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虚空假面

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虚空假面
Faceless Void icon.png
Strength attribute symbol.png
23 + 2.1
Agility primary attribute symbol.png
23 + 2.8
Intelligence attribute symbol.png
15 + 1.5
等级 基础 1 15 25
生命值 200 660 1240 1660
生命恢复速率 0.75 2.13 3.89 5.15
魔法值 75 240 471 636
魔法恢复速率 0.01 0.61 1.45 2.05
攻击力 33‒39 56‒62 95‒101 123‒129
护甲 0 3.29 8.89 12.89
技能伤害增强 0% 1.07% 2.57% 3.64%
每秒攻击次数 0.58 0.72 0.95 1.11
移动速度 300
转身速率 1
视野 1800/800
攻击范围 150
弹道速度 瞬间
攻击动作 0.5+0.56
基础攻击间隔 1.7
魔法抗性 25%
碰撞体积 24
2

暗惧者虚空假面是一名既可以打核心又可以担任劣单的敏捷型近战英雄。给他一点时间,他可以在数秒内消灭整只地方队伍,成为敌人的梦魇。 挥舞着宇宙魔力灌注的权杖,他的每次攻击都能将敌人锁定在时空中。使用时间漫游,他可以在战场中穿梭自如,并且取消最近受到的伤害。暗惧者同样可以使用时间膨胀暂停敌人的冷却时间,并降低敌人的移动速度和攻击速度。他的终极技能时间结界,锁定作用范围内一切的时间,让他在几秒内没有阻力地击倒敌人。虽然理想情况下虚空假面需要能够在时间结界内有所作为的队友,但这不影响时间结界成为整个游戏内最具毁灭性的大招之一,让虚空假面可以在敌人侵犯到自己之前将他们消灭。

介绍[编辑]

虚空假面 暗惧者 —— 虚空假面
播放 "我的故乡在时光之外,数之不尽的时光"
定位: 核心 核心 / 先手 先手 / 控制 控制 / 逃生 逃生 / 耐久 耐久
背景: 暗惧者虚空假面是来自超维视界的一名访客,一个时间之外的境域。这个来自其他维度的存在,坚信为复仇之石的争斗值得它降临我们物质位面的原因,依然是个迷,但显然它对这个世界平衡力扰乱的后果已经反映到了相邻的维度。时间对暗惧者毫无意义,除了作为一种阻挠敌人并帮助盟友的手段。它那长远的宇宙视角赐予它悠久却不相关的特技,但没关系,在战场上它完全能随心施展这些能力。
配音: Dave Fennoy (台词)

技能[编辑]

时间漫游
Time Walk icon.png
技能属性
点目标
影响目标
自身
冲到目标位置,并取消最近2秒内受到的任何伤害。
施法动作0.3+0.2
施法距离全地图
最大传送距离675 (Talent tree symbol.png 1275)
回溯时间2
冷却时间 24/18/12/6
魔法值 40
特效
增益效果 时间漫游:不能被驱散
暗惧者将时间撕出一个洞,穿过超维视界并瞬间重现出来。

附录:

  • 虚空假面以3000的速度漫游。
  • 时间漫游过程中虚空假面是无敌的。
  • 不会躲避已产生的弹道。
  • 点击距离比最大距离近时,不会漫游完整的距离。
  • 施法时,任何2秒内对虚空假面造成的伤害都会被治疗回来,包括友军的伤害。
  • buff和debuff状态、冷却时间和魔法值完全不会受到影响。


时间膨胀
Time Dilation icon.png
技能属性
无目标
影响目标
敌人
虚空假面将附近所有敌人困在一个时间膨胀场中,技能的冷却将会停止,每停止一个技能的冷却,敌人的移动和攻击速度就会降低8%。
施法动作0.1+0.77
作用范围725
每个冷却技能造成减速10%
持续时间6/8/10/12
冷却时间 40/34/28/22
魔法值 75
会被技能免疫状态格挡 如果debuff在技能免疫之前施加并且没有被驱散,仍然会造成减速和冷却停止
特效
负面效果 时间膨胀减速:能够被任何驱散所驱散

附录:

  • 不会真正停止冷却时间,实际上,它只是为每个技能增加了6/8/10/12秒的冷却时间,并且视觉上停止了冷却计时器。
  • 受debuff影响的单位施放的技能将增加debuff剩余时间的冷却时间。
  • 不会影响物品的冷却和无冷却的技能。会影响被动技能的冷却。
  • 不会影响充能技能的充能时间。
    • 然而,如果用光了充能点数,技能图标显示冷却中,则冷却时间会受影响。
    • 冷却时间停止会导致充能计数器和冷却时间不同步,所以即使充能点恢复了,技能仍会处于冷却中。
  • 减速没有叠加上限。每个冷却中的技能都会叠加一层。
    • 隐藏的技能同样会被计数,如Invoker minimap icon.png 祈求者未祈求的技能,Whirling Axes (Ranged) icon.png 旋风飞斧Battle Cry icon.png 战斗嚎叫
    • Rubick minimap icon.png 拉比克偷过的进入冷却的技能不会计数,因为它们不是隐藏的,是已经从拉比克移除的技能。
    • 叠加计数器只能增加,不会减少。如果有技能被刷新,减速仍会按照现在的层数作用。
  • 受时间膨胀影响的技能仍可以被刷新(如Refresher Orb icon.png 刷新球)。
    • 然而,如果不是刷新球刷新的技能(如Rearm icon.png 再装填),技能在失去debuff后仍会进入冷却。
  • 多次施放时间膨胀不会叠加。对已经受时间膨胀影响的技能再次施放没有任何效果。


