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视野

来自Dota 2 Wiki
(重定向自Vision
跳转至: 导航搜索
当英雄移动时周围的视野也会随之变化
▶️ Oh, nice view!
齐天大圣

视野是描述一个单位在其当前位置和状态下在圆形区域内看到和不能看到的范围。看不到的单位会处于战争迷雾之下,战争迷雾是一种黑暗的迷雾,在其中会隐藏敌方单位。友方单位不会被战争迷雾隐藏。隐身单位即使在战争迷雾外也不能被看见,除非他们被真实视域来源所发现。树木和高地会阻挡一个拥有地面视野单位的视野。空中视野不会被树木和地形而阻挡。技能也可以获取区域内的视野,通常持续时间较短并且只限定于他们的影响区域内。

一个队伍中的所有视野是共享的,意味着友方单位看到的所有东西都能被玩家所看到。这包括了友方的玩家控制的单位,也包括NPC单位,比如线上小兵建筑

战争迷雾[编辑]

所有在友方视野外的区域都被战争迷雾所覆盖了。任意处于战争迷雾下的一个非友方单位都不能被看见或者被直接作为目标,然而他们仍然可以被无目标技能影响。想要发现战争迷雾中的单位,必须要有一个友方单位获得该区域的视野。

如果一个敌人在一个技能的施法时间期间进入战争迷雾,施法会被打断。但是,如果目标在攻击动作期间进入战争迷雾,则攻击不会被打断。

高地[编辑]

主条目:地图#地形
单位不能看到地势比他们高的区域

Dota 2的地图上拥有不同高度的地形,这些地形主要影响的是单位的视野。拥有地面视野的单位不能看到比他们地形更高区域。比如,一个站在河道(高度最低)的单位不能穿过河道周围的悬崖,或者河道尽头的斜坡来看到任何东西。

另一方面,站在较高地形上的单位可以获得较低地形上畅通无阻的视野。比如,一个站在眼位的单位可以看到周围整个区域,不会被周围的树木阻挡,与视野类型也无关。

拥有空中视野的单位不会被高地阻挡视野。

树木[编辑]

主条目:树木
被单棵树木阻挡的视野受之间的距离影响

树木不仅会阻挡寻路,也会阻挡处于同一个高度内,和比他们高一级的单位的视野。树木阻挡视野的效果就像物体投射影子一样:物体越靠近光源,物体的阴影就越大越宽。一个单位越靠近树木,被树木阻挡的视野就越多,。而这些准确的数字是未知的。

Iron Branch icon.png 铁树枝干20px 铁树之木20px 林地神行靴,和 发芽产生的小型树木有一个比地图上普通树木小的视野阻挡器。

拥有空中视野的单位不会被树木阻挡视野。

视野阻挡器[编辑]

除了树木和高地之外,也有一些人工的视野阻挡器。Roshan icon.png 肉山巢穴的入口被视野阻挡器阻隔,阻止巢穴外面的单位看到其内部,在里面的单位也无法看到巢穴外面的。双方泉水在斜坡上也有视野阻挡器,阻止对方队伍的敌人看到泉水区域内部。然而,这些视野阻挡器是多余的,因为泉水较高的地形也会产生同样的效果。

当前,没有技能可以人工产生视野阻挡器。

拥有空中视野的单位不会被视野阻挡器阻挡视野。

日夜交替[编辑]

影响视野范围的另一个因素是当前的时间。大多数单位的夜间视野较低,而白天视野较高,也有一些例外,一些单位的白天视野较低,夜间视野较高,而一些单位的白天和夜间视野都是一样的。

基础视野[编辑]

大多数单位拥有白天和夜间视野,只有极少数几个完全没有视野。这些数值可以通过视野加成和降低来修改。

英雄[编辑]

所有英雄都拥有1800的白天视野和800的夜间视野,除了以下这些

单位 白天 夜间
Slark minimap icon.png 斯拉克 1800 1800
Night Stalker minimap icon.png 暗夜魔王 800 1800
Sniper minimap icon.png 狙击手 1800 1400
Batrider minimap icon.png 蝙蝠骑士 1200 800
Bounty Hunter minimap icon.png 赏金猎人 1800 1000

小兵[编辑]

