Template:Tabs Arc Warden
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天穹守望者,泽特,是一个敏捷型远程英雄,要求使用者的微操能力和多线操作能力。在游戏的前期,他是一个非常强大的爆发。他的一技能,乱流,可以使一个落单的敌人被残废,并且造成巨额伤害。通过二技能,磁场,可以使他和其他友方英雄或建筑对物理攻击免疫,并且获得更高的攻击速度。跟工程师的地雷相似,天穹守望者的三技能,闪光幽魂,可以放置一个幽魂,而幽魂会攻击一个尝试靠近的敌人,造成巨额的魔法伤害。最后,多亏了他的终极技能,风暴双雄,他才能利用这个可以使用所有技能和装备的复制体,利用可以使用两次的特性,在早期击破脆弱的英雄,或者为他的团队提供双倍buff和治疗物品。以上的这些都使得天穹守望者无论是在前期还是后期,无论是魔法爆发还是物理核心,甚至队伍要让他当一个辅助,只要得到足够的空间打钱,都会十分强大。
介绍
随着战事和灾厄威胁到新生的宇宙,又有个碎片形成了意识。将自己命名为泽特,这个智慧寻求大分裂的解决,让一切回归完美的统一。惊异于同胞相斗的天性,泽特聚集了自己所有的力量。在瞬间的闪光中,它的威力碾压了它的手足,将大战的双方封入了一个天球,再将他们推入黑暗,进入一个平凡世界的外围轨道。宇宙恢复了和谐,但是泽特的力量只有一丝得到了保留。将目光锁定到监牢上,泽特决定使用衰弱的力量时刻守望,直到时间的尽头。数不清的千年过去,守护一直存在。
月下的世界中生命在繁衍生息,而散发柔光的月亮里囚禁的威胁早已被遗忘,就像泽特为了扼制他们所做的努力一样。随着监牢内囚徒无休的争斗不停地回荡,牢笼的表面开始震动,开始逐渐破裂。泽特衰竭的力量根本不足以控制住裂缝,月亮最终分崩离析。监牢中的远古住民向外逃逸,他们的冲突再度展开。
技能
- 如果目标{{#show:#乱流|?value2#}}范围内存在友军或中立生物,该技能会停止减速和伤害
- 从施法时开始,每0.5秒间隔检查敌人和中立生物。减速根据检查结果更新
- 根据检查结果以相同的间隔造成伤害,造成表达式错误:无法识别的符号“{”。/表达式错误:未预料的*操作符。/表达式错误:未预料的*操作符。/表达式错误:未预料的*操作符。( 表达式错误:无法识别的符号“{”。/表达式错误:未预料的*操作符。/表达式错误:未预料的*操作符。/表达式错误:未预料的*操作符。)点伤害,最多总共13次实例
- 乱流无效时,目标上的粒子效果会消失,只剩下一个红色的闪烁效果,表示该debuff仍然存在
- 如果所有伤害实例都生效,可以对目标造成表达式错误:无法识别的符号“{”。/表达式错误:未预料的*操作符。/表达式错误:未预料的*操作符。/表达式错误:未预料的*操作符。( 表达式错误:无法识别的符号“{”。/表达式错误:未预料的*操作符。/表达式错误:未预料的*操作符。/表达式错误:未预料的*操作符。)点伤害(减伤前)
- 多次对同一个目标施加完全有效,所有实例都与其他每一个完全独立
- 选择伤害升级天赋不会升级任何天穹守望者当前生效的乱流debuff
- 风暴双雄总是以天穹守望者当前的生命值和魔法值生成
- 第一次使用风暴双雄时,复制体是真的被召唤了,之后的每次使用,都只是获得治疗或者复活而已
- 这意味着不可能同时存在多个复制体,因为重新使用风暴双雄只会刷新上一次施法的那一个
- 复制体也会被完全驱散,除去每一个buff和debuff,包括通常无法驱散的
- 被重新召唤时不会刷新他的冷却,因此上一次使用后所有的冷却都会继承
- 天穹守望者和他的复制体都会在屏幕左上角显示带有各自生命条和魔法条的图标
- 选个其中一个泽特时,图标会变亮,当其中一个泽特受到伤害时,图标会闪烁红色
- 敌我双方都可以分辨复制体与主身的区别
- 复制体本身会被所有技能视为英雄,因为他不是一个幻象
- 一些在敌方单位死亡时获得加成(比如 死亡脉冲
)的技能效果不会在击杀复制体时获得任何加成
- 复制体不能像英雄那样获得任何经验,所以不会吸取其他人的经验
物品相互作用
- 复制体有自己独立的物品栏,与原天穹守望者携带的物品相同
- 每一次施法,复制体的物品栏就会更新为与天穹守望者相同的情况,同时所有充能技能的充能都会设置成与天穹守望者相同的次数,与复制体上一次召唤时剩下多少无关
- 复制体既不能捡起物品,也不能丢弃物品,同时也不能直接给予友军或天穹守望者物品
- 由于复制体每次施法都会被重新召唤,因此所有物品(和技能)的冷却都不会被重置,就跟英雄不会在复活时重置冷却一样