时间锁定
Time Lock icon.png
技能属性
被动
影响目标
敌人
伤害类型
魔法
攻击有一定概率将一个敌方目标锁定在时间中,造成眩晕及额外伤害。
触发概率10%/15%/20%/25%
额外伤害50/75/100/125
持续时间(英雄)1
持续时间(非英雄)2
特效
负面效果 时间锁定眩晕:能够被强驱散所驱散
虚空假面的突袭伴随着维度转移之力。

附录:

  • 虚空假面可以通过时间锁定的额外伤害吸血。然而,额外伤害不能暴击分裂
  • 平均为每次攻击增加5/11.25/20/31.25点魔法伤害


时间结界
Chronosphere icon.png
技能属性
区域目标
影响目标
敌人 / 友军
在时空中创造一个泡状遮罩,将所有位于其中的单位定住,并使虚空假面在其内部来去自如。只有虚空假面和他控制的单位不受影响。在其中的隐身单位会显形。
施法动作0.35+0.7
施法距离600
作用范围425
极限速度1000
持续时间4/4.5/5
冷却时间 140/125/110 (可以用阿哈利姆神杖升级 60)
魔法值 150/225/300
可以用阿哈利姆神杖升级 减少冷却时间
不会被破坏禁用 虚空假面对时间结界的免疫效果无法被破坏
特效
增益效果 时间结界速度加成:不能被驱散
负面效果 时间结界眩晕:不能被驱散
当超维视界的裂隙突现之时,所有不幸被其困住的可怜灵魂都将万劫不复。

附录:

  • 时间结界影响所有非虚空假面控制的单位,包括建筑物守卫和友方单位。
  • 处于时间结界中时,虚空假面和他控制的单位拥有1000的极限速度并且具有相位状态,意味着减速效果对其无效。
  • 虚空假面和他的幻象(可能是他自己的,也可能是他的队友或敌人的)永远不会被任何来源的时间结界所控制。
  • 然而,移动速度和相位状态只对时间结界的施法者有效。
    • 唯一的例外是友方Replicate icon.png 复制制造的幻象,同样在时间结界中拥有移动速度加成。
  • 持续时间内,在整个影响区域内提供450范围的空中视野真实视域
  • 受影响的单位处于眩晕状态。当其他单位走进区域时,他们也会受到影响,直到技能结束。.
  • 处于时间结界内的单位可以被一些技能拉出来。Force Staff icon.png 原力法杖Geomagnetic Grip icon.png 地磁之握无法将单位移出来。


Recommended items[编辑]

{{Recommendeditems Starting items:

  • 压制之刃 greatly increases Faceless Void's ability to last-hit creeps, which is important for ensuring that he farms well in the early game. By augmenting his already formidable attack damage, Faceless Void can ensure that the enemy has a hard time denying him even if they are in a position to.
  • 树之祭祀 and 治疗药膏 are important for ensuring that Faceless Void remains in-lane despite enemy attempts to harass him. Because Darkterror is a melee hero, he must get closer to the creep wave in order to last-hit and thus exposes himself to harassment.
  • 敏捷便鞋 provides Faceless Void with increased base damage as well as a small amount of armor, giving him better farming power and a little physical survivability.

Early game:

  • 魔棒 can be useful to get on Faceless Void given his small base HP and mana pool. The burst regen can give him more survivability and the ability to cast his spells if he finds himself in lots of early engagements.
  • 速度之靴 give Darkterror more movement speed, important in the early game since he is a melee hero who must be able to position himself quickly for last-hitting and avoiding harass.
  • 穷鬼盾 is useful for providing Darkterror with damage block as well as additional armor and base damage. Increasing his survivability in the early game is important for ensuring that he can transition past the laning stage and become a threat later in the game.
  • 吸血面具 allows Faceless Void to lifesteal, important for ensuring that his HP remains topped off, especially while farming in the jungle. As well, the lifesteal still applies during Time Lock icon.png 时间锁定 procs, and it builds into a Mask of Madness, which is a very important item to get.

Core items:

  • 魔杖 can give Faceless Void increased stats, and provides even more burst HP and mana regen than Magic Stick.
  • 动力鞋 provides bonus attack speed and the ability to switch attributes, useful for giving Faceless Void more HP for survivability, more mana for casting spells on his limited mana pool, or more attack speed and base damage for dealing damage.
  • Mask of Madness is a very powerful item in the hands of Faceless Void, as the active can give him a tremendous amount of attack speed for dealing damage during Chronosphere icon.png 时间结界, which can also prevent enemies from taking advantage of the 25% increased damage vulnerability. As well, the attack speed increases the chances of proccing Time Lock, resulting in even more damage output. The item also serves as a powerful farming tool, as Faceless Void can farm creep camps very effectively with the lifesteal and attack speed, while the movement speed bonus allows him to travel between neutral camps faster.
  • 回城卷轴 is important to have on all heroes. The immense initiating and disabling power of Chronosphere means that Faceless Void's presence in any teamfight can assure victory if he initiates properly.

