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or a provide Ostarion with a decent amount of regeneration in the laning phase. gives Ostarion more opportunities to set up kills early on with .
give Skeleton King enough mana pool to cast two times at level 1. is an excellent starting item for Ostarion as it allows him to get last hits easier. It also makes hit harder against creeps and increases the effectiveness of when attacking creeps.
can sometimes be the difference between a death and a kill. Its active usually grants enough mana to sustain . provide an excellent boost of speed for any hero. can be built into an later on and gives extra survivability in the form of armor and health regeneration.
provides the same kind of benefit as the Magic Stick does, but it also provides a small amount of attributes. It makes great use of the earlier bought branches, making room for new items. increases Ostarion's damage per second; attribute switching can also make his limited mana pool go much further if the treads are switched to intelligence. is Ostarion's main DPS item. It is also easy to negate the health drain with the help of .
makes Ostarion's physical attacks to hit harder, especially against targets with already low armor. also benefits greatly from it, as it heals based on dealt damage after armor reduction. negates Ostarion's main weakness: being chain-stunned and then burst down after . Furthermore, as long as he is not disabled, he can keep hitting enemies, healing himself up with his aura. increases Ostarion's damage output by increasing his attack speed and further reducing enemy armor. The aura from this item also increases his team's armor and attack speed. Since Skeleton King usually survives longer, the item's aura provides more impact. not only gives Ostarion some health and a decent attack damage boost, it also gives his attacks a chance to bash and, on top of , another active stun which also pierces spell immunity, which is very handy as he is easy to run away from if his own stun is on cooldown. gives Ostarion a great health, health regeneration and attack damage boost, making him even harder to kill and harder to ignore. gives Ostarion some evasion against enemies which rely on their physical attacks, and lets him cut off an enemy carry from their primary source of damage for a while. increases Ostarion's attack damage, counters enemies with evasion abilities or items such as Butterfly or Heaven's Halberd, and provides him with a high chance to interrupt channeling spells when is not an option. is an excellent item for Ostarion to get due to it not dropping if activates upon death, thus making it less likely for him to lose it. When carrying the , Ostarion has to die 3 times to lose the Rapier. The great damage boost also increases his endurance by improving his lifesteal aura's returns.
|定位：||耐久 核心 控制|
|玩法风格：||On the millennial solstice known as Wraith-Night, Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion immobilizes his adversaries with Wraithfire Blast, stunning and searing them over time. His greatsword smashes foes in one Mortal Strike, sapping their essence to feed his Vampiric Aura. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's Reincarnation comes full circle.|