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卡洛克,兽王,是一个能胜任众多定位的近战力量英雄。他的战鹰能提供免费的空中视野,而豪猪则能骚扰,减速敌人,或是堆叠野怪。他的终结技,原始咆哮,是游戏中时间最长的单体眩晕技能,除了变体精灵的力量型变体攻击。 他是一个在团战中能进行有效控制的辅助。他的强大来源于豪猪的减速和能用战鹰轻易地在关键区域开辟视野。尽管他能在游戏的早期轻易地击杀脆皮英雄,但他本身的技能之间并不搭配,他的技能更多地依赖队友。(包括他的被动攻击加速光环)
简介
玩法
兽王的第一个技能是野性之斧,一个扔出斧头到指定位置并返回的技能,有些难命中,在飞出和返回的过程中都能造成伤害。这个技能有潜力对英雄或野怪造成一定伤害,低冷却和适当的魔法消耗使得其成为一个非常强力的发育和骚扰技能。由于它的伤害类型,此技能在游戏的后期显得略微乏力。他的第二个技能,野性呼唤,是一个有点意思的技能。当他学习此技能后,他能召唤两种单位,战鹰和豪猪。战鹰是一个拥有广阔空中视野的飞行单位,并且持续60秒,这使它成为一个极其强大的探索技能,但战鹰极易被击杀。豪猪能造成普通伤害,但每次攻击都能减速敌方的移动速度和攻击速度,所以这是一个良好的gank技能。野性之心是兽王的第三个技能,为他和周围的友军增加攻击速度,在推进和团战中极大地提升团队输出。他的终结技是一个长距离眩晕技能,还能推开位于兽王和目标之间的敌方单位。此技能冷却时间较短(80 - 70 秒),造成一定伤害,并且是游戏中眩晕时间最长的可靠控制,所以这是一个能在团战中有效针对敌方核心或关键人物的控制技能。原始咆哮还能眩晕技能免疫单位,即使是拥有黑皇杖的英雄,也插翅难逃。
技能
{{#subobject:野性呼唤
| title = 野性呼唤
| type = hero
| image = File:Call of the Wild icon.png
}}
战鹰 | ||||||||||||||||||||||||||||||||||||||||||||||||
召唤单位 小兵 | ||||||||||||||||||||||||||||||||||||||||||||||||
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- 升级此技能的同时也会升级 野性呼唤:豪猪
。 - 重复召唤不会使前一次召唤物消失。
- 不会触发Lua错误 在Module:Ability_ID的第61行:无法找到"Land Mines"的Cargo数据
,也不会受到其伤害。 - “选中所有单位”热键不会选中战鹰。
光环
友军
- 仅敌方单位会在原始咆哮的途径上被击退
- 在击退效果作用下的单位处于完全控制状态。
- 原始咆哮可以作用于信使并眩晕它,但不造成伤害。信使同样可以被击退。
- 被击退单位以500的移动速度被击退300距离,因其作用时间为0.6秒。
- 击退和减速有一个动态范围,基于兽王和主目标之间的距离浮动。
- 兽王与主目标的距离每上升2,击退范围上升1。
- 这意味着当主目标处于600距离时,击退能影响到主目标身后300和兽王身后300范围内的单位。
- 当主目标处于950距离时,击退能影响到主目标身后475和兽王身后475范围内的单位。
- 击退范围的宽度恒定为300,所以影响范围总是呈体育场形状。
- 考虑到动态范围,减速/击退可以最远作用到900( 1425)距离的单位。
- 当持有File:以太之镜 icon.png 以太之镜
时,可以最远作用到1200 ( 1725)距离的单位
- 当持有File:以太之镜 icon.png 以太之镜
- 当某个单位完美地处于兽王与主目标之间的直线上时,它不会被击退,但仍然会受到减速和伤害。
召唤生物
兽王的战鹰
战鹰 | ||||||||||||||||||||||||||||||||||||||||||||||||
召唤单位 小兵 | ||||||||||||||||||||||||||||||||||||||||||||||||
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Lua错误:Error in "where" parameter: the string "#" cannot be used within #cargo_query.。
兽王的豪猪
豪猪 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
召唤单位 小兵 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Lua错误:Error in "where" parameter: the string "#" cannot be used within #cargo_query.。
推荐物品
{{Recommendeditems 出门:
早期:
核心:
情势:
- 洞察烟斗是另一件能帮助推进的强力光环物品,与兽王十分搭配。
- 阿哈利姆神杖进一步提升兽王终结技的威力,给予额外的施法距离并减少冷却时间,使它能在一场团战中释放两次。
- 闪烁匕首能让兽王得以接近那些狡猾的敌人并释放终结技,他们平时都像踩着黄油般机敏。
- 恐鳌之心让你异常的坚挺,但切记不要盲目地过早选择它,前期有许多比它性价比更高的物品。
- 强袭胸甲是一件对抗高物理输出的团队道具,同时还能让你承受更多伤害。
- 天堂之戟是一件十分实用的物品,能在团战中缴械敌方核心。它还能为你提供一些额外的生命值和闪避几率。
- 刷新球能让你连续地使用两次原始咆哮。同时也让你能召唤额外的一只战鹰和豪猪。
}}
Equipment
|
小技巧
- 野性之斧
是一个强力的打钱技能。兽王能以惊人的效率堆叠并击杀远古野怪, 尽管它们是技能免疫单位。 若是在夜魇的劣势路(下路)更是如鱼得水,他甚至都不用离开线。 - 尽管兽王的技能施法距离都很长, 闪烁匕首
仍然是一件十分有利于释放 原始咆哮 的道具。 - 兽王擅长与本身就具有高攻击力但缺乏攻击速度的英雄配合(例如 斯温
和 小小 ),因为他具有攻击速度增幅光环。
轶事
- 兽王的原名为雷克萨, 魔兽宇宙中的一名角色.[1]
- 雷克萨是魔兽争霸 III: 冰封王座额外战役中的一名主要可使用角色。
- 兽王饰品"刀背兽"的设计似乎来源于"异形魔怪II: 余震"中的尖叫者。[2]
- 兽王的线上配音▶️ ▶️ "Basshunter, on the hunt(巴斯·亨特,狩猎中)" 来源于一名瑞典的歌手Basshunter(巴斯·亨特),因为他有一首关于DotA的单曲。
更新历史
December 17, 2014 Patch Update 3
- Fixed Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
not allowing you to select either ability icon to skill
- Fixed the path that 野性之斧
take. It should now work the way it was originally intended.
- Fixed 野性之心
not affecting siege creeps.
- Fixed 阿哈利姆神杖
upgraded 原始咆哮 cast range being 50 too short. - Fixed base damage being slightly too low.
- Fixed Greater Boar unit level.
- [佚] Updated 兽王
's texture. - [佚] Updated 兽王
's hero icon and selection portrait to match his new texture.
- [佚] Added a 极速神符
run animation for 兽王 .
- Added alternate attack animations for 巫医
and 兽王 .
- Fixed 野性之斧
being left behind when blinking to a location with a different z-value while they're in-flight.
- Fixed base damage.
- Fixed 野性之斧
potentially getting stuck in the world.
- Fixed Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
resummoning showing up as a deny.
- 野性之斧
now flow along the ground, and are more prominent overall.
- Added blood hits to 野性之斧
on target.
- Fixed 野性之斧
aoe and speed.
- Remove frontal cone on 野性之斧
. - 毒性攻击
doesn't affect siege creeps, Towers, or Others.
- Fixed 野性之心
giving a constant attack speed bonus instead of a percentage. - The hawk fades at the right time. (1 sec faster).
- Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
summons units for the correct amount of time. - The lower level pig doesn't have as strong a slow as the big pig.
