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定位

出自Dota 2 Wiki
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The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the abilities of heroes may suit a variety of purposes and can be used in a variety of ways in different situations, roles nonetheless exist to define the playstyle a hero is expected to conform to, as well as the actions they are meant to perform within a game.

The attributes of heroes (their essential statistics and their basic combat ability) and the varying nature and effects of their abilities all serve to provide much distinction between heroes, giving them each tactical advantages and disadvantages at various locations, situations, and times within the game that have to be understood well for success. As strategic combat between two teams of five heroes with distinctly different abilities and strengths is the central conflict of Dota 2; players need to be well informed of their role within each team, as well as the roles of the enemy heroes. Even more importantly, players should keep in mind how their ability build and item build affects their heroes and fares against the ability and item builds of enemy heroes in the context of every single game so that they make sound decisions on the abilities and items that they choose to get.

Official roles[編輯]

Roles are dictated by many factors, including: the physical stats of the hero, what they bring to the table with their abilities as well as the nature of their abilities, where they should be laned (or jungled), and the amount of gold and items they need to perform well.

Although the official classifications are fairly rigid, the reality is that multiple roles can be filled by every hero depending on the choices they make, although some choices are wiser than others.

Pip carry.png 核心[編輯]

參見:

"Will become more useful later in the game if they gain a significant gold advantage."

Carries are the heroes that can obtain the greatest offensive power as the game progresses, the name so derived from the act being "carried" by a team into the late game; that is, to eventually bear the responsibility for ultimate victory. They tend to become extremely powerful later in the game relative to other heroes once they amass substantial levels and items. Once farmed, they are very good at killing opponents, though some carries such as 娜迦海妖 tend to attain victory through their ability to destroy enemy structures rather than kill enemy heroes. Carries typically lack early game power, but must be powerful by the late game; thus, the items they carry are an essential part of their build. Most carries rely on right-clicking, using their inherent attack power (usually augmented by abilities) to overwhelm their enemies. Carries tend to have high base movement speed.

Although they are the powerhouses of the late game, they are relatively weak in the early game, as their abilities tend not to be very useful at low levels. Many "hard" carries, that is, carries that are extremely reliant on items to function (though benefit most from them) will need to farm almost incessantly prior to around 30-40 minutes into the game. They should not ever participate in early skirmishes unless they can assist without endangering themselves (for example, 幽鬼 can use her Haunt ability to help her team's damage without ever actually being in danger). This can and often does mean that their team is forced to progress through much of the game without their help, during which time a team's semi-carry (usually the solo mid) will perform the role of carry, as the early to mid game is a semi-carries period of maximum relative power.

There are carries of all three primary attributes, although the hardest carries are almost entirely 敏捷. 力量 carries (such as 鍊金術士, 龍騎士, 冥魂大帝, and 噬魂鬼) typically rely on sustained damage and their own durability to carry, as well as some decent disables. Their weakness tends to be low armor (though there are some notable exceptions) and because they are almost invariably melee, they can often be kited easily (kiting being a process of staying too far away from an enemy for them to attack you; as if the enemy is being strung along like a kite). 敏捷 carries (such as 露娜, 虛空假面, and 幻影刺客) tend to inflict substantial damage in rapid successions, and have very high limits where damage infliction is concerned. Agility carries tend to be ranged but many are melee. Their weakness tends to be an inability to do anything effectively except inflict damage - they generally have minimal utility and are quite fragile, though there are exceptions to both. 智力 carries (such as 風暴之靈, 先知, and 歿境神蝕者) usually rely on their abilities and active use of items to carry, but their physical damage is often respectable too. They are invariably ranged heroes owing to their frailty, but their powerful abilities mean that they are often difficult to kill. They tend to struggle against enemies with magic immunity.

Some carries with long-cooldown, teamfight-oriented ultimates, such as 娜迦海妖, 露娜, and 歿境神蝕者 require constant team support all throughout the game, whereas other carries such as 幻影刺客 or 噬魂鬼 are suited to tackling many enemies in succession and rely much less on their team (but suffer from a lack of AoE abilities). Essentially, while some carries are suited to solo encounters and ganks, others are most at home in a large clash.

Carries typically are relegated to a side lane early on with one or more Support/Babysit heroes to babysit them until they collect the necessary items to farm independently, while a select few carry heroes, most notably 影魔, can easily undertake a solo midlane role throughout the majority of the game. There are some cases where carries ended up in solo safe lane (Radiant Bottom, Dire Top) if the team opted to run an aggressive tri-lane at the suicide lane (Radiant Top, Dire Bottom).

A rule of carries is that the more farm a carry requires to be effective, the more power they can attain relative to other carries. The term "out-carrying" refers to one hero's capability to carry harder than another - that is, to have more potential power to carry than another hero. Carries come in all shapes and sizes, and while some require little farm to begin carrying quite early in the game, they can (and usually will) be out-carried by a "harder" carry than themselves if that carry is given the chance to amass the gold and items they require.