所有线上小兵和中立生物都拥有800的白天和夜间视野,除了以下这些

单位 白天 夜间
Hill Troll Priest icon.png 丘陵巨魔牧师 1400 800
Unknown Unit icon.png 攻城兵 850 850
Kobold icon.png 狗头人 1400 800
Roshan icon.png 肉山 1400 1400
Vhoul Assassin icon.png 豺狼人刺客 400 400
Unknown Unit icon.png 超级近战兵 850 800
Unknown Unit icon.png 超级远程兵 850 800
Melee Creep Radiant icon.png 近战兵 750 750
Ancient Rumblehide icon.png 远古岚肤兽 1400 800
Ancient Thunderhide icon.png 远古雷肤兽 1400 800
Melee Creep Radiant icon.png 远程兵 750 750
Unknown Unit icon.png 高级攻城兵 850 850
Unknown Unit icon.png 高级近战兵 850 800
Unknown Unit icon.png 高级远程兵 850 800
Harpy Scout icon.png 鹰身女妖侦察者 1800 1800
Harpy Stormcrafter icon.png 鹰身女妖风暴巫师 1800 1800

召唤单位[编辑]

所有召唤单位都拥有800的白天和夜间视野,除了以下这些

单位 白天 夜间
Undying Zombie icon.png 不朽僵尸 1400 1400
Unknown Unit icon.png 冥魂大帝骷髅兵 800 600
Nature's Prophet Treant icon.png 大树人 500 500
Unknown Unit icon.png 寄生蜘蛛 700 700
Unknown Unit icon.png 战鹰 600/700/800/900 600/700/800/900
Nature's Prophet Treant icon.png 树人 500 500
Necronomicon Archer icon.png 死灵射手 1300/1400/1500 800
Necronomicon Warrior icon.png 死灵战士 1300/1400/1500 800
Invoker Forged Spirit icon.png 熔炉精灵 1200 800
Lycan Wolf icon.png 精灵狼 1200 800
Lycan Wolf icon.png 精灵狼 (阿哈利姆神杖) 1200 800
Enigma Eidolon icon.png 精神体 1200 800
Broodmother Spiderling icon.png 蜘蛛幼虫 700 700
Beastmaster Boar icon.png 豪猪 1400 800
Beastmaster Boar icon.png 豪猪 1400 800
Unknown Unit icon.png 骷髅战士 800 600

守卫[编辑]

单位 白天 夜间
Unknown Unit icon.png 侦查守卫 1600 1600
Unknown Unit icon.png 墓碑 1800 1800
Unknown Unit icon.png 岗哨守卫 0 0
Unknown Unit icon.png 幻火 1800 800
Unknown Unit icon.png 幽冥守卫 600 600
Unknown Unit icon.png 恒星凤凰 1800 800
Unknown Unit icon.png 感应地雷 64 64
Unknown Unit icon.png 死亡守卫 1200 800
Unknown Unit icon.png 治疗守卫 600 600
Unknown Unit icon.png 灵能陷阱 400 400
Venomancer Plague Ward icon.png 瘟疫守卫 800 800
Shadow Shaman Serpent Ward icon.png 群蛇守卫 1200 800
Unknown Unit icon.png 能量齿轮 1600 600
Unknown Unit icon.png 追踪导弹 400 400
Unknown Unit icon.png 遥控炸弹 700 700
Unknown Unit icon.png 雷云 500 500
Unknown Unit icon.png 静滞陷阱 0 0
Unknown Unit icon.png 飓风 300 300
Unknown Unit icon.png 飓风 300 300
Unknown Unit icon.png 骷髅弓手 800 800

建筑[编辑]

建筑 白天 夜间 真实视域 攻击
前哨 1400 1400 0
圣坛 0 0 0
泉水 1800 1800 1200 1200
第1层防御塔 1900 800 700 700
第2层防御塔 1900 1100 700 700
第3层防御塔 1900 1100 700 700
第4层防御塔 1900 1100 700 700
近战兵营 900 600 0
远程兵营 900 600 0
遗迹 2600 2600 900
雕像建筑 900 600 0

视野类型[编辑]