Situational items:

  • 蝴蝶 is a very powerful item to have on Faceless Void. The evasion gives him survivability against physical attacks, increasing his ability to ignore enemy attacks while the increased agility, damage and attack speed greatly increase his ability to deal damage with his attacks.
  • 代达罗斯之殇 is one of the best damage boosting items Faceless Void can pick up. The added damage and 2.4x crit will boost your physical damage output immensely. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
  • 金箍棒 grants True Strike, some attack speed and a significant increase in attack damage. It can be a necessary item to get in order to deal damage to enemies that have evasion.
  • 阿哈利姆神杖 is a situational item to pick up on Faceless Void. As the item provides survivability and not increased damage output, it does not greatly assist Faceless Void in killing enemies during Chronosphere. However, the increased duration and greatly decreased cooldown allows Chronosphere to be used tactically, getting guaranteed pick-offs against lone enemies and then coming off cooldown in time for the next engagement, and the increased duration can allow teammates with high damage output to do more during the Chronosphere. As well, the bonus mana and intelligence decreases the strain that Chronosphere's high mana cost places on Faceless Void's mana pool.
  • 恐鳌之心 is always useful in any low-HP hero. The gigantic HP increase will allow Faceless Void to better weather attacks, especially from damage nukes that may be targeted on him from outside of a Chronosphere. The HP regen outside of battle can also allow him to become a bigger threat against the enemy team if he manages to slip away temporarily, as he can return shortly after with a full HP bar that the enemy must chip away at all over again.
  • 银月之晶 can be a strong damage item for Faceless Void. The greatly increased attack speed can allow him to proc Time Lock and certain items much more often, greatly increasing his DPS. The increased night vision range can give him a strong vision advantage at night which in turn can allow him to initiate good fights he otherwise could not have seen. Consuming the item can free up an inventory slot for a permanent attack speed bonus, clearing up the item slot for an extra lategame item.

}}

Equipment[编辑]

Tips[编辑]