Carry Heroes
Strength attribute symbol.png力量
Sven icon.png
斯溫
Tiny icon.png
小小
Kunkka icon.png
昆卡
Dragon Knight icon.png
龍騎士
Huskar icon.png
哈斯卡
Alchemist icon.png
鍊金術士
Brewmaster icon.png
酒仙
Bristleback icon.png
鋼背獸
Legion Commander icon.png
軍團指揮官
Slardar icon.png
斯拉達
Wraith King icon.png
冥魂大帝
Lifestealer icon.png
噬魂鬼
Night Stalker icon.png
暗夜魔王
Doom icon.png
末日使者
Spirit Breaker icon.png
裂魂人
Lycan icon.png
狼人
Chaos Knight icon.png
混沌騎士
Abaddon icon.png
亞巴頓
Agility attribute symbol.png敏捷
Anti-Mage icon.png
敵法師
Drow Ranger icon.png
卓爾遊俠
Juggernaut icon.png
主宰
Mirana icon.png
米拉娜
Morphling icon.png
變體精靈
Phantom Lancer icon.png
幻影長矛手
Riki icon.png
力丸
Sniper icon.png
狙擊手
Templar Assassin icon.png
聖堂刺客
Luna icon.png
露娜
Ursa icon.png
熊戰士
Gyrocopter icon.png
矮人直升機
Lone Druid icon.png
德魯伊
Naga Siren icon.png
娜迦海妖
Troll Warlord icon.png
巨魔戰將
Ember Spirit icon.png
灰燼之靈
Arc Warden icon.png
天穹守望者
Bloodseeker icon.png
血魔
Shadow Fiend icon.png
影魔
Razor icon.png
剃刀
Faceless Void icon.png
虛空假面
Phantom Assassin icon.png
幻影刺客
Viper icon.png
冥界亞龍
Clinkz icon.png
克林克茲
Broodmother icon.png
育母蜘蛛
Weaver icon.png
編織者
Spectre icon.png
幽鬼
Meepo icon.png
米波
Slark icon.png
斯拉克
Medusa icon.png
美杜莎
Terrorblade icon.png
恐怖利刃
Intelligence attribute symbol.png智力
Storm Spirit icon.png
風暴之靈
Windranger icon.png
風行者
Lina icon.png
莉娜
Tinker icon.png
修補匠
Nature's Prophet icon.png
先知
Silencer icon.png
沉默術士
Necrophos icon.png
瘟疫法師
Queen of Pain icon.png
痛苦女王
Death Prophet icon.png
死亡先知
Leshrac icon.png
拉席克
Invoker icon.png
祈求者
Outworld Devourer icon.png
歿境神蝕者

Pip disabler.png 控制[編輯]

參見:

"Has a guaranteed disable for one or more of their spells."

Heroes tagged as Disabler generally have abilities which are more focused to reliable crowd control, whether by single target or by area. Generally, supportive heroes (because their abilities are not improved by items) often lane with carry heroes to malign attempts on their life. Carry heroes generally have weak disabling power, although some, such as 虛空假面 are exceptional. Heroes with powerful disables tend to have low base movement speed, giving enemies a chance to react, but this can be bypassed with mobility items.