有2种视野,地面视野和空中视野(也被称为顺畅视野)。地面视野会受到高地,树木,和视野阻挡器的影响,而空中视野则完全不受干扰。

每个英雄都拥有地面视野。其他单位遵循以下视野类型

单位 视野类型
不朽僵尸, 冥魂大帝骷髅兵, 地狱火, 幻影, 幻火, 枭兽, 枭兽撕裂者, 精灵狼 (阿哈利姆神杖), 豺狼人刺客, 远古侍僧潜行者, 远古萨满潜行者, 雷云, 骷髅弓手 Ground
丘陵巨魔, 丘陵巨魔牧师, 丘陵巨魔狂战士, 侦查守卫, 信使, 动物信使, 半人马征服者, 半人马猎手, 圣坛, 地狱熊怪, 地狱熊怪粉碎者, 墓碑, 大地, 大树人, 头狼, 寄生蜘蛛, 岗哨守卫, 巨狼, 幽冥守卫, 恒星凤凰, 感应地雷, 攻城兵, 星体游魂, 树人, 死亡守卫, 死灵射手, 死灵战士, 治疗守卫, 泉水, 泥土傀儡, 灵能陷阱, 烈火, 熊灵, 熔炉精灵, 狂风, 狗头人, 狗头人士兵, 狗头人长官, 瘟疫守卫, 碎土傀儡, 第1层防御塔, 第2层防御塔, 第3层防御塔, 第4层防御塔, 精灵狼, 精神体, 群蛇守卫, 肉山, 能量齿轮, 萨特放逐者, 萨特窃神者, 萨特苦难使者, 蛛网, 蜘蛛幼虫, 豪猪, 超级近战兵, 超级远程兵, 近战兵, 近战兵营, 远古亚龙兵士, 远古亚龙护卫, 远古岚肤兽, 远古岩石傀儡, 远古潜行者, 远古潜行者长老, 远古花岗石傀儡, 远古雷肤兽, 远古黑蜉蝣, 远古黑龙, 远程兵, 远程兵营, 追踪导弹, 遗迹, 遥控炸弹, 雕像建筑, 静滞陷阱, 风暴双雄, 食人魔冰霜法师, 食人魔拳手, 骷髅战士, 高级攻城兵, 高级近战兵, 高级远程兵, 鬼魂, 魔能之魂, 鹰身女妖侦察者, 鹰身女妖风暴巫师, 黑暗巨魔召唤法师 地面
佣兽, 前哨, 战鹰, 甲虫, 飓风, 飞行信使 空中

修改视野[编辑]

一些技能和物品拥有增加或降低视野的能力。

增加视野的技能[编辑]

增加视野的技能和物品
  • Shapeshift icon.png
    夜间视野加成:1000
    持续时间:18 (天赋 26)
    Affects the caster, or the 饿狼撕咬 target.
  • Lunar Blessing icon.png
    夜间视野加成:200/400/600/800
    Passive.
  • Firefly icon.png
    视野加成:200/400/600/800
    持续时间:15 (天赋 23)
    Affects the caster.
  • Arctic Burn icon.png
    夜间视野加成:400
    持续时间:8 (可以用阿哈利姆神杖升级 不定)
    Affects the caster.
  • Moon Shard icon.png
    夜间视野加成:200
    持续时间:Permanent
    Affects the target ally. Multiple instances do not stack. Takes priority over all other vision change effects. Does not stack with Lua错误 模块:Ability_ID的第48行:无法找到"Shade Sight"的Cargo数据.
  • Moon Shard icon.png
    夜间视野加成Lua错误 模块:Show的第54行:attempt to index field '?' (a nil value)
    Passive. Takes priority over all other vision change effects. Does not stack with Lua错误 模块:Ability_ID的第48行:无法找到"Consume"的Cargo数据.
  • 视野加成Lua错误 模块:Show的第24行:attempt to index field '?' (a nil value)
    Passive item stat.
  • 夜间视野加成Lua错误 模块:Show的第24行:attempt to index field '?' (a nil value)
    Passive item stat.

