Dota 2 Wiki

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目前我们有非常多的待翻译条目,你也可以看一下目前我们需要优先处理的有哪些目前我们有非常多的待翻译条目,你也可以看一下目前我们需要优先处理的有哪些英雄页面的攻略、克制和物品页面的推荐英雄、小贴士等均为社区玩家编写的,你也可以把自己的心得写上去哦。英雄页面的攻略、克制和物品页面的推荐英雄、小贴士等均为社区玩家编写的,你也可以把自己的心得写上去哦。看不懂技能的buff/debuff是哪个跟哪个?鼠标移动到名称上就能看到游戏内显示的名字和描述了。看不懂技能的buff/debuff是哪个跟哪个?鼠标移动到名称上就能看到游戏内显示的名字和描述了。目前我們沒有善於製作其他中文變體的人員,如果您善於或擁有相關技術,請幫忙補充其他中文變體的空白。目前我們沒有善於製作其他中文變體的人員,如果您善於或擁有相關技術,請幫忙補充其他中文變體的空白。

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Dota 2 Wiki

_pageData”值

本页存储了1行
Field字段类型:Value
_creationDateDatetime2017-01-19 1:54:46 PM
_modificationDateDatetime2021-04-21 10:05:29 AM
_creatorStringMolldust
_categoriesString的列表,分隔符:|Pages using DynamicPageList dplreplace parser function 待翻译条目 控制 智力英雄 有脚本错误的页面 爆发 耐久 英雄 辅助 远程英雄
_numRevisionsInteger91
_isRedirectBoolean
_pageIDInteger1074
_pageNamePage祸乱之源
_pageTitleString

祸乱之源

_pageNamespaceInteger0

heroes”值

本页存储了1行
Field字段类型:允许取值:Value
titleString祸乱之源
imageFileFile:Bane icon.png
iconFileFile:Bane minimap icon.png
primary_attributeStringAgility · Intelligence · StrengthIntelligence
strengthFloat22.0
strength_growthFloat2.6
agilityFloat22.0
agility_growthFloat2.6
intelligenceFloat22.0
intelligence_growthFloat2.6
health_regenFloat0.0
mana_regenFloat0.0
armorFloat1.0
magic_resistanceFloat0.25
damage_blockInteger0
attack_damage_minInteger35
attack_damage_maxInteger41
attack_rangeFloat400.0
attack_speedInteger
base_attack_timeFloat1.7
attack_pointFloat0.3
attack_backswingFloat0.7
range_typeStringMelee · RangedRanged
projectile_speedFloat900.0
movement_speedInteger305
turn_rateFloat0.6
collision_sizeInteger24
sight_range_dayInteger1800
sight_range_nightInteger1200
legsInteger4
gib_typeStringethereal
gameString

heroes_bio”值

本页存储了1行
Field字段类型:Value
nameString阿特洛波斯
titleString祸乱之源
soundclipFile
quoteString我梦见了一片战场……我醒来是让自己置身其中
loreWikitext

如果神明做了噩梦,那一定是祸乱之源带来的。被称为阿特洛波斯的祸乱之源诞生自女神妮塔莎午夜的恐惧。永生的女神在漫长的时间中孕育了过强的恐惧,已经无法用睡眠抑制,于是,祸乱之源在不断蚕食女神的不朽之身后,从她的躯体中逃脱了,他雾状的身形源自女神墨色的鲜血。他的存在就是恐惧本身。听见他声音的凡人会感觉他们心中最阴暗的秘密在耳边低语。他呼唤着所有英雄内心隐藏的恐惧。就算不眠不休亦无济于事,因为祸乱之源会用他不停滴落的黑色血液把敌人困在噩梦中。只要祸乱之源一出现,所有英雄心中都会想起那可怖的黑暗。