Disabler Heroes
Strength attribute symbol.png力量
Earthshaker icon.png
撼地者
Sven icon.png
斯溫
Tiny icon.png
小小
Kunkka icon.png
昆卡
Beastmaster icon.png
獸王
Dragon Knight icon.png
龍騎士
Clockwerk icon.png
發條技師
Alchemist icon.png
鍊金術士
Brewmaster icon.png
酒仙
Treant Protector icon.png
樹精衛士
Centaur Warrunner icon.png
半人馬戰行者
Tusk icon.png
巨牙海民
Elder Titan icon.png
上古巨神
Legion Commander icon.png
軍團指揮官
Earth Spirit icon.png
大地之靈
Phoenix icon.png
鳳凰
Axe icon.png
斧王
Pudge icon.png
帕吉
Sand King icon.png
沙王
Slardar icon.png
斯拉達
Tidehunter icon.png
潮汐獵人
Wraith King icon.png
冥魂大帝
Lifestealer icon.png
噬魂鬼
Night Stalker icon.png
暗夜魔王
Doom icon.png
末日使者
Spirit Breaker icon.png
裂魂人
Chaos Knight icon.png
混沌騎士
Undying icon.png
不朽屍王
Magnus icon.png
馬格納斯
Agility attribute symbol.png敏捷
Drow Ranger icon.png
卓爾遊俠
Mirana icon.png
米拉娜
Morphling icon.png
變體精靈
Vengeful Spirit icon.png
復仇之魂
Riki icon.png
力丸
Ursa icon.png
熊戰士
Gyrocopter icon.png
矮人直升機
Naga Siren icon.png
娜迦海妖
Troll Warlord icon.png
巨魔戰將
Ember Spirit icon.png
灰燼之靈
Bloodseeker icon.png
血魔
Venomancer icon.png
劇毒術士
Faceless Void icon.png
虛空假面
Viper icon.png
冥界亞龍
Meepo icon.png
米波
Nyx Assassin icon.png
司夜刺客
Slark icon.png
斯拉克
Medusa icon.png
美杜莎
Intelligence attribute symbol.png智力
Crystal Maiden icon.png
水晶室女
Puck icon.png
帕克
Storm Spirit icon.png
風暴之靈
Windranger icon.png
風行者
Lina icon.png
莉娜
Shadow Shaman icon.png
暗影薩滿
Enchantress icon.png
魅惑魔女
Jakiro icon.png
傑奇洛
Silencer icon.png
沉默術士
Ogre Magi icon.png
食人魔魔法師
Rubick icon.png
拉比克
Disruptor icon.png
干擾者
Keeper of the Light icon.png
光之守衛
Skywrath Mage icon.png
天怒法師
Oracle icon.png
神諭者
Techies icon.png
工程師
Bane icon.png
禍亂之源
Lion icon.png
萊恩
Witch Doctor icon.png
巫醫
Enigma icon.png
謎團
Necrophos icon.png
瘟疫法師
Warlock icon.png
術士
Death Prophet icon.png
死亡先知
Dazzle icon.png
戴澤
Leshrac icon.png
拉席克
Dark Seer icon.png
黑暗賢者
Batrider icon.png
蝙蝠騎士
Ancient Apparition icon.png
遠古冰魄
Invoker icon.png
祈求者
Outworld Devourer icon.png
歿境神蝕者
Shadow Demon icon.png
暗影惡魔
Visage icon.png
維薩吉
Winter Wyvern icon.png
寒冬飛龍

Pip initiator.png 先手[編輯]

參見:

"Good at starting a teamfight."

Initiators are heroes who can safely and advantageously start a team fight. These heroes typically have strong area of effect damage or disable or some ability to affect the positioning of the enemy team. Many of these heroes rely completely on a positional item such as 閃爍匕首 or 原力法杖 to get the proper positioning to initiate a teamfight, while a select few, such as 上古巨神 and 沉默術士, do not require this asset. Although it is common for an Initiator to be a Durable hero, this is not always the case; fragile heroes such as 謎團 and 復仇之魂 are adept at initiation. Late in the game, this role becomes very crucial, as an effective initiation can win a teamfight, and a poor one can lose it.

Initiator Heroes
Strength attribute symbol.png力量
Earthshaker icon.png
撼地者
Sven icon.png
斯溫
Tiny icon.png
小小
Kunkka icon.png
昆卡
Beastmaster icon.png
獸王
Dragon Knight icon.png
龍騎士
Clockwerk icon.png
發條技師
Huskar icon.png
哈斯卡
Alchemist icon.png
鍊金術士
Brewmaster icon.png
酒仙
Treant Protector icon.png
樹精衛士
Centaur Warrunner icon.png
半人馬戰行者
Bristleback icon.png
鋼背獸
Tusk icon.png
巨牙海民
Elder Titan icon.png
上古巨神
Legion Commander icon.png
軍團指揮官
Earth Spirit icon.png
大地之靈
Phoenix icon.png
鳳凰
Axe icon.png
斧王
Pudge icon.png
帕吉
Sand King icon.png
沙王
Slardar icon.png
斯拉達
Tidehunter icon.png
潮汐獵人
Wraith King icon.png
冥魂大帝
Night Stalker icon.png
暗夜魔王
Doom icon.png
末日使者
Spirit Breaker icon.png
裂魂人
Chaos Knight icon.png
混沌騎士
Magnus icon.png
馬格納斯
Agility attribute symbol.png敏捷
Vengeful Spirit icon.png
復仇之魂
Naga Siren icon.png
娜迦海妖
Ember Spirit icon.png
灰燼之靈
Bloodseeker icon.png
血魔
Venomancer icon.png
劇毒術士
Faceless Void icon.png
虛空假面
Viper icon.png
冥界亞龍
Meepo icon.png
米波
Nyx Assassin icon.png
司夜刺客
Intelligence attribute symbol.png智力
Puck icon.png
帕克
Storm Spirit icon.png
風暴之靈
Shadow Shaman icon.png
暗影薩滿
Silencer icon.png
沉默術士
Ogre Magi icon.png
食人魔魔法師
Disruptor icon.png
干擾者
Lion icon.png
萊恩
Enigma icon.png
謎團
Warlock icon.png
術士
Dark Seer icon.png
黑暗賢者
Batrider icon.png
蝙蝠騎士
Shadow Demon icon.png
暗影惡魔

Pip jungler.png 打野[編輯]

參見:

"Can farm effectively from neutral creeps inside the jungle early in the game."

