修补匠

出自Dota 2 Wiki
前往: 導覽搜尋
Globeicon.png
▶️ I am a beacon of knowledge blazing out across a black sea of ignorance.
此頁面的(部分)內容需要被翻譯。
你可以幫助我們來翻譯此頁面
修補匠
Tinker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.5
13 + 1.2
30 + 3.3
等級 0 1 15 25 30
生命值 200 560 1260 1760 2000
生命恢復 0 1.8 5.3 7.8 9.05
魔法抗性 25% 26.08% 28.18% 29.68% 30.43%
魔力值 75 435 987 1383 1575
魔法恢復 0.75 2.25 4.56 6.21 7.04
技能傷害 0% 2.1% 5.33% 7.64% 8.8%
護甲 2 4.08 6.77 8.69 9.65
攻擊頻率 0.59 0.66 0.76 0.83 0.87
移速加成 0% 0.65% 1.49% 2.09% 2.39%
攻擊傷害 24‒30 54‒60 100‒106 133‒139 149‒155
移動速度 290
攻擊速度 100
轉身速率 0.6
視野 1800/800
攻擊範圍 500
彈道速度 900
攻擊動作 0.35+0.65
基礎攻擊間隔 1.7
碰撞體積 24
碎片類型 機械

鮑什修補匠,是一個遠程智力英雄。他非常依靠他的種種爆傷技能來gank推進。雖然他有較低的屬性成長,他可以重置他所有技能的冷卻時間。配合遠行鞋的話,修補匠的全地圖移動能力是只有先知能媲美的,而其又配合他的兩個高傷害的爆傷技能,激光熱導飛彈的話,使他能造成持續的威脅。修補匠的技能的魔力值都很高,但是因為他的終極技能再裝填遠行鞋,他隨時都可以回基地恢復生命與魔法,然後再再裝填而回到線上推進gank。前期買好遠行鞋並獲得等級優勢是勝利的關鍵,而少了兩者的話,修補匠將表現欠佳。如果物品適當,魔法與技能管理好,這個英雄幾乎是不可抵擋的。

介紹[編輯]

Tinker minimap icon.png鮑什 —— 修補匠
▶️ "Victory is 10% inspiration, 90% decapitation!"
修補匠鮑什的矮小種族以他們獨有的智慧、狡猾以及敵視魔法而聞名。出於自傲,他們完全憑藉自己的智慧生存,只通過理性的科學方法來合理利用自然的力量。然而,即使是對魔法如此嚴令禁止,也給他們帶來了很多麻煩,這一點鮑什深有體會。作為曾經的自然法則首席研究員,修補匠鮑什在傳說中薄霧繚繞的紫羅蘭高原建立了一座地下實驗室,在那裡領導了大量對自然運作規律的研究。出於對魔法師們給世界帶來的傷害的鄙夷,鮑什和他的修補匠助手帶着高傲,打開了一扇傳送門,門的另一端是一個超越了凡人認知能力的國度,於是他們自食惡果。黑色的薄霧從紫羅蘭高原的洞穴內升起,將高原覆蓋在不斷散發出恐怖聲音的永恆黑暗中。機智的鮑什帶着他的機關裝置逃了出來,成了紫羅蘭高原事故中唯一生還的修補匠。
配音:

技能[編輯]

激光
Laser icon.png
技能屬性
目標單位
影響目標
敵人
傷害類型
純粹
發射強烈的能量光束,對目標造成傷害和致盲效果,使他的所有物理攻擊都落空。
施法動作0.4+1
施法距離650 (天賦 775)
彈射距離0 (可以用阿哈利姆神杖升級 450)
傷害80/160/240/320 (天賦 180/260/340/420)
落空幾率100%
對英雄持續時間3/3.5/4/4.5
對小兵持續時間6
冷卻: 20/18/16/14
魔力值: 110/130/150/170
阿哈利姆升級:激光可以折射給範圍內所有可見英雄。
會被技能免疫狀態格擋如果debuff在技能免疫之前施加並且沒有被驅散,仍然會造成致盲
部分效果無視林肯法球只有主目標可以完全格擋
特效
負面效果 Laser Blind能夠被任何驅散消除
鲍什在他的地下实验室完善了这把激光岩石切割器,从没考虑过它的作战效用。