- 复制体不能复制以下物品: 不朽之守护
,File:动物信使 icon.png 动物信使 , 魔瓶 , 奶酪 , 净化药水 , 圣剑 , 显影之尘 , 魔法芒果 , 仙灵之火 ,File:飞行信使 icon.png 飞行信使 , 真视宝石 , 治疗药膏 , 侦查·岗哨守卫 , 诡计之雾 , 树之祭祀 , 树之祭祀(共享) , 知识之书 ,或所有天穹守望者物品栏中被锁闭的物品(比如友方和敌方的物品) - 其他所有物品都会被复制,即使是有一些的效果稍微有所不同。可共享的物品(比如 回城卷轴
或 坚韧球 )也会被复制 - 复制体死亡时, 血精石
不会施加区域治疗效果。复制体可以获得点数,但不会因此在持续时间结束时增加主身的点数。复制体生成时的点数会跟主身的一样,复制体也能够使用绝地自尽 - 复制体也可以使用 迈达斯之手
,炼金会给予主身金钱和经验 - 如果 辉耀
, 天鹰之戒 或 王者之戒 在召唤复制体时是切换为关,那么复制体上的也是切换为关,复制切换状态 - 相同的效果在 动力鞋
上也会出现,复制体会复制主身选择的属性状态 - 风暴双雄的 黑皇杖
与主英雄的完全独立生效,其"等级"不与主英雄的绑定 - 这意味着复制体的黑皇杖一开始是10秒的,整场比赛中每当他使用时就会降低其冷却/持续时间,与主英雄的黑皇杖的冷却/持续时间无关
- 当一个单位被 支配头盔
支配时,该单位不会在复制体消失时死亡,但是无论是英雄支配的还是复制体的,都会在重新召唤复制体时死亡 - 复制体本身不能使用 银月之晶
的主动技能,但在天穹守望者拥有着buff时,仍然会把它作为单独的物品或作为buff复制 - 复制体上的 刷新球
总是在冷却,因此不能刷新 风暴双雄 ,但仍然能够从属性中获益
天赋
推荐出装
出门装备:
- 敏捷便鞋
and a 圆环 give the stats Arc Warden needs early on and can later be built into a 怨灵系带 . - 树之祭祀
gives Arc Warden sustain in lane.
前期:
- 速度之靴
improves Arc Warden's mediocre movement speed and gives him some form of escape from enemies. - 天鹰之戒
gives stats and a source of pushing at a cheap price. Remember to keep the aura turned off when you're not trying to push the lane.
核心装备:
- 迈达斯之手
is essential on Warden as otherwise he could not farm at all. Keep track of its CD on Tempest Double to know when optimal times to call it are. - 远行鞋
gives Warden map wide presence for fighting, pushing, and farming. - 魔杖
is a good way to heal back up some health and some mana. It also makes use of the circlet and branches bought earlier and frees up inventory space. - 魔瓶
is a great pick up on Arc Warden. As it helps with sustaining and manage runes. - 漩涡
improves Warden's farming and pushing and can later build into 雷神之锤 . - 魔龙枪
provides useful stats for a highly cost effective price and the increased range allows Arc Warden to easily achieve good positioning to space himself from enemies from inside his Magnetic Field.