Junglers are heroes that can efficiently jungle neutrals at the start of the game, rather than lane. This allows for there to be two solo lanes, which in turn allows two allies to benefit from solo farm instead of one. Junglers typically have abilities that allow them to convert neutral creeps, summon minions, or sustain themselves through moderate damage from jungle creeps. The ability to jungle is found in heroes of all attribute classes and roles.

Although having two solo lanes and a Jungler produces a significant gold and experience advantage, it increases exposure to enemy ganks and can make side lanes weaker.

Jungler Heroes
Strength attribute symbol.png力量
Axe icon.png
斧王
Sand King icon.png
沙王
Lifestealer icon.png
噬魂鬼
Lycan icon.png
狼人
Agility attribute symbol.png敏捷
Ursa icon.png
熊戰士
Lone Druid icon.png
德魯伊
Bloodseeker icon.png
血魔
Intelligence attribute symbol.png智力
Crystal Maiden icon.png
水晶室女
Nature's Prophet icon.png
先知
Enchantress icon.png
魅惑魔女
Chen icon.png
Keeper of the Light icon.png
光之守衛
Enigma icon.png
謎團
Dark Seer icon.png
黑暗賢者
Batrider icon.png
蝙蝠騎士

Pip roamer.png 輔助[編輯]

參見:

"Can focus less on amassing gold and items, and more on using their abilities to gain an advantage for the team."

Supports are heroes whose purpose is to keep their allies alive and give them opportunities to earn more gold and experience. Supports usually come with helpful abilities for their team, such as healing spells or abilities that disable enemies; and generally are more centered around utility than damage (although they can often inflict huge amounts of damage in the right situation). Supports are not very dependent on items, and generally only purchase one or two items for their personal usage - the rest of their gold is to be spent on items for the benefit of the team such as 動物信使, 偵查守衛, 崗哨守衛, and 詭計之霧.

Supports are typically paired with the team's carry at the start of a game. This is because the carry tends to be the weakest and most gold-hungry member of the team early on, whereas support heroes are at their strongest in the early game. Supports should always try to forfeit kills to any teammate who is more reliant on items than they are, only performing a kill if none of their allies is able to do it.

Support Heroes
Strength attribute symbol.png力量
Earthshaker icon.png
撼地者
Omniknight icon.png
全能騎士
Alchemist icon.png
鍊金術士
Treant Protector icon.png
樹精衛士
Io icon.png
艾歐
Phoenix icon.png
鳳凰
Wraith King icon.png
冥魂大帝
Undying icon.png
不朽屍王
Abaddon icon.png
亞巴頓
Agility attribute symbol.png敏捷
Mirana icon.png
米拉娜
Vengeful Spirit icon.png
復仇之魂
Naga Siren icon.png
娜迦海妖
Venomancer icon.png
劇毒術士
Intelligence attribute symbol.png智力
Crystal Maiden icon.png
水晶室女
Windranger icon.png
風行者
Lina icon.png
莉娜
Shadow Shaman icon.png
暗影薩滿
Enchantress icon.png
魅惑魔女
Jakiro icon.png
傑奇洛
Chen icon.png
Silencer icon.png
沉默術士
Ogre Magi icon.png
食人魔魔法師
Rubick icon.png
拉比克
Disruptor icon.png
干擾者
Keeper of the Light icon.png
光之守衛
Skywrath Mage icon.png
天怒法師
Oracle icon.png
神諭者
Bane icon.png
禍亂之源
Lich icon.png
巫妖
Lion icon.png
萊恩
Witch Doctor icon.png
巫醫
Warlock icon.png
術士
Dazzle icon.png
戴澤
Leshrac icon.png
拉席克
Ancient Apparition icon.png
遠古冰魄
Shadow Demon icon.png
暗影惡魔
Visage icon.png
維薩吉
Winter Wyvern icon.png
寒冬飛龍

Pip tank.png 耐久[編輯]

參見:

"Has the ability to last longer in teamfights."

Durable heroes (or "Tanks") are heroes who have the potential to sustain large amount of incoming damage from the enemy. They tend to have large amounts of health, health regeneration, armor, or magic resistance. They often have abilities to mitigate damage, avoid damage completely, or disable assailants. Strength heroes almost invariably conform to this standard because their primary attribute, Strength, also grants health, although heroes of any attribute can meet the requirements. These heroes usually have one or more abilities which are improved by being difficult to kill.