附錄:

  • 施法時間內播放音效,對所有人可聽
  • 激光先造成傷害,再施加debuff
  • Aghanim's Scepter icon.png 阿哈利姆神杖升級後,激光會彈射到當前目標450範圍內最近的敵方英雄
    • 彈射是即時的,目標之前沒有時間間隔,沒有彈射上限
    • 只能彈射到英雄(包括複製體),幻象和英雄級單位上,當主目標為普通小兵/召喚單位時,仍然彈射到範圍內的合法目標上
    • 不會彈射到隱身單位或處於戰爭迷霧中的單位
    • 每次施法永遠不會擊中同一個目標兩次


熱導飛彈
Heat-Seeking Missile icon.png
技能屬性
沒有目標
影響目標
敵方英雄
傷害類型
魔法
發射一對火箭,攻擊2500範圍內可見的最近的敵方英雄。
施法動作0+1.2
搜索範圍2500
目標數2 (可以用阿哈利姆神杖升級 4)
每個飛彈能造成的傷害125/200/275/350
暈眩時間0 (天賦 0.3)
冷卻: 18
魔力值: 80/100/120/140
阿哈利姆升級:提高熱導飛彈的目標數量。
會被技能免疫狀態格擋不能選擇技能免疫單位
特效
負面效果 Bashed能夠被強驅散消除
鲍什最后救下来的玩意儿,是一个改造过的制导式火箭筒。

附錄:

  • 飛彈的移動速度為700
  • 所有飛彈擊中時,總共可以造成250/400/550/700(可以用阿哈利姆神杖升級 500/800/1100/1400)點傷害(減免前)
  • 範圍內沒有合法目標時,飛彈會發射並掉落在地面上,表示此次施法失敗
  • 選擇25級天賦後,飛彈也會對他們擊中的敵人造成短暫暈眩
    • 飛彈先造成傷害,再施加debuff


機械行軍
March of the Machines icon.png
技能屬性
目標地點
影響目標
敵人
傷害類型
魔法
徵募一支機器人軍隊,摧毀修補匠周圍的敵方單位。
施法動作0.53+0.63
施法距離300 (天賦 425)
機器人生成半徑900
機器人碰撞範圍50
機器人爆炸範圍150
機器人爆炸傷害16/24/32/40 (天賦 26/34/42/50)
生成持續時間6 (天賦 8)
冷卻: 35
魔力值: 130/150/170/190
會被技能免疫狀態格擋機器人不會碰撞技能免疫敵人
就算实验室最后被封锁了,呼叫机械兵锋的无线电还是通的。

附錄:

  • 機器人以400的速度移動,總共向前移動1800距離,移動整段距離需要4.5秒
  • 900的生成範圍以施法點為中心並且位置不變,而不是修補匠的位置
  • 生成區域一條1800長度的直線,其中心為目標施法點後的900距離處
  • 因此總的受影響區域是一個正方形,邊長為1800
  • 機器人以0.0417的間隔在直線的隨機位置生成,每秒總共24個機器人,總共144個
  • 直線超過地圖邊界的部分不會生成機器人
  • 機器人50範圍內有敵人時,機器人會對它周圍150範圍內造成傷害然後消失
  • 如果一個落單的敵人在整段持續時間內都站在區域內,他會受到平均189.44/284.16/378.88/473.6(天賦 307.84/402.56/497.28/592)點傷害(減免前)
  • 如果每一次爆炸都能擊中一個單體目標,會造成最多2304/3456/4608/5760(天賦 3744/4896/6048/7200)點傷害(減免前)
  • 機器人在碰撞到信使時不會爆炸並造成範圍傷害
  • 施法時的音效對敵人不可聽,而進擊音效可聽


Rearm icon.png
影響目標
自身
重置修補匠的大多數物品和技能的冷卻時間。
施法動作0.53+0
持續施法時間3/1.5/0.75
冷卻: 0
魔力值: 100/200/300
特效
增益效果 Rearm不能被驅散
这儿换块新电池,那儿塞几枚火箭弹,鲍什不断改进现有的技术。