降低视野的技能[编辑]

降低视野的技能
  • Nightmare icon.png
    持续时间:4/5/6/7
    Affects the target unit. Sets their vision to 100. Takes priority over all other vision changing effects, except for Lua错误 模块:Ability_ID的第48行:无法找到"Shade Sight"的Cargo数据.
  • Desolate icon.png
    视野降低:40%/50%/60%/70%
    持续时间:5
    Affects the attack target. Takes priority over all other vision changing effects, except for Lua错误 模块:Ability_ID的第48行:无法找到"Shade Sight"的Cargo数据 and Lua错误 模块:Ability_ID的第48行:无法找到"Consume"的Cargo数据.

设置视野的技能[编辑]

这些技能将一个单位的视野设置为特定数值。

设置视野的技能
  • Nightmare icon.png
    持续时间:4/5/6/7
    Affects the target unit. Sets their vision to 100. Takes priority over all other vision changing effects, except for Lua错误 模块:Ability_ID的第48行:无法找到"Shade Sight"的Cargo数据.
  • Tree Dance icon.png
    白天视野:800 (天赋 1200)
    夜间视野:400 (天赋 800)
    Affects the caster. Lasts until unperched. Takes priority over all other vision changing effects, except for Lua错误 模块:Ability_ID的第48行:无法找到"Shade Sight"的Cargo数据 and Lua错误 模块:Ability_ID的第48行:无法找到"Consume"的Cargo数据.

增加视野的天赋[编辑]

以下英雄拥有提供视野加成的天赋

加成 10级 15级 20级 25级
左边 右边 左边 右边 左边 右边 左边 右边
夜间视野
  • Spirit Breaker minimap icon.png +600
  • Winter Wyvern minimap icon.png +500
  • Slardar minimap icon.png +1000

视野来源[编辑]

单位不是唯一一个拥有视野的实体。一些技能也会在地图上产生不同大小的视野单元,在一段固定的时间内发现一片区域。

施法者视野[编辑]

Bane minimap icon.png 祸乱之源对其敌人使用 蚀脑时为敌人提供的施法者视野。

施法者视野是一个向受到目标技能和攻击的受害者提供的视野单元。每当一个单位对一个敌人使用一个技能,或者对其发出一次攻击,敌人都能获得施法或攻击单位周围150范围的地面视野,持续2秒。该视野避免玩家轻松或长期受到处于战争迷雾中敌人的骚扰,尤其是一些可以轻松频繁使用的远距离技能,如 奥法鹰隼或远程攻击。

每个单位只会存在一个这样的视野单元。这意味着如果在前一个目标动作已经产生了一个视野单元时,而在该视野单元的持续时间内发出另一个目标动作,不会产生第二个视野单元,而是更新前一个视野单元的位置,重置持续时间,并且其视野类型变为空中视野。

在发出一次攻击时也会形成施法者视野。该次攻击的结果无关紧要,只要发出了攻击,就会提供视野。

地面视野[编辑]