Despite the fact that most Durable heroes in Dota 2 (besides 斧王 and 軍團指揮官) cannot literally force enemies to attack them, they can effectively play the role of absorbing most enemy damage output in a teamfight. Some tactics for accomplishing this are:

  1. Outputting an AoE effect which severely maligns the enemy, so that the enemy practically must kill the durable first; for example Undying's Flesh Golem which increases all damage to hostile units in its radius.
  2. Being the first one to engage the enemy in a teamfight. The enemy will respond by unloading abilities and items on the durable because a) the enemy cannot see the durable's allies and is tricked to believe the durable is alone for easy kill b) the enemy cannot reach the durable's allies because they are too far away c) the enemy is inexperienced and prematurely attacks the first hostile target in sight. The result is that the durable will probably survive because of his high durability; when the allies charge in, most of the enemy's abilities are on cooldown and the battle becomes much more favorable. This tactic will not always work against seasoned opponents, however.
  3. Using an ability to force enemies to attack the Durable rather than his or her allies. The only examples of this currently in-game are 斧王 and 軍團指揮官, although 寒冬飛龍 also possesses a similar ability.
  4. Being the only target that can be readily attacked; a strategy that works best when the Durable's allies are ranged heroes.

In summary, a durable in Dota 2 is a durable hero with high survivability who often initiates a team battle and ideally is able to manipulate the enemy's damage output.

Durable Heroes
Strength attribute symbol.png力量
Sven icon.png
斯溫
Tiny icon.png
小小
Kunkka icon.png
昆卡
Beastmaster icon.png
獸王
Brewmaster icon.png
酒仙
Dragon Knight icon.png
龍騎士
Clockwerk icon.png
發條技師
Omniknight icon.png
全能騎士
Huskar icon.png
哈斯卡
Alchemist icon.png
鍊金術士
Treant Protector icon.png
樹精衛士
Centaur Warrunner icon.png
半人馬戰行者
Timbersaw icon.png
伐木機
Bristleback icon.png
鋼背獸
Elder Titan icon.png
上古巨神
Legion Commander icon.png
軍團指揮官
Earth Spirit icon.png
大地之靈
Axe icon.png
斧王
Pudge icon.png
帕吉
Slardar icon.png
斯拉達
Tidehunter icon.png
潮汐獵人
Wraith King icon.png
冥魂大帝
Lifestealer icon.png
噬魂鬼
Night Stalker icon.png
暗夜魔王
Doom icon.png
末日使者
Spirit Breaker icon.png
裂魂人
Lycan icon.png
狼人
Chaos Knight icon.png
混沌騎士
Undying icon.png
不朽屍王
Abaddon icon.png
亞巴頓
Agility attribute symbol.png敏捷
Morphling icon.png
變體精靈
Ursa icon.png
熊戰士
Lone Druid icon.png
德魯伊
Troll Warlord icon.png
巨魔戰將
Razor icon.png
剃刀
Faceless Void icon.png
虛空假面
Viper icon.png
冥界亞龍
Spectre icon.png
幽鬼
Medusa icon.png
美杜莎
Intelligence attribute symbol.png智力
Enchantress icon.png
魅惑魔女
Ogre Magi icon.png
食人魔魔法師
Bane icon.png
禍亂之源
Necrophos icon.png
瘟疫法師
Visage icon.png
維薩吉

Pip ganker.png 爆發[編輯]

參見:

"Can quickly kill enemy heroes using high damage spells with low cooldowns."

Nukers are heroes with fast, strong, and/or sustainable spell or magical damage output, whether it be through single-target spells or area-of-effect ones. Because area of effect damage comes mainly from nukes, Nukers can provide a huge damage-per-second advantage in team fights when they can harm multiple enemy heroes all at once. Area of effect nukers also excel at pushing as they can dispatch enemy creeps efficiently. Burst damage nukers such as 莉娜 can also be deadly, as one single fast combo of her spells can often kill or grievously wound an enemy hero immediately before any reaction, thereby making a teamfight one-sided from the start. The mana cost and cooldowns of nukes often dictate how they will be used, as ones with low mana cost and/or cooldown can be spammed in lanes or in ganks, while ones with higher mana cost and cooldown are often best saved for large confrontations.