可选装备:
- 动力鞋
are an alternative to Travels if you need to fight early on. These can later be sold for Travels anyway. - 奥术鞋
should be the go to boots for a Support Warden. With Tempest Double, you can replenish 270 mana to heroes nearby, which can be enough to have them use a team fight changing ult. - 影之灵龛
can give tons of healing if it's mainly Tempest Double using it, or even heal multiple allies at once. - 韧鼓
can effectively have infinite charges if usage of the charges is restricted to the Double only, or give a charge twice as long with both the Double and main hero using it after the current charge duration ends. - 邪恶镰刀
is a great disable and immensely boosts Arc Warden's mana and mana regeneration, eliminating mana problems which may occur. The Hex duration can also be effectively doubled with the help of a Double. - 雷神之锤
buffs both yours and your Tempest Double's attack speed as well as punishing enemies who attack either. - 净魂之刃
gives a purge, and it improves Warden's dreadful agility gain. - 黯灭
helps with both pushing towers and tearing down foes, all at an efficient price Warden can easily reach. - 黑皇杖
helps against disables or nukers if such are problems. It can also be used to send in the double in fights and staying back in safety with the main Arc Warden. The Double can use Avatar, but its duration is independent of the main Zet's Black King Bar. - 飓风长戟
is an alternative to 闪烁匕首 for a more offensive Warden. It lets him stay in the back with the increased range from it, and gives him an escape that, if used by Tempest Double as well, can effectively double the distance traveled. - 斯嘉蒂之眼
is a luxury item on Warden that gives him all the stats he needs and another 黑皇杖 piercing slow. It does not, however, stack with 黯灭 . - 撒旦之邪力
is another luxury item that can be considered. It improves his rather frail nature and stacks fully with 斯嘉蒂之眼 , but it does not stack with 黯灭 either. - 紫怨
into 血棘 gives Warden more utility and a huge dps increase with Bloodthorn's crit that works with anyone on the team, including the double. It gives true strike as well for those pesky heroes with evasion. - 达贡之神力
is great when focusing on picking off heroes. Dagon itself already does a lot of burst damage. Doubling that with a Tempest Double, combined with the rather high damage of Arc Warden's other spells, this item can help to deal with even very tanky foes. Throwing in an 虚灵之刃 can turn Arc Warden into one of the strongest nukers. - 银月之晶
makes Arc Warden attack extremely fast when combined with Magnetic Field. When consumed, the Tempest Double also gains the permanent buff. - 代达罗斯之殇
can be good on Arc Warden for the same reason why Butterfly can be: it turns him into a strong hitter in the later phases of the game. Although Daedalus is chance based, Zet can still constantly deliver crits thanks to the enormous attack speed boost provided by Magnetic Field. Butterfly should be acquired before a Daedalus, to first get some attack damage and more speed first, to make critical strikes more effective. - 金箍棒
is a great alternative to Daedalus when dealing with evasive enemies. Also thanks to its already high chance to interrupt an enemy with its mini-bash, it can even slow down an enemy heavily when attacking it with the Double as well, due to the amount of mini-bashes from 2 heroes attacking it with Monkey King Bar. The chances to quickly interrupt an enemy's channeling spells is very high. - 幻影斧
is a great item for pushes, as Arc Warden can have 4 illusions thanks to the Double. Just like with Necronomicon, the double's and the original's Manta Style are independent from and do not replace each other. The illusions also benefit from Magnetic Field's evasion, making them more resistance against physical attacks. They do not get the attack speed bonus, though. - 洞察烟斗
should be considered over 梅肯斯姆 on a support Warden, as you can apply the spell block twice in a fight, while you can only heal with Mek once every 35 seconds, rendering the second usage useless. - 蝴蝶
can turn Arc Warden into a heavy hitter. His primary attribute is still agility, so he benefits a lot from its stats. The Tempest Double has no attack damage penalties like most illusions do, since it is not an illusion, so it can greatly increase Arc Warden's overall damage output. Arc Warden's 2 damaging spells deal both magical damage and do not scale. A Butterfly helps him keep on doing damage to the enemy in the late game. The attack damage he gets from the item is also great for pushing and synergises very well with Magnetic Field. - 死灵书
30px}} is very effective on Arc Warden as well, again, thanks to his ultimate. He can have 2 sets of Necronomicon units up at the same time, since the units summoned by the double are independent and do not replace the units summoned by the main Zet. Necronomicon is an essential item for a pushing Arc Warden. - 阿托斯之棍
is a cheap utilty item for a support Warden that can keep a foe slowed for twice as long, or even slow 2 people down so they can't escape as quickly. - 希瓦的守护
provides some protection against carries as it increases armor and slows their attacks passively. The active ability is also great for pushes. Although the aura does not stack when creating a Double, two Arctic Blasts also deal a decent amount of damage in fights.
玩法
音频
历史
装备
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花絮
- 台词▶️"You will just have to accept this, and move on."是引用自根据Dota 2制作的动画短片The Dota 2 Reporter(Dota 2 战地报告)中的,其中里面的角色在问有关游戏逻辑上的问题时,就经常用这句话回应来表达无奈
- 台词▶️"Doggedly."和▶️"Hounding."是引用自DotA中天穹守望者使用的模型豺狼人的,豺狼人是一种魔兽争霸中一种犬类动物。击杀 狼人
后的台词,▶️"Inferior form."和▶️"Apex predator, you are not. ",也说明了这一点
画廊
de:Arc Warden