地面视野会被树木,高地,和视野阻挡器阻挡。

地面视野来源
  • Aegis of the Immortal - [[Aegis of the Immortal#|]]
    白天视野范围:1800
    夜间视野范围:800
    Provides ground vision around the hero upon triggering. Lingers for 5 seconds.
  • Ancient Black Dragon - [[Ancient Black Dragon#|]]
    视野范围Lua错误 模块:Show的第54行:attempt to index field '?' (a nil value)
    Provides ground vision within the target area. Lingers for Lua错误 模块:Show的第54行:attempt to index field '?' (a nil value) seconds.
  • Spark Wraith icon.png
    视野范围:300
    Provides ground vision around the wraith while stationary, starting upon cast. Lingers for 52 seconds. Triggering the wraith removes the vision.
  • Fiend's Grip icon.png
    视野范围:400
    Provides ground vision around the target unit. Duration is based on the channel time after reductions and amplifications. Always lingers for the full duration, even when canceled.
  • Blood Rite icon.png
    视野范围:600
    Provides ground vision within the area. Lingers for 5 seconds.
  • Hookshot icon.png
    视野范围:200
    Provides non-lingering ground vision around the hook's tip as it travels and upon retracting. Provides 400 radius vision at the max distance upon reaching it, if not latching.
  • Crystal Nova icon.png
    视野范围:900
    Provides ground vision at the target area. Lingers for 6 seconds.
  • Kinetic Field icon.png
    视野范围:340
    Provides ground radius within the target area. Lingers for 5 seconds.
  • Astral Spirit icon.png
    视野范围:400
    Provides non-lingering ground vision around the spirit, until it returns or dies.
  • Black Hole icon.png
    视野范围:800
    Provides ground vision at the target area. Lingers for 4 seconds.
  • Torrent icon.png
    视野范围:400
    Provides ground vision at the target area. Lingers for 3.1 seconds.
  • X Marks the Spot icon.png
    视野范围:400
    Provides ground vision around the x mark on the ground. Lingers for 5.94 seconds.
  • Eclipse icon.png
    视野范围:675
    Provides ground vision within the target area when cast on the ground. Lingers for 2.4/4.2/6 seconds.
  • Manta Style icon.png
    视野范围:1000
    Provides ground vision around the caster upon cast. Lingers for 0.1 seconds.
  • Primal Spring icon.png
    视野范围:375
    Provides ground vision within the target area. The duration is based on the channel time, plus the travel time based on the distance. Always lingers for the full duration, even when canceled.
  • Doppelganger icon.png
    视野范围:900
    Provides ground vision within the illusion gather area. Lingers for 1 second.
  • Launch Fire Spirit icon.png
    视野范围
    Provides ground vision within the affected area on impact. Lingers for 1 second.
  • Tricks of the Trade icon.png
    视野范围:450
    Provides ground vision within the attack radius. Duration is based on the channel time. Always lingers for the full duration, even when canceled.
  • Spectral Dagger icon.png
    视野范围:200
    Provides ground vision around the shadow trail left by the dagger, and by hit enemy heroes. Lingers for 12 seconds.
  • Proximity Mines icon.png
    视野范围:400
    Provides ground vision around itself upon exploding. Lingers for 1 second.
  • Gush icon.png
    视野范围:0 (可以用阿哈利姆神杖升级 200)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Provides ground vision at each hit enemy's location. Lingers for 2 seconds.
  • Timber Chain icon.png
    视野范围:100
    Provides non-lingering ground vision around the hook's tip as it travels.
  • Undying - [[Undying#|]]
    视野范围:1800
    Provides ground vision around the hero upon triggering. Lingers for 5 seconds.
  • Reincarnation icon.png
    白天视野范围:1800
    夜间视野范围:800
    Provides ground vision around the hero upon triggering. Lingers for 3 seconds.

空中视野[编辑]

