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技能[]
Cast Range:Global
Max Channel Time:0.45/0.6/0.75/0.9
Max Travel Distance:525/750/975/1200
Max Spread Radius:100
Dagger Collision Radius:50
Number of Daggers:3/4/5/6
Base Damage:65
Attack Damage:25%/40%/55%/70%
Move Speed Slow:50%
Slow Duration:1/2/3/4
魅影之纱成员学习到的第一个技能,中招就意味着下一次攻击要来了。
附录
- Replaces the default Stifling Dagger.
- Launches a dagger in 0.14 second intervals, starting immediately on cast.
- The daggers are launched inaccurately, with a maximum spread distance of 100 upon reaching maximum length.
- The daggers travels at a speed of 1200. Once an enemy comes within 50 range of a dagger, it disappears.
- Upon hitting an enemy, the dagger causes Phantom Assassin to perform an instant attack on the target.
- Since it is a regular attack, it can proc any attack modifier and on-hit effect normally.
- Cleave effects are based on the target's position, damaging a circular area the opposite direction where the dagger came from.
- Although the daggers may make it look like a ranged attack, the attack still counts as melee.
- This means all abilities which differentiate between ranged and melee, use their melee effects/values, not ranged.
- The performed instant-attacks have True Strike, so they cannot miss.
- 匕首先施加幻影刺客一定百分比的的物理攻击(继承物品和技能的攻击特效),再造成65额外伤害。
- This results in the following formula:
65 + 25%/40%/55%/70% * (main attack damage + attack damage bonuses/reductions)
- "Attack damage bonuses/reductions" includes all already existing attack damage changes, including temporary ones (Bash) and conditional ones (Quell).
- The 65 damage is also an attack damage bonus, but is added after the main damage is calculated.
- Attack modifiers which are based on attack damage (critical strike, lifesteal, cleave) include the 65 extra damage as well.
- The damage is added to Phantom Assassin's attack damage through a status buff which lasts for 0.03 seconds.
- Since the damage comes from a regular attack, it does not count as spell damage, but counts as attack damage.
- This means it is affected by damage block, unaffected by spell damage amplification and cannot spell lifesteal.
- This results in the following formula:
- The projectiles have 450 range flying vision. This vision lingers for 3.34 seconds at the target's location upon successfully hitting it.
- When choosing the double strike Stifling Dagger talent, the spell launches a second projectile towards a random valid target within the cast range.
- Cannot target the primary target with the second dagger, so when no other targets are nearby, nothing happens.
- The secondary target is chosen randomly within the area. There are no priorities.
技能属性
被动
被动
影响目标
自身
自身
幻影刺客集中注意力,提升自己闪避敌方攻击的技艺。当附近没有敌方英雄时身形变得模糊,从敌方小地图上消失。
附录
- Modified values: None.
- The evasion and the blur effect are independent from each other. The evasion is always active.
- On average, Blur increases Phantom Assassin's survivability against physical attacks by 25%/43%/67%/100%.
- Blur uses pseudo-random distribution, and thus, the actual miss chance on every level is 20%/29.9%/37.7%/45.7%.
- Periodically checks for the presence of enemy heroes (including illusions) or creep-heroes and adapts its status.
- When the blur effect is active, Phantom Assassin becomes blurry and a status buff is placed.
- Detects invisible, spell immune and invulnerable heroes only when they gained the status while already within the detection range.
- Already invisible heroes entering the radius are not detected, unless they get revealed by True Sight while within range.
- Already spell immune or invulnerable heroes entering the radius are not detected either.
- Detected invisible heroes remain detected until they get outside of the detection range.
- Does not detect hidden heroes at all.
附录
- Modified values: None.
- 各等级级平均增加伤害19.5%/36%/52.5%。
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Coup de Grace uses pseudo-random distribution.
- 如果一次攻击会造成致命一击,本次攻击前摇会有可见的视觉特效。
天赋[]
英雄天赋 | ||
---|---|---|
Double Strike 窒息之刃 | 25 | +25 敏捷 |
+10 All Stats | 20 | +35 Attack Speed |
+15 Movement Speed | 15 | 10% Lifesteal |
+15 Damage | 10 | +150 Health |
附录:
- Replaced talents: None.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The lifesteal is not a unique attack modifier and fully stacks with other sources of lifesteal.