Time Lock average stats (hero)
Time Lock average defense value (hero)
  • Faceless Void is a respectable off-laner. As an off-laner, Faceless Void has an escape ability in Time Walk, and his impressive base damage can help him get last-hits. An off-lane Faceless Void tries to get experience over gold, getting access to Chronosphere as early as possible, and then using it to set up engagements for his team to capitalize on. If played in this role, Faceless Void's item build will alter slightly to a more semi-carry role.
    • An early Iron Talon icon.png 寒铁钢爪 helps Faceless Void get extra farm. Use it to clear out the side camp next to the off-lane.
    • Blink Dagger icon.png 闪烁匕首 massively enhances Faceless Void's initiation factor. With it's range almost double that of Time Walk, it's an important item for catching multiple enemy heroes.
    • Vladmir's Offering icon.png 弗拉迪米尔的祭品 is a safer alternative to Mask of Madness icon.png 疯狂面具 trading away the attack speed and added damage in exchange for more well rounded stats and an aura that affects your team.
  • The unique nature of Faceless Void's ultimate means that, unlike other agility-based carries, he does not farm many survivability items. Rather, Faceless Void builds for as much damage output as possible, and then casts Chronosphere to immobilize multiple enemies at once, so that he can kill numerous foes during a fight while they are unable to retaliate at all. As well, Faceless Void benefits greatly from having teammates with strong ranged damage output who can also take advantage of Chronosphere to blow up the enemy team before they can respond.
  • As a hard carry, Faceless Void is one of few heroes who can benefit from skilling [[|16px|link=Attributes/旧的技能#Attribute Bonus]] [[Attributes/旧的技能#Attribute Bonus|]] multiple times during the laning stage in order to improve his overall stats. Attribute levels provide Faceless Void with more HP, damage and mana, increasing his survivability. As well, hard carries generally do not try to engage in fights in the early game due to their dependence on items, so skilling abilities is less effective.
  • Faceless Void is almost always played in the safe lane as the team's core farmer. His job is to farm as safely as possible, and take kill opportunities if they come, in order to build the early-game items he needs to be able to farm without support.
  • Time Walk icon.png 时间漫游 is a Pseudo Blink ability that renders Faceless Void invulnerable as he quickly jumps to the target location.
    • The most general use for Time Walk is to allow Faceless Void to close the distance to an enemy, either to attack them or to cast Chronosphere. As such, it can be important to get many early levels in this ability to maximize Darterror's initiation potential.
    • In a pinch, Time Walk can be used as an escape spell to put distance between Faceless Void and any incoming attackers. However, beware that it does not disjoint projectiles, so attacks that follow him to his destination can still hit him.
    • Evasion can be useful to build on Faceless Void in order to augment his survivability further. The evasion will prevent secondary effects of physical attacks from proccing, since the attack itself does not count as landing. This can allow Faceless Void to ignore the secondary effects of attacks like Mana Break icon.png 法力损毁, Essence Shift icon.png 能量转移, bashes, and so on.
  • Time Lock icon.png 时间锁定 is a powerful bash-type passive ability that allows Faceless Void's attacks to stun enemies and deal bonus damage.
    • Time Lock allows Faceless Void's damage and disable potential to scale tremendously with attack speed, as each proc instance of Time Lock will stun and deal bonus magical damage. With enough attack speed, Faceless Void can keep an enemy almost permanently disabled through repeated bashes, and deal large amounts of damage with those bashes.
    • Getting several levels in Time Lock, alongside increasing Faceless Void's attack speed, will greatly boost the amount of damage he deals.
    • Time Lock pierces spell immunity, allowing it to stun enemies who have activated Black King Bar, as well as siege creeps. The former case can be a powerful use of crowd control to disable enemies through spell immunity, while the latter case can be helpful for stopping pushes by removing a siege creep's damage output for a short duration if it is attacking a tower.
  • Chronosphere icon.png 时间结界 is one of the most powerful and most feared area disables in the game, capable of stopping entire teams in their tracks regardless of spell immunity. Used wisely, it can allow Faceless Void and his allies to kill numerous enemy players with little to no resistance.
    • Due to its extremely long cooldown, Chronosphere must be used wisely, as Faceless Void is very weak without it. As teamfights do not happen regularly in the early game, Chronosphere can be used to secure kills in the laning phase, however once teamfights start becoming more frequent the spell must be kept in reserve until the right moment.
    • Faceless Void (as well as any units under his control) gains 1000 movement speed and phase movement inside his own Chronosphere, allowing him to attack any targets within as needed. Try to catch enemies in Chronosphere first, and then select targets once they are disabled. As well, remember that Faceless Void will never be disabled by a Chronosphere, even one cast by an enemy, though he will not gain the movement bonuses inside a Chronosphere that he does not own.
    • However, be very wary if there is a Rubick minimap icon.png 拉比克 on the enemy team. While Faceless Void can still move inside of Rubick's Chronosphere, his teammates cannot. Fortunately, Faceless Void can easily avoid Spell Steal icon.png 技能窃取 since he is able to cast Time Dilation icon.png 时间膨胀 in order to have it as his last cast spell, but of course, be sure to catch Rubick inside of Chronosphere to ensure that he does not steal it and use it against your teammates.
    • Take special care when casting Chronosphere; unlike other disables in the game, it is capable of freezing allies in place, not just enemies. Avoid trapping teammates inside a Chronosphere unless a decisive advantage can be secured, and try to place the Chronosphere such that it does not impede allies' movements as they attempt to assist in a teamfight.
    • It can be useful to target Chronosphere such that part of it can deny terrain to the enemy. Placing the sphere such that the enemy cannot assist without entering the sphere can help ensure that they will not be able to interfere as much, if at all, in a teamfight.
    • Remember that Chronosphere will freeze buildings as well, not just units; this includes fountains, friendly or enemy. This makes Chronosphere very strong for diving enemy towers and even their fountain, as Faceless Void can prevent them from attacking him and take advantage of the boosted movement speed to enter and leave at high speed.
    • The key to utilizing Chronosphere properly is target prioritization. Be sure to coordinate with teammates to kill important targets during the Chronosphere, which may not always be the enemy's carry. If Chronosphere can catch supports with powerful spells and teamfight items, killing them first can remove those abilities and items from the field, making the remainder of the fight much harder for the enemy.
    • As well, Chronosphere's disable potential can be greatly augmented by additional crowd control from teammates. Spells such as Reverse Polarity icon.png 两极反转, Vacuum icon.png 真空, Berserker's Call icon.png 狂战士的怒吼 can clump the enemy up together to allow Faceless Void to trap several of them at once. Once clumped together, the enemy becomes extremely vulnerable to area-of-effect nukes such as Chain Frost icon.png 连环霜冻, Earth Splitter icon.png 裂地沟壑, Sonic Wave icon.png 超声冲击波, and so on.
    • It is important to remember that while enemies inside of Chronosphere are helpless, those outside can still hinder Faceless Void's attempts to kill their teammates. This means that spells such as Shallow Grave icon.png 薄葬, Cold Embrace icon.png 极寒之拥 and Purification icon.png 洗礼 can foil attempts at getting kills, and disables can still be targeted on Faceless Void to render him unable to act during Chronosphere. This further emphasizes the importance of target prioritization, as it may be necessary to target Chronosphere on supports over carries, or it may be necessary to kill targets outside of the Chronosphere first.
    • Chronosphere will reveal invisible enemies within the sphere, making it powerful against certain spells like Moonlight Shadow icon.png 月之暗面 and Shukuchi icon.png 缩地.
    • Keep in mind that Faceless Void's longer-than-normal cast animation, combined with the travel time of Time Walk, can allow alert enemies to completely dodge Chronosphere if they react quickly enough. As such, try to cast Chronosphere immediately upon emerging from Time Walk, and try to target it on enemies that do not have the ability to instantly re-position themselves to evade it.
    • If enemies become invulnerable before Chronosphere is cast, they will not be affected by it, whether it is an ally or enemy. This means that a Juggernaut minimap icon.png 主宰 can continue hitting targets inside with Omnislash icon.png 无敌斩, Storm Spirit minimap icon.png 风暴之灵 can travel through with Ball Lightning icon.png 球状闪电, and so on.
  • While Faceless Void is not the most flexible carry, he can benefit greatly from building various items.
    • Stout Shield icon.png 圆盾 can be a very strong starting item to purchase on Faceless Void, as it provides him with damage block from the start, ensuring that he has survival against harass damage.
    • Ring of Aquila (Active) icon.png 天鹰之戒 is useful for providing Faceless Void with early attributes and mana regen. The all-around stats give him more base damage, HP and mana, the armor gives him increased survivability and helps reduce damage taken from creeps while farming, and the mana regen greatly helps to replenish his mana given his poor base intelligence and intelligence growth.
    • Black King Bar icon.png 黑皇杖 can be a powerful defensive item if the enemy has ranged disablers nukers that can position themselves to avoid being caught by Chronosphere. Activating spell immunity during Chronosphere allows Faceless Void to avoid being disabled or nuked down from outside the sphere, which lets him focus his undivided attention on targets inside. The item also provides Faceless Void with more HP and attack damage, giving him increased survivability and damage output.
    • Battle Fury icon.png 狂战斧 is a well-balanced farming item that provides Faceless Void with self-sustain as well as attack damage. The HP and mana regen let Faceless Void farm for extended periods of time without returning to base, while the cleave, bonus creep damage and additional attack damage allow him to farm creeps more quickly. As well, the cleave allows Faceless Void to spread physical damage around inside of Chronosphere, useful if he can catch multiple enemies in close proximity.
    • Mjollnir icon.png 雷神之锤 is a strong farming and attack damage item that greatly increases Faceless Void's damage output during Chronosphere. The increased attack speed and Unique Attack Modifier allow Faceless Void to farm creeps more quickly, and the Chain Lightning can proc multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
    • Refresher Orb icon.png 刷新球 is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb will reduce Faceless Void's carry potential as it does not provide him with increased damage output, doubling up on Chronosphere's disable duration can give Faceless Void's team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.