- Fixed the pig's attack range.
- 野性之心
works on non-heroes. - 野性之斧
provide vision.
- Enabled 帕格纳
and 兽王 (in-progress models).
版本历史
- 野性之斧
no longer has unit targeting. - Rescaled Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
cooldown from 40 to 42/38/34/30. - Hawk armor type changed from Weak to Soft.
- Boar armor type changed from Basic to Strong.
- Increased base attack damage from 37-41 to 41-45 (total attack damage is now 64-68).
- Reduced 野性之斧
cast point from 0.5 to 0.4. - Reduced Boar attack point from 0.633 to 0.5.
- 原始咆哮
no longer ignores ancient creeps, Roshan and creep-heroes.
- Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
now always provides a Hawk and a Boar at each level. - Hawk
- Rescaled health from 50/50/100/100 to 40/60/80/100.
- Rescaled movement speed from 270/270/400/400 to 250/300/350/400.
- Increased day sight from 500/500/1600/1600 to 700/1000/1300/1600.
- Rescaled night sight from 500/500/1200/1200 to 700/800/900/1000.
- Rescaled gold bounty from 30/30/65/65 to 30/40/50/60.
- [佚] Increased health regeneration from 0.5/0.5/1.5/1.5 to 1.5.
- [佚] Increased experience bounty from 20/20/77/77 to 77.
- [佚] Increased armor from 0/0/5/5 to 5.
- [佚] The hawks are now always named Hawk, instead of Scout Hawk or Greater Hawk.
- Boar
- Rescaled health from 0/400/400/500 to 200/300/400/500.
- Increased base attack damage from 0/23-29/23-29/43-49 to 15-15/30-30/45-45/60-60.
- Rescaled Base Attack Time from 0/1.5/1.5/1 to 1.25.
- Increased 毒性攻击
slow from 0%/20%/20%/35% to 10%/20%/30%/40%. - [佚] The boars are now always named Boar, instead of Lesser Boar or Greater Boar.
- 野性之斧
- Changed Damage type from Composite to Physical.
- Reduced damage from 90/120/150/180 to 70/100/130/160.
- 原始咆哮
- Increased side knockback radius from 250 to 300.
- Secondary targets now take the same damage as the primary target (100/200/300 to 200/250/300).
- Increased Push distance from 240 to 300.
- Increased Push duration from 0.4 to 0.6.
- Increased base attack damage from 33-37 to 37-41 (total attack damage is now 60-64).
- 野性之心
- Reduced radius from 1000 to 900.
- Rescaled attack speed bonus from 18/26/32/40 to 15/25/35/45.
- Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
- Decreased Hawk Lua错误 在Module:Ability_ID的第61行:无法找到"隐身"的Cargo数据
fade time from 5 to 4.
- Undid melee hero collision change from 6.72c
- Melee hero collision size now reduced from 24 to 12.
- Increased attack range from 100 to 128.
- 野性之斧
now move at similar speed to the max range (so it isn't as slow for short range targeting). - Decreased Hawk Lua错误 在Module:Ability_ID的第61行:无法找到"隐身"的Cargo数据
fade time from 8 to 5. - Added 阿哈利姆神杖
upgrade for Beastmaster: Increases 原始咆哮 cast range from 600 to 950 and reduces cooldown from 80/75/70 to 45 on each level. - Fixed 原始咆哮
not being blocked properly by 林肯法球 .
- Hawk
- Reduced health from 100/100/200/200 to 50/50/100/100.
- Reworked Invisibility:
- Lua错误 在Module:Ability_ID的第61行:无法找到"隐身"的Cargo数据
- If motionless for 8 seconds, the Greater Hawk becomes invisible (passive ability). The invisibility is lost instantly upon moving.
- Lua错误 在Module:Ability_ID的第61行:无法找到"隐身"的Cargo数据
- 野性之斧
now properly hit invisible units.
