玩法[]
玩法 | |
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混沌骑士 | |
优点 | 缺点 |
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核心/推进[]
Carry Chaos Knight is the usual way to play Chaos Knight. It's most appropriate against line ups that have too little AOE to deal with your 混沌之军
You'll usually want to max out 混乱之箭
It's unlikely none of the enemy heroes will have no AOE, but if it's only magical burst, don't forget your considerable strength gain per level and your desire to build strength items can help your army survive even through full-blown wombo-combos. It's not uncommon for a Chaos Knight army to survive an 回音击
There are few scenarios where you'll want to skip 莫尔迪基安的臂章
黑皇杖
辅助/游走[]
Chaos Knight makes for a formidable roamer thanks to his excellent base damage and speed, and it might make your opponents try too hard to counter you with AOE abilities that might have too little impact for your team's 'real' carry.
As a roaming CK, you'll want to start with a point in 混乱之箭
Since your stun is unreliable at best, you may want to max out 实相裂隙
Since Chaos Knight's mana pool is so low and its cooldown is so long, you may opt to skip your ultimate at level 6, especially since your illusion(s) won't hit that hard without any strength-boosting items.
If you're roaming, a 枯萎之石
回音战刃
As a support/roamer, buy wards and detection as needed.
技能加点[]
混沌骑士核心/推进加点 | ||||||||||||||||||||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |||||||
混沌骑士辅助/游走加点 | ||||||||||||||||||||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |||||||
天赋[]
小贴士 & 技巧[]
通用[]
- In most situations, max 混乱之箭
and 实相裂隙 first, since the critical damage from your Chaos Strike is negligible in the early game (except the armor reduction), and you will not have enough mana to summon the Phantasm(s) with your ultimate. - Always activate your 莫尔迪基安的臂章
before using your ultimate, since the illusions also gain bonuses from it. - By buying a 散夜对剑
, you will be able to disassemble it later and build a 天堂之戟 and a 幻影斧 . You may buy the first item if you need more survivability, since it gives you more health, some evasion and a reliable disarm; buy Manta Style first if you farmed really well, and you wish to confuse your enemies even more. It also grants additional increases to attributes. - If you manage to farm a 幻影斧
you gain two additional albeit somewhat weaker illusions that serve to wreck havoc among enemy ranks, Manta Style illusions much like Phantasm and rune illusions are pulled to your target with Reality Rift. You can often use this to block your target in a swarm of illusions they will not be able to escape from. The ultimate orb from Manta Style also boosts your mana pool just enough to allow you to cast illusions together with your ultimate ability. - It is not entirely advisable to pick Chaos Knight against an enemy 美杜莎
owing to the fact that Medusa's Stone Gaze destroys illusions regardless of their stats and given that your illusions are produced by your ultimate ability with a rather long cooldown you cannot afford to have them destroyed easily like 娜迦海妖 , 恐怖利刃 and 幻影长矛手 who can produce illusions much more frequently. - You may also want to be careful against an enemy 冰
雷 focused 祈求者 . Given Chaos Knight's dismal mana pool and intelligence gain Invoker's 电磁脉冲 can completely drain him of mana even in later stages of the game and without his active abilities Chaos Knight is not nearly as potent.
技能[]
混乱之箭 []
- Although Chaos Bolt's damage is average, it's not to be underestimated. A 275 nuke can be the difference between killing an enemy.
- Chaos Bolt, like 风暴之拳
and 冥火爆击 is easy to predict and disjoint, even easier due to CK's poor cast animation. Try to use it as close to an enemy as possible if they have a way to dodge it. - Unlike 斯温
and 冥魂大帝 however, Chaos Knight can use 实相裂隙 to get in melee range of an enemy and make it a lot harder to disjoint your stun. - Due to the unreliability of the spell, it makes Chaos Knight a poor initiator if he's in vision of the enemy, and it's better to let your support do the jump. If you're roaming, try to come from behind, hide in the trees, or use a 诡计之雾
to increase your odds of landing a spell. - Chaos Bolt has two value points: one at level 1 where it's a 'guaranteed' one second stun, and another at level 4 where it becomes a 'guaranteed' two second stun. If you already have three points in it, you'll want to get the fourth point ASAP.
实相裂隙 []
- While ganking in the early-mid game, use Reality Rift to get close to the enemy, then hit him once with your bonus damage and use Chaos Bolt to stun. If you are lucky, you could even get more than 2 hits while he's stunned.
- 实相裂隙
will reduce your target's armor by a flat value, making your auto attacks stronger overall. - Due to being a flat value, this reduction falls off late game.
- This ability will place you and your target at a random position between the distance of both characters. This can result in Chaos Knight and his target to become trapped within trees or elevated terrain.
- 实相裂隙
will not only teleport Chaos Knight, but any illusions active when the ability is cast, including illusions from 混沌之军 . Consider this before using this ability.
混沌一击 []
- Chaos Strike works with every Chaos Knight illusion you can find, both the damage and the armor reduction. Though it only has 10% chance to proc, if you surround an enemy with 4 illusions from a lucky 混沌之军
, 2 from a 幻影斧 and 2 more from an 幻象神符 , odds are it will proc very quickly. Granted, any hero surrounded by an army of CK should die pretty quickly regardless of armor reduction. - Since Chaos Strike has only 12% chance to proc, it is an unreliable form of damage. In comparison to other crit passives, such as 冥魂大帝
's 本命一击 , it has a lower chance of occurring but also comes with 65% lifesteal on each proc. - If you're really behind on farm, you can argue it's better to level up stats than more points in Chaos Strike, resulting in increased mana and survivability which can be more useful if you can't get the chance to auto attack.