Trivia[编辑]

  • In DotA, Faceless Void's alternate/fun name is Gorzerk.
  • Faceless Void's death response, 播放 "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tapes before returning them to the store.
  • Faceless Void's respawn line 播放 "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."
  • The word "Chrono" is a Greek word which mean "time", and when combine with "sphere" can be translated as "The sphere of time", much likely to describe his Ultimate's ability (to pause/stop time for his own purpose).
  • Faceless Void's green heart shaped belt buckle could be a reference to Dio Brando from Jojo's Bizarre Adventure by Hirohiko Araki considering they both have the ability to stop time.
    • When using Chronosphere icon.png 时间结界, Faceless Void strikes a pose similar to Dio Brando's signature pose.

更新历史[编辑]

更新
描述
  • Updated hero icon again
  • Updated minimap icon
  • Remodeled Faceless Void
  • Updated hero portrait
  • Updated hero icon and ability icons
  • Added a loadout animation with particles

December 17, 2014 Patch Update 3

2014-11-18

2014-10-02

  • Increased the vision on Chronosphere icon.png 时间结界 slightly to fit the affected area better
  • Fixed [[|16px|link=虚空假面/旧的技能#Backtrack]] [[虚空假面/旧的技能#Backtrack|]] working on HP Removal.
  • Fixed Chronosphere not freezing invulnerable towers.
  • Updated Faceless Void's Backtrack effect.
  • Fixed Courier interaction with Chronosphere.
  • Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
  • Fixed evasion not being disabled properly under Doom/Chronosphere.
  • Fixed Chronosphere's interaction with various passives.
  • Fixed Chronosphere freezing other units you own.
  • Chronosphere now properly affects siege weapons.
  • Add new effect for Faceless Void's Chronosphere.
  • Faceless Void's Time Walk and Backtrack effects now properly draw his time shifted form.
  • Fixed Backtrack being able to avoid unique attack effects.
  • Chronosphere now properly gives 1000/1000 flying vision.
  • Chronosphere is now guaranteed to show for both teams.
  • Chronosphere no longer pauses mechanicals or wards (except for Mass Serpent Wards, which are still paused).
  • Fixed being able to Force Staff out of Chronosphere.
  • Nerfed him by making Chronosphere actually show up for enemies.
  • Faceless Void's Timewalk now affects all units he passes through, not just a radius at his destination. (6.72 parity)
  • Fixed Chronosphere moving buildings.
  • Fixed Chronosphere not affecting invulnerable towers.
  • Added Faceless Void.
  • Chronosphere now affects magic-immune units.
  • Morphling's Waveform and Faceless Void's Timewalk will now continue previously-commanded movement properly (should no longer double-back after using those abilities).

