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技能[]
附录
- Modified values: None.
- Can directly be cast on any unit which is not a building or a ward and not invulnerable or hidden.
- Creates a tree on every 45th degree of a 150 radius circle, resulting in 8 trees forming a ring and trapping the targeted unit.
- Destroying one tree is enough to allow units to walk in and out of the ring of trees.
- Trees created with Sprout act exactly like the other trees on the map. They block vision, pathing and interact with spells the same way.
- Sprout grants 750 range flying vision around the targeted point for its duration.
- Cannot be directly cast on ancient creeps and creep-heroes.
- Units not controlled by any player do not try to path around the Sprout trees, but simply walk against them as if they are not there.
- This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them).
- Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.
附录
Modified values: None.
- Double-tapping the ability automatically targets the Temple.
- During the cast time, a visual effect is created around Nature's Prophet and at the target location. These visual effects are visible to everyone.
- Also plays a sound at the target location, however, this is only audible to enemies when Nature's Prophet is visible to them.
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附录
- Modified values: cooldown, mana cost, max treants and treant health.
- Nature's Call can only create as many treants as there are trees in the targeted area.
- Destroys all trees in the target area, regardless of how many treants are created.
- Treants always spawn at the center of the area.
- Must have at least 1 tree within its area to be castable. Targeting an area without trees gives an error message.
- However, if trees within the targeted area disappear during the cast time, the spell is not canceled, wasting mana and cooldown.
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Cast Range:Global
Bounce Distance:Global
Number of Bounces:32/40/48
Damage Increment per Bounce:9%
Increases damage. If a unit is killed by Wrath of Nature, or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants' health and damage are based on the current level of Nature's Call. If a hero is killed, a Greater Treant will be created, which has 3 times as much health and damage.
先知召唤维萝迪希娅的狂怒,消灭那些想要毁坏自然的敌人。
附录
- Modified values: cooldown, mana cost, number of bounces, damage, damage increment per bounce, bounce interval
- Wrath of Nature can be cast on the ground. It automatically jumps on the closest visible enemy.
- Bounces in 0.15-second intervals, so hitting all targets takes 4.8/5.85/7.05 seconds. Each bounce increases the current damage by 9%.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- When having 阿哈利姆神杖
, places a debuff on all hit enemies. When an enemy dies with the debuff on, a Treant spawns at its location. - When an enemy hero dies with the debuff on, a Greater Treant spawns instead.
- Since none of the enemy units count as heroes, no Greater Treants can spawn.
- If 自然的呼唤
is not learnt, the spawned treants instantly die, granting no experience to enemies.
天赋[]
英雄天赋 | ||
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2x Treant HP/Damage | 25 | +150 Attack Range |
+8 Armor | 20 | +35 Attack Speed |
+20 Movement Speed | 15 | +15 智力 |
+175 Health | 10 | +20 Damage |
附录:
- Replaced talents: -40s respawn time replaced by +150 attack range.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
更新历史[]
更新
描述
- 增加到暗月来袭