Nuker Heroes
Strength attribute symbol.png力量
Earthshaker icon.png
撼地者
Sven icon.png
斯溫
Tiny icon.png
小小
Kunkka icon.png
昆卡
Beastmaster icon.png
獸王
Dragon Knight icon.png
龍騎士
Clockwerk icon.png
發條技師
Omniknight icon.png
全能騎士
Alchemist icon.png
鍊金術士
Brewmaster icon.png
酒仙
Io icon.png
艾歐
Centaur Warrunner icon.png
半人馬戰行者
Timbersaw icon.png
伐木機
Bristleback icon.png
鋼背獸
Tusk icon.png
巨牙海民
Elder Titan icon.png
上古巨神
Legion Commander icon.png
軍團指揮官
Earth Spirit icon.png
大地之靈
Phoenix icon.png
鳳凰
Pudge icon.png
帕吉
Sand King icon.png
沙王
Tidehunter icon.png
潮汐獵人
Night Stalker icon.png
暗夜魔王
Doom icon.png
末日使者
Undying icon.png
不朽屍王
Magnus icon.png
馬格納斯
Agility attribute symbol.png敏捷
Anti-Mage icon.png
敵法師
Arc Warden icon.png
天穹守望者
Mirana icon.png
米拉娜
Morphling icon.png
變體精靈
Phantom Lancer icon.png
幻影長矛手
Vengeful Spirit icon.png
復仇之魂
Sniper icon.png
狙擊手
Luna icon.png
露娜
Bounty Hunter icon.png
賞金獵人
Gyrocopter icon.png
矮人直升機
Ember Spirit icon.png
灰燼之靈
Bloodseeker icon.png
血魔
Shadow Fiend icon.png
影魔
Razor icon.png
剃刀
Venomancer icon.png
劇毒術士
Broodmother icon.png
育母蜘蛛
Meepo icon.png
米波
Nyx Assassin icon.png
司夜刺客
Slark icon.png
斯拉克
Terrorblade icon.png
恐怖利刃
Intelligence attribute symbol.png智力
Crystal Maiden icon.png
水晶室女
Puck icon.png
帕克
Storm Spirit icon.png
風暴之靈
Windranger icon.png
風行者
Zeus icon.png
宙斯
Lina icon.png
莉娜
Shadow Shaman icon.png
暗影薩滿
Tinker icon.png
修補匠
Nature's Prophet icon.png
先知
Jakiro icon.png
傑奇洛
Silencer icon.png
沉默術士
Ogre Magi icon.png
食人魔魔法師
Rubick icon.png
拉比克
Disruptor icon.png
干擾者
Keeper of the Light icon.png
光之守衛
Skywrath Mage icon.png
天怒法師
Oracle icon.png
神諭者
Techies icon.png
工程師
Bane icon.png
禍亂之源
Lich icon.png
巫妖
Lion icon.png
萊恩
Witch Doctor icon.png
巫醫
Necrophos icon.png
瘟疫法師
Queen of Pain icon.png
痛苦女王
Death Prophet icon.png
死亡先知
Pugna icon.png
帕格納
Dazzle icon.png
戴澤
Leshrac icon.png
拉席克
Ancient Apparition icon.png
遠古冰魄
Invoker icon.png
祈求者
Outworld Devourer icon.png
歿境神蝕者
Shadow Demon icon.png
暗影惡魔
Visage icon.png
維薩吉
Winter Wyvern icon.png
寒冬飛龍

Pip pusher.png 推進[編輯]

參見:

"Can quickly siege and destroy towers and barracks at all points of the game."

Pushers are heroes who focus on bringing down towers quickly, thereby acquiring map control. If they succeed, they often shut down the enemy carry by forcing them away from farming areas. They typically have abilities that fortify allied creep waves, harm multiple enemy creeps and/or heroes at once, summon minions, or deal massive amounts of damage to enemy towers.

Pusher Heroes
Strength attribute symbol.png力量
Tiny icon.png
小小
Dragon Knight icon.png
龍騎士
Lycan icon.png
狼人
Chaos Knight icon.png
混沌騎士
Agility attribute symbol.png敏捷
Drow Ranger icon.png
卓爾遊俠
Juggernaut icon.png
主宰
Phantom Lancer icon.png
幻影長矛手
Luna icon.png
露娜
Lone Druid icon.png
德魯伊
Naga Siren icon.png
娜迦海妖
Troll Warlord icon.png
巨魔戰將
Razor icon.png
剃刀
Venomancer icon.png
劇毒術士
Clinkz icon.png
克林克茲
Broodmother icon.png
育母蜘蛛
Meepo icon.png
米波
Terrorblade icon.png
恐怖利刃
Intelligence attribute symbol.png智力
Shadow Shaman icon.png
暗影薩滿
Tinker icon.png
修補匠
Nature's Prophet icon.png
先知
Enchantress icon.png
魅惑魔女
Jakiro icon.png
傑奇洛
Chen icon.png
Enigma icon.png
謎團
Death Prophet icon.png
死亡先知
Pugna icon.png
帕格納
Leshrac icon.png
拉席克
Invoker icon.png
祈求者
Visage icon.png
維薩吉

Pip tank.png 逃生[編輯]

參見:

"Has the ability to quickly avoid death."

Escape heroes are heroes equipped with one or more escape mechanisms which allow them (or sometimes their allies) to avoid damage and abilities while retreating or repositioning themselves during a teamfight or gank. Escape heroes are particularly suited to soloing the "suicide lane" or short lane, as they can turn situations where death is inevitable into a temporary delay in farm. Escape mechanisms include movement speed buffs, invisibility, teleportation (such as Blinking), and evasion. Many carry heroes also have escape mechanisms to give them the survivability they need to continue farming and killing.