版本历史[编辑]

版本
改动
  • Increased attack range from 128 to 150.
  • Time Walk icon.png 时间漫游
    • Increased max distance from 625 to 675.
    • Increased cast time from 0.2 to 0.3.
  • Time Dilation icon.png 时间膨胀
    • Rescaled movement speed slow per cooldown from 7%/8%/9%/10% to 8% on each level.
    • Increased cooldown from 36/30/24/18 to 40/34/28/22.
  • Time Lock icon.png 时间锁定
    • No longer deals double damage when proccing on units inside Chronosphere.
    • Increased damage from 40/50/60/70 to 50/75/100/125.
  • Aghanim's Scepter icon.png 阿哈利姆神杖 no longer increases Chronosphere icon.png 时间结界's duration from 4/4.5/5 to 4/5/6.
  • Increased Strength attribute symbol.png力量 gain from 1.6 to 1.8.
  • Increased Time Walk icon.png 时间漫游 max distance from 550 to 625.
  • Time Dilation icon.png 时间膨胀
    • Increased duration from 5.5/7/8.5/10 to 6/8/10/12.
    • Increased cooldown from 34/28/22/16 to 36/30/24/18.
  • Enabled in Captain's Mode.
  • Time Dilation icon.png 时间膨胀
    • Increased radius from 650 to 725.
    • Increased movement speed slow from 4%/6%/8%/10% to 7%/8%/9%/10%.
    • Increased attack speed slow from 4/6/8/10 to 7/8/9/10.
    • Rescaled duration from 6/7/8/9 to 5.5/7/8.5/10.
Old Time Walk icon.png Time Walk:
Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
Cast time: 0.35
Cast range: 700/900/1100/1300
Max travel distance: 700/900/1100/1300
Slow radius: 300
Movement speed slow: 20%/30%/40%/50%
Slow duration: 3
Mana cost: 90
Cooldown: 19/17/15/13
Notes: Faceless Void is invulnerable during Time Walk. Travels at a speed of 3000. Does not disjoint projectiles.
New Time Walk icon.png 时间漫游:
Rushes to a target location while backtracking any damage taken the last 2 seconds.
Cast time: 0.2
Cast range: Global
Max travel distance: 550
Backtrack duration: 2
Mana cost: 40
Cooldown: 24/18/12/6
Notes: Only backtracks actual damage. HP removal is not backtracked.
  • Replaced [[|16px|link=虚空假面/旧的技能#Backtrack]] [[虚空假面/旧的技能#Backtrack|]] with Time Dilation icon.png 时间膨胀
Time Dilation icon.png 时间膨胀
Faceless Void traps all nearby enemies in a time dilation, freezing their cooldowns and slowing their movement and attack speed for each frozen cooldown.
Cast time: 0.1
Radius: 650
Slow per cooldown: 4%/6%/8%/10%
Duration: 6/7/8/9
Notes: Affects all abilities which already are on cooldown and abilities which enter cooldown. Does not affect items.
  • Faceless Void is no longer restricted from buying Skull Basher icon.png 碎颅锤 and Abyssal Blade icon.png 深渊之刃 (their bashes are still disabled on Faceless Void).
  • Increased Chronosphere icon.png 时间结界 mana cost from 150/175/200 to 150/225/300.
  • Time Walk icon.png Time Walk no longer slows attack speed by 20/30/40/50.
  • Chronosphere icon.png 时间结界
    • Increased cooldown from 130/110/90 to 130/115/100.
    • Ward unit types are no longer able to attack while inside.
  • Increased Chronosphere icon.png 时间结界 cooldown from 120/100/80 to 130/110/90.
  • Chronosphere icon.png 时间结界
    • Reduced radius from 450 to 425.
    • Reduced flying vision radius from 1000 to 425.
    • No longer disables passive abilities.
    • Effects no longer linger for an extra 0.5 seconds at the end of its duration.
  • Reduced Time Walk icon.png Time Walk mana cost from 120 to 90.
  • Chronosphere icon.png 时间结界
    • Now hastes all units owned by the caster to 1000 movement speed and turns them phased while inside the radius.
    • Reduced cooldown from 120/110/100 to 120/100/80.
  • Time Walk icon.png Time Walk
    • Increased movement speed slow from 25%/30%/35%/40% to 20%/30%/40%/50%.
    • Increased attack speed slow from 25/30/35/40 to 20/30/40/50.
  • Increased Chronosphere icon.png 时间结界 radius from 400 to 450.
  • Time Lock icon.png 时间锁定 now deals twice as much damage when proccing on a unit inside his Chronosphere.
  • Faceless Void can no longer be frozen by any Chronosphere icon.png 时间结界.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased Strength attribute symbol.png力量 gain from 1.4 to 1.6.
  • Time Walk icon.png Time Walk
    • Increased movement speed slow from 10%/20%/30%/40% to 25%/30%/35%/40%.
    • Increased attack speed slow from 10/20/30/40 to 25/30/35/40.
    • Increased cooldown from 13 on each level to 19/17/15/14.
  • Increased base Strength attribute symbol.png力量 from 17 to 23.
  • Added Aghanim's Scepter icon.png 阿哈利姆神杖 upgrade for Faceless Void: Increases Chronosphere icon.png 时间结界 duration from 3/4/5 to 4/5/6 and reduces cooldown from 120/110/100 to 75 on each level.
