Template:Tabs Treant Protector
树精卫士 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Rooftrellen the Treant Protector is a melee strength hero who excels in supporting and strengthening his allies with his beneficial set of spells using the power of nature. He is a natural tank, offensively and defensively, having both the highest natural attack damage, and the second highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility and stealth to himself and his allies with Nature's Guise, provided that they remain within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings increased health regeneration and a massive damage block from anywhere on the map. Finally, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Treant Protector is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds of a decisive victory.
Bio
Gameplay
Abilities
被动
自身 / 敌人
- If cast on a unit that is not close enough to a tree, the ability does nothing, wasting the mana and cooldown.
- The target unit stays invisible as long as there are trees within 375 radius around him.
- When moving too far away from trees, the invisibility is lost after 1 second. When getting in range before that happens, the 1 second timer is reset.
- The timer is indicated as a second status buff icon, which lasts for 1 second and only ticks down when no trees are nearby.
- Treant Protector can cast spells and use items without breaking the invisibility.
- Other units can cast spells and use items only during the 2 seconds fade time.
- Units can perform attacks within the 2 seconds fade time without breaking the invisibility. Attacking after the fade time breaks it.
- Deals damage and sends healing projectiles to units within 500 radius of the in 0.75 second, starting 0.75 seconds after cast, resulting in 6 pulses.
- Can deal up to 90/180/270/360 damage (before reductions) and heal a single unit up to 90/180/270/360 health.
- The heal is independent from the damage. It always heals for amount, even when the damage gets amplified, reduced or even blocked.
- Healing projectiles travel at a speed of 400 and cannot be disjointed.
- Always emits 6 pulses, even when the target dies earlier.
- If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track them.
- Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.
- When targeting the ground, the closest unit to the target point is targeted instead.
- Can be cast on buildings, providing all its effects to them.
- Restores health in form of health regeneration, so it regenerates 0.4/0.7/1.0/1.3 health in 0.1 second intervals.
- Can heal the target for up to 60/105/150/195 health if the armor stays for its full duration.
- Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
- If a damage instance is low enough to get fully negated, it causes several on-damage effects to not trigger.
- Living Armor has the lowest priority in the group of damage negating effects.
- This means when coupled with any other form of damage negation, Living Armor does not block damage and does not lose any charges.
- When combined with 无光之盾
however, it does lose charges without blocking any damage. - When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.
- As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
- Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
- Can block up to 80/200/360/560 damage.
的Cargo数据
- Disables the following spells: Lua错误 在Module:Ability_ID的第61行:无法找到"Blink"的Cargo数据
, Lua错误 在Module:Ability_ID的第61行:无法找到"Blink"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Teleportation"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Charge of Darkness"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Phase Shift"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Tricks of the Trade"的Cargo数据 and 闪烁匕首 .
- Other blinks and pseudo-blinks (e.g. Lua错误 在Module:Ability_ID的第61行:无法找到"Leap"的Cargo数据
, Lua错误 在Module:Ability_ID的第61行:无法找到"Phantom Strike"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Ethereal Jaunt"的Cargo数据 , etc) fully work, although the unit is still rooted afterwards.
- Prevents Lua错误 在Module:Ability_ID的第61行:无法找到"Relocate"的Cargo数据
from teleporting Io and his tethered ally.
- Does not hit invisible units upon cast, however, Overgrowth reveals invisible units for its duration.
- Interrupts the affected units' current order, canceling out a spell cast and channeling spells.
- Treant Protector cannot drop the 阿哈利姆神杖
he purchased.
- Requires 阿哈利姆神杖
to be unlocked.
- There is no limit on how many enchanted trees can be up at one time.
- An enchanted tree has no expire time; it lasts until destroyed.
- Enchanted trees have distinct icons File:Minimap icon Eyes in the Forest.png on the minimap. Just like buildings, it is colored green if allied, and red if not.
- Enchanted trees have 800 range flying vision.