Escape Heroes
Strength attribute symbol.png力量
Treant Protector icon.png
樹精衛士
Io icon.png
艾歐
Centaur Warrunner icon.png
半人馬戰行者
Timbersaw icon.png
伐木機
Earth Spirit icon.png
大地之靈
Phoenix icon.png
鳳凰
Sand King icon.png
沙王
Slardar icon.png
斯拉達
Lifestealer icon.png
噬魂鬼
Spirit Breaker icon.png
裂魂人
Lycan icon.png
狼人
Magnus icon.png
馬格納斯
Agility attribute symbol.png敏捷
Anti-Mage icon.png
敵法師
Arc Warden icon.png
天穹守望者
Juggernaut icon.png
主宰
Mirana icon.png
米拉娜
Morphling icon.png
變體精靈
Phantom Lancer icon.png
幻影長矛手
Vengeful Spirit icon.png
復仇之魂
Riki icon.png
力丸
Templar Assassin icon.png
聖堂刺客
Bounty Hunter icon.png
賞金獵人
Naga Siren icon.png
娜迦海妖
Ember Spirit icon.png
灰燼之靈
Faceless Void icon.png
虛空假面
Phantom Assassin icon.png
幻影刺客
Clinkz icon.png
克林克茲
Broodmother icon.png
育母蜘蛛
Weaver icon.png
編織者
Spectre icon.png
幽鬼
Meepo icon.png
米波
Nyx Assassin icon.png
司夜刺客
Slark icon.png
斯拉克
Intelligence attribute symbol.png智力
Puck icon.png
帕克
Storm Spirit icon.png
風暴之靈
Windranger icon.png
風行者
Nature's Prophet icon.png
先知
Oracle icon.png
神諭者
Queen of Pain icon.png
痛苦女王
Dark Seer icon.png
黑暗賢者
Batrider icon.png
蝙蝠騎士
Invoker icon.png
祈求者

Unofficial roles[編輯]

硬核心[編輯]

The term "hard carry" refers to a type of carry hero who is especially reliant on the acquisition of items to function effectively, as opposed to "softer" carries that gain substantial damage from abilities and as such do not require gold to be dangerous. Hard carries are generally equipped with abilities which scale very closely with their items, meaning that when they do not have farm their abilities are weak. Hard carries cannot have farm early in the game, so they are generally paired in lanes with disabling support heroes, whose powerful early game abilities counterbalance the horribly weak hard carry's. As a hard carry attains gold and levels, they will progressively become more dangerous, and generally reach their period of maximum relative effectiveness later in the game than other heroes - meaning that the hard carry will have a huge advantage if the game goes for long enough. As a rule, the more reliant a carry is on items to function directly correlates with how effective they are once they have them - for instance, 敵法師 with three carry items in his inventory will be stronger than a 美杜莎 with the same amount, but when six items are in play, Medusa will make much better use of them than Anti-Mage - this means that she is a harder carry than he.

半核心[編輯]

Semi-carries are heroes that, like hard carries, are skilled at killing enemy heroes. Unlike hard carries, however, they do not require very much farm to do so, and are generally most dependent on levels, so they usually lane in the middle lane to amass them as rapidly as possible. They tend to be most dominant in the midgame, before either their own or the enemy's true carry has amassed enough farm to supersede them. A successful game for a semi-carry involves asserting map control and impeding the enemy carry's farm, which in turn allows for their own carry to safely amass items. The "Semi-Carry", although long acknowledged in the community, is not a role recognized by Valve, likely because of the high ambiguity in defining the role.

If they are doing well, a semi-carry may have respectable attack damage depending on the hero being played - and all semi-carries will scale at least moderately well with items. However, by the end of the middle game period, semi-carries typically transition into a more supportive role. This is not to say that they play Support; this is simply the point where their damage and capabilities are outstripped by "hard" carries. To amend their damage "falling off" (as it is called), they often build items such as 天堂之戟, 強襲胸甲, and 邪惡鐮刀 to provide utility instead of their ailing damage.

Ganker[編輯]

參見:Ganking

Gankers are heroes with abilities that deliver long duration crowd control and/or immense damage in the early and midgame. They tend to have good mobility and rely on a mixture of physical and magical damage as well as disables to bring down their enemies. Their goal is to give the team an early game advantage during the laning phase by killing enemy heroes in their proper lanes. The Ganker role is often synonymous with the semi-carry role, as most Gankers become semi-carries if they are successful in their efforts, owing to a large gold and level advantage. However, because their abilities do not scale as well, they will usually suffer more in the late game (hence the need for a hard carry). Nevertheless, if a Ganker performs extremely well, he or she might prove to be the overall bigger threat to the enemy team at the game's conclusion than an allied hard carry. The most important task for a Ganker is to restrict the farm and levels of the opposing carry.