空中视野不会被树木,高地,和视野阻挡器阻挡。

空中视野来源
  • Ice Vortex icon.png
    视野范围:200
    Provides flying vision at the target area. Lingers for 16 seconds.
  • Ice Blast icon.png
    视野范围:500
    Provides flying vision around both projectiles as they travel. The vision of the tracer does not linger. The vision of the ice ball lingers for 3.5 seconds.
  • Release icon.png
    视野范围:750
    Provides flying vision at the marked area upon cast. Lingers for 5.3 seconds.
  • Spark Wraith icon.png
    视野范围:300
    Provides non-lingering flying vision around the wraith as it travels towards the target. Provides the same vision around the target's location upon impact. Lingers for 3.34 seconds.
  • Sticky Napalm icon.png
    视野范围:500
    Provides flying vision at the targeted area. Lingers for 2 seconds.
  • Flamebreak icon.png
    视野范围:300
    Provides non-lingering flying vision around the explosive cocktail as it travels.
  • Wild Axes icon.png
    视野范围:350
    Provides non-lingering flying vision around the axes as they travel.
  • Phantasm icon.png
    视野范围:400
    Provides flying vision around the caster upon cast. Lingers for 0.5 seconds.
  • Rocket Flare icon.png
    视野范围:600
    Provides flying vision around the rocket as it travels. Lingers for 10 seconds.
  • Thunder Strike icon.png
    视野范围:450
    Provides flying vision around the target's location upon applying the final strike. Lingers for 3 seconds.
  • Glimpse icon.png
    视野范围:400
    Provides non-lingering flying vision around the projectile as it travels. Provides the same vision around the target's location after getting teleported back. Lingers for 3.34 seconds.
  • Static Storm icon.png
    视野范围:450
    Provides flying vision at the target area. Lingers for 5 (可以用阿哈利姆神杖升级 7) seconds.
  • Drow Ranger - [[Drow Ranger#|]]
    视野范围:100
    Provides non-lingering flying vision around the arrows as they travel.
  • Earth Splitter icon.png
    视野范围:500
    Spawns 12 vision cells along the crack in 0.22-second intervals, with a distance of 200 in between each, which provide vision around where they are spawned. Lingers for 4 seconds.
  • Chronosphere icon.png
    视野范围:475
    Provides flying vision at the target area. Lasts 4/4.5/5 seconds.
  • Stroke of Fate icon.png
    视野范围:160
    Provides non-lingering flying vision around the ink trail as it travels. Provides the same vision at the max distance upon reaching it. Lingers for 2 seconds.
  • Homing Missile icon.png
    视野范围:400
    Provides non-lingering flying vision around the missile as it travels. Provides the same vision at the target's location on impact. Lingers for 4 seconds.
  • Call Down icon.png
    视野范围:350
    Provides flying vision at the target area upon cast. Lingers for 4 seconds.
  • Tornado icon.png
    视野范围:200
    Provides non-lingering flying vision around the tornado as it travels. Provides the same vision at the max distance upon reaching it. Lingers for 1.75 seconds.
  • Sun Strike icon.png
    视野范围:400
    Provides flying vision at the target area upon cast. Lingers for 4 seconds.
  • Chaos Meteor icon.png
    视野范围:500
    Provides non-lingering flying vision around the meteor as it starts rolling. Provides the same vision at the max distance upon reaching it. Lingers for 3 seconds.
  • Spirits icon.png
    视野范围:350
    Provides flying vision around the hit enemy hero upon impact. Lingers for 3 seconds.
  • Relocate icon.png
    视野范围:150
    Provides flying vision at the targeted point upon cast. Lingers for 2.7 seconds.
  • Ice Path icon.png
    视野范围:150
    Provides flying vision along the entire path.Lingers for 3 seconds.
  • Omnislash icon.png
    视野范围:300
    Provides flying vision around the caster on each slash. Lingers for 1 second.
  • Illuminate icon.png
    视野范围:375
    Spawns vision cells in front of the caster in a line in 0.5-second intervals, with a distance of 150 in between each, which provide vision around where they are spawned. Spawns them until the channeling ends. Lingers for 10.34 seconds.
  • Ghostship icon.png
    视野范围:400
    Provides non-lingering flying vision around the ships as they travel.
  • Chain Frost icon.png
    视野范围:800
    Provides non-lingering flying vision around the ball of ice as it travels. Stops after the 60th bounce.
  • Spear of Mars icon.png
    视野范围:300
    Provides non-lingering flying vision around the spear as it travels. Provides the same vision upon reaching max distance, or upon impaling an enemy. Lingers for 1 second if not impaled. If impaled, lingers for 1.6/2/2.4/2.8 (天赋 ) seconds.
  • Mars - [[Mars#|]]
    视野范围:550
    Provides flying vision within the target area upon cast. Lasts 0.71904761904762 seconds.
  • Mystic Snake icon.png
    视野范围:300
    Provides non-lingering flying vision around the snake as it travels.
  • Earthbind icon.png
    视野范围:300
    Provides non-lingering flying vision around the net as it travels.
  • Sacred Arrow icon.png
    视野范围:500
    Provides non-lingering flying vision around the arrow as it travels. Provides the same vision upon reaching max distance, or upon hitting an enemy. Lingers for 3.5 seconds.
  • Mirror Image icon.png
    视野范围:450
    Provides flying vision around the caster upon cast. Lingers for 0.3 seconds.
  • Sprout icon.png
    视野范围:500
    Provides flying vision at the target area upon cast. Lingers for 3/4/5/6 seconds.
  • Fortune's End icon.png
    视野范围:200
    Provides non-lingering flying vision around the orb as it travels. Provides the same vision at the target's location on impact. Lingers for 2 seconds.