  • Reduced Chronosphere icon.png 时间结界 cooldown from 165 on each level to 120/110/100.
  • Reduced Strength attribute symbol.png力量 gain from 2.2 to 1.4.
  • Time Walk icon.png Time Walk
    • Now moves at a constant speed of 2600, instead of reaching the targeted point within 1.5 seconds regardless of distance.
    • Reduced cast time from 0.5 to 0.35.
  • Reduced Chronosphere icon.png 时间结界 cast time from 0.5 to 0.35.
  • Chronosphere icon.png 时间结界
    • Reduced duration from 3/4.5/6 to 3/4/5.
    • Reduced cast range from 500/600/700 to 500/550/600.
    • Reduced mana cost from 175/200/225 to 150/175/200.
    • Reduced cooldown from 180 to 165.
  • Increased base attack damage from 23-29 to 37-43 (total attack damage is now 58-64).
  • Increased base armor from 0 to 1 (total armor is now 3.94).
  • Time Walk icon.png Time Walk
    • Reduced movement speed slow from 15%/30%/45%/60% to 10%/20%/30%/40%.
    • Reduced attack speed slow from 15/30/45/60 to 10/20/30/40.
  • Time Walk icon.png Time Walk
    • Increased mana cost from 100 to 120.
    • Increased cooldown from 12 to 13.
  • Fixed [[|16px|link=虚空假面/旧的技能#Backtrack]] [[虚空假面/旧的技能#Backtrack|]] triggering on heals.
Old Time Walk:
Quickly moves around the battlefield attacking units in a radius around him.
Cast time: 0.5
Radius: 400
Attack damage bonus: 30%/60%/90%/120%
Mana cost: 100/120/140/160
Cooldown: 15
Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
New Time Walk icon.png Time Walk
Quickly moves to a target location and slows the movement and attack speed of all units at the end of his path.
Cast time: 0.5
Cast range: 700/900/1100/1300
Max travel distance: 700/900/1100/1300
Slow radius: 300
Movement speed slow: 15%/30%/45%/60%
Attack speed slow: 15/30/45/60
Slow duration: 3
Mana cost: 60
Cooldown: 12
Notes: Faceless Void is invulnerable during Time Walk and cannot do anything during it. Faceless Void reaches the target location within 1.5 seconds. Can jump over cliffs and trees.
  • Increased [[|16px|link=虚空假面/旧的技能#Backtrack]] [[虚空假面/旧的技能#Backtrack|]] proc chance from 5%/10%/15%/20% to 10%/15%/20%/25%.
  • Chronosphere icon.png 时间结界
    • Fixed Chronosphere starting its effects before the cast point is reached.
    • Reduced cast time from 1.5 to 0.5.
  • Reduced Time Walk attack damage bonus from 30%/60%/90%/120% to 15%/30%/45%/60%.
  • Increased Chronosphere icon.png 时间结界 cast time from 0.5 to 1.5
Time Walk:
Quickly moves around the battlefield attacking units within a radius around him.
Cast time: 0.5
Radius: 400
Attack damage bonus: 30%/60%/90%/120%
Mana cost: 100/120/140/160
Cooldown: 15
Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
  • Replaced Evasion with [[|16px|link=虚空假面/旧的技能#Backtrack]] [[虚空假面/旧的技能#Backtrack|]]
[[|16px|link=虚空假面/旧的技能#Backtrack]] [[虚空假面/旧的技能#Backtrack|]]:
Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack any kind of damage.
Proc chance: 5%/10%/15%/20%
Notes: Is not evasion. Upon taking damage, he has a chance to dodge the damage. Other parts of spells or attacks are not dodged (eg stuns, debuffs, etc).
  • Bash
    • Renamed to Time Lock
    • Changed legacy hotkey from B to E.
Chronosphere icon.png 时间结界:
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has mysterious connection with spacetime that causes him to be unaffected by the sphere.
Cast time: 0.5
Cast range: 500/600/700
Radius: 400
3/4.5/6
Mana cost: 175/200/225
Cooldown: 180
Notes: Affects all units, excluding Faceless Void and his units. Affects buildings as well. Affected units are paused.
  • Increased attack range from 100 to 128.
  • Faceless Void is now allowed to build a Refresher Orb icon.png 刷新球
Temporal Drag:
Faceless Void tears time apart, slowing down all enemy units.
Radius: Global
Movement speed slow: 40%/50%/60%
Attack speed slow: 10/20/30
Duration: 5
Mana cost: 175/250/300
Cooldown: 120/110/100
Notes: Pierces spell immunity. Does not affect buildings.
  • Faceless Void is no longer allowed to build a Refresher Orb icon.png 刷新球
  • Stop Time
    • Reduced radius from global on each level to 1000/1500/2000.
    • Increased cooldown from 210/150/110 to 240/185/145.
    • No longer affects buildings.
  • Increased Stop Time cooldown from 210/150/90 to 210/150/110.
  • Stop Time
    • Reduced duration from 3.5 to 2.5.
    • Increased mana cost from 180/200/250 to 180/250/300.
  • Faceless Void is now allowed to build a Refresher Orb icon.png 刷新球
  • Stop Time
    • Reduced duration from 3/4/5 to 3.5 on each level.
    • Reduced cooldown from 180/240/300 to 210/150/90.
    • Now also affects buildings.

