provides a AOE slow and damage in a large area, forcing enemy to back off to avoid the negative effects. Its low cooldown ensures that it could be used in every single teamfight or gank.
    • Call Down provides vision of the targeted area. Together with its large area it could prevent jukes.
    • Beware of its 2 second delay: enemy could simply run away if they see your cast animation. The red indicator is only visible to allies, so it is better to predict the enemy’s movement and drop the bomb right on time, or cast it together with control on allies or your Homing Missile.
    • Call Down synergies with area control, e.g. Chronosphere icon.png 时间结界 or Ravage icon.png 毁灭. Try to communicate with your teammates so the spell could be used at its best.
    • In fact, Gyrocopter relies on his ultimate so much that he has little teamfight availability until he gets his ult. Keep this in mind and gain your level as quickly as possible.
    • The slow does not penetrate spell immunity, and the damage of the spell falls off late game. Thus it is crucial to keep Gyrocopter farmed to keep its teamfight advantage.
    • Call Down could be used to clear creep waves later in the game and stacked camps together with Flak Cannon to increase Gyrocopter’s farming speed.

Trivia[编辑]

  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's response upon meeting Viper minimap icon.png 冥界亚龙 播放 "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
  • Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.
  • Gyrocopter's death phrase "They came from behind" is a reference to the "Star Wars Episode 4" scene when the fighters are attempting to fire torpedoes into the exhaust port.

更新历史[编辑]

更新
描述
  • [未记载] Updated Call Down icon.png 召唤飞弹's visual effects.
  • Update 2
    • Fixed Call Down icon.png 召唤飞弹's 2nd slow not slowing by the right amount if the target wasn't hit by the first Missile.

2013-11-21

  • Updated model.
  • Fixed Call Down icon.png 召唤飞弹 first and second impact slow values being swapped.
  • Reduced Gyro's model scale a little.
  • Fixed Homing Missile not giving any bounty.
  • Added Chaos Knight minimap icon.png 混沌骑士, Phantom Assassin minimap icon.png 幻影刺客 and Gyrocopter minimap icon.png 矮人直升机 to Captain's Mode.
  • Fixed Flak Cannon not attacking magic immune units.
  • Fixed Rocket Barrage not hitting Roshan.
  • Fixed Homing Missile portrait name.
  • Fixed Flak Cannon not hitting ancients.
  • Fixed Homing Missile ignoring Linken's Sphere.
  • Fixed Call Down not providing vision over its area.
  • Fixed Homing Missile not keeping vision around the area when it impacts a unit.
  • Fixed Rocket Barrage not hurting mechanical units.
  • Fixed Flak Cannon not hurting Mechanical units.
  • Fixed Flak Cannon having cast time.
  • Fixed creeps hurting Homing Missile.
  • Fixed players being able to play as Gyrocopter, Bane, Lanaya and Phantom Assassin.

版本历史[编辑]

版本
改动
  • Reduced Call Down icon.png 召唤飞弹 first rocket's damage from 220/285/350 to 200/275/350.
  • Reduced Call Down icon.png 召唤飞弹 first rocket's damage from 250/300/350 to 220/285/350.
  • Reduced Rocket Barrage icon.png 火箭弹幕 damage per rocket from 11/15/19/23 to 8/13/18/23.
  • Reduced base Intelligence attribute symbol.png智力 from 23 to 19.
  • Call Down icon.png 召唤飞弹
    • Increased radius from 450 to 600.
    • Reduced first rocket's movement speed slow from 50% to 30%.
    • Increased second rocket's movement speed slow from 20% to 60%.
  • Homing Missile icon.png 追踪导弹 rocket can now be targeted by Force Staff icon.png 原力法杖.
  • Increased Homing Missile icon.png 追踪导弹 maximum damage from 110/220/330/440 to 125/250/375/500.
  • Homing Missile icon.png 追踪导弹
    • Now can hit invisible units.
    • Increased attacks required to destroy from 3 on each level to 3/3/4/5.
  • Increased Rocket Barrage icon.png 火箭弹幕 damage per rocket from 11/14/17/20 to 11/15/19/23.
  • Homing Missile icon.png 追踪导弹
    • Reduced distance required to reach maximum damage from 2000 to 1500.
    • Rescaled stun duration from 2.5 on each level to 2.2/2.4/2.6/2.8.
  • Increased Homing Missile icon.png 追踪导弹 maximum damage from 100/200/300/400 to 110/220/330/440.
  • Increased Rocket Barrage icon.png 火箭弹幕 damage per rocket from 10/13/16/19 to 11/14/17/20.
  • Increased base armor from -1 to 1 (total armor is now 4.36).
  • Increased Agility attribute symbol.png敏捷 gain from 2.4 to 2.8.
  • Rescaled Rocket Barrage icon.png 火箭弹幕 cooldown from 6.5 to 7/6.5/6/5.5.
  • Added Aghanim's Scepter icon.png 阿哈利姆神杖 upgrade for Gyrocopter: Increases Call Down icon.png 召唤飞弹 cast range from 1000 to global and increases the second rocket's damage from 100/150/200 to 175/225/275.
  • Increased Rocket Barrage icon.png 火箭弹幕 damage per rocket from 10/12/14/16 to 10/13/16/19.
  • Homing Missile icon.png 追踪导弹
    • Added a visual indicator over the target's head (visible to allies only).
    • Increased cast range from 900 to 1050.
    • Reduced cooldown frm 20/18/16/14 to 20/17/14/11.
  • Created.

Gallery[编辑]

See also[编辑]

References[编辑]

  1. [1], Top Gun scene Gyrocopter is referring to.