voice_actorStringDavid Scully
deceasedBoolean

abilities_traits”值

本页存储了5行
Field字段类型:Value
uidString祸乱之源&虚弱
trait1String施法距离
value1String800/900/1000/1100
value1_talString
trait2String攻击力减少
value2String45%/50%/55%/60%
value2_talString
trait3String生命恢复降低
value3String45%/50%/55%/60%
value3_talString
trait4String施法前摇增加
value4String30%
value4_talString
trait5String持续时间
value5String8/9/10/11
value5_talString
trait6String
value6String
value6_talString
trait7String
value7String
value7_talString
trait8String
value8String
value8_talString
trait9String
value9String
value9_talString
trait10String
value10String
value10_talString
trait11String
value11String
value11_talString
trait12String
value12String
value12_talString
trait13String
value13String
value13_talString
trait14String
value14String
value14_talString
trait15String
value15String
value15_talString
Field字段类型:Value
uidString祸乱之源&蚀脑
trait1String施法距离
value1String600
value1_talString
trait2String伤害
value2String75/150/225/300
value2_talString225/300/375/450
trait3String伤害转化治疗
value3String100%
value3_talString
trait4String范围
value4String
value4_talString
trait5String次级伤害转化治疗
value5String
value5_talString
trait6String
value6String
value6_talString
trait7String
value7String
value7_talString
trait8String
value8String
value8_talString
trait9String
value9String
value9_talString
trait10String
value10String
value10_talString
trait11String
value11String
value11_talString
trait12String
value12String
value12_talString
trait13String
value13String
value13_talString
trait14String
value14String
value14_talString
trait15String
value15String
value15_talString
Field字段类型:Value
uidString祸乱之源&噩梦
trait1String施法距离
value1String425/500/575/650
value1_talString
trait2String睡眠时间
value2String4/5/6/7
value2_talString
trait3String无敌时间
value3String1
value3_talString
trait4String
value4String
value4_talString
trait5String
value5String
value5_talString
trait6String
value6String
value6_talString
trait7String
value7String
value7_talString
trait8String
value8String
value8_talString
trait9String
value9String
value9_talString
trait10String
value10String
value10_talString
trait11String
value11String
value11_talString
trait12String
value12String
value12_talString
trait13String
value13String
value13_talString
trait14String
value14String
value14_talString
trait15String
value15String
value15_talString
Field字段类型:Value
uidString祸乱之源&噩梦终止
trait1String
value1String
value1_talString
trait2String
value2String
value2_talString
trait3String
value3String
value3_talString
trait4String
value4String
value4_talString
trait5String
value5String
value5_talString
trait6String
value6String
value6_talString
trait7String
value7String
value7_talString
trait8String
value8String
value8_talString
trait9String
value9String
value9_talString
trait10String
value10String
value10_talString
trait11String
value11String
value11_talString
trait12String
value12String
value12_talString
trait13String
value13String
value13_talString
trait14String
value14String
value14_talString
trait15String
value15String
value15_talString
Field字段类型:Value
uidString祸乱之源&魔爪
trait1String施法距离
value1String625
value1_talString
trait2String最长吟唱时间
value2String6
value2_talString11.5
trait3String每秒伤害
value3String80/120/160
value3_talString
trait4String每秒最大魔法值吸取
value4String5%
value4_talString10%
trait5String幻象数量
value5String
value5_talString
trait6String幻象受到伤害
value6String
value6_talString
trait7String幻象持续时间
value7String
value7_talString
trait8String
value8String
value8_talString
trait9String
value9String
value9_talString
trait10String
value10String
value10_talString
trait11String
value11String
value11_talString
trait12String
value12String
value12_talString
trait13String
value13String
value13_talString
trait14String
value14String
value14_talString
trait15String
value15String
value15_talString

abilities_aghstraits”值

本页存储了5行
Field字段类型:Value
uidString祸乱之源&虚弱
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
value15_aghsString
value15_shardString
value15_aghs_talString
value15_shard_talString
Field字段类型:Value
uidString祸乱之源&蚀脑
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString550
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString25%
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
value15_aghsString
value15_shardString
value15_aghs_talString
value15_shard_talString
Field字段类型:Value
uidString祸乱之源&噩梦
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
value15_aghsString
value15_shardString
value15_aghs_talString
value15_shard_talString
Field字段类型:Value
uidString祸乱之源&噩梦终止
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
value15_aghsString
value15_shardString
value15_aghs_talString
value15_shard_talString
Field字段类型:Value
uidString祸乱之源&魔爪
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString2
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString700%
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString20
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
value15_aghsString
value15_shardString
value15_aghs_talString
value15_shard_talString

