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墨丘利,幽鬼是一个近战敏捷英雄,擅长对孤身一人的目标造成纯粹伤害而且不论进攻和防守都十分拿手。幽鬼之刃能在短时间提升幽鬼的机动力,使她能够穿越物体、单位和地形,同时对与幽鬼之刃路径进行接触的单位造成减速。荒芜让幽鬼能够对周围没有友方单位的敌人造成大量纯粹伤害。折射降低并向周围反射幽鬼收到的所有伤害,不论攻击亦或是技能。折射提升幽鬼的耐久,这种提升在幽鬼装备了提升生命值、护甲和伤害格挡的物品时尤为明显。最后,她的鬼影重重会在所有敌方英雄身边创造一个幻象。鬼影重重制造混乱和困惑,让幽鬼的队友取得先机。幽鬼还能在鬼影重重的持续时间内使用空降,让自己和鬼影重重的幻象互换位置。这让她可以在地图上的任何位置追杀她的目标。墨丘利能在全地图无视地形追杀目标的能力让她成为一个危险的超自然生物。她的技能设置使她能在后期团战中给敌方巨大压力,让她能够在团队中扮演核心的位置。进一步说,折射提供的伤害反射能让对她集火的敌人陷入不利。她的技能比较复杂,一般来说新手不适合玩幽鬼,因为幽鬼非常需要资源和等级。面对幽鬼的最好方法是齐心协力,毕竟单独面对她通常不是最好的选择。
介绍
技能
- 幽鬼之刃的移动速度为800
- 可以直接对英雄和英雄级单位,对英雄使用时,匕首会追踪目标直到到达
- 对地面或英雄级单位使用时,匕首会以一直线移动{{#show:#幽鬼之刃|?value1#}}距离,不会追踪英雄级单位
- 每一个在移动匕首{{#show:#幽鬼之刃|?value2#}}范围内的敌方单位都会受到伤害
- 幽鬼和敌人在路径上时获得Spectral Dagger In Path特效,增加她的/降低他们的移动速度
- 该特效在离开路径后有4秒延滞时间
- 该特效只从同一来源中刷新,意味着幽鬼在拥有该buff时不会被敌方幽鬼之刃减速
- 幽鬼也会获得Spectral Dagger Path Phasedbuff,使她获得无视地形的移动
- 该buff在离开路径后有1秒延滞时间
- 暗影之径的碎片在他们产生时刻开始,持续{{#show:#幽鬼之刃|?value5#}}秒,而不是技能施法时
- 暗影之径在其周围提供200范围的空中视野
- 使幽鬼获得受到伤害减免,增加她对所有伤害Lua错误 在Module:Calculate的第35行:"( 1/(1-{{#show:#折射|?value3#}})-1 round2 )*100"中的( Lua错误 在Module:Calculate的第35行:"( 1/(1-{{#show:#折射|?value3 tal#}})-1 round2 )*100"中的)生存能力
- 折射返回的伤害与受到的伤害类型相同
- 折射反弹的是基于任何形式伤害调整之前的伤害
- 总是反弹全额伤害数值的百分比,与幽鬼受到伤害时剩下的生命值无关
- 这意味着会反弹对幽鬼造成的过量伤害,因此如果一个伤害来源超出了幽鬼的当前生命值并将其击杀,那么反弹的伤害会给予全额伤害数值
- 折射在伤害对幽鬼实际造成之前反弹伤害,因此如果幽鬼和一个敌人同时死于该伤害,那么敌人总是会先被击杀
- 被反弹的伤害在敌人之间不会共享,他们所有都会受到全额反弹伤害
- 造成的伤害以线性方式从幽鬼的{{#show:#折射|?value1#}}范围到{{#show:#折射|?value2#}}范围降低
- 这是折射对一定距离的敌人造成的伤害:
- {{#show:#折射|?value1#}}距离:造成{{#show:#折射|?value3#}}( {{#show:#折射|?value3 tal#}})伤害
- 表达式错误:无法识别的符号“{”。距离:造成Lua错误 在Module:Calculate的第35行:"( {{#show:#折射|?value3#}}*0.75 )*100"中的( Lua错误 在Module:Calculate的第35行:"( {{#show:#折射|?value3 tal#}}*0.75 )*100"中的)伤害
- 表达式错误:无法识别的符号“{”。距离:造成Lua错误 在Module:Calculate的第35行:"( {{#show:#折射|?value3#}}*0.5 )*100"中的( Lua错误 在Module:Calculate的第35行:"( {{#show:#折射|?value3 tal#}}*0.5 )*100"中的)伤害
- 表达式错误:无法识别的符号“{”。距离:造成Lua错误 在Module:Calculate的第35行:"( {{#show:#折射|?value3#}}*0.25 )*100"中的( Lua错误 在Module:Calculate的第35行:"( {{#show:#折射|?value3 tal#}}*0.25 )*100"中的)伤害
天赋
推荐出装
幽鬼/攻略
玩法
An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. She throws out a Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Harm done to Mercurial is partially deflected onto nearby foes, a Dispersion of damage that prolongs her endurance. Even in the most Desolate wilderness, travelers are Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality, and alongside these unfortunate victims the Spectre appears, bringing with her the destruction that she eternally craves. | |
定位: | 核心 耐久 逃生 |
复杂程度: | ★★☆ |
音频
历史
装备
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花絮
- The name Mercurial most likely comes from the DeviantART account of Kenneth Tan, the person who made the 6.28-6.32 loadscreen.[1][2] 6.28 is also the version in which Spectre got released in DotA.
- "Mercurial" means "swift, shrewd, and deceitful", which is attributed to the Roman god of thieves, Mercury, as Spectre is an agile and quick Hero. It can also refer to the planet Mercury, since Spectre is an otherworldly entity. Mercurial can also hint towards the element Mercury, often called "quicksilver," which is another reference to Spectre's speed and mobility. When used as an personal adjective, mercurial can mean a personality quick to change and dangerous to both the person receiving and transmitting. Someone quick to forgive and quick to anger would be mercurial, but not someone who holds grudges or holds none. See Mercutio (obviously named) from Romeo and Juliet.
- Spectre's alternate/fun name "Qwerty-" was given to her for remembering a legendary Dota player Zaven "Qwerty" Terminasov, who died on December 5, 2010.
- Spectre's voice responses are overlayed with the same track playing backwards, bearing a huge similarity to the Spirit of Vengeance's voice in Warcraft III: Frozen Throne, which is also the voice of Spectre in DotA.
- Spectre has fewer model animations than any other hero in the game.