  • Stifling Dagger icon.png
    视野范围:450
    Provides non-lingering flying vision around the dagger as it travels. Provides the same vision at the target's location on impact. Lingers for 3.34 seconds.
  • Illusory Orb icon.png
    视野范围:450
    Provides flying vision around the orb as it travels. Lingers for 3.34 (天赋 表达式错误:未预料的<操作符。) seconds.
  • Meat Hook icon.png
    视野范围:400
    Provides flying vision around the unit the hook latches on upon latching. Lingers for 4 seconds.
  • Plasma Field icon.png
    视野范围:800
    Provides flying vision around the caster for the entire duration. Lingers for 2 seconds.
  • Shadow Poison icon.png
    路径视野范围:350
    击中/结束视野范围:300
    Provides non-lingering flying vision around the poison cloud as it travels. Provides flying vision around each hit enemy, and at max distance upon reaching it. Lingers for 3.5 seconds.
  • Arcane Bolt icon.png
    视野范围:325
    Provides non-lingering flying vision around the bolt as it travels. Provides the same vision at the target's location on impact. Lingers for 3.34 seconds.
  • Concussive Shot icon.png
    视野范围:300
    Provides non-lingering flying vision around the shot as it travels. Provides the same vision at the target's location on impact. Lingers for 3.34 seconds.
  • Mortimer Kisses icon.png
    视野范围:500
    Provides non-lingering flying vision around the lava blobs as they travel. Provides the same vision at marked location on impact. Lingers for 3.5 seconds.
  • Shrapnel icon.png
    视野范围:450
    Provides flying vision within the target area after the effect delay. Lingers for 10 seconds.
  • Ball Lightning icon.png
    视野范围:400
    Provides non-lingering flying vision around the ball of lightning as it travels.
  • Storm Hammer icon.png
    视野范围:225
    Provides non-lingering flying vision around the fist as it travels.
  • Stasis Trap icon.png
    视野范围:600
    Provides flying vision around itself upon detonating. Lingers for 1 second.
  • Remote Mines icon.png
    视野范围:500
    Provides flying vision around itself upon exploding. Lingers for 3 seconds.
  • Chakram icon.png
    视野范围:200
    Provides flying vision around the sawblade after reaching the targeted location, until it starts to return.
  • Chakram 2 icon.png
    视野范围:200
    Provides flying vision around the sawblade after reaching the targeted location, until it starts to return.
  • Tree Throw icon.png
    视野范围:100
    Provides non-lingering flying vision around the tree as it travels, if ground-targeted. No provided if unit-targeted. Provides the same vision at the target's location on impact, regardless of how it was targeted. Lingers for 2 seconds.
  • Tree Volley icon.png
    树木视野范围:400
    击中视野范围:100
    Provides non-lingering flying vision around the trees as they travel. Provides flying vision at each hit enemy's location on impact. Lingers for 2 seconds.
  • Ice Shards icon.png
    弹道视野范围:200
    碎片视野范围:100
    Provides non-lingering flying vision around the projectile as it travels. Provides flying vision around each shard after their creation. Lingers for 2 seconds.
  • Wave of Terror icon.png
    视野范围:300
    Provides flying vision around the wave as it travels. Lingers for 4 seconds.
  • Venomous Gale icon.png
    视野范围:350
    Provides non-lingering flying vision around the gale as it travels.
  • 虚无之灵 - [[虚无之灵#|]]
    移动视野范围:150
    静止视野范围:200
    Provides non-lingering flying vision around the remnant as it travels. Spawns 2 vision cells in front of the remnant after the delay, one at max distance, and the other halfway through max distance. Lingers for as long as the remnant exists, so if triggered, the vision stops once the pulling ends.
  • The Swarm icon.png
    视野范围:100
    Provides non-lingering flying vision around each individual beetle within the swarm as they travel.
  • Powershot icon.png
    视野范围:400
    Provides non-lingering flying vision around the arrow as it travels. Provides the same vision at the max distance upon reaching it. Lingers for 3.34 seconds.
  • Lightning Bolt icon.png
    视野范围:750
    Provides flying vision around the target point or targeted enemy. Lingers for 4.5 seconds.
  • Thundergod's Wrath icon.png
    视野范围:500
    Provides flying vision around each hit enemy hero. Lingers for 3 seconds.
  • Sentry Ward - [[Sentry Ward#|]]
    视野范围:150
    Provides flying vision around the ward upon cast. Lingers for 12 seconds.
  • Town Portal Scroll - [[Town Portal Scroll#|]]
    视野范围:200
    Provides flying vision at the teleport destination upon channel begin. Duration is based on the channel time. Always lingers for the full duration, even when canceled.
  • Boots of Travel 1 icon.png
    视野范围:200
    Provides flying vision at the teleport destination upon channel begin. Duration is based on the channel time. Always lingers for the full duration, even when canceled.
  • 视野范围:300
    Provides non-lingering flying vision around the gem whenever it is on the ground, for the team that dropped it the last.
  • Meteor Hammer icon.png
    视野范围:2.5
    Provides flying vision within the target area upon cast. Lingers for 3 seconds.
  • Shiva's Guard icon.png
    视野范围:800
    Provides flying vision around the caster for the entire duration. Lingers for 2 seconds.
  • Mango Tree - [[Mango Tree#|]]
    视野范围Lua错误 模块:Show的第54行:attempt to index field '?' (a nil value)
    Provides flying vision around the tree, lasting until destroyed. The tree has no set duration. Lingers for 2.5 seconds once destroyed.

共享视野[编辑]

一些技能可以为你的队伍共享敌方单位的视野。这意味着该单位可以看到的所有东西都能被其对手看到。

共享视野来源
  • Phantom's Embrace icon.png
    持续时间:5
    Shares the target's vision upon latching on it.
  • Soulbind icon.png
    持续时间:6/7/8
    Shares the target's vision, as well as the vision of the secondary target it binds to.
  • Earthbind icon.png
    持续时间:2
    Shares all rooted enemies' vision.
  • Static Link icon.png
    持续时间:5/6/7/8
    Shares the target's vision while draining them.
  • Last Word icon.png
    持续时间:4
    Shares the targets' vision during the initial debuff's duration.
  • Assassinate icon.png
    持续时间:4
    Shares the target's vision upon cast begin. Vision is removed prematurely on projectile impact.
  • Spectral Dagger icon.png
    持续时间:7
    Shares all hit enemy heroes' vision as long as they create a shadow path still
  • Charge of Darkness icon.png
    Shares the target's vision until the charge stops, either upon reaching it, or when canceled earlier.

暴露[编辑]

一些技能可以在战争迷雾中暴露一个敌人的模型,而不真正地获得他们的视野。这意味着他们周围仍然会被迷雾笼罩,但他们可以被看见和被选中,就像他们没有在战争迷雾中一样。被暴露的敌人会被每一个技能示威可见单位。

暴露一个敌人不会取消隐身效果,尽管会看到他们的轮廓。一个被暴露的隐身敌人会被发现他们的位置,甚至可以像可见敌人一样被选中,但仍然会被视为隐身单位。这意味着其仍然不能通过攻击或单目标技能选择(这样做完全不会发生任何事),并且一些技能在影响他们时会将其视为隐身,只有极少数例外。大多数暴露来源也会提供真实视域来完全发现敌人,但并非所有都会。

暴露是共享视野的一个默认成分,因此所有在之前一节列出来的技能也会暴露敌人。除了他们之外,以下技能会暴露敌人。

暴露来源

视野与技能的相互作用[编辑]

通常,目标技能会需要目标的视野,而点目标或无目标技能则可能无需视野使用。一个技能一旦施法,生效与否通常就与视野无关了。区域效果通常不需要视野来影响敌人。一些本身会选择目标的无目标技能可能需要敌人的视野。这里有他们的所有情况。

以下技能需要敌人的视野才能影响他们

1需要Aghanim's Scepter icon.png 阿哈利姆神杖

2需要一个天赋 天赋

3这些技能的当前目标死亡时,他们会选择新的目标。只会选择可见敌人。

4 法力吸取在目标进入战争迷雾时立即结束。

5群星风暴的初始一波需要敌人的视野,第二个单一弹道不需要。

6 多重施法时物品和 引燃只会选择可见次要目标。

版本历史[编辑]

版本
改动
  • 视野和战争迷雾现在是浮动的数值而非之前的固定数字(之前为 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728)
    • 此前如果你的视野在两个固定的数值之间,它会直接变为其中一个固定值。
  • 移除了未探测的战争迷雾

更新历史[编辑]

更新
描述
  • 为攻击和技能弹道测试性优化了战争迷雾