- If the enemy has True Sight, they are able to see the visual effects on both the affected tree and the 800 radius around it.
- Only units which are affected by Overgrowth within 800 radius of an enchanted tree take the Overgrowth damage.
- Eyes in the Forest Overgrowth damage only affects units once (i.e. it does not stack multiple times with multiple trees in the same area).
- Deals damage in 1 second intervals, starting immediately upon cast, resulting in 3/4/5 instances.
- Eyes in the Forest Overgrowth deals a total of 525/700/875 damage (before reductions).
- The sound effect upon cast is audible to allies only.
Recommended items
{{Recommendeditems Starting:
- 净化药水 potions mitigate the mana cost of Leech Seed, which is usually used early for lane harassment.
- 圆盾 partially abates any harassment he receives.
Early game:
- 速度之靴 give a useful movement speed boost.
- 魔棒 helps with mana and health restoration
- 护腕 provide cheap attribute bonuses.
Core:
- 奥术鞋 help with Treant's own mana pool as well as his allies.
- 魔杖 makes use of the earlier bought 魔棒 and is another source of a cheap attribute bonus.
- 韧鼓 provides more cheap attribute bonuses and the movement speed boost stacks with Nature's Guise's bonus to give him and his allies excellent movement speed.
- 阿哈利姆神杖 grants Treant Protector basically an infinite amount of "free" Observer Wards. It is an excellent item which allows Treant Protector to grant his team vision over the map and also allows him to deal some damage in the late game with a semi-global Overgrowth.
Situational:
- 闪烁匕首 allows for more powerful initiaions with Overgrowth. It also allows Treant to dart around the forest while remaining invisible through Nature's Guise.
- 恐鳌之心 gives him excellent durability and big amount of attack damage, making him able to hit quite hard together with his naturally high attack damage.
- 希瓦之守护 and 强袭胸甲 provide protection against physical damage as well as auras that help in a team fight.
- 洞察烟斗 provides him and his allies with protection against magical damage.
- 弗拉迪米尔的祭品 provides Treant and his team with a useful aura.
- 天堂之戟 provides the single-target disable he lacks, while providing both strength and evasion to increase his durability.
- 辉耀 provides excellent team fight damage. Treant Protector can make use of Radiance's Burn Damage while he is invisible.
- 死灵书 gives more movement speed and attack speed for his allies, some damage and mana-burning during Overgrowth, and more strength and intelligence.
- 刷新球 allows him to cast Overgrowth twice.
}}
Equipment
|
Tips
- Using Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
on allies during a gank gives them the element of surprise, and owing to the extremely variable nature of this mechanic the enemy team will struggle to use 岗哨守卫 s to prevent this. - If time permits, Treant Protector can use it on his whole team just before a team-fight to obtain a similar effect like Lua错误 在Module:Ability_ID的第61行:无法找到"Moonlight Shadow"的Cargo数据
. This enables his team to properly initiate assuming that the enemy team does not have detection or they did not see Treant cast it.
- If time permits, Treant Protector can use it on his whole team just before a team-fight to obtain a similar effect like Lua错误 在Module:Ability_ID的第61行:无法找到"Moonlight Shadow"的Cargo数据
- Keeping an eye on the minimap is important, Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
may make the difference between a farmed team-mate or a farmed enemy. If a team-mate is getting ganked, casting Living Armor on them can discourage the enemy from continuing or even remove the need for the team-mate to retreat and enabling them to farm more. - Treant Protector's attack animation and rate are slow, but pack a huge punch. With a little practice, he can put that power to use and greatly assist his lane partner by denying units. A 压制之刃
will also help secure last hits which the carry might have otherwise missed or denied by the enemy, or when Treant happens to lane alone. - Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
can heal buildings. If time is at hand, and no one else requires it, it should be cast on damaged buildings. Granted, the ratio of health gained to total health of buildings may be small, but its duration is as long as its cooldown, so it can be kept up constantly, regenerating its health, provided Treant Protector has enough mana. - Although being quite tanky, his offensive output is very minimal and once he has initiated with Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
he should conceal himself, firing Leech Seeds from nearby trees (keep in mind at all times that Treant Protector can use abilities without breaking his invisibility). - In most circumstances Treant Protector is most wisely built to maximise his abilities' usage, his lack of mobility and damaging spells mean he is best suited to securing kills for his allies via his slowing and disabling abilities.