混沌之军 []
- If you know for sure a fight is about to start, it's sometimes better to use your ultimate before it even starts off. The illusions have a very long duration and if you can find a good target to 实相裂隙
it can immediately turn a fight in your favor. Be mindful not to use it under enemy vision as they may immediately back away. - Also, if your enemies have huge teamfight AOEs, they may be specifically waiting for you to cast Phantasm in the middle of the fight to jump on you.
- However, if all their abilities are meant to counter your army, it could be wise to keep it until they've blown some of them on different targets.
- If that would be the case, it could be safer to use your illusions only to push towers, keeping your hero and the rest of your team safely behind. The illusions long duration should even enable you to split push a bit to make counter the enemy's teamfight strategy.
- Your illusions pack a huge punch. They will automatically attack whoever you're pulling with Reality Rift. This target may instantly blow up. Don't forget to micro-manage your illusions while that target is dead and Rift is on cooldown. The same is true if you're dead. If you're confident with your micro-management skills, the best strategy is probably to send one after every enemy hero, similarly to 幽鬼
's 鬼影重重 , and against their buildings if you still have some left to spare. - Phantasm has a very long cooldown. It is generally unwise to use it as a last-ditch effort when you're about to die since it would still be on cooldown well after you've respawned. However, like 幻影斧
and 镜像 it does provide a short instant of invulnerability that can help you disjoint spells, such as 干扰者 's 恶念瞥视 . - The potential to disjoint spells can have an incredible impact on teamfights and the game overall, allowing you and your illusions to survive for longer and deal more damage.
- Phantasm boasts the most powerful illusions in the game, creating an army that can boost Chaos Knight's damage output for up to 400%. When used in conjunction with Reality Rift and Chaos Bolt it is often possible to destroy the target before they get a chance for retaliation. Given that your illusions do full damage and are far more durable than illusions produced by any other hero always remember that even if your main hero dies your illusions still pose a very serious threat.
物品[]
出门装备
- 铁树枝干
es are very cheap and give small attribute bonuses. - 树之祭祀
and a 治疗药膏 , along with a 圆盾 allow to take a bit of damage while going for last hits.
前期装备
- 速度之靴
give a nice movement speed boost. - 灵魂之戒
will solve most of Chaos Knight's mana problems. - 铁意头盔
gives some armor and health regeneration. It builds into 莫尔迪基安的臂章 .
核心装备:
- 动力鞋
are easily the strongest boot on Chaos Knight, as they provide tankiness, which transfer to his illusions, and allow him to tread switch if he has a source of regeneration. - 韧鼓
provide useful attribute bonuses for a cheap price, which is nice as it helps increase Chaos Knight's tankiness and bolster his weak mana pool. It also provides extra mobility which helps Chaos Knight move around between uses of Reality Rift. - 莫尔迪基安的臂章
provides a very large amount of strength, which will transfer to his illusions if it is activated before Phantasm is used. As Chaos Knight's main source of damage is his illusions, this allows them to stick around much longer.
可选装备:
- 恐鳌之心
makes Chaos Knight and his illusions very durable, and gives them a nice damage boost. This also enables you to keep Armlet of Mordiggian permanently on, as the heart will regen faster than the health loss, resulting in a large amount of bonus strength, damage, and attack speed at all times. - 强袭胸甲
is a very strong pickup, giving Chaos Knight much needed armor and attack speed. - 黑皇杖
provides a bit of tankiness and a bit of damage on top of much prized magic immunity. As magic immunity does not transfer to illusions, this is best when picked up against teams that can easily isolate the real CK and either lock him down for a long period of time or burst him down with single target magical damage. - 天堂之戟
is a strong pickup for Chaos Knight if there are one or more strong right-click heroes on the enemy team, or when it's picked up after CK has started to fall off and another carry on his team is the primary damage dealer. - 幻影斧
is a strong pickup on Chaos Knight if the enemy team does not have a way to clear out your illusions. They take more damage and deal less damage than the illusions made by Phantasm. However, they triple your chance to apply the armor reduction and combined with a level 3 Phantasm, Reality Rift will completely surround and trap any enemy that does not have the ability to blink away, phase through, or instantly kill an illusion; this often guarantees a kill. - 散夜对剑
is a decent item to pick up on Chaos Knight if it is finished early and you intend to build both Heaven's Halberd and Manta Style by disassembling this item. - 撒旦之邪力
gives Strength and armor, which increases durability. Its active ability allows Chaos Knight to stay in the fight much longer. Note that illusions do not lifesteal. - 净魂之刃
will give Chaos Knight's illusions Manabreak. Like Phantom Lancer, an army of Chaos Knights can deplete enemy's mana very quickly. Its active ability can also be used to ensure that enemies do not escape Chaos Knight's army after Reality Rift, if Chaos Bolt is unavailable. - 斯嘉蒂之眼
is the most cost-effective stat item in the game and give the highest DPS for him; It makes you and your illusions far stronger by giving you 25 strength and 25 agility, and with 25 intelligence it almost single-handedly fixes any mana issues Chaos Knight could have by giving nearly 600 points of raw mana and some regen. At max level, it is even possible to use 刷新球 after Phantasm, immediately cast Phantasm again, and still have a reasonably large amount of mana to work with.