abilities_buffs”值

本页存储了5行
Field字段类型:Value
uidString祸乱之源&虚弱
buff1String
buff1dispelString
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1Stringmodifier_bane_enfeeble_effect
debuff1dispelStringAny
debuff1textString虚弱
debuff2String
debuff2dispelString
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
Field字段类型:Value
uidString祸乱之源&蚀脑
buff1String
buff1dispelString
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1String
debuff1dispelString
debuff1textString
debuff2String
debuff2dispelString
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
Field字段类型:Value
uidString祸乱之源&噩梦
buff1Stringmodifier_bane_nightmare_invulnerable
buff1dispelStringDeath
buff1textString缺少提示文本
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1Stringmodifier_bane_nightmare_invulnerable
debuff1dispelStringDeath
debuff1textString缺少提示文本
debuff2Stringmodifier_bane_nightmare
debuff2dispelStringAny
debuff2textString噩梦:睡眠中
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
Field字段类型:Value
uidString祸乱之源&噩梦终止
buff1String
buff1dispelString
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1String
debuff1dispelString
debuff1textString
debuff2String
debuff2dispelString
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
Field字段类型:Value
uidString祸乱之源&魔爪
buff1Stringmodifier_bane_fiends_grip_illusion
buff1dispelStringDeath
buff1textString隐藏特效
buff2Stringmodifier_bane_fiends_grip_illusion_can_only_channel
buff2dispelStringNone
buff2textString隐藏特效
buff3Stringmodifier_illusion
buff3dispelStringDeath
buff3textString幻象
buff4Stringmodifier_invulnerable
buff4dispelStringDeath
buff4textString隐藏特效
debuff1Stringmodifier_bane_fiends_grip
debuff1dispelStringStrong
debuff1textString魔爪:被控制,并受到伤害。每x秒损失最大魔法值的x%。
debuff2Stringmodifier_bane_fiends_grip_cast_illusion
debuff2dispelStringStrong
debuff2textString缺少提示文本
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString

heroes_gameplay”值

本页存储了1行
Field字段类型:允许取值:Value
rolesString的列表,分隔符:,辅助 控制 爆发 耐久
complexityInteger1 · 2 · 32
descriptionWikitext

Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror Enfeebles his enemies, diminishing their attacks. The Bane Elemental puts heroes to sleep, sending them into a restless Nightmare as he feeds on their vital energies through Brain Sap. Some will never wake. Caught in the Fiend's Grip, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies.

abilities”值

本页存储了5行
Field字段类型:允许取值:Value
uidString祸乱之源&虚弱
titleString虚弱
typeStringhero
sourceString祸乱之源
soundStringBane Enfeeble
sound2String
sound3String
imageStringFile:Enfeeble icon.png
descriptionWikitext

每次对目标施放技能时另外对其施加虚弱状态,降低其魔法和状态抗性。

loreText阿特洛波斯编织的每一丝恐惧都使他的受难者承受更多的奥术和未知技艺伤害。
targetStringTarget Unit
target2String
affectsStringEnemies
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · PartiallyYes
BKB_textWikitext

&&&&

linkens_blockStringYes · No · PartiallyYes
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringQ
legacy_keyStringT
mana_costString40/50/60/70
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString28/21/14/7
cooldown_aghsString
cooldown_shardString
cooldown_talString
cooldown_aghs_talString
cooldown_shard_talString
aghanims_upgradeWikitext
aghshardWikitext
cast_pointString0.2
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_point_aghs_talString
cast_point_shard_talString
cast_backswingString0.57
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
cast_backswing_aghs_talString
cast_backswing_shard_talString
notesWikitext
  • 降低目标的总攻击力,包括额外的攻击力加成
  • 对同一个目标的多次施法不会叠加debuff,只会更新持续时间
adtextWikitext
adtext_aghsWikitext
adtext_shardWikitext
adtext_talWikitext
stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
Field字段类型:允许取值:Value
uidString祸乱之源&蚀脑
titleString蚀脑
typeStringhero
sourceString祸乱之源
soundStringBane Brain Sap
sound2String
sound3String
imageStringFile:Brain Sap icon.png
descriptionWikitext

暴食一个敌方单位的生命能量,造成伤害并回复自身生命值。

loreText阿特洛波斯认为收割被他亲自制造的恐惧弄崩溃的生命是至高的享受。
targetStringTarget Unit
target2String
affectsStringEnemies
affects2StringSelf
damage_typeStringPure
damage_type2String
BKB_blockStringYes · No · PartiallyPartially
BKB_textWikitext

&&&&

linkens_blockStringYes · No · PartiallyYes
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringW
legacy_keyStringB
mana_costString120/140/160/180
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString14/13/12/11
cooldown_aghsString
cooldown_shardString
cooldown_talString11/10/9/8
cooldown_aghs_talString
cooldown_shard_talString
aghanims_upgradeWikitext
aghshardWikitext