附錄:

  • 再裝填的音效每級都會變短,以匹配逐漸變少的持續施法時間
  • Rearm特效只有告知功能


天賦[編輯]

英雄天賦
+0.3秒 熱導飛彈暈眩25+100 激光傷害
+10 機械行軍傷害20+10 護甲
+11% 魔法消耗/損失降低15+2秒 機械行軍持續時間
+125 施法距離10+10% 技能增強
注釋:

最近改動[編輯]

版本
改動
  • 15級右邊天賦:將 +150 金錢/分 替換為 +2秒 機械行軍持續時間
  • 10級右邊天賦:技能增強加成從8%增加到11%
  • 10級左邊天賦:施法距離加成從100增加到125
  • 15級左邊天賦:將 +15% 技能生命偷取 替換為 +11% 魔法消耗/損失降低

推薦出裝[編輯]

Starting items:

  • Tango icon.png 樹之祭祀 combined with a Healing Salve icon.png 治療藥膏 give Tinker enough HP regen to survive harassment in-lane.
  • Clarity icon.png 淨化藥水 is useful for replenishing Tinker's mana so that he can always have the mana to push out a lane with 機械行軍 or have enough nuke power to attempt a kill.
  • Mantle of Intelligence icon.png 智力斗篷 gives Tinker more base damage as well as a bigger starting mana pool. It is useful for helping with Tinker's last-hitting and casting in-lane.
  • Iron Branch icon.png 鐵樹枝幹es are cheap and give simple stats to help with the early game. Branches can later be built into a Magic Wand icon.png 魔杖 if needed.

Early game:

  • Boots of Speed icon.png 速度之靴 are basic mobility requirements for any hero. Getting them early on Tinker allows him to more easily position himself for casting his spells.
  • Bracer icon.png 護腕 gives Tinker more stats, particularly strength to give him more HP and thus survivability.
  • Bottle (Full) icon.png 魔瓶 is essential for a mid Tinker, as it provides HP and mana regen critical for allowing him to stay in-lane to farm. Bottle remains vital on Tinker throughout the game, as it extends his mana pool when teleporting forward to cast spells and speeds up healing in fountain, so consider dropping it in the Stash instead of selling it later.

Core items:

  • Boots of Travel 1 icon.png 遠行鞋 provide global mobility and map presence in the form of teleportation to any friendly building or creep. Combined with 再裝填, Tinker can reposition himself globally at will to swiftly push lanes, join teamfights, and then return to the fountain to replenish his mana.
  • Soul Ring icon.png 靈魂之戒 greatly extends Tinker's mana pool when teleporting around the map to cast spells, as he can dip into his HP pool to extend his active operation time. As he can reset its cooldown at will with Rearm, using Soul Ring once per cycle can give him vastly more mana to use. As well, he can offset the HP cost via the use of Bottle, keeping him at full HP even with regular use.
  • Blink Dagger icon.png 閃爍匕首 drastically improves Tinker's mobility, and gives him great survivability when pushing lanes with March of the Machines. As it can be shift-queued after teleporting to the front lines, Tinker can instantly blink into the treeline to safely cast his spells without giving the enemy an opportunity to spot him.

Situational items:

  • Scythe of Vyse icon.png 邪惡鐮刀 greatly improves the size of Tinker's mana pool, and gives him powerful mana regen, increasing the number of spells he can cast on deployments before returning to base. The Hex is extremely powerful as combined with Rearm it allows Tinker to permanently hard-disable an enemy for as long as he has the mana to do so.
  • Shiva's Guard icon.png 希瓦的守護 gives Tinker much needed intelligence to continue use of Rearm, and gives him a magic nuke to assist in pushing. The extra armor and passive attack speed slow also give him resistance against physical damage if he shows up to teamfights, and the active nuke can be refreshed and cast multiple times.
  • Eul's Scepter of Divinity icon.png Eul的神聖法杖 is a good cheap mana item that gives Tinker good mana regen and a useful disable. Used properly, the Cyclone can be used to set up disables on enemies offensively, or buy Tinker time if he's caught while pushing a creep wave.
  • Force Staff icon.png 原力法杖 extends the size of Tinker's mana pool and gives him a re-positioning tool should he or his team run into trouble. In ganks, it is also a cheap tool to use to break a target's Linken's Sphere icon.png 林肯法球 so that further disables can be easily targeted.
  • Dagon 1 icon.png 達貢之神力 is a very powerful burst damage nuke on Tinker that additionally increases the size of his mana pool as it is upgraded. Combined with 激光 and 熱導飛彈, it can instantly blow up lone targets, especially once combined with Rearm to increase the damage output by multiples.
  • Manta Style icon.png 幻影斧 is useful for giving Tinker stats across the board, increasing his survivability, but its main use is in using the active to dispel debuffs from yourself and giving the enemy multiple targets to pick from. Under the right circumstances, Tinker can cause enough confusion in order to give himself enough time to escape.
  • Black King Bar icon.png 黑皇杖 prevents Tinker from being locked down in teamfights, particularly since Rearm is a channeled spell that can be interrupted. While it cannot be refreshed by Rearm, it can give Tinker the survivability he needs to cast his spells uninterrupted in a fight.
  • Aghanim's Scepter icon.png 阿哈利姆神杖 gives Tinker a vast amount of teamfight contribution, as he can use Laser to blind and deal Pure damage to multiple enemy heroes per cast, forcing them to dispel the debuff if they want to deal any physical damage, and bombarding them with long-range artillery using Heat-Seeking Missile.
  • Boots of Travel 2 icon.png 遠行鞋 等級2 is a useful upgrade to Boots of Travel for engaging in fights at inopportune locations. The ability to teleport to allied heroes rather than just creeps allows Tinker to bring instant reinforcements to any unfolding fight, particularly if they take place where there are no friendly creeps to jump to.
  • Glimmer Cape icon.png 微光披風 can be a strong survivability item, both for Tinker and his team. As he can constantly have the effect up with Rearm, Tinker becomes much harder to catch since the enemy must bring detection, and their magic nukes become far less potent for focusing him down. In fights, Tinker can use the active on multiple allies simultaneously, allowing him to either save them en masse or give them increased initiation ability.
  • Lotus Orb icon.png 清蓮寶珠 is an extremely strong defensive item, both for pushing and for teamfighting. Echo Shell can prevent enemies from easily disabling Tinker, as using targeted disables or nukes reflects them back, disabling or nuking the enemy in turn and forcing them to reconsider the engagement. As well, since Echo Shell can be refreshed with Rearm, it can be placed on multiple allies at once, giving your team a strong edge in fights.
  • Null Talisman icon.png 空靈掛件 is a better item to build than Bracer, as it provides Tinker with more damage, which helps with last-hitting. As such, it is advised to start with a Null Talisman when playing mid, as the extra damage can make a huge difference against certain lane opponents. As well, it builds into a Dagon, which is far more useful on Tinker than a Drum of Endurance.
  • Observer Ward icon.png 偵查守衛s are very important to purchase on Tinker due to his mobility. As he can jump immediately to the front lines with Boots of Travel, he is uniquely qualified for placing aggressive wards that his team can capitalize on. Forward wards can give him advance warning on incoming ganks, as well as provide vision for painting targets with Heat-Seeking Missile.
  • Orchid Malevolence icon.png 紫怨 is a powerful intelligence item to build on Tinker, as it gives many of the same bonuses as a Scythe of Vyse. It can serve as a complementary disable to Hex as Tinker can permanently silence a target in a teamfight when combined with Rearm, allowing him to use Soul Burn on an important spell caster while reserving Hex for their carry.
  • Rod of Atos icon.png 阿托斯之棍 gives Tinker intelligence and some more HP, increasing his survivability. While its root is a much softer disable than a Hex, its long cast range should never be underestimated, and can be useful as a complementary disable.
  • Veil of Discord icon.png 紛爭面紗 is a powerful utility item to purchase on Tinker. While it only provides mediocre stats and the armor is not always useful on Tinker, the active ability can increase creeps' vulnerability to March of the Machines, allowing him to push more efficiently. As well, used in a teamfight it can drastically improve the effectiveness of Heat-Seeking Missiles and March of the Machines, to say nothing of Dagon or any magic nukes your teammates have. Combined with Rearm, you can ensure that the enemy is permanently inflicted with reduced magic resistance.
  • Bloodstone icon.png 血精石 can be upgraded from Soul Ring, though it is recommended to purchase a second Soul Ring afterward as the extra 150 mana per cast of Rearm is very powerful. Bloodstone drastically improves Tinker's HP and mana pool, allowing him to cast many more spells on rotations. As well, the active can be reset by Rearm, ensuring that you are always able to deny yourself whenever caught by the enemy. The reduction in respawn time is also very powerful, as Tinker can return to being active on the map faster, preventing the enemy from capitalizing on his death to take map objectives.
  • Ethereal Blade icon.png 虛靈之刃 does not give Tinker very beneficial stats, however it is useful for augmenting Tinker's already impressive burst magic damage against enemies, especially if he has built numerous intelligence items, and can be used on himself or teammates to grant immunity against physical damage. In a pinch, it can also be used on one of the enemy's carries to prevent them from attacking if Laser was already used on another target.
  • Heaven's Halberd icon.png 天堂之戟 is situational pick-up if you are being threatened by heroes relying on basic attacks such as Ursa minimap icon.png 熊戰士 and Huskar minimap icon.png 哈斯卡, allowing you to disable their auto-attack for 6–9 seconds per cast between the Halberd's Disarm and your Laser. As well, it can be useful to get if the enemy has built a Monkey King Bar to negate the miss chance of Laser. It may seem superfluous however, when compared to Scythe of Vyse which serves a similar function.