遊走[編輯]

"Can focus on moving around the map instead of farming creeps early in the game."

Always support heroes, the main goal of Roamers is to gain as much map control as possible early in the game by warding, ganking and studying the location of missing heroes. They are also responsible for creep pulling, creep stacking (for the purpose of helping a fellow Jungler or to be the source of farm) and most crucially shutting down enemy Junglers. They often attempt to gank the enemy's mid hero, a difficult feat (albeit a very rewarding one) which usually requires a long-range disables and/or a 詭計之霧.

劣單[編輯]

Offlane heroes are those with abilities that allow them to solo the "suicide lane" (top lane for Radiant, bottom lane for Dire). Having an offlaner in a team's lineup allows the team to also have a Jungler or run a tri-lane with less risk of losing the suicide lane to the opposing lane. In many cases, the offlaner may have to forgo a great deal of farm in order to simply stay alive, and as such may be on the back foot much of the time. Heroes with the ability to escape from certain death are best suited to this role, as the offlaner's first priority should be to not die in lane. Against skilled opponents, the offlaner may be extremely under-leveled compared to other heroes on the field, and as such it is generally unwise to put a hard carry in the offlane because they may not get enough farm to obtain the items they need to snowball into the late-game.

Generally speaking, heroes that can excel in the offlane and still be effective throughout the game have at least one of these qualities:

  1. A skillset that allows them to escape from ganks safely. See Escape.
  2. They are able to secure a reasonable amount of farm despite the possibility of being forced out of lane.
  3. They have abilities that will keep them alive in the early-game as well as allowing them to be effective in the mid-game despite a lack of gold. Supports such as 潮汐獵人 and 風行者 are examples of this. This can include heroes whose abilities have a great deal of utility later on in the game. For instance, abilities like 米拉娜's 月之暗面 and 大地之靈's 地磁之握 can serve to benefit other teammates as well as the player in a variety of scenarios.
  4. They are able to disrupt the enemy carry's farm. Good use of summons like Lone Druid minimap icon.png 德魯伊's Lone Druid Spirit Bear icon.png 熊靈 can position friendly creeps in a place where the carry may struggle to get last hits, such as under a friendly tower from where you can deny them safely.

Jobs in the Game[編輯]

Another way to consider the roles played by the heroes is the impact they have on the course of the game. This aspect is separate from the lanes that the hero begins in or amount of farm they get, as described in the previous section. A good team composition will have some ability to do all of these jobs, or at the very least, counter the enemy when they do these things.

Laning[編輯]

Lane pushing[編輯]

Heroes that push lanes are good at bursting down waves of creeps and moving quickly from lane to lane (or attack a lane from across the map) in order to put pressure on the enemy towers forcing enemies to respond, potentially setting up ganking situations and at the very least, forcing enemies to disengage their attack to respond to the waves. Lane pushers are countered by lane de-pushers or ganking, since strong lane pushing heroes are often found alone.

Lane de-pushing[編輯]

Heroes that de-push lanes can safely eliminate waves of creeps defensively, even when the enemy team is present. For example, a Sniper's Shrapnel can wipe out creeps without putting Sniper in a dangerous position. Lane de-pushers are countered by heroes with strong initiation, such as gankers, or by tower hitting heroes that can damage objectives without the help of creep waves.

Fighting[編輯]

Ganking[編輯]

This job punishes enemies that get out of position by quickly picking them off. Ganking heroes often have abilities that allow them to go around the enemy team safely to get to their intended target as well as a nuke or burst damage to quickly finish them off. Gankers can be countered by strong team fighting that prevents gankers from getting to heroes most susceptible to ganks.

Team fighting[編輯]

This term is often used to describe heroes that can have a major impact on a fight involving multiple heroes, such as those with large area of effect disables. Often these heroes will also be able to sustain or avoid massive amounts of damage while doing damage to the enemy carries. Team fighting compositions can be countered by having strong lane pushing abilities that force the team to split up or turn back to defend.

Objectives[編輯]

Tower hitters[編輯]

Heroes that can safely do damage to towers over time or that have burst physical or pure damage abilities are good at taking towers. Tower hitters are often countered by direct fighting, either with ganking or team fighting that prevents them from taking the objective, or by having enough lane push to ensure that creep waves are not present so that backdoor protection is active.

羅煞 killers[編輯]

Having a hero that is good at taking 羅煞 can give a major boost to your team's ability to win in fights and take objectives, or deny those capabilities from the enemy team. A 羅煞 killer will often have the ability to corrupt armor, regenerate health, or to pop the shield that 羅煞 has so that disabling mechanics work.