蚀脑具有550作用范围。次级目标提供25%伤害值的治疗

cast_pointString0.2
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_point_aghs_talString
cast_point_shard_talString
cast_backswingString0.5
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
cast_backswing_aghs_talString
cast_backswing_shard_talString
notesWikitext
  • 与视觉效果不同,治疗在造成伤害时立即发生,没有移动时间
  • 治疗数值基于目标从蚀脑中受到的伤害量
    • 这意味着加深或减免伤害会影响治疗数值
    • 治疗数值本身仍然受治疗调整影响
  • Aghanim's Shard icon 阿哈利姆魔晶升级后,蚀脑影响主目标550范围内的敌人,对他们造成全额伤害
    • 但是,次级目标只提供18.75/37.5/56.25/75 (天赋 56.25/75/93.75/112.5)点治疗(假设造成全额伤害)
adtextWikitext
adtext_aghsWikitext
adtext_shardWikitext
adtext_talWikitext
stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
Field字段类型:允许取值:Value
uidString祸乱之源&噩梦
titleString噩梦
typeStringhero
sourceString祸乱之源
soundStringBane Nightmare
sound2String
sound3String
imageStringFile:Nightmare icon.png
descriptionWikitext

让目标敌方或友方英雄进入沉睡。睡着的单位受到攻击便会醒来,但噩梦将转移到攻击者身上。祸乱之源可以随意攻击噩梦中的目标。

loreText从夜之女神妮塔莎那里偷来的能力,让猎物一觉不醒。
targetStringTarget Unit
target2String
affectsStringEnemies
affects2StringAllies
damage_typeString
damage_type2String
BKB_blockStringYes · No · PartiallyYes
BKB_textWikitext

&&&&如果debuff在技能免疫之前施加并且没有被驱散,仍然会造成睡眠和无敌

linkens_blockStringYes · No · PartiallyYes
linkens_textWikitext

&&&&主目标格挡。攻击一个受敌方噩梦影响的单位时格挡

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringE
legacy_keyStringE
mana_costString165
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString22/19/16/13
cooldown_aghsString
cooldown_shardString
cooldown_talString19/16/13/10
cooldown_aghs_talString
cooldown_shard_talString
aghanims_upgradeWikitext
aghshardWikitext
cast_pointString0.4
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_point_aghs_talString
cast_point_shard_talString
cast_backswingString0.57
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
cast_backswing_aghs_talString
cast_backswing_shard_talString
notesWikitext
  • ↓↓ 双击自动对自身施法
  • 对受影响的单位施加睡眠,阻止他们行动
  • 噩梦将目标变为无敌持续1秒,阻止受影响的单位醒来
  • 噩梦将受影响的敌方单位的视野降低到200
  • 目标在一个单位开始向其攻击(包括手动使用主动攻击特效),或受到伤害时醒来
  • 目标在受到特定来源和处于一些罕见情况下时不会醒来:
    • Lua错误 在模块:Ability_ID的第61行:无法找到"无影拳"的Cargo数据Lua错误 在模块:Ability_ID的第61行:无法找到"侧面机枪"的Cargo数据,或Lua错误 在模块:Ability_ID的第61行:无法找到"窒碍短匕"的Cargo数据造成的伤害
    • 任何由主动攻击特效造成的伤害,通过debuff(比如Lua错误 在模块:Ability_ID的第61行:无法找到"沸血之矛"的Cargo数据),或直接伤害(比如Lua错误 在模块:Ability_ID的第61行:无法找到"潮汐使者"的Cargo数据)
    • 任何已经发射的,弹道在无敌之后击中的远程攻击
  • 通过一次攻击醒来时,噩梦会在攻击开始时转移到攻击单位,而不是攻击击中时
  • 噩梦被转移时,持续时间会被刷新,包括1秒无敌
  • 噩梦不能转移到技能免疫单位,或守卫和建筑,因此他们的攻击只会唤醒被噩梦的单位
  • 祸乱之源及其幻象(包括其自身,敌人或友军的幻象)可以攻击被噩梦的单位而不唤醒目标,噩梦也不会转移给他们
    • 这是祸乱之源的天生能力,其他使用该技能的英雄没有此效果(Rubick minimap icon 拉比克Morphling minimap icon 变体精灵)
    • 技能征召中,祸乱之源保留此天生能力,但是,拥有噩梦的玩家的英雄和幻象也会获得此能力
  • 被噩梦的单位永远不会被自动攻击,无视设置,攻击他们需要一个强制攻击命令
    • 这样会阻止敌人意外地通过自动攻击被噩梦单位而影响他们本身
    • 这也意味着被噩梦的单位永远不会被线上小兵中立生物防御塔泉水攻击
    • 单位可以攻击一个友方被噩梦的单位来将噩梦转移给他们
  • 只要一个单位受到祸乱之源的噩梦影响,噩梦就会被替换为一个子技能使祸乱之源可以唤醒该单位
  • 噩梦的无敌状态效果使用默认的Invulnerability icon 无敌图标,而不是该技能自己的图标
adtextWikitext
adtext_aghsWikitext
adtext_shardWikitext
adtext_talWikitext
stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
Field字段类型:允许取值:Value
uidString祸乱之源&噩梦终止
titleString噩梦终止
typeStringhero
sourceString祸乱之源
soundString
sound2String
sound3String
imageStringFile:Nightmare End icon.png
descriptionWikitext