Replaced abilities[编辑]

时间漫游 (6.86前)
Unknown icon.png
技能属性
Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
施法距离{{{value1}}}
最大传送距离{{{value2}}}
减速范围{{{value3}}}
移动速度减缓{{{value4}}}
减速持续时间{{{value5}}}
暗惧者将时间撕出一个洞,穿过超维视界并瞬间重现出来。

附录:

  • This ability got reworked into the current Time Walk icon.png 时间漫游 in the 6.86 gameplay patch.
  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not disjoint projectiles upon cast.
  • The slow can hit units up to 1000/1200/1400/1600 range away (700/900/1100/1300 max travel distance + 300 slow radius).
  • Does not travel the full distance, when targeting closer than its max distance.


回到过去
Unknown icon.png
技能属性
虚空假面通过将时间向回移动一小段,来闪避一切(包括物理和魔法)伤害。
触发概率{{{value1}}}
暗惧者能看到还未发生的事情。

附录:
This ability was replaced by Time Dilation icon.png 时间膨胀 in the 6.86 gameplay patch.

  • Backtrack belongs to the group of damage negating effects. It is not evasion.
    • This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
    • When an attack has e.g. Diffusal Blade 1 icon.png 净魂之刃 and Backtrack triggers on the attack, the damage is avoided, but the mana burn still takes effect.
    • This also means that Monkey King Bar icon.png 金箍棒 will not stop Backtrack from avoiding attack damage.
    • Evasion has priority over Backtrack. When evasion procs, Backtrack can't proc on that attack.
  • Backtrack has the 3rd highest priority in the group of damage negating effects.
    • This means when combined with e.g. Aphotic Shield icon.png 无光之盾 or Living Armor icon.png 活体护甲, Bactrack negates damage while the shield or armor do not.
  • As with all damage manipulating effects and despite the ability description, Backtrack can negate all 3 damage types.
    • Increases Faceless Void's effective HP by an average of 11%/18%/25%/33% against those.
  • Backtrack fully ignores damage which is flagged as HP Removal.


时间漫步 (6.10-6.12b)
Unknown icon.png
技能属性
Quickly moves around the battlefield attacking units in a 400 radius.
Radius{{{value1}}}
Attack Damage Bonus{{{value2}}}
Search Interval{{{value3}}}

附录:

  • This ability got reworked into the following Time Walk icon.png Time Walk in the 6.13 gameplay patch.
  • Faceless Void is invulnerable and cannot be controlled during Time Walk. Does not disjoint projectiles upon cast.
  • Searches for units within the radius in 0.5 second intervals, starting immediately upon cast. Stops instantly when it cannot find any valid target.
  • The radius is centered at the point Faceless Void was upon cast for the whole duration, not around him.
  • If no units are within the radius upon cast, the spell will not go into cooldown, but will still use the mana.
  • Faceless Void performs actual attacks on each selected enemy, so attack modifiers can proc, and the attacks can miss.


Carrion Swarm
Unknown icon.png
技能属性
Sends a horde of bats to damage enemies.
Cast Range{{{value1}}}
Starting Radius{{{value2}}}
Travel Distance{{{value3}}}
End Radius{{{value4}}}
Damage{{{value5}}}

附录:

  • This ability got replaced by Time Walk in the 6.10 gameplay patch.
  • When targeting a unit, the Carrion Swarm will be released towards its current location upon cast.
  • Carrion Swarm travels at a speed of 1100.
  • Can hit units up to 1110 range away (810 travel distance + 300 end radius).
  • The complete area is shaped like a cone.


Evasion
Unknown icon.png
技能属性
Gives a percent chance to avoid attacks.
Dodge Chance{{{value1}}}

附录:

  • This ability got replaced by [[|16px|link=虚空假面/旧的技能#Backtrack]] [[虚空假面/旧的技能#Backtrack|]] in the 6.10 gameplay patch.
  • Since the Warcraft 3 engine rounds the numbers of this kind of abilities automatically down to the closest 5, the actual dodge chance was 15%/20%/30%/35%.


Temporal Drag
Unknown icon.png
技能属性
Darkterror tears time apart, slowing down all enemy units for 5 seconds.
Radius{{{value1}}}
Movement Speed Slow{{{value2}}}
Attack Speed Slow{{{value3}}}
Slow Duration{{{value4}}}

附录:

  • This ability got replaced by Chronosphere icon.png 时间结界 in the 6.10 gameplay patch.
  • Slows all enemy units on the map once upon cast.


Stop Time
Unknown icon.png
技能属性
Darkterror stops time for 2.5 seconds.
Radius{{{value1}}}
Duration{{{value2}}}

附录:

  • This ability got replaced by Temporal Drag in the 6.07 gameplay patch.
  • Stuns all enemy units within the radius once upon cast.
  • In earlier versions, this ability used to be global. It also used to affect buildings from 6.00 to 6.06.


Gallery[编辑]

See also[编辑]

References[编辑]