- Increased Hawk Invisibility duration from 4 to 6.
- Replaced Beast Rage with a new ability: 野性之心
.
- A 1000 radius aura, which provides 18/26/32/40 attack speed.
- Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
- Reduced cooldown from 45/50/55/60 to 40 on each level.
- According to the official changelog, the duration was reduced from 60/70/80/90 to 60, but that was not the case.
- Hawk
- Replaced Permanent Invisibility with an active Invisibility: Duration: 5 seconds, Fade Time: 1 second, Cooldown: 30 seconds
- Increased health from 25 on each level to 100/100/200/200.
- Increased gold bounty from 30/30/100/100 to 30/30/40/40.
- Increased movement speed from 280 on each level to 280/280/400/400.
- Boar
- Reduced health from 400/400/700/700 to 400/400/500/500.
- Reduced Hawk movement speed from 280/280/320/320 to 280 on each level.
- 原始咆哮
- Increased cooldown from 70/65/60 to 80/75/70.
- Fixed a bug when the target blinked away upon cast.
- Increased Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
cooldown from 45 to 45/50/55/60.
- Reduced Hawk movement speed from 280/280/350/350 to 280/280/320/320.
- 原始咆哮
no longer shoves allied units aside.
- Hawk
- Reduced movement speed from 350 on each level to 280/280/350/350.
- Reduced day vision from 1600 on each level to 500/500/1600/1600.
- Reduced night vision from 1200 on each level to 500/500/1200/1200.
- Reduced health from 300/300/875/875 to 25 on each level.
- Increased Gold bounty from 0 on each level to 30/30/100/100.
- Increased base armor from 0 to 2 (total armor is now 4.52).
- Reduced 原始咆哮
cooldown from 120/100/80 to 60. - Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
manacost from 50 to 25.
- Beastmaster now loses 50% of his stacks on Beast Rage when changing attack targets, instead of losing them all.
- Fixed minor casting bug with 野性之斧
. - Beast Rage
- Now adds a stack on each attack, instead of every 4th/3rd/2nd/1st attacks.
- Increased attack speed bonus per stack from 10% to 5%/10%/15%/20%.
- 原始咆哮
- Reduced cooldown from 180 to 120/100/80.
- Reduced manacost from 175/250/325 to 150/175/200.
- Hawk True Sight replaced with Permanent Invisibility.
- Fixed Beastmaster getting slowed when 野性之斧
damage an enemy which has a frost armor on (from 巫妖 or the Ogre Frostmage).
- Created.
Replaced abilities
- Destroys summons from a previous cast if they are still under Beastmaster's control.
被动
自身
- This ability was replaced by 野性之心
in the 6.60 gameplay patch.
- Beastmaster gains or loses stacks as soon as he reaches his attack point.
- This means that missed or disjointed attacks will still count and that it doesn't matter what he attacks, be it enemies, buildings, wards or allies.
- It takes 20/10/6.66/5 attacks to reach the 100 attack speed bonus cap.
- This ability belonged to the hawk from Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
and was replaced by Lua错误 在Module:Ability_ID的第61行:无法找到"隐身"的Cargo数据 in the 6.69 gameplay patch.
- Requires Call of the Wild to be level 3.
- When cast while moving, the cast will cancel the move command. However, it does not cancel queued orders.
被动
自身
- This ability belonged to the hawk from Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
and was replaced by Invisibility in the 6.55 gamaplay patch.
- Requires Call of the Wild to be level 3.
- This ability belonged to the hawk from Lua错误 在Module:Ability_ID的第61行:无法找到"野性呼唤"的Cargo数据
and was replaced by Permanent Invisibility in the 6.31 gameplay patch.
- Requires Call of the Wild to be level 3.
- The True Sight is provided within the whole area, regardless of the carrier's actual vision. It is fully unobstructed.
- The True Sight is provided by an aura. Its buff does not linger.
Gallery
References
de:Beastmaster