- A 灵魂之戒
is a good early pick-up for Treant Protector, as it allows him to spam his Leech Seed as an effective harassment tool while also healing off the damage from the Soul Ring. It also helps solve his mana problems early to mid game. This could also be picked-up if opting for a 静谧之鞋 instead of an 奥术鞋 if team-mates do not need the extra mana. Choosing 静谧之鞋 over 奥术鞋 makes it easier for Treant Protector to roam the map and regenerate health between ganks. - This could also be built into a 血精石
if the situation permits. It enables him to use his Nature's Guise and Living Armor without worrying about mana consumption.
- This could also be built into a 血精石
- Beside spells, Treant Protector can also use active items while invisible with Nature's Guise without breaking it. If equipped with items with powerful active abilities, like File:希瓦之守护 icon.png 希瓦之守护
and 邪恶镰刀 , they can be used to surprise and play tricks on opponents, as long as Treant Protector stays near the trees. - Treant Protector has naturally very high strength and attack damage. Attack boosting items like 强袭胸甲
, 莫尔迪基安的臂章 , 撒旦之邪力 , 雷神之锤 , 深渊之刃 or 疯狂面具 can be purchased to make use of his heavy damage and improve his damage output, if his team is deprived of powerful attackers. - Although not the best, Treant Protector can be a good jungler because of his high base attack damage and Living Armor, Leech Seed in case of his health dropping low and Nature's Guise to initiate ganks. It gives the team another solo lane and more gold for him than playing in a dual lane.
- An 阿哈利姆神杖
gives Treant Protector a free permanent mini Observer Ward every 25 seconds and he can use it to gain vision in critical spots. This could be an enormous advantage for the whole team especially if whem covering the whole jungle and lanes with it. This also reduces the necessity for diving in to Initiate team-fights as it enables Treant Protector to use Overgrowth globally. - Purchasing a 闪烁匕首
in conjunction with the 阿哈利姆神杖 allows Treant Protector to enchant trees in a middle of a cluster potentially deterring enemies from destroying the enchanted tree. - It is also possible to use enchanted trees to farm up the enemy neutral creep camps, by enchanting trees near their camps and using Overgrowth. Not only does this boost Treant Protector's gold income, it also denies the enemy team their jungle, effectively taking away gold from them. It is more important however to first enchant trees at key spots to make use of the vision it grants, which is more helpful for the team. Besides that, it should only be done when being sure that Overgrowth is not needed in a fight within the next minutes while it is on cooldown.
- One 铁树枝干 carried in the inventory can be used to create a tree, enchant it and cast overgrowth in the middle of battle. Whether one second delay is worth the damage is up to player to decide.
- Purchasing a 闪烁匕首
Trivia
- Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
- Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.
更新历史
- Fixed a bug where Lua错误 在Module:Ability_ID的第61行:无法找到"Eyes In The Forest"的Cargo数据
trees would prevent nearby trees from regrowing
- Fixed Lua错误 在Module:Ability_ID的第61行:无法找到"Eyes In The Forest"的Cargo数据
still applying Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据 damage after the tree had been destroyed and regrown.
- Fixed picking up another player's 阿哈利姆神杖
being undroppable and granting Treant Protector his upgrade.
December 17, 2014 Patch Update 5
- Fixed Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
not selecting spell immune allies when targeting the ground.
- Fixed Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
being castable on spell immune allies.
- Fixed 树精卫士
's Lua错误 在Module:Symbol的第27行:没有找到数据 strength growth.