将所有人从噩梦中唤醒。

loreText
targetStringToggle
target2String
affectsString
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringE
legacy_keyStringE
mana_costString
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString0
cooldown_aghsString
cooldown_shardString
cooldown_talString
cooldown_aghs_talString
cooldown_shard_talString
aghanims_upgradeWikitext
aghshardWikitext
cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_point_aghs_talString
cast_point_shard_talString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
cast_backswing_aghs_talString
cast_backswing_shard_talString
notesWikitext
  • 替换Nightmare icon 噩梦直到没有从祸乱之源激活的噩梦debuff
  • 可以在噩梦的任何时间唤醒一个单位,即使是在1秒无敌内时
  • 唤醒所有被噩梦睡眠的单位,不管是谁使其进入睡眠的
adtextWikitext
adtext_aghsWikitext
adtext_shardWikitext
adtext_talWikitext
stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
Field字段类型:允许取值:Value
uidString祸乱之源&魔爪
titleString魔爪
typeStringultimate
sourceString祸乱之源
soundStringBane Fiend's Grip
sound2String
sound3String
imageStringFile:Fiend's Grip icon.png
descriptionWikitext

抓住一个敌方单位,使其失去行动能力并持续受到大量伤害,同时每0.5秒按目标最大魔法值一定比例吸取魔法。

loreText阿特洛波斯的受害者经常因为噩梦中逼真的幻象痛不欲生。
targetStringTarget Unit
target2StringChanneled
affectsStringEnemies
affects2StringSelf
damage_typeStringPure
damage_type2String
BKB_blockStringYes · No · PartiallyNo
BKB_textWikitext

&&&&

linkens_blockStringYes · No · PartiallyYes
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringR
legacy_keyStringF
mana_costString200/300/400
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString120/110/100
cooldown_aghsString75/65/55
cooldown_shardString
cooldown_talString
cooldown_aghs_talString
cooldown_shard_talString
aghanims_upgradeWikitext
aghshardWikitext

降低魔爪45秒冷却时间。魔爪现在产生两个不可控制的幻象,幻象也将对目标持续释放魔爪。幻象承受伤害,被打断后立刻消失。伤害不叠加

cast_pointString0.4
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_point_aghs_talString
cast_point_shard_talString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
cast_backswing_aghs_talString
cast_backswing_shard_talString
notesWikitext
  • 每0.5秒造成40/60/80点伤害并吸取2.5%魔法值,持续施法开始时立即开始,总共12(天赋 23)次实例
  • 可以吸取目标最多30%(天赋 57.5%)最大魔法值
  • 每一次先造成伤害,再造成魔法损失
  • 与其他目标技能不同,魔爪的施法者视野持续整段吟唱时间(即使是被打断了),而不仅仅是2秒
  • Aghanim's Scepter icon 阿哈利姆神杖升级后,施放魔爪会产生2个幻象
    • 这个幻象可以释放技能,并且被自动命令对相同目标施放魔爪,立刻施放技能
    • 幻象可以普通地接受任何指令,除了使用物品指令。这样做会取消持续施法并杀死幻象
    • 幻象的魔爪被放置了一个与真实英雄不同的标识。在真实英雄标识存在时,幻象的标识只会造成眩晕
    • 但是,一旦真正英雄的魔爪标识消失,幻象的标识就会代替它继续造成伤害并吸取魔法
    • 在这种情况下,伤害和魔法吸取来源是幻象,而不是祸乱之源
    • 幻象有秒的最大持续时间,硬性限制了其能持续施法的最大时间
    • 因为幻象实际上也在施放魔爪,所以这个升级对默认没有魔爪的英雄无效 (e.g. Rubick minimap icon 拉比克或者被反弹时)
adtextWikitext
adtext_aghsWikitext
adtext_shardWikitext
adtext_talWikitext
stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString