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技能
附录
- Modified values: Stun duration.
- Deals 25/45/65/75 ( 75/95/115/125) damage in 0.25 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
- If a unit is affected by 投掷
, it takes double damage from Avalanche, which is 50/90/130/150 ( 150/190/230/250) per instance.
- No matter how close or far Avalanche gets targeted, the targeted area is always hit 0.5 seconds after cast.
- The stun and damage are applied together. However, the stun does not hit units which are already stunned by Avalanche.
- This means, if a unit is hit by the first instance, it does not get stunned by the remaining 3 unless the stun gets dispelled before.
- No matter which instance hits a unit, the stun always lasts 1/1.5/2/2.5 seconds.
附录
- Modified values: Mana cost and damage.
- The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
- The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
- The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
- This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
- If the tossed unit dies in mid-air, it still deals the area damage upon landing.
- Forcefully moves the unit, disabling it and canceling channeling spells and other position changing effects.
- Buildings cannot be targeted, but take 33% damage (33/66/99/132) from a tossed unit landing near them.
- The 20% extra damage, and the further increased values from 长大
are only applied to the tossed enemy unit. - Other enemy units (including buildings) within the radius only take the basic damage.
- Can toss any unit, except ancient creeps and wards.
- Invisible enemy units cannot be tossed, but still take damage from a unit being tossed onto or near them.
- Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
- While in the air, other units may pass below the tossed unit.
- The tossed unit takes 20% more damage (before reductions) from Toss. 长大
increases this to 40%/60/80% ( 60%/80%/100%).
- Can directly target and toss towards runes, but cannot toss runes.
- The buff or debuff of Toss is hidden, means it is not visible in the HUD.
附录
- Replaces Craggy Exterior.
- Interrupts Tiny's channeling spells on cast.
- Causes Tiny to perform instant attacks on enemies he runs over. This means any attack modifier he has applies normally.
- Can only hit an enemy once per cast.
长大
Attack Damage Bonus:50/100/150
Attack Speed Loss:20/35/50
Move Speed Bonus:40/50/60
Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
亲眼看着丘陵变成山峦是震撼的 - 特别是这座山将他的敌人毁灭的时候。
附录
- Modified values: Tossed unit bonus damage.
- Each level changes Tiny's appearance, making him bigger and making his voice deeper.
- 阿哈利姆神杖
makes Tiny equip a tree, regardless of his level. However, to get the bonuses, Grow has to be learned. - Increases attack range to 235, grants 50% cleave in a 400 radius, and causes attacks to deal 75% bonus damage to buildings.
- Cleave damage is reduced by armor type but not by armor value.
- Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
- Cleave damage is reduced by Damage Block.
- The complete area is shaped like an isosceles trapezoid in front of Tiny.
- Fully stacks with other sources of cleave. Each source of cleave works completely independent.
- Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by the cleave damage.