- Fixed the following spells being castable on spell immune allies: Lua错误 在Module:Ability_ID的第61行:无法找到"Nightmare"的Cargo数据
, Lua错误 在Module:Ability_ID的第61行:无法找到"Ice Armor"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Holy Persuasion"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Decrepify"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Astral Imprisonment"的Cargo数据 , Lua错误 在Module:Ability_ID的第61行:无法找到"Shadow Word"的Cargo数据 and Lua错误 在Module:Ability_ID的第61行:无法找到"X Marks the Spot"的Cargo数据 .
- Enabled 树精卫士
in Captain's Mode.
版本历史
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
mana cost from 100/110/120/130 to 80/95/110/125. - Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
radius from 675 to 800. - Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Eyes In The Forest"的Cargo数据
Overgrowth and vision radius from 700 to 800.
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
mana cost from 140 on each level to 100/110/120/130
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Eyes In The Forest"的Cargo数据
radius from 800 to 700.
- Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
is now castable on spell immune allies. - Lua错误 在Module:Ability_ID的第61行:无法找到"Eyes In The Forest"的Cargo数据
- Increased Overgrowth damage per second from 135 to 175.
- Reduced cooldown from 55 to 25.
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
mana cost from 90/80/70/60 to 60 on each level. - Added 阿哈利姆神杖
upgrade for Treant Protector: Grants a new ability: Lua错误 在Module:Ability_ID的第61行:无法找到"Eyes In The Forest"的Cargo数据
- Lua错误 在Module:Ability_ID的第61行:无法找到"Eyes In The Forest"的Cargo数据
: - Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
- Cast range: 160
- Overgrowth vision radius: 800
- Overgrowth radius: 800
- Overgrowth damage per second: 135
- Mana cost: 100
- Cooldown: 55
- Notes: Enemies can spot the enchanted trees when they have True Sight.
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
damage per pulse from 24/36/48/60 to 15/30/45/60.
- Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
cast range from 300 to 600. - Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
radius from 625 to 675.
- Reduced night vision from 1200 to 800.
- Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
- Reduced damage per pulse from 30/45/60/75 to 24/36/48/60.
- Increased number of pulses from 4 to 6 (duration from 3 to 4.5).
- Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
- Increased Mana cost increased from 25 to 50.
- Increased cooldown from 15 on each level to 32/26/20/14.
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
cast time from 0.5 to 0.3.
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
block instances from 7 on each level to 4/5/6/7.
- Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
- Healing effect no longer ends when the target dies.
- Increased movement speed slow from 24% to 28%.
- Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
- Now reduces damage from all instances of damage that reduce its charges, instead of only physical damage.
- Now also reduces damage from non-heroes.
- Increased base attack damage from 46-54 to 56-64 (total attack damage is now 81-89).
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
cooldown from 18/16/14/12 to 16/14/12/10. - Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
cooldown from 80 to 70.
- Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
- Reduced cooldown 20 to 15.
- Reduced mana cost from 30/35/40/45 to 25.
- Reduced duration from 20 to 15.
- Increased 力量 gain from 2.8 to 3.3.
- Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
health regen from 4/6/8/10 to 4/7/10/13.
- Increased attack damage 32-40 to 46-54 (total damage is now 71-79).
- Increased Base Attack Time from 1.7 to 1.9.
- Reworked Living Armor
- Old Living Armor:
- Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
- Day radius: Global
- Night radius: 900
- Armor bonus: 1/2/3/4
- Health regeneration bonus: 2/3/4/5
- Notes: This is an aura
- New Lua错误 在Module:Ability_ID的第61行:无法找到"Living Armor"的Cargo数据
: - Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some physical damage. Dispels when a number of damage instances are taken.
- Cast range: Global
- Health regeneration bonus: 4/6/8/10
- Physical damage block: 20/40/60/80
- Damage block charges: 6
- Duration: 20
- Mana cost: 30/35/40/45
- Cooldown: 20
- Notes: Only blocks damage from hero attacks. Gets fully dispelled upon having blocked 6 instances.
- Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
- No longer deals 70/100/130 damage per second.
- Increased duration from 3 to 3/3.75/4.5.
- Reduced cooldown from 115/105/95 to 80.
- Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
mana cost from 110/120/130/140 to 140 on each level. - Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
damage per second from 70/100/130 to 50/75/100. - Added to Captain's Mode.
- Increased base Lua错误 在Module:Symbol的第27行:没有找到数据 strength and gain from 27 + 3.4 to 25 + 2.8.
- Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
cooldown from 100/95/90 to 115/105/95. - Undid melee hero collision change from 6.72c
- Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
now has a 2 second fade time. - Reduced Living Armor regeneration from 2/3/4/5 to 1/2/3/4.
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
radius from 725 to 625. - Melee hero collision size now reduced from 24 to 12.
- Reduced base armor from 0 to -1 (total armor is now 1.1).
- Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
cooldown from 12 to 18/16/14/12. - Living Armor now affects buildings only in a 900 radius.
- Reduced base armor from 1 to 0 (total armor is now 0.1).
- Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
- Now increases the target's movement speed by 10%.
- Now keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast.
- Increased cooldown from 3 on each level to 10/8/6/4.
- Replaced Forest Sentinel with Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
- Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
: - Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
- Cast range: 350
- Number of pulses: 4
- Pulse interval: 0.75
- Damage per pulse: 30/45/60/75 (Magical damage)
- Heal search radius: 500
- Heal per pulse: 30/45/60/75
- Movement speed slow: 24%
- Duration: 3
- Mana cost: 110/120/130/140
- Cooldown: 12
- Reworked Living Armor:
- Old Living Armor:
- Magically creates an armor of vines around a friendly uni, protecting it from harm and healing wounds.
- Cast range: 500
- Armor bonus: 3/6/9/12
- Health regeneration bonus: 2/3/4/5
- Duration: 40
- Mana cost: 30/35/40/40
- Cooldown: 7
- Notes: Can be set on autocast. Can be cast on buildings.
- New Living Armor:
- Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
- Day radius: Global
- Night radius: 900
- Armor bonus: 1/2/3/4
- Health regeneration bonus: 2/3/4/5
- Notes: This is an aura
- Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
- Reduced duration from 3/4/5 to 3.
- Reduced cooldown from 160 to 100/95/90.
- Rescaled damage per second from 85 on each level to 70/100/130.
- Increased Living Armor regeneration from 1/2/3/4 to 2/3/4/5.
- Removed from Captain's Mode.
- Replaced Eyes in the Forest with Forest Sentinel
- Forest Sentinel:
- Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
- Cast range: 900
- Duration: 480
- Mana cost: 50
- Cooldown: 85/70/55/40
- Watcher stats: 500 radius vision (no True Sight), 300 health, 40 gold bounty, invisible
- Notes: Watches are briefly visible when summoned. Watchers are fully affected by spells. Nature's Guise counts Watchers as trees, so units can stay invisible when near them.
- Transform Sentinel:
- Toggles a Sentinel's state. The cooldown is shared with all Sentinels.
- Cast range: Global
- Watcher attack range: 500
- Watcher vision reduction: 400
- Damage: 125/150/175/200
- Stun duration: 1.5/1.75/2/2.25
- Mana cost: 20
- Cooldown: 10
- Notes: This ability is only on Treant Protector. Can be cast through the minimap. Can switch between invisible, vision granting passive form and visible, offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.
- Increased attack range from 100 to 128.
- Fixed Eyes in the Forest vision not scaling.
- Treant Protector now can cast spells and use items without breaking the invisibility of Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
. - Increased Eyes in the Forest cast range from 100 to 125.
- Fixed Living Armor not regenerating buildings' health.
- Reworked Eyes in the Forest:
- Old Eyes in the Forest:
- Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times.
- Vision Range: 600/630/660/690
- Cast Range: 2000
- Cooldown: 300/225/150/75
- Mana cost: 100/75/50/25
- Notes: Provides True Sight, lasts until tree is destroyed.
- New Eyes in the Forest:
- Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times.
- Vision Range: 600/630/660/690
- Cast Range: 100.
- Cooldown: 300/225/150/75.
- Mana cost: 100/75/50/25.
- Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. These trees are slightly brighter than regular trees. Provides True Sight, lasts until tree is destroyed.
- Living Armor can now be cast on buildings.
- Increased base agility and gain from 10 + 1 to 15 + 2.
- Increased Eyes in the Forest cast range from 100 to 2000 (still requires vision over trees to be able to cast it on them).
- Living Armor
- Reduced mana cost from 40/45/50/55 to 30/35/40/40.
- Increased armor bonus from 2/4/7/10 to 3/6/9/12.
- Increased health regeneration bonus from 0.75/1.5/2.25/3 to 1/2/3/4.
- Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
- Now affects unit insde the Fog of War.
- Reduced mana cost from 200/250/300 to 150/175/200.
- Reduced Eyes in the Forest mana cost from 100 to 100/75/50/25.
- Increased Eyes in the Forest cooldown from 240/140/110/60 to 300/225/150/75.
- Increased Eyes in the Forest mana cost from 50 to 100.
- Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
mana cost from 100/150/200 to 200/250/300.
- Fixed some leaks on Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
.
5.84
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
duration from 30/45/60/75 to 15/30/45/60. - Increased Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
cooldown from 120 to 180.
5.79
- Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
- Reduced radius from 925 to 725.
- Reduced damage per second from 125 to 85.
5.78
- Rescaled Eyes in the Forest cooldown from 200/140/110/80 to 240/140/110/60.
- Reduced Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
cooldown from 20/17/15/10 to 3 on each level. - Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
- Increased radius from 625 to 925.
- Increased damage per second from 50 to 125.
5.76
- Reworked Overgrowth
- Old Overgrowth:
- Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
- Cast range: 300
- Number of thorns: 8/13/18
- Damage per second radius: 150
- Damage per second: 50
- Duration: 5/6/7
- Mana cost: 100/150/200
- Cooldown: 15
- Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
- New Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
: - Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies form moving or attacking and deals damage per second to each.
5.75
- Reduced Eyes in the Forest cooldown from 240/180/150/120 to 200/140/110/80.
- Overgrowth
- Now deals 50 damage per second within a 150 radius, instead of 50 damage within 100 radius, 35 damage within 125 radius and 10 damage within 150 radius.
- Reduced cast tome from 1.5 to 0.5
- Reduced cooldown from 90/60/30 to 15 on each level.
5.72
- Increased base strength and gain from 25 + 3.2 to 27 + 3.4.
- Reduced base intelligence and gain from 19 + 2 to 17 + 1.8.
- Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
- Rescaled mana cost from 50/60/70/80 to 90/80/70/60.
- Increased cooldown from 10 on each level to 20/17/15/10.
- Eyes in the Forest
- Reduced level requirement from 4/6/8/10 to 1/3/5/7.
- Increased cooldown from 210/180/150/120 to 240/180/150/120.
- Replaced Passion of the Forest with Overgrowth
- Overgrowth:
- Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
- Cast time: 1.5
- Cast range: 300
- Number of thorns: 8/13/18
- Full damage per second radius: 100
- Full damage per second: 50
- Medium damage per second radius: 35
- Medium damage per second: 125
- Small damage per second radius: 150
- Small damage per second: 10
- Duration: 5/6/7
- Mana cost: 100/150/200
- Cooldown: 90/60/30
- Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
5.65
- Created.
Replaced abilities
无
- Fully stacks with other sources of flat health regeneration and armor increasing effects.
- The aura's buff lingers for 2-4 seconds.
- The flat health regen bonus is not considered by percentage health regeneration increases.
- Regenerates up to 60/120/180/240 health in one minute.
无
无
- This ability was replaced by Lua错误 在Module:Ability_ID的第61行:无法找到"Leech Seed"的Cargo数据
on the 6.72 gameplay patch.
- Forest Sentinels have 300 health, are immobile and grant 40 gold bounty. They are affected by spells, but cannot be converted (e.g. Lua错误 在Module:Ability_ID的第61行:无法找到"Enchant"的Cargo数据
).
- Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
and Living Armor can be cast on sentinels.
- Forest Sentinels are visible to Treant Protector's team on the minimap as a small white dot
- In passive mode, Forest Sentinels have invisibility with a 2 second fade time and provide 500 radius flying vision around them.
- In active mode, they do not have invisibility and provide 100 radius flying vision around them.
- Sentinels instantly return back to passive mode once launching the damaging and stunning projectile, turning invisible after the fade time.
- The projectile travels at a speed of 1000 and can be disjointed.
- Can launch the projectile even when disabled. Requires vision over enemies to be able to launch it.
- Forest Sentinels are treated as trees by Lua错误 在Module:Ability_ID的第61行:无法找到"Nature's Guise"的Cargo数据
, allowing affected allies to stay invisible when close to a sentinel.
- This ability is unlocked upon leveling Forest Sentinel the first time.
- This ability is only on the hero, not on the sentinels.
- When targeting the ground, it toggles the closes sentinel to the targeted point. Can directly target sentinels.
- Can also targeted other units under Treant Protector's control, excluding self. Doing so has no effect, wasting the mana and cooldown.
- The passive and active sentinels are 2 different units. Switching between them causes them to get fully replaced.
- This means it gets deselected and any buff and debuff is cleared.
- Can toggle sentinels to active and passive mode.
- This ability was replaced by Forest Sentinel on the 6.67 gameplay patch.
- Places a regular tree, so it interacts with other abilities like other trees.
- The only difference is that these trees do not have a collision size, so they cannot block pathing.
- Provides flying vision and True Sight around the tree, which lasts until the tree is destroyed.
- The tree visually differs depending on which side of the map it was placed. It also appears brighter than regular trees.
- There is no limit on how many trees can placed at one time.
- This ability was reworked into the following Eyes in the Forest in the 6.60 gameplay patch.
- Places an orange orb above the tree, which is not visible to enemies.
- There is no limit on how many enchanted trees can be up at one time.
- Provides flying vision and True Sight around the tree, which lasts until the tree is destroyed.
- This ability got reworked into the current Lua错误 在Module:Ability_ID的第61行:无法找到"Overgrowth"的Cargo数据
in the 5.76 gameplay patch.
- Upon cast, creates 8/13/18 immobile vine thickets at the targeted point as close together as possible.
- Thickets cannot spawn in the river area. When targeting the river, the thickets spawn at the closest locations around it.
- Thickets have a 72 collision size. They block pathing for every unit. Casting directly on a unit may encase it between the thickets.
- Thickets are invulnerable. It is not possible to move through the thickets either, not even when phased. Only unobstructed or Forced Movement can get units out.
- Each thicket also has a damaging aura. Since the damage is aura-based, multiple overlapping auras do not stack. The aura's effect does not linger. Only damages enemies.
无
- This ability got replaced by the following Overgrowth in the 5.72 gameplay patch.
- When off cooldown, right-clicking a tree orders Treant Protector to cast this spell on the tree.
- Heals Treant Protector 1.7 seconds after cast in one instance.
- Each eaten tree grants 1 charge permanentaly or until used. Can have a maximum of 60 charges.
无
- This ability gets leveled together with Passion of the Forest.
- Uses a projectile which travels at a speed of 1500. It can be disjointed.
- On level 1, this ability only applies a movement speed slow. Level 2 adds a disarm and level 3 adds a silence on top of that.
- The debuff's duration is entirely on the amount of trees Treant Protector has consumed. Upon cast, all charges are lost.
- This ability does nothing when cast while having no charges.
- Cannot be cast on ancient creeps and Roshan.
Gallery
See also
- Treant Protector responses
- Treant Protector sounds
References
de:Treant Protector