玩法[編輯]

專長: 核心 核心 爆發 爆發 推進 推進
複雜程度: ★★☆
玩法風格: Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a Laser, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches Heat-Seeking Missiles from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker Rearms his tools on the fly, wasting no time in demolishing anything that stands in his way.


音頻[編輯]

歷史[編輯]

裝備[編輯]

花絮[編輯]

  • 修補匠的配音演員,Harry "Hal" Robins,也是Half-Life 2艾薩克·克萊納博士Half-Life中黑山科學家的配音演員,許多修補匠的語音台詞引用自Half-Life世界中的人物和事件。除此之外"紫羅蘭高原"與"黑山"十分相似,修補匠的背景故事描述的事件與Half-Life中的事件也有着驚人的相似
    • 修補匠擊殺Broodmother minimap icon.png 育母蜘蛛蜘蛛幼蟲的台詞▶️ "Lamarr, is that you?"和▶️ "Lamarr?!"引用自Dr. Kleiner的"無牙"寵物獵頭蟹Hedy Lamarr
    • 許多在使用再裝填時的修補匠台詞直接是從Half-Life 2中獲得的,包括▶️ "The massless field flux should self-limit"和▶️ "I've clamped the manifold parameters to… CY base and LG orbifold… Hilbert inclusive"
    • 修補匠的死亡台詞▶️ "It's probably not a problem, probably"也是引用自克萊納博士的,他在Half Life第二章開始,獲得裝備之前,並且他的隊伍經受一次災難性故障,使得外星人入侵黑山時說的這句話
    • 修補匠的選擇台詞▶️ "With my brains and your brawn, we'll make an excellent team"也是引用自克萊納博士的
  • 修補匠在DotA中的修改/娛樂名稱為"X!!",是一名職業DotA玩家的名字
  • 修補匠的台詞▶️ "I tink! Therefore I am!"是引用自勒內·笛卡爾主張的哲學性命題"I think, therefore I am.",拉丁原文為"Cogito ergo sum."
  • 修補匠的台詞▶️ "Tinker, failure…Soldier…Fie…"是引用自1974年英國作家John le Carré所寫的關於George Smiley(在2011年改編電影中由Gary Oldman飾演)的諜報小說,Tinker, Tailor, Soldier, Spy
  • 修補匠的死亡台詞▶️ "The machine, stops."是引用自E.M. Forster的同名短篇故事

畫廊[